• Raiding - indestructible metal doors
    164 replies, posted
[QUOTE=Mobbaren;43200490]Every single time we built a house its gotten crushed. Completely demolished. Always with people building stairs close to your base. I can understand why its possible, and why making it impossible for other players to build near yours would be sort of defeating the purpose of a survival game. Its frustrating at hell, but the thing is; If they already know where you live, and your house is vournerable, youll get raided untill its over. We actually found a house we thought raided us. I proceeded to camp their door and take down 4-5 people from that house but then I heard someone yelling in perfect brittish accent for me to fuck off. The raiders werent brittish :). Finally we gave them some kevlar for their trouble and now were friends. Tonight we follow the raiders after theyre done and find out where they live. Were stockpiling grenades and were going to set our alarms for early, go there and make them pretty much unable to attack us again. What other game can you do this in? I love this game.[/QUOTE] Can't think of another game that would make you set your alarm earlier for me Me and my friend were in a similar situation when we first started. Good luck on your counter raid homes :)
I think the system itself is awesome Axe vs. Wood Door, C4 vs. Metal Door its just not finished and balanced yet but for an alpha it great to test the mechanism... Once the game launches C4 might consist of more craftable components and be harder to aquire balancing it ... but now in alpha better let everybody have it for testing same with high quality guns. Cheers, Skitted
[QUOTE=Skitted;43200641]I think the system itself is awesome Axe vs. Wood Door, C4 vs. Metal Door its just not finished and balanced yet but for an alpha it great to test the mechanism... Once the game launches C4 might consist of more craftable components and be harder to aquire balancing it ... but now in alpha better let everybody have it for testing same with high quality guns. Cheers, Skitted[/QUOTE] I don't know if I'd agree with indestructible doors, but I would at least limit the raiding to in-game, meaning if you're in-game, out and about gathering, you can get raided. You are at least active and have a chance for revenge or to defend yourself and your stuff you've accumulated. Or, at least give a time protection to newbies that spawn and allow them to keep things until they've reached a certain level and then they're on their own. I have to say, coming in and starting from scratch every day is a bit much, and very time consuming. At least give us a protection box or something where we don't have to completely start from scratch when murdered in our sleep. And that's the other thing, if you're going to talk about "realistic", if someone is blowing my doors off with C4, chances are, "realistically", I'm going to wake up and start wasting fools. When you're at work or school, in real life, you can't do that, so, as Skitted stated, I think there needs to be some balance, or at least some thought given to that aspect. I can tell you spending hours starting from absolute scratch over and over again, hours on end, will keep people away. I just think there should be, maybe not much, but something, to where you can have a safe cache or something if you're going to allow houses getting blown to smithereens, and that is supposed to be realistic, but I can't defend because I'm "asleep" and I won't wake up because my ear plugs stop the sound of C4 at my door. Again, if we're in game, I can see that, but after accumulating stuff and logging off, I think it should at least be [B]little bit harder[/B] to raid and pillage others.
[QUOTE=Warden;43182627]I've had enough of this. I'm the type of guy who likes saving his gear, not just losing it. The most logic thing you can do is add an option to modded servers to disable the option to destroy metal doors. Wooden ones is more logic to be destroyed, but losing my base every night is not what I thought I'm buying. Having a house with 500 doors in it is just stupid, I'm trying to have fun and this is decaying and frustrating. Same as sleepers ON/OFF modded servers, make Raids ON/OFF mode aswell. For the people who don't agree: You don't have to play on it, and you don't have to like this idea - I know I'd like to see it, and I know that others might will aswell. I understand that this is alpha, but this is a major function that must be added. I'm sure many new servers will turn this feature on. Thank you. [B][U]People here gets misconfused.[/U][/B] It's an option to turn on or off when you first host your server. You don't have to join this server, you can still do raids on the other servers that you usually play on, since it's the type of game you might like. I like this option as much as you people like raids. There is no harm here to any of us, in fact, it might lure more people into buying more servers. the sleepers on/off option has been there and it never spoiled anyone's gameplay yet. i don't see how this option will ruin yours. if some people like it, why not supporting us? even if you don't like it, think how does it harm me, and how does it benefit others. so why not helping out?.... it's your call.[/QUOTE] I completely agree. I got hold of the game last night. I have no interest in pvp (nor does my bro for that matter). We were looking for friendly servers, but it's a joke. The only difference between the two is that on "friendly" you can't shoot the douche who just ripped you off after blowing your doors up. Without being able to flag buildings as indest, it just can't work. All I've seen since starting is constant bickering from people being ripped off by trolls. [editline]16th December 2013[/editline] Note: If you got the game having seen the "friendly" content advertised, and find this not to be the case, you can take it up quite rightly with trading standards. Complain to Steam first. That said, the game is in Alpha. Ideally one of the devs will confirm "indestructability" flag support and support for actual friendly servers coming up. [editline]16th December 2013[/editline] [QUOTE=ErikZ;43182642]This is the stupidest bullshit I've heard in a while...[/QUOTE] I completely agree with the initial posting. If you're a douche who likes to rip other people off you should be doing on a pvp server and taking the consequences for it.
