First Official Game of Oculus Rift would be Team Fortress 2 (With promotional hat)
77 replies, posted
[QUOTE=PieClock;39966513]If Arma 3 gets support for this I'm sold, the rest of the games that support it will just be a bonus.[/QUOTE]
TrackIR is cool enough as it is, OR support would own so much
[editline]19th March 2013[/editline]
I want to see Amnesia with a Rift, that would be so good.
So has anybody given a really detailed explanation of what its like looking inside the rift? I mean like, is it two separate screens, like one for each eye or what? And if so, do you see the gap inbetween, or is it made in such a way that it all blends into one sort of screen when you wear it?
Also is there an ETA on consumer release? I super duper want one but a dev kit would be a waste since I wouldn't know where to start with it
[QUOTE=Over-Run;39971130]So has anybody given a really detailed explanation of what its like looking inside the rift? I mean like, is it two separate screens, like one for each eye or what? And if so, do you see the gap inbetween, or is it made in such a way that it all blends into one sort of screen when you wear it?
Also is there an ETA on consumer release? I super duper want one but a dev kit would be a waste since I wouldn't know where to start with it[/QUOTE]
A lens for each eye, which sees two seperate images like you do in real life.
[QUOTE=Over-Run;39971130]So has anybody given a really detailed explanation of what its like looking inside the rift? I mean like, is it two separate screens, like one for each eye or what? And if so, do you see the gap inbetween, or is it made in such a way that it all blends into one sort of screen when you wear it?
Also is there an ETA on consumer release? I super duper want one but a dev kit would be a waste since I wouldn't know where to start with it[/QUOTE]
The latter mostly. AFAIK its one screen but the image is displayed in a way where each eye has its own section of the same image, and is distorted. Then the lenses inside the rift wrap this image around your eyes to give it the "just like real life" field of view which makes it look no longer distorted.
In other words, it basically recreates exactly what you would actually see. And because it uses two different images that are slightly offset it is 3D as well "without" needing glasses (as the two different images create depth).
Also a major feature of the rift is extremely detailed head tracking, and its their goal to get as close to 1:1 latency as possible with this. This allows the rift to make the image feel belivable, because as you move your head (even just slightly) the image moves to compensate for this as well. So if you move the OR reflects this as well, which tricks your brain into thinking that what you see in the OR is actually real.
[i]This[/i] is why the OR isn't just a virtual boy 2.0. It's the first real attempt at creating legitimate and belivable virtual reality experience where your mind thinks its somewhere else, in its pureist form.
[QUOTE=Over-Run;39971130]So has anybody given a really detailed explanation of what its like looking inside the rift? I mean like, is it two separate screens, like one for each eye or what? And if so, do you see the gap inbetween, or is it made in such a way that it all blends into one sort of screen when you wear it?
Also is there an ETA on consumer release? I super duper want one but a dev kit would be a waste since I wouldn't know where to start with it[/QUOTE]
There's one screen about three inches from the face. A single lense, one for each eye, focuses that eye to its half of the screen. the lenses are close enough to your eyes to mostly fill your field of view.
I think the ETA for the consumer version was some time in Q4. Not sure.
[QUOTE=daijitsu;39969834]so buying the entire rift kit is more worth it to you for a tf2 hat
can I ask what the most valuable hats are worth (ones that actually have been sold, not just plastered with ridiculous prices just to be special)[/QUOTE]
The secret is in the rooting of tf2 items + real money. Valve made keys cost $2.50 and other items have prices too but their price is based on intangible values. Since you can buy a key for $2.50 and trade it for other items in game it gives those items value as well. They work on supply/demand and suffer from inflation just like a real currency.
(Ie: Weapons can be crafted into metal but weapons are one of the most common drops so the price of metal is constantly lowering)
[url]http://tf2b.com/tf2/item/76561197971082275/1254756052[/url]
This unusual hat has an undeniable base price of $1300. It had a 1/100 chance of coming out of the box. It had a 1/10 chance of having a nice / fitting effect .It costed $2.50 to open the box that had it inside... It's one-of-a-kind so it can go for any price you want it to.
