• Rust General Chat
    339 replies, posted
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I found it to run really well, but for some reason I have to re download a whole load of stuff whenever I load the game up, so I'd imagine an out of browser client wouldn't go amiss. Is this game just going to be a straight up DayZ ripoff? Isn't that a little pointless since DayZ already has a committed fan-base and a stand-alone coming out?
Yeah but this is free.
This game has a fun concept. It's especially fun when you team up with some other folks. I hope there will be some sort of system to formalize groups soon. I can't really play this until there is a way to inverse mouse y, however. Where's the love for us "aircraft control" people?
[QUOTE=raeleus;39472974]This game has a fun concept. It's especially fun when you team up with some other folks. I hope there will be some sort of system to formalize groups soon. I can't really play this until there is a way to inverse mouse y, however. Where's the love for us "aircraft control" people?[/QUOTE] Yea there are groups and strongholds planned. I'll add in the inverse mouse controls on the next update. ( though until we have settings saving, you'll need to set it every time you play )
Special enemies would really spice this up, and add extra challenge to encourage cooperation.
Might be interesting to jack some stuff from S.T.A.L.K.E.R. to spice things up.
add a zombie that runs faster than you and has a lot health. make it walk around the warehouse and harder for people to get in.
Apparently, I'm a hot target, everyone's trying to kill me tonight ;( [img]https://dl.dropbox.com/u/16024664/mean.PNG[/img]
Distant trees are bright magenta for some.
[img]http://puu.sh/1Yhll[/img] [img]http://puu.sh/1Yhl5[/img] The latest bugs so far. Oh also workbenches crash Unity player.
What are your system specs?
Using workbenches crashes unity for me too. [QUOTE]Browser: Google Chrome 24.0.1312.57 OS: Windows 8 64-bit RAM: 4GB DDR3 CPU: Intel 2500K Graphics card: NVIDIA 670GTX and 310.90 driver Unity Version: 4.0.1f2[/QUOTE] EDIT: Is there a log saved somewhere that could be useful? EDIT: Hmm unity doesn't seem to save one in any of its appdata folders.
Fixed the crashing work benches, the pink trees, and the road is now visible. Dunno about the doors just yet. Regarding the logs, for windows they can be found in: C:\Users\USERNAME\AppData\Local\Temp\UnityWebPlayer
Hello, Swagda_McYolo here. I am one of the founding members of the Peoples Defence Force (PDF). There seems to be some confusion over what the PDF actually is. So I'm here to clear a few things up. The force is just a few survivors who happened to come across each other in the aftermath of the outbreak. The individuals had been attacked numerous times by bandits and finally found some honest and kind hearted companions to roam the lands with. Due to the frequent attacks on our group we take safety very seriously and any bandit who shows signs of hostility towards us will be dealt with. It has saddened me and the rest of our members that a lot of players insult us and spread vicious lie about us. After all unlike the bandits we encounter all we want to do is survive and help each other.
[QUOTE=roob;39506702]Hello, Swagda_McYolo here. I am one of the founding members of the Peoples Defence Force (PDF). There seems to be some confusion over what the PDF actually is. So I'm here to clear a few things up. The force is just a few survivors who happened to come across each other in the aftermath of the outbreak. The individuals had been attacked numerous times by bandits and finally found some honest and kind hearted companions to roam the lands with. Due to the frequent attacks on our group we take safety very seriously and any bandit who shows signs of hostility towards us will be dealt with. It has saddened me and the rest of our members that a lot of players insult us and spread vicious lie about us. After all unlike the bandits we encounter all we want to do is survive and help each other.[/QUOTE] Thanks for the sarcastic post, there were many people complaining of you and your friends just killing people on sight constantly, even without them doing anything, you killed me 2 times even after just re spawning and not even moving. Sure the game is made to kill other people but when you have people just wanting to look around and grab some items, it is kinda stupid not allowing them to grab even the basic items, a few of the people you were killing constantly only had the basics which you get when you spawn! What is the point if your just gonna hunt and kill people constantly, everyone was happy when your group left, no wonder you were being insulted, you should play CSS if you want to walk around shooting anything that moves. Rust is an alpha and not even complete, why piss people off by not even giving them the chance to play, guess once again a group of trolls appear from the grassy knoll. [QUOTE]Swagda_McYolo: ATTENTION ALL CRATES ARE PROPERTY OF THE PDF, LOOTERS WILL BE SHOT[/QUOTE] Vicious lies ehhhhhhh?
