• Devblog 6
    36 replies, posted
The ingame map editor with hopefully multiplayer support reminds me a lot of when I breifly enjoyed Reflex Arena. Kind souls there added a couple brushes to I could finish the race map while it was live on the servers. Ended up with a time of 45 Minutes
Can't wait to see what progress has been made in the next Devblog. So far really loving the features and expandability. Looks like you have most of the fundamentals down looking at those videos.
I'm really looking forward to toy around with this game if it gets released one day. The modding potential seems so high ! Love this <3
This is Amazing work! In the future I must make my first video on S&Box engine, and I believe that should be easier than in Gmod. I don't like graphic quality in Source, but Unreal Engine (!!!) *-* I like every thing you doing. Plz keep workin' :3 U'r awesome c:
Devblog 6 is a very exciting although the game in it current state looks very near ready there is more then likely a lot of bug fixes an testing to do before we can possibly see any release of the game which of course brings me to the biggest question that is on everyones minds when will we see either a closed alpha release of the game or a full blown release looking at the game through the Devblogs you could probably release an alpha on steam and more then likely if pricing it around $20-$30 over 1000 people would purchase the game in its current state. so when will we see a release?
https://sandbox.facepunch.com/blog/devblog-7/
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