I'll probably write an importer for the early battlefield games (1942 / 2 / 2142).
id tech 5, 4a engine, definitely source (that already exists according to the discord)
Need for Speed: Hot Pursuit (NFS11, 2010 Hot Pursuit), one of the best modern Need for Speeds out there and was on Unreal Engine afaik
Fortnite is a must have.
Honest question from legal noob:
Are there any particular legal issues that may arise from game importing?
-Bethesda Games such as Fallout & The Elder Scrolls
-Sonic The Hedgehog
-God Of War
-Some old games like Gauntlet Dark Legacy, Donkey Kong 64, Kingdom Hearts, etc.
-Red Dead series
Sonic '06 (aka Sonic O-Fucking Piece of Shit)?
yall tryin to import a mu fuckin game within a game that isnt even released.
d e a d a s s
Anything MT Frameworks would be nice. And maybe an all-in-one Souls formats importer because juggling around several scripts all in various stages of completion or lack thereof is a pain.
MMD formats (.pmx/.pmd) would also be a no brainer simply because it's one of the more prolific model formats.
you could write importers now if you wanted to, I've given out examples and the model classes
Maybe a stupid question, but where did you post those?
Would love to take a look and try to make my own importer.
Just cause 3. Definitely, just do all of them!
Sandbox rampage destruction + COMPLETE SANDBOX = FUN FUN FUN (and death and destruction)
Maybe goes without saying, but having all ye olde source maps would still be very welcome.
iirc they imported whole GTA San Andreas map into Sandbox, so I guess importing source maps shouldn't be an issue.
i doubt it will ever be a thing since it runs on a custom engine but the island from the witness would be a great map to mess around with
also the peninsula from the forest
Gauntlet Dark Legacy
Super Mario Sunshine
Sonic Adventure 2
Shin Megami Tensei: Devil Summoner
Metal Gear Solid 3
Ratchet & Clank
WWE (+ Created Wrestlers)
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