Guys, you really ought to team up and when these 'bad guys' get online take them out, what's so hard about that. I am going to change drop rules though.. probably something like the more you kill people the more likely you are to drop stuff, that way griefers will really have to look out
Helk, a "hacking" option similar to what you had in HP would be cool :P for container locks. Depending on the strength of the lock the person puts on their container, the more difficult the hacking game is.
It seems some people are so hell bent on bringing down the PDF they have resorted to cheating, sad really. Also I just want to clear something else up [QUOTE]21:37 Helk: over and over again 21:37 Helk: they use a medkit 21:37 Helk: and every time they are hit 21:37 Helk: is because they fill their belt up with medkits 21:37 Demochi: Idk, for RP reasons? 21:37 Kapzer837: Yeah, it's too easy to just spam them 21:36 Helk: the reason those guys dont die[/QUOTE] We at most only have one slot with medkits, I used to have all in my main inventory. For every 5 bandits we take down we maybe use a single medkit each, sometimes more when its an experienced fiend. We absolutely DO NOT log off and on to dupe medkits, we pick up so many of dead bodies we have to leave them behind. The reason we log off is so we play as a group, which is the whole idea of the PDF.
They're not really a threat. Map's so big anyways.
I have no idea of where I am most of the time, and when I find out I usually get killed by something and then spawn back to that place. It's not the initial spawn, either. Is this supposed to happen
[QUOTE=roob;39508786]It seems some people are so hell bent on bringing down the PDF they have resorted to cheating, sad really. Also I just want to clear something else up We at most only have one slot with medkits, I used to have all in my main inventory. For every 5 bandits we take down we maybe use a single medkit each, sometimes more when its an experienced fiend. We absolutely DO NOT log off and on to dupe medkits, we pick up so many of dead bodies we have to leave them behind. The reason we log off is so we play as a group, which is the whole idea of the PDF.[/QUOTE] Haha, I enjoy having you guys around, you spice it up a little. We'll see how well you fare after the medkit patch, however :)
Ok cool, just lay off the speed hacks please. Look at all the medkit spam, when will it end? [url]http://i.imgur.com/nMsJubI.jpg[/url] [url]http://i.imgur.com/g18MMts.jpg[/url] [url]http://i.imgur.com/SH9DGtT.png[/url]
Medikit patch? [editline]7th February 2013[/editline] Oh wait, I see.
[QUOTE=roob;39509147]Ok cool, just lay off the speed hacks please. Look at all the medkit spam, when will it end? [url]http://i.imgur.com/nMsJubI.jpg[/url] [url]http://i.imgur.com/g18MMts.jpg[/url] [url]http://i.imgur.com/SH9DGtT.png[/url][/QUOTE] Photoshop
patching medkits with a cool down timer is a great idea. Making it so bandits drop more when they die based on how many people they have killed doesn't seem like the best way to balance it. Example, I shoot at people in the hopes that they return fire and kill me. I do this repeatedly, then after they got a lot of kills racked up, I kill them and jack their stuff. I think the best solution would be to make it so everyone always drops same amount of stuff (30% maybe) but do some extreme work on the spawning system so that in most cases you would spawn away from harm (other players). Right now the only replay value the game has after you got every weapon with 4 or more slots and all attachments is to screw with random people. Most of the people that bitched about bandits when the game first went public have already stopped playing. In all fairness so has most of the bandits. I feel making it worse for bandits without adding some other method of replay value isn't going to help.
[QUOTE=Helk;39509535]Photoshop[/QUOTE] I'm sorry, I can't hold this guilt in for much longer. [IMG]http://i.imgur.com/dt3FFYN.jpg[/IMG]
[QUOTE=roob;39511202]I'm sorry, I can't hold this guilt in for much longer. [IMG]http://i.imgur.com/dt3FFYN.jpg[/IMG][/QUOTE] And yet you still died all the time.
[QUOTE=roob;39511202]I'm sorry, I can't hold this guilt in for much longer. [IMG]http://i.imgur.com/dt3FFYN.jpg[/IMG][/QUOTE] Bullshit, you don't have any gun in your toolbar.
Me and Garb got to the top of a mountain. [IMG]http://i1058.photobucket.com/albums/t402/hlsavior/rust_morn_zps6d42eeef.png[/IMG] [IMG]http://i1058.photobucket.com/albums/t402/hlsavior/rust_night_zpsb5c5e499.png[/IMG] [IMG]http://i1058.photobucket.com/albums/t402/hlsavior/rust_day_zps3a4f2940.png[/IMG]
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