Carmack takes aim at "snooty" indies, Condemns Call of Duty bashing
245 replies, posted
[QUOTE=Sanius;31243496]MGS4 was 10 minutes of bland gameplay with 4 hours of hammy, awkward animu cutscenes. how that game got good reviews is incomprehensible[/QUOTE]
It had a great story and amazing cutscenes. Tho yeah 30 minutes of gameplay what the fuck?
did doom 3 even have a storyline? I was distracted by the boring gameplay and constant barrage of enemies popping around corners trying to scare me
[QUOTE=Sanius;31243533]here's an explanation of Doom
you're in space and there are demons who are zombies who you kill to win the game[/QUOTE]
Okay cool, where'd them come from?
Well from hell apparently.
But How'd they get to Mars from Hell?
Apparently from fucking nowhere who gives a shit.
Aren't you the same guy that says consoles hold back PC games even though you sound like you're pushing for little to no innovation because you think its a fruitless effort to make a story for a videogame or is that just Thisispain? Because either way you're not only stereotyping an entire form of media but you're also helping it stagnate in the much the same way you bitch about consoles making PC development stagnate.
[QUOTE=VengfulSoldier;31243510]So I'm the only one who actually liked Doom being explained? Cool.[/QUOTE]
Yes. Doom isnt really Doom if you have more than a paragraph of backstory.
[QUOTE=thisispain;31243535]have you ever played Doom 3?
it's not Mass Effect, which even for its mediocre storyline is still the cream of the crop when it comes to videogames[/QUOTE]
Should probably give Uncharted a try....
[QUOTE=VengfulSoldier;31243571]
Aren't you the same guy that says consoles hold back PC games even though you sound like you're pushing for little to no innovation because you think its a fruitless effort to make a story for a videogame or is that just Thisispain? Because either way you're not only stereotyping an entire form of media but you're also helping it stagnate in the much the same way you bitch about consoles making PC development stagnate.[/QUOTE]
what
[QUOTE=thisispain;31243488]which generation of gamers? i'm older than you and i can assure you game story-lines have always sucked.
i skip through cut-scenes as well, they're usually very bad
in the 90's MGS was an exception but not anymore, no
1st one would be 30 minutes of gameplay, second one would be quick time events
Wolfenstein didn't have a decent storyline at all. they were excuses to get you across the world.[/QUOTE]
Let me explain it in a way that won't envoke a certain hatred against the PS3.
What would Half Life 2 be without it's story? IMO HL2's gameplay wasn't exactly something I would put on a pedestal, but it's great story that causes speculation and theories about it [b]to this day[/b]. Now think how things would be if it did not have a storyline. People might not like it as much as they do now, it might have been overshadowed by god knows what else game came out at the time, like Killzone.
Stories are an important part of a game, I personally believe that story is a driving factor in making the player feel like he has a purpose in what he is doing. Obviously multiplayer games are an exception, but think about why Deus Ex Invisible War was so fucking terrible, it was as if the story consisted of the player pointlessly breaking and entering into several buildings with a "fuck all" attitude for no apparent reason.
Not every game needs a good story to be a good game.
And you know I'm done. The argument you guys are pushing forward are pretty much, "He's right, doesn't matter. Don't try to make a story they'll never be as good as a book."
Or atleast that's what thisispain is advocating. At this point I have no fucking clue what Sanius is saying and I don't care really because his points are pretty much stereotyping down something till its bland as fuck and ignore details.
[QUOTE=VengfulSoldier;31243571]
Aren't you the same guy that says consoles hold back PC games even though you sound like you're pushing for little to no innovation because you think its a fruitless effort to make a story for a videogame or is that just Thisispain? [/QUOTE]
i've never said it's a fruitless effort to make a story
i said whoever it is that's making stories right now for videogames should have his pen bored through his skull because he's ruining videogames with his horrible mary-sue characters and cardboard stereotypes.
[QUOTE=Wootman;31243598]Not every game needs a good story to be a good game.[/QUOTE]
This is true but it doesn't mean you shouldn't attempt at one. I mean for fuck's sake Ace Combat could just be an arcade game like it is already but they still work on fucking storylines which are generally pretty decent.
