[QUOTE=Salsa;40188527]17:33 JelloMan murdered wookie678[/QUOTE]
You killed my friend ;_;
Anyways, has anyone seen how huge the map actually is if you consider the empty spaces around the area you're supposed to play in? I sure hope it's gonna be filled with villages and town someday.
Yeah, they told me they wanted to team up in my village, and when they were in, they started killing me. Thank god I didn't have much in my belt.
[QUOTE=Zombie man70;40188593]I just realized that the glitch where there is no HUD makes the initial loading screen black.[/QUOTE]
Hey, while rust is open and this issue is occuring. do you think you could check if there is any log file being generated? [url]http://docs.unity3d.com/Documentation/Manual/LogFiles.html[/url]
Would be great if you could pm or post it to us.
[QUOTE=PatGlynn;40206465]Hey, while rust is open and this issue is occuring. do you think you could check if there is any log file being generated? [URL]http://docs.unity3d.com/Documentation/Manual/LogFiles.html[/URL]
Would be great if you could pm or post it to us.[/QUOTE]
There are no log files in any of those locations, although I assume I am looking at WebPlayer.
[editline]8th April 2013[/editline]
Never mind found it.
I'll put it up in a minute.
[editline]8th April 2013[/editline]
[url]http://pastebin.com/ePiQ1zek[/url]
A guy just popped up in my place trying to kill me. After I killed him twice, he called me hacker, that he was going to post here and he was going to get 'max' (Yeah, MaxOfS2D) to ban me. As I was drowning in laughter tears, I forgot to take a picture of the logs, but i think as of now, there is still a bit of it left. Go check it if you're in time.
And his name was tramsey1234. I'm not sure if it was just trolling, because such levels of stupidity aren't possible.
tramsey1234 is the guy that has been going around killing people with JelloMan, so he was almost definitely trolling
They're both just a pair of unsuccessful trolls, me and my friends just kept on laughing when they wrote anything.
Any luck with the HUD bug?
Hopefully I posted the right log.
is it normal for me to not have a water gauge? all I see is food and health, but I've found some water bottles so I assume that's supposed to be a thing
[QUOTE=Salsa;40226659]is it normal for me to not have a water gauge? all I see is food and health, but I've found some water bottles so I assume that's supposed to be a thing[/QUOTE]
Water just counts toward food.
[QUOTE=Zombie man70;40225195]Any luck with the HUD bug?
Hopefully I posted the right log.[/QUOTE]
Thanks for posting the log (that was the right one). unfortunately it didn't contain anything that would point to the issue. The hashes of the bundles is correct too, though we don't have means of validating the downloaded bundles by the hashes. Its possible that the webplayer or one of the bundles are cached on your browser as a older version.
How long have you been experiencing the issue? have you tried cache killer?
[QUOTE=PatGlynn;40242112]Thanks for posting the log (that was the right one). unfortunately it didn't contain anything that would point to the issue. The hashes of the bundles is correct too, though we don't have means of validating the downloaded bundles by the hashes. Its possible that the webplayer or one of the bundles are cached on your browser as a older version.
How long have you been experiencing the issue? have you tried cache killer?[/QUOTE]
Its been about 2 weeks. I'll try cache killer now.
[editline]11th April 2013[/editline]
Did not work.
[editline]11th April 2013[/editline]
I even cleared all cache in Google from the "beginning of time"
I wonder if there's going to be any kind of character customization in the future, would be pretty useful since we all look the same and can't really tell who's a friend and who's not.
[QUOTE=Zombie man70;40247182]Its been about 2 weeks. I'll try cache killer now.
[editline]11th April 2013[/editline]
Did not work.
[editline]11th April 2013[/editline]
I even cleared all cache in Google from the "beginning of time"[/QUOTE]
I'm betting it has to do with us upgrading to dx11. dx9 cards are still supported but it might have something to do with your graphics drivers maybe? Have you updated them recently?
Updating now. I'll let you know when I get it downloaded and installed.
[editline]12th April 2013[/editline]
Didn't work.
[url=http://i.imgur.com/zKTcBq8.png]Here's everything you need to know about my graphics[/url]
Sounds like the world is a much more dangerous place since The PDF went on hiatus.
