Terrible 3DS Ubisoft Game Cubic Ninja Sells out due to it being the source of a 3DS homebrew exploit
87 replies, posted
I bet Nintendo's quite mad at Ubisoft for this. Even more so if they are unable to patch this.
[QUOTE=da space core;46532168]Judging from nintendos past, it's not going to try to brick hacked consoles. With the wii, they always tried to simply block home brew, not cause the console to self destruct.[/QUOTE]
I wonder if we're near the end of the regular 3DS lifecycle and they'll try and push out the remaining stock with the games it has left, plus the possibility for homebrew, since that was a huge boost for the PSP. There's no telling what to expect from ninty, they're so far behind when it comes to hardware and community response.
[QUOTE=latin_geek;46532611]I wonder if we're near the end of the regular 3DS lifecycle and they'll try and push out the remaining stock with the games it has left, plus the possibility for homebrew, since that was a huge boost for the PSP. There's no telling what to expect from ninty, they're so far behind when it comes to hardware and community response.[/QUOTE]
I'd say that's pretty likely, considering the New 3DS is the hardware baseline for this generation of Nintendo handhelds. It makes sense to push the old one out the door and get the ecosystem at least partially standardized right after Christmas. 3DS homebrew might be here to stay.
[QUOTE=da space core;46528160]The wii u already has a web browser based exploit
Nintendo was famously known for being bad at console security in general. This is the first generation that is actually putting up resistance.
However, once the initial exploits are in, the OS can be explored, meaning more exploits will be found. and when that happens, Nintendo will have a hard time doing anything. Even their method of updates didnt work. They tried that with the wii (forcing updates from online, or to play a game), and people found ways to get around it. I am certain it will happen again.[/QUOTE]
I seem to remember one of the LEGO games (Indiana Jones I think?) helped trigger a Homebrew installation on the original Wii.
[QUOTE=Mors Quaedam;46535116]I seem to remember one of the LEGO games (Indiana Jones I think?) helped trigger a Homebrew installation on the original Wii.[/QUOTE]
Yep, [url=http://wiibrew.org/wiki/Indiana_Pwns]Indiana Pwns[/url]
If it was going to be anyone who got a 3DS hack working, it was going to be smealum. Back in august, he was looking for an artist to design a 3DS homebrew boot screen thing, so a lot of people clicked on that he'd hit something big back then. The guy's done some pretty impressive shit in the DS scene as well, he managed to re-create both minecraft and portal on the DS, which is pretty damn impressive given it's limitations.
[QUOTE=Richoxen;46525881]Why are they so against homebrews? I don't really see them impacting the sales of main stream games. They'd mostly just be like all those free rpg maker games or shitty free sidescrollers. Only rarely would a homebrew game be good enough to accumulate a large audience. Why exactly do they try so hard to stop this?[/QUOTE]
Consoles are always very strict about what software is allowed on the platform. IIRC devs pay a royalty for every unit sold on the platform e.g. 30% of the price is deducted (this happens everywhere; even Steam and Google Play) which becomes a large part of the profits a console generates.
Allowing homebrew would mean indie devs and potentially even triple A devs could just bypass this royalty willy-nilly.
[QUOTE=Dr. Evilcop;46535440]Consoles are always very strict about what software is allowed on the platform. IIRC devs pay a royalty for every unit sold on the platform e.g. 30% of the price is deducted (this happens everywhere; even Steam and Google Play) which becomes a large part of the profits a console generates.
Allowing homebrew would mean indie devs and potentially even triple A devs could just bypass this royalty willy-nilly.[/QUOTE]
It'd still be very hard to distribute as an indie. Not only would you get a C&D from every border of Nintendo, but you'd also have the issue of actually distributing it, game carts or downloads and all.
[editline]20th November 2014[/editline]
I mean it's possible, but for the sake of all the trouble you go through, you might as well get Nintendo's approval.
The only sad part about this exploit is that at the moment there is a limited amount of copies of the game.
Hopefully opening this up allows people to reverse-engineer more of the IOS.
[QUOTE=QuinnithXD;46538265]The only sad part about this exploit is that at the moment there is a limited amount of copies of the game.
Hopefully opening this up allows people to reverse-engineer more of the IOS.[/QUOTE]
That's what happened with the Wii.
[QUOTE=QuinnithXD;46538265]The only sad part about this exploit is that at the moment there is a limited amount of copies of the game.
Hopefully opening this up allows people to reverse-engineer more of the IOS.[/QUOTE]
It works just fine with a ROM apparently, haven't tried myself but you just need to add a header (since scene releases strip the original header) and rename the extension to .3DZ.
Quite late to the party, but SSSpwn is now out under the name NinjHax, in the odd form of a QR code and a Homebrew Launcher .3dsx file.
I retract my previous snip; you DO in fact require the game cartridge at all times to trigger the exploit.
Fuck. :v:
Do these systems use specially tailored proprietary OS or some modified Linux distro?