[QUOTE=thisispain;31243447]if i wanted a good story i wouldn't play videogames, i'd read a book
games are centuries away from having anything close to a good story[/QUOTE]
While I agree that the two mediums are far from each other in terms of acceptance as an art-form, games do sometimes have excellent storylines. An obvious and somewhat recent example would be Red Dead Redemption.
[QUOTE=Wootman;31243598]Not every game needs a good story to be a good game.[/QUOTE]
Killing Floor's story is pretty much scientist made creatures, the creatures escaped, please kill them.
I didn't even know it had a backstory for a while, but its still definitely one of my favorite games.
[QUOTE=thisispain;31243609]i've never said it's a fruitless effort to make a story
i said whoever it is that's making stories right now for videogames should have his pen bored through his skull because he's ruining videogames with his horrible mary-sue characters and cardboard stereotypes.[/QUOTE]
No you didn't.....
[editline]21st July 2011[/editline]
[QUOTE=shadow_of_intent;31243619]Killing Floor's story is pretty much scientist made creatures, the creatures escaped, please kill them.
I didn't even know it had a backstory for a while, but its still definitely one of my favorite games.[/QUOTE]
AS it is mine but what made it really fun was the voice actors for the trader, the players and even the specimens. There are several ways to pull apart a story in a visual interactive medium. However you're correct, but at least then I knew why I was killing those bastards.
[QUOTE=certified;31243593]What would Half Life 2 be without it's story? IMO HL2's gameplay wasn't exactly something I would put on a pedestal[/QUOTE]
Half-Life 2's storyline wasn't really that important to the game though, the gameplay is the exact reason why we all played it in 2004.
we didn't play Half-Life 1 for the story-line either
[QUOTE=certified;31243593]why Deus Ex Invisible War was so fucking terrible, it was as if the story consisted of the player pointlessly breaking and entering into several buildings with a "fuck all" attitude for no apparent reason.[/QUOTE]
which is what most games' stories amount to
[QUOTE=shadow_of_intent;31243619]Killing Floor's story is pretty much scientist made creatures, the creatures escaped, please kill them.
I didn't even know it had a backstory for a while, but its still definitely one of my favorite games.[/QUOTE]
Multiplayer games need no story. That is the kind of game where I prefer to go in and shoot shit for no apparent reason, and if I had a reason... Well, that would be retarded.
[QUOTE=VengfulSoldier;31243620]No you didn't.....
[/QUOTE]
it's definitely what i think i'm saying though!
these rants are difficult, give me a break
[editline]20th July 2011[/editline]
[QUOTE=Taishu;31243618]An obvious and somewhat recent example would be Red Dead Redemption.[/QUOTE]
Only because games that attempt an emotional impact are rare, RDR was full of plot holes and things that didn't make sense because if the story was different it would fuck up the gameplay.
[QUOTE=thisispain;31243651]Half-Life 2's storyline wasn't really that important to the game though, the gameplay is the exact reason why we all played it in 2004.
we didn't play Half-Life 1 for the story-line either
which is what most games' stories amount to[/QUOTE]
Who's "we" ? Has it ever occured to you that not everyone shares your opinion?
The only reason I played Half-Life 2 was to get the continuing of the Half-Life story.
[QUOTE=RixxzIV;31244379]
The only reason I played Half-Life 2 was to get the continuing of the Half-Life story.[/QUOTE]
really?
*stares*
really?
half-life had a story?
[QUOTE=thisispain;31244475]really?
*stares*
really?[/QUOTE]
That's why I play any of the games I have. I had to turn to videogames after the ninth book about women being raped.
Oh and so edgy Sanius.
if you really get angry about video games you need to go outside
what is it about video games that makes people unreasonably angry
it's a form of entertainment, fucking chill and enjoy it. stop getting mad over other people's opinions
When was the last time id made a good game?
[QUOTE=Sanius;31244502]half-life had a story?[/QUOTE]
[url]http://members.shaw.ca/halflifestory/timeline.htm[/url]
Quick & shallow walkthrough of the story.
