I read somewhere, in a breakdown written by a smaller Kickstarter group, that they don't get anywhere near the money that's raised.
By the time you subtract taxes, Kickstarter's share, plus the costs of whatever they promise to send people, the actual amount to spend on making the game won't be close to $40 million.
Yet I bet almost everyone waiting on this game is going to expect something they imagine $40mill could pay for. Disappointment is all but guaranteed and there's really no way to prevent it.
[QUOTE=cecilbdemodded;44197008]I read somewhere, in a breakdown written by a smaller Kickstarter group, that they don't get anywhere near the money that's raised.
By the time you subtract taxes, Kickstarter's share, plus the costs of whatever they promise to send people, the actual amount to spend on making the game won't be close to $40 million.
Yet I bet almost everyone waiting on this game is going to expect something they imagine $40mill could pay for. Disappointment is all but guaranteed and there's really no way to prevent it.[/QUOTE]
I don't think they are using kickstarter anymore. They did at the beginning.
[QUOTE=cecilbdemodded;44197008]I read somewhere, in a breakdown written by a smaller Kickstarter group, that they don't get anywhere near the money that's raised.
By the time you subtract taxes, Kickstarter's share, plus the costs of whatever they promise to send people, the actual amount to spend on making the game won't be close to $40 million.
Yet I bet almost everyone waiting on this game is going to expect something they imagine $40mill could pay for. Disappointment is all but guaranteed and there's really no way to prevent it.[/QUOTE]
Only ~$2mil came from Kickstarter. Everything else was raised on their own website.
35 million for psychonaughts 2 pricetag preposal and that's modest and conservative budget for such a game. 40 mill isn't even close to over the top.
About most of the goals arn't costly either.
[QUOTE=God of Ashes;44196111]imagine if this game sucks[/QUOTE]
If it does I won't be to bummed. I only payed the minimum amount of cash needed to get the game.
It's been so long that I can't even remember what that was.
Same difference as far as where they raised it, they won't have the full amount to spend. Overhead may be reduced but you aren't going to collect 40 million and get to spend 40 million.
I'm not sure how successful an educational effort would be, since that would be an obvious way to prepare their fans. The thing about human psychology is when people invest money they start to feel they are owed something. For instance, trying to tell people "Well, we'll only be able to make a 30 million dollar game" will sound like they are trying to pocket 10 million in cash for themselves.
food fight: the game when?
also i actually have hope for this. a reasonable amount of hope, though. i won't lose any sleep if this tanks.
[QUOTE=susquehanna;44197800]food fight: the game when?
also i actually have hope for this. a reasonable amount of hope, though. i won't lose any sleep if this tanks.[/QUOTE]
Half of Food fight's budget was probably just getting the licensing and restarting from scratch after the entire movie was stolen.
[QUOTE=cecilbdemodded;44197787]Same difference as far as where they raised it, they won't have the full amount to spend. Overhead may be reduced but you aren't going to collect 40 million and get to spend 40 million.
I'm not sure how successful an educational effort would be, since that would be an obvious way to prepare their fans. The thing about human psychology is when people invest money they start to feel they are owed something. For instance, trying to tell people "Well, we'll only be able to make a 30 million dollar game" will sound like they are trying to pocket 10 million in cash for themselves.[/QUOTE]
I don't think they've said anywhere they are trying to make an $x million dollar game or an AAA game. All I heard was that Chris Roberts wants to make a Space sim game. He just happened to get funded $40 million.
All I want is Freelancer 2.
[editline]10th March 2014[/editline]
Also that funding goes to more than the game. It pays the devs and for anything else they need.
[QUOTE=Turnips5;44195799]this is roughly the cost of development of modern warfare 2[/QUOTE]
As long as you remember to blow almost all of that on marketing.
You guys are acting like it's just one company that are making this game. The main company alone have four offices working on different segments of the game with one focusing on singleplayer alone. Then they've also outsourced different parts of the persistant universe to at least three other AAA games companies. In total that's at least seven offices working on this.
As for concerns about the stretch goals being too long - of course they won't all be there for the initial release, but they'll be added eventually.
Honestly I reckon it'll be fine. I've only pledged $40 anyway and that's all I'm gonna pledge.
