• Leveling / Reward system
    7 replies, posted
Hello guys! I've stopped playing rust mainly because of one reason. This is my opinion and you don't have to agree with me, but wouldn't it be fun to earn some kind of exp for playing? It doesn't have to unlock stuff or anything but then theres actually a reason to grind every wipe just to restart the next week... I mean its fun for a while, then you get tired of it because when the server wipes its just starting all over again. A cool idea would be if you get enough exp to level up you have a chance of getting loot/skins. Like you have a rank but it doesn't give any advantages?
Honestly they were onto something with the old xp system but yeah.
Its once a month and Bp wipes average every 2 months ! Thats part of the game. You get used to it after a couple of years Play on modded servers which already have those advantages but then you will suffer the scorn of the "Vanilla" only players. Then it would not be vanilla , And that is one of the reason I play on modded which have those advantages Only thing is that they used to wipe XP too,
This was attempted a few years back. XP unlocked specific multipliers that increased each level. This was quickly torn apart by the community ,which I never understood. However this was more of an interest with PVE'rs. People who liked the PVP end hated and so it was taken down.
You are already "earning experience" - real life experience of how the game works - the more you play. Each wipe makes you better and better, as a player. And the "rank" you're talking about can be viewed as your hours spent playing Rust. Actually on the forums (and everywhere that "Experience of the game" is brought up) - people only talk about hours, recrouting threads, etc... always mention hours, and then other parameters, like age, timezone, etc... Because the community knows - hours is a good way (maybe not perfect, but still good) to measure a given player's experience and knowledge of the game.
Really ? But of course you are only talking about the Real Rust , Not the majority of players who play Modded and Community,
well first of all - hours mean experience in any mode. But everything has its context. As an example - If you have 15,000 hrs on a one of a kind (literally) server such as "Medieval Rust" (which has/had a very unique set of rules - that no other server has), which was hosted by @Jaco - then yes, your 15,000 hrs would probably be pretty irrelevant to Vanilla. I mean there is some relevance, but most people would dimiss it, since the rules are so drastically different. Second of all - "majority" of players play vanilla. A lot of (I want to say most? or at leat 50%) of Community servers are Vanilla. And even some Modded might be vanilla too (maybe there is a little mod here and there showing like the player count in game or announcing who killed who, but the rest of the rules are vanilla) I would actually really like if there was a way to "quantify" vanilla servers. Official is by definition vanilla, so there is that. But there is a lot, and I mean A LOT of vanilla server on Community tab as well: https://files.facepunch.com/forum/upload/113309/8898a4e2-cb10-4122-98c7-aca12eb35790/image.png
As someone already described you as "what a dickhead" a sole player who has to play with someone else , a player has played for 7 months and thinks he knows what everyone else should be doing according to his "meta". A player who spends more time watching other people play on youtube than actually playing. Did you spend all your time going through the community servers trying to justify your defense of vanilla, as they say in this country "what a wanker" I see you ignored the Modded server total in your own jpg which shows 13.799 on modded plus 11.486 total 25.285
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