[QUOTE=WarRocker32;39196421]So yeah. I kinda started a cult called the Order of the Holy Red Flare.
(I'm Sanguis Eques)[/QUOTE]
damn it YOU TOLD ME YOU WEREN'T HIM
I really like Rust but I think that you should lose your entire inventory (Maybe with an exception of gun parts and blueprints) when you die
At the moment it's more like a deathmatch game with zombies in the background
[QUOTE=superstepa;39200326]I really like Rust but I think that you should lose your entire inventory (Maybe with an exception of gun parts and blueprints) when you die
At the moment it's more like a deathmatch game with zombies in the background[/QUOTE]
I haven't been killed yet
I have ran into plenty of well-armed people, and turning your flashlight on and off quickly seems to be a good enough indication that you mean no harm.
[editline]13th January 2013[/editline]
[QUOTE=WarRocker32;39196421]So yeah. I kinda started a cult called the Order of the Holy Red Flare.
(I'm Sanguis Eques)[/QUOTE]
Did the order of the holy red flare exist before I called it that in the seaside town?
[QUOTE=Birdman101;39200718]I haven't been killed yet
I have ran into plenty of well-armed people, and turning your flashlight on and off quickly seems to be a good enough indication that you mean no harm.
[editline]13th January 2013[/editline]
[/QUOTE]
Yeah because there really is no motivation to do so, you don't get most of the loot
[QUOTE=superstepa;39200326]I really like Rust but I think that you should lose your entire inventory (Maybe with an exception of gun parts and blueprints) when you die
At the moment it's more like a deathmatch game with zombies in the background[/QUOTE]
I'm not sure about all your inventory, but at least more. Right now there is no reason to be worried of dying.
Why would you want to lose even more? That brings the whole game out of balance.
My feeling is that you should lose everything. That would encourage you to store valuable items in a box somewhere, and only take out what you need to carry with you.
I know helk has contrary feeling about this - but we're committed to trying stuff out before dismissing it.
[QUOTE=garry;39202026]My feeling is that you should lose everything. That would encourage you to store valuable items in a box somewhere, and only take out what you need to carry with you.
I know helk has contrary feeling about this - but we're committed to trying stuff out before dismissing it.[/QUOTE]
That would make it extremely frustrating with people such as Hamidinator around.
I think that you should lose everything when you die, but have some way of keeping your more valuable stuff safe than just putting it in a box and hoping nobody comes across it, even if you put the box in a really hard to find place.
Maybe let players put a lock or something on it, and require a key or combination. And then have them drop along with your other stuff when you get killed, so you would drop your key, or a piece of paper with your combo on it for somebody else to find and break into your stash. However in a more "realistic" approach, whats to stop people from shooting or cutting the lock off if they find it?
[QUOTE=garry;39202026]My feeling is that you should lose everything. That would encourage you to store valuable items in a box somewhere, and only take out what you need to carry with you.
I know helk has contrary feeling about this - but we're committed to trying stuff out before dismissing it.[/QUOTE]
Wouldn't the map need a shitload of boxes then? Cause that would make a load of boxes occupied when there's multiple players.
[QUOTE=Maximo13;39202437]That would make it extremely frustrating with people such as Hamidinator around.[/QUOTE]
If the map was made large enough, I don't think it would be an issue. While on the test map, inventory should save as it does now though, I think
[QUOTE=Maximo13;39202437]That would make it extremely frustrating with people such as Hamidinator around.[/QUOTE]
That'd kind of be the game. If you don't want to get hunted stay out of the way.
[editline]13th January 2013[/editline]
[QUOTE=_NewBee;39202453]Wouldn't the map need a shitload of boxes then? Cause that would make a load of boxes occupied when there's multiple players.[/QUOTE]
You'd put boxes wherever you want. Disguised as a tree. Lots of possibilities.
[QUOTE=garry;39202849]You'd put boxes wherever you want. Disguised as a tree. Lots of possibilities.[/QUOTE]
Until we can do that; can we keep our inventories when we die?
Don't you keep them already? Apart from whatever is on your inventory belt (and isn't in slot1)?
[QUOTE=garry;39203301]Don't you keep them already? Apart from whatever is on your inventory belt (and isn't in slot1)?[/QUOTE]
[QUOTE=garry;39202026]My feeling is that you should lose everything. ... - but we're committed to trying stuff out before dismissing it.[/QUOTE]
Sorry I just thought this would be something you were going to implement without balancing it first with the storage boxes.
I love the hidden chests idea. I was thinking burying your stuff. Maybe using a shovel/spade to dig it up and/or plant items. That might make it too easy to hide stuff though. Could make washer/dryers and have them as a place to hide stuff. Also barrels would be a good one.
Maybe a mix of both being able to spawn chests and turning more stuff in map into permanent chests like trees and barrels.
I'd like to see a small duffel bag item and you can just deploy it somewhere on terrain and put stuff in it, but other people can only see it if they get within a meter or two of it, so it's like burried
maybe each player gets a chest to hide, but that chest only appears there when the player is online?
[editline]13th January 2013[/editline]
[video=youtube;xRnTb_hKRxM]http://www.youtube.com/watch?v=xRnTb_hKRxM[/video]
Please put more warehouse-ey places like this in the permanent map.
Personally, I think that you should be able to find a house, barricade it up, and then you can store your stuff in there. It would be off guard when you're out scavenging, but you could set up tripwires and shit like that to add some form of protection.
Only problem with this is if the game gets populated enough all the houses would become taken.
[quote][img]http://puu.sh/1Nlr0.png[/img][/quote]
We accidentally many flares.
EDIT:
[quote][img]http://puu.sh/1NlyD.png[/img][/quote]
It's beautiful
I get this any time I try to install unity web player:
[img]http://screencloud.net/img/screenshots/22cdfdb0748f67adb65c0162797e62c0.png[/img]
Already reinstalled it a couple of times, nothing online helped.
Using Firefox with wine, if anybody is wondering.
helk fixed crates
praise helk
I didn't fix them for real :( I just restarted the server which made it go away for now, it will probably happen again, we'll look into it though
aaaaand let the rdm begin. join for the first time all day? m4 to the skull. respawn after getting shot in the ass? 9mm to the dick.
WHAT HAPPENED TO THE PEACE
[QUOTE=Helk;39207774]I didn't fix them for real :( I just restarted the server which made it go away for now, it will probably happen again, we'll look into it though[/QUOTE]
I found two mp5 and an m4 in the first two minutes of the game
You fixed them too well
I had a fully upgraded P250 on slot 1, I got murdered by the typical assholes that rdm (Hamidinator, Flib, cani) and I lost that shit. We should be able to choose a weapon as our "preferred weapon" so we lose everything but that.
Slot 1 should never drop?
fucking Hamidinator, i was 1 weapon part away from an m4 and he killed me while my parts were in the table
I am hiding in the ocean
[t]http://puu.sh/1Nopp[/t]
[editline]13th January 2013[/editline]
aww what screenshot fail right there
[editline]13th January 2013[/editline]
Dammit, all of my screenshots look like that :c
I play in fullscreen, printscreen works fine but I have dual monitors and am too lazy to crop.
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