A Hat Of Undeniable Worth And Respect (HOUWAR) is accepted to be $300+/- depending on haggling.
A pair of earbuds are worth $30-40. They commonly get traded for $50 games like bioshock infinite and the like. I have 5 of them so I've got a potential $150 in my backpack from them alone.
A toy sanvich came with the "Robo-Sanvich" item. It costed $30 to buy but was limited to 200 examples. People have sold the tf2 item that came with the sanvich for 10 times what the sanvich was worth.
The oculus rift hat is likely to be worth about $40-$70 depending on distribution. Some users will end up with more money than they started with from donating to the kickstarter.
sweet, I've got a pair of earbuds floating around the account I think
also the original ghastly ghibus ~ooooooo~
[t]http://sphotos-d.ak.fbcdn.net/hphotos-ak-prn1/884328_10151492192663936_957857188_o.jpg[/t]
Oh god it really is the oculous rift ingame
[QUOTE=daijitsu;39971899]sweet, I've got a pair of earbuds floating around the account I think
also the original ghastly ghibus ~ooooooo~[/QUOTE]
See that? You just realized what earbuds are worth. Now imagine if you didn't see that message and someone asked you if you'd be willing to trade them for a $5 game or some tf2 weapons / items...
You just learned how most people who don't invest capital to get rare items make money off this game. :V
before I cleaned out my friends list I'd often get people begging to take stuff from my backpack since I don't play. I think I gave somebody the generic sniper bow
how much is the portal badge thing worth? I think that's still stuck on one of my guys
This is the TF2VRH as seen in the backpack:
[thumb]http://media.steampowered.com//apps//440//icons//all_class_oculus_demo_large.3267b085f7df1e7cda483ea3f6c310d3e5cfb295.png[/thumb]
[QUOTE=daijitsu;39972355]before I cleaned out my friends list I'd often get people begging to take stuff from my backpack since I don't play. I think I gave somebody the generic sniper bow
how much is the portal badge thing worth? I think that's still stuck on one of my guys[/QUOTE]
[url]http://backpack.tf/pricelist[/url]
You can use that to find the value of things. Your badge might be around $2 I believe.
[QUOTE=KorJax;39970907]
Uh I'm pretty sure the company isn't making money off dev kits, they are just trying to sell them at a price point to get them in as many dev's hands as possible. Which means thaat yes, a consumer version will be more expensive, because it'll actually be priced to make money and not to mention is pretty much guarunteed to have higher quality/higher res parts in it.[/QUOTE]
“We're trying to get the best parts, and after that we turn that over to our lead engineer Jack McCauley - he was the lead engineer on all the Guitar Hero games - and it's his job to get on to the factories to give it to us for whatever we need it to be. He knows exactly how you hit that market. It'll definitely be affordable. Nobody is going to buy a $1000 head-mounted display, but a $200 device? People will buy that. I mean, our developer kits are $300, and I actually think our consumer version is going to be cheaper than that - almost certainly. But even at $300 it's really quite a bargain.” - Palmer Luckey, inventor of OR
[url]http://www.gamesindustry.biz/articles/2012-12-18-oculus-rift-and-the-virtual-reality-revolution[/url]
So no, it's not going to be more than the dev kit.
yay, more stuff to clog up the game..
im not talking about the hat either
[QUOTE=Flash_Fire;39968197]Somebody please make a virtual boy model replacement[/QUOTE]
The thing I'm most hyped about when it comes to the OR is a proper Virtual Boy emulator. :v:
[QUOTE=Computrix;39965919]But what about this guy?
[img]http://www.tfportal.de/gfx/items/large/fwk_engineer_cranial_large.a45bdd2e2aad8dad0a1ebfafa561ebe67fc20bcb.png[/img][/QUOTE]
there are but a two good hats for Engineer:
the hatless hat, and the texas ten g'
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