How difficult would it be to implement a room oxygen system? For example having a
room full of oxygen under pressure that will react to things like windows being broken or multiple gasses.
I love that idea. With gmod had that back when spacebuild was popular. But having pressures would be cool. Imagine a map with different rooms with different pressures inside that could all react. This could potentially allow flood waters to enter rooms with with open windows and doors etc.
It would work very well with things like voxels because they compose one object and their volume can be easily calculated, but anythin more than a single prop might be hard just because how is it supposed to know the shape of something just by model strings and constraints?
That sounds like something that would end up being processor intensive.
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