[editline]11th March 2014[/editline]
That being said people will never be satisfied with it - the carebears who want to be able to do their mining risk-free without having to worry about being ganked by players, or the ultra sim-spergs who want to be able to remove their cups from their on board cupholders and watch their virtual shit flush down their onboard toilet
I've played freelancer for too long, this is a dream come true game for me.
DOes anyone know how even to back it anymore? Do you just buy from the "pledge store" and if so what's the minimum amount?
[QUOTE=Irockz;44202012]DOes anyone know how even to back it anymore? Do you just buy from the "pledge store" and if so what's the minimum amount?[/QUOTE]
If you want a copy at release, the minimum is like, $40 or something.
I think that is reasonable.
[editline]11th March 2014[/editline]
Also, people seem to keep forgetting, the "stretch goals" for the most part, with a few exceptions I imagine, are all things they are planning to add to the game [I]anyway.[/I] The extra dosh for the stretch goal lets them allocate resources and hire people in order to make that goal happen either at launch or immediately afterwards.
They are [I]not[/I] a "Oh oh oh you're right this sounds neato give me a million and we'll do it too!"
I don't doubt that they'll create the game that's written down on the paper. There are after all 250 people working on it.
Whether it will be fun and interesting is of course another thing. Right now I still don't have a clear idea on how the game is supposed to be.
The stretch goals are all things that would be added to the game anyway at some point, or are so they can improve things. Most of the money used in them isn't going to be used to create that stretch goal anyway, it's used for plenty of other things. It's not like they just think them up as they go without any planning at all. Most of the stretch goals have been fairly small things like just a new ship, anyway.
[img]http://i.imgur.com/yRBbXV2.png[/img]
i swear nightlord is a paid PR operative that shows up in every thread to repost their PR packages.
[QUOTE=NoDachi;44202284]i swear nightlord is a paid PR operative that shows up in every thread to repost their PR packages.[/QUOTE]
Doesn't change the fact that the stuff he's posting is absolutely right, and it isn't his fault that there are 5 of these threads a month talking about how SC is doomed to fail because of feature creep and overhype and scams and shit.
I just wouldn't automatically refer to the words of the very people trying to make money from you with what they're saying
SC isn't going to be the first hyped game ever to reach everyones expectations. Its already well behind schedule.
I know Star Citizen isn't going to be as epic as people say its going to be, but as long as its Freelancer with ship boarding and a first person perspective in ships, I am happy and got what I wanted.
As long as it delivers Freelancer 2.0, built with modding in mind, I'm satisfied.
All the people seem to forget that this game also includes a singleplayer campaign. And if you ever played through a game made by Chris Roberts... You will know that it will be great.
[QUOTE=MittRomney;44203342]All the people seem to forget that this game also includes a singleplayer campaign. And if you ever played through a game made by Chris Roberts... You will know that it will be great.[/QUOTE]
no it wont feature creep will ruin this game its just notch2.0 youll see
what? no i've never been on the website. Crhist roberts? who the hell is that?
[sp]i'm kidding I can't fucking wait for this game to come out.[/sp]
[QUOTE=Acezorz;44201525]You guys are acting like it's just one company that are making this game. The main company alone have four offices working on different segments of the game with one focusing on singleplayer alone. Then they've also outsourced different parts of the persistant universe to at least three other AAA games companies. In total that's at least seven offices working on this.[/QUOTE]
i don't view outsourcing the game to other studios as a positive thing tbh
just don't watch any of his movies
they're absolutely dreadful
i have absolutely no expectations for this because somehow this game passed totally under my radar. so hopefully it'll be good!
[QUOTE=RR_Raptor65;44195721]I find it hard to have any faith in a game that runs on an engine which is 99% graphics and 1% game.[/QUOTE]
Game engine does not gameplay make.
Kickstarter could make a great money laundering medium.
[QUOTE=ionuttzu;44195644]If this fails future, big kickstarter projects will lose so much trust[/QUOTE]
If they do not fullfill promise, kickstarter sues them
[QUOTE=Xavith;44202639]As long as it delivers Freelancer 2.0, built with modding in mind, I'm satisfied.[/QUOTE]
Pretty much this. As I've said time and again. Freelancer was only half the game it set out to be and it's still one of my favorite games of all time.
I fully expect Star Citizen to be half the game it wants to be and a quarter the game its fans have imagined up to be. If the game is even half of what it promises to be, it'll still be a worthy successor to Freelancer, and that's all I want.
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