Hardly
20:59 danik544 murdered wookie678
20:58 danik544 murdered Dazmach
I'm confused, I was scavenging a place with my friend when we've encountered a guy that blatantly shot at us, he looked like was teleporting from place to place (Maybe was lag, I dunno) but then we hid in a building where he wasn't and he somehow insta-killed me and my friend with a hatchet. Now I find that confusing because I don't know if that was the guy lagging so bad or if it was an actual cheat, but I reckon it's the latter since the hatchet never killed on one hit if someone had 100HP and an armor. My friend also says he wasted a lot of ammo on shooting him and that he hit him most of the times.
I need help, I'm tired of being lost...
Is there anything else I can do to help solve this hud issue?
[editline]15th April 2013[/editline]
Also, why does Pat seem to be the only one working on this project?
[QUOTE=Zombie man70;40261965][url=http://i.imgur.com/zKTcBq8.png]Here's everything you need to know about my graphics[/url][/QUOTE]
Hm still having a hard time figuring out what could be wrong. It's likely due to some bug with unity and dx9 on dx11 webplayer.
To verify if your card supports dx11, could you check this out? [url]http://codeanimo.com/projects/watersimulation/directx11/[/url]
you should be able to drop water on the terrain by dragging over it.
I looked over the shaders we use for hud, and there should be no problem ( they aren't restricted to sm4.0 or greater ).
[QUOTE=PatGlynn;40297349]Hm still having a hard time figuring out what could be wrong. It's likely due to some bug with unity and dx9 on dx11 webplayer.
To verify if your card supports dx11, could you check this out? [url]http://codeanimo.com/projects/watersimulation/directx11/[/url]
you should be able to drop water on the terrain by dragging over it.
I looked over the shaders we use for hud, and there should be no problem ( they aren't restricted to sm4.0 or greater ).[/QUOTE]
This is all I see. I clicked and dragged my mouse.
[IMG]http://i.imgur.com/iMWObzJ.png[/IMG]
ah, yea it looks like you have dx10 support. I'll look around and see if theres any known issues with unity and dx10 cards
[editline]15th April 2013[/editline]
[QUOTE='TheDark[PL];40292720']20:59 danik544 murdered wookie678
20:58 danik544 murdered Dazmach
I'm confused, I was scavenging a place with my friend when we've encountered a guy that blatantly shot at us, he looked like was teleporting from place to place (Maybe was lag, I dunno) but then we hid in a building where he wasn't and he somehow insta-killed me and my friend with a hatchet. Now I find that confusing because I don't know if that was the guy lagging so bad or if it was an actual cheat, but I reckon it's the latter since the hatchet never killed on one hit if someone had 100HP and an armor. My friend also says he wasted a lot of ammo on shooting him and that he hit him most of the times.[/QUOTE]
That sounds very strange indeed. However its possible it was lag. If you notice people jumping around try typing the below line into chat:
/do reclock
It occurs naturally every few minutes, but sometimes the clock sync can be thrown off ( especially after connecting ). It takes 3 seconds to complete the process ( it's not instant )
As far as the one hit axe kill. There is a interpolation delay in rust that could be the culprit. Most of the time whenever there is some event involving the local player ( like dying ) we do not queue the event and process it asap, however we do queue damage events currently ( we have to decide if thats the right choice still ).
That said, it would be possible for someone to attack you once but not kill you, where a second attack afterwards would and you'd get both attacks played back in the first frame as queued events are spun out on death.
Right now the delay is about a third of a second, which is pretty large.. but we only send updates out 5 times a second in order to support a lot of players with limited server stress.
It's possible someone may have been cheating but it could be one of the issues above. I think we'll probably not interpolate damage events in the future, but it does help for the person to be in the position they were when they shot you so that you can more easily track them down.
Stuff being worked on :
[img]http://i.imm.io/14CnN.jpeg[/img]
[img]http://i.imm.io/14AYW.jpeg[/img]
[img]http://oi46.tinypic.com/111taxg.jpg[/img]
[img]http://i.imm.io/14vVq.jpeg[/img]
[img]http://i.imm.io/14wuT.jpeg[/img]
[img]http://i.imm.io/14rtH.jpeg[/img]
[img]http://i.imm.io/14ruf.jpeg[/img]
[url]http://tinypic.com/view.php?pic=2nj3ab&s=6[/url]
Holy shit, this is amazing.
And I see the fireplace suggestion was added too <3
I don't think this needed a new thread, but throwing an item is still completely broken. It acts as if the bag is a wooden create. Also, you can have multiple of the same usernames. Some idiot is posing as me and killing my friends.
Rust isn't saving anything in the inventory.
Can we stop fine tuning the sky and make the game work?
Can someone give me a quick overview of what I should do? Is it like dayz with crafting? What are the feautures to jizz over?
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