You can snap up the basics of the story by actually paying attention while playing through the HL games.
I will buy what I enjoy and continue to buy it as long as I enjoy it.
The main thing I hate about cod is the lack of modding. They VAC ban people for enabling the console or applying a mod that only works on their game session anyway. What ever happened to maps being free? Look at how fucking popular Counter-Strike was/is. Look at how many maps were/are being made for it. And cod? They have DLC's that cost way too much, for way to little content. There's no free content, and if you attempt to use some mod someone made, you get banned. Doom/Quake/Half-Life/HL2 were all very succesful games partly because of how many mods were made for them. Team Fortress started as a Quake mod. Counter-Strike started as a Half-Life mod. GMod IS a HL2 mod. COD will never spawn any new game ideas, because not only do they not support modding, they ban people for it.
[QUOTE=Reimu;31209990]The problem is, instead of trying to create something new and innovative (or even retro), they focus too much on trying to be a good competitor to CoD instead of focusing on things fans really honestly want. No mod support, for instance, is a huge dealbreaker to a lot of people. No current Steam support is another.[/QUOTE]
1.No mod support is because they have to pay millions in licensing fees and haven't made their engine good at compiling in a decent amount of time.
2.Steam support is not DICE's fault and its more of EA.If you are a fan of the Battlefield series and a supporter of DICE you would buy it anyway even if its not on steam and unless you don't care about the game don't say anything about not buying it especially if you know people are going to be mad at you.
[QUOTE=thisispain;31234996]half of the people in this thread didn't read anything except the tittle
he wasn't condemning innovation you childeren, he was condemning the attitude that some people who see themselves as innovative have.[/QUOTE]
I'd say you have a pretty snooty attitude as well
[quote]"So I am pretty down on people who take the sort of creative auteurs' perspective," he continued. "It's like 'Oh, we"re not being creative.' But we're creating value for people - that's our job!
"It's not to do something that nobody's ever seen before. It's to do something that people love so much they're willing to give us money for. [/quote]
aka "don't bother making anything new just work on things that will make us a load of cash"
[QUOTE=Billiam;31241896]If you're talking about the multiplayer element then you're crazy.
If you're talking about the singleplayer element then who gives a fuck about singleplayer Battlefield.[/QUOTE]
Listen to the bullshit the CEO from EA is trying to spew, and how they're not listening to fans on simple issues. They claim to be catering to long-time fans, but then they go ahead and find they can't put in mod support because it would expose how to make the game. Instead of suggesting that they'll work post-release on helping modders, they just say, "Well, it's impossible guys! Tough luck :)." Fuck that. This is like BC2 all over again, where they slowly made steps to drop the PC platform and just keep the focus on consoles.
Also singleplayer Battlefield has become a big deal since Bad Company 1, which represents what I'm talking about very well too.
[quote]1.No mod support is because they have to pay millions in licensing fees and haven't made their engine good at compiling in a decent amount of time.
2.Steam support is not DICE's fault and its more of EA.If you are a fan of the Battlefield series and a supporter of DICE you would buy it anyway even if its not on steam and unless you don't care about the game don't say anything about not buying it especially if you know people are going to be mad at you. [/quote]
1.) iirc it's more-so that the engine is way too complex for them to make proper tools for modding, without giving away the actual development tools they use. They don't even have any post-release plans to try to figure it out, they just threw their hands in the air and said, "It's too hard, sorry!"
2.) Well, part of DICE working with EA is that EA is going to breathe down their neck about things they want. I'm positive Battlelog was announced only after CoD Elite was found out about, because Battlelog was officially announced about a week after Elite.
That said though, that decision is more of EA. But it's still EA, as the publisher, trying to direct the game to be a competition killer and purposefully keeping the game off Steam.
Also, if I support a franchise, I'm not just gonna blindly buy games from the series. I certainly didn't preorder Fallout: New Vegas until I felt for sure it would be worth my money.
Sorry, you need to Log In to post a reply to this thread.