[QUOTE=da space core;46529003]although ubisoft has been quite terrible lately *cough* unity *cough* it may be unfair to blame them entirely for this
Last time with the wii, the main games for the hacks were Nintendo games (zelda and smash bros).
when people got into the OS, they found more exploits, eventually forming the bannerbomb exploit, which needs nothing more than a sd card.
So much of the wii was reverse engineered, with people even creating custom IOS's (sort of like custom drivers) and enough data to be dumped to build an entire emulator of it (aka, dolphin emulator, which has made huge gains lately)
The problem as of now is that a lot of modders have left the homebrew scene for other devices like the raspberry pi, while the group of people who want to just pirate games remain. So there is a lot of worry that releasing these exploits will open up the door to piracy, which is not what the modders want.
I am certain the Wii u and 3DS will be hacked though. The Wii mode on the Wii u has already been hacked, and the Wii u was getting there for a while now[/QUOTE]
i hope something like project M comes out for smash4.
[QUOTE=Tsanummy;46524373]This kind of zero-day exploits are normally a result of various different factors, including completely unrelated code that wasn't properly debugged or wasn't written secure enough, on top of (probably) a third-party developer releasing code that allows this exploit (even if they had 100% understanding of the 3DS software I don't think they would've avoided this).
This chain of exploits happening on bad/undebugged code normally results in a way of running unsigned code, arbitrary code, etc, which is pretty much game over for this kind of closed systems.
They were using it and now that it has been released it'll be fixed by Nintendo pretty soon, probably.[/QUOTE]
Ya but now its out, meaning you can just not patch your 3DS and always use the exploit.
Maybe kind of a shit thing for some since the 3DS is so new and still gonna be getting plenty of patches.
[QUOTE=Dermock;46555780]i hope something like project M comes out for smash4.[/QUOTE]
Probably won't happen, really. The Wii was "graced" with having a very modifiable operating system that also had little security and virtually no way to make major patches (minor patches for especially game-breaking glitches did occur, but there simply was not enough room for them to patch out the exploit that occurred with Brawl's stage builder). This allowed for it to nearly be open source for modders.
Even with all of the ease to break into the Wii, it took until 3 years into Brawl's life for Project M to start and an additional two years for them to finish coding every character in Brawl for Project M (plus Mewtwo and Roy).
(Even then, [i]no one[/i] has figured out how the coding for stage hazards (or interacting props like the pods on Brinstar or the shy guys on Yoshi's Island) works in Brawl, which is why some of the new stages might seem a tad "boring" in mods depending on your stance on those. (All seemingly new props, such as the moving ice platform in Summit+ are in fact just the old props with tweaked movement code or with the values for damage and knockback altered))
In addition, their team is one of only two to have successfully modified every Brawl character to the degree that they have (the other is the Brawl- team, Brawl+ and Balanced Brawl members ended up as part of the Project M team) and they have already stated that they have absolutely no intent on making a version of Project M for SSB4.
I mean, it could happen, but I really wouldn't count on it because I doubt Nintendo will allow such an exploit to exist again and I doubt you'll see anywhere near the amount of modability that Brawl unintentionally had in a future Smash game by accident.
[QUOTE=aurum481;46555650]Do these systems use specially tailored proprietary OS or some modified Linux distro?[/QUOTE]
Nintendo usually uses a completely proprietary OS. I imagine the 3DS is no exception.
[QUOTE=Gbps;46524340]Twilight Princess all over again.[/QUOTE]
Who here remembers the GTA: Liberty City Stories Cheat Device?
[IMG]http://www.gta-downloads.com/screenshots/archive4/4530_1.jpg[/IMG]
Give me an example of soft-modding before this thing.
[QUOTE=The Robster;46557652]Who here remembers the GTA: Liberty City Stories Cheat Device?
[IMG]http://www.gta-downloads.com/screenshots/archive4/4530_1.jpg[/IMG]
Give me an example of soft-modding before this thing.[/QUOTE]
The original Xbox had quite a few softmod exploits. One was a buffer overflow caused by loading a modified dashboard font. Originally required a few games that were susceptible to the exploit. Then people learned how to get around the hard drive lock (you unplug the IDE cable of the drive during the Xbox logo) so you could install the exploit and an alternative dashboard simply from a PC that supports IDE. I think that was around 2004-ish.
The PS2 had Free MCBoot, but I'm not sure how long ago that exploit was discovered.
I believe there was a save exploit for Splinter Cell on the original Xbox too.
[QUOTE=TheJoker;46558559]I believe there was a save exploit for Splinter Cell on the original Xbox too.[/QUOTE]
That's the one I was talking about.
[QUOTE=The Robster;46557652]Who here remembers the GTA: Liberty City Stories Cheat Device?
[IMG]http://www.gta-downloads.com/screenshots/archive4/4530_1.jpg[/IMG]
Give me an example of soft-modding before this thing.[/QUOTE]
The vice city stories version of that was insane
You could load hacks that worked like fullblown mods: custom weapons, new missions, things like fuel consumption and telekinesis etc etc
Most fun I've ever had with a portable game
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