[QUOTE=Schlitz;43202145]I don't know if I'd agree with indestructible doors, but I would at least limit the raiding to in-game, meaning if you're in-game, out and about gathering, you can get raided. You are at least active and have a chance for revenge or to defend yourself and your stuff you've accumulated. Or, at least give a time protection to newbies that spawn and allow them to keep things until they've reached a certain level and then they're on their own. I have to say, coming in and starting from scratch every day is a bit much, and very time consuming. At least give us a protection box or something where we don't have to completely start from scratch when murdered in our sleep. And that's the other thing, if you're going to talk about "realistic", if someone is blowing my doors off with C4, chances are, "realistically", I'm going to wake up and start wasting fools. When you're at work or school, in real life, you can't do that, so, as Skitted stated, I think there needs to be some balance, or at least some thought given to that aspect. I can tell you spending hours starting from absolute scratch over and over again, hours on end, will keep people away. I just think there should be, maybe not much, but something, to where you can have a safe cache or something if you're going to allow houses getting blown to smithereens, and that is supposed to be realistic, but I can't defend because I'm "asleep" and I won't wake up because my ear plugs stop the sound of C4 at my door. Again, if we're in game, I can see that, but after accumulating stuff and logging off, I think it should at least be [B]little bit harder[/B] to raid and pillage others.[/QUOTE] As much as I oppose the "starting from scratch argument" because I LOVE starting from scratch in Rust, you're right. The system of sleepers was implemented so those who play the game FOR raiding, arnt unable to do so because people can just disappear with all their loot. A system where you can store a few material may be on the right path. A decent branch off that idea is that players will be able to place hidden vaults where they can store a decent amount of loot. these would be only accessible by the player and only hold a limited amount of items. With that said, I still believe firmly that the game is not about being at the top, and for those who think it is, they ARE at the top (sitting in 30 story towers with top teir items). And that is [I]FUN[/I] for them. Whats fun for me may not be fun for you, and that is a packed topic when it comes to rust.
[QUOTE=jonnymad;43182811]It is a [B]survival game.[/B] you will get [B]raided[/B] and [B]die[/B] a [B]lot.[/B] do I need to spell it out for you? If you don't like raiding, go play Minecraft, kid. Otherwise quit complaining, you just need to build a stronger structure and be more aggressive in defending your house. Get better or get out. That is how it works.[/QUOTE] Clearly this idiot can't read, or understand the point of "non pvp" servers.. [editline]16th December 2013[/editline] [QUOTE=Death Dragon;43183320]Wait, if people are not supposed to post if they don't agree, then why is there even a "no" option in the poll? Or more like, why is there even a poll? Anyway, personally I think in the way the game is right now, there is no point to an option like that. Those raids are practically the main part of the current gameplay. If you take them out, there is not much left to actually do. Of course that may change once the game isn't alpha anymore though.[/QUOTE] Lets put it bluntly. In many ways this game is like Minecraft. We all know the routine. The thing is, just like Minecraft, some people like PvP, and other people Don't, and just want to build etc. Anyone who takes the outlook of "that's not HOW you should play the game" is quite clearly ignorant and oblivious to the fact not everyone likes the same thing. But we're not really interested in immature people like that are we. [editline]16th December 2013[/editline] Bottom line: This is a troll poll. Why? Well.. as the poll says it's for an OPTION to turn it on or off. That would allow servers to be created which can support EITHER mode, keeping everyone happy in theory. That in mind, the only people who would lose out are the ones who want to play on non-pvp worlds and annoy people for "fun". As only trolls will lose out from this option, it's a win-win ;)
this game is a survival sandbox nothing more nothing less, any game u can build what you want when you want in my opinion is a sandbox, its so close to minecraft its crazy the only difference is the graphics and its guns not swords, i dont care what others say the game is purely an inventory based sandbox game with FPS aspects. on point close the poll, let people who want to play the way they want play and enjoy themselfs, its not ganna hurt anyone the reason people play games even games like this (as its a sandbox) is for pure enjoyment of being able to do w/e the f**k you want when you want to do it. i will continue to play both pve and PVP and not give a rats ass who hates what because i dont give 2 craps if my play style isnt someone elses playstyle.
[QUOTE=Tro11C1ient;43202572]this game is a survival sandbox nothing more nothing less, any game u can build what you want when you want in my opinion is a sandbox, its so close to minecraft its crazy the only difference is the graphics and its guns not swords, i dont care what others say the game is purely an inventory based sandbox game with FPS aspects. on point close the poll, let people who want to play the way they want play and enjoy themselfs, its not ganna hurt anyone the reason people play games even games like this (as its a sandbox) is for pure enjoyment of being able to do w/e the f**k you want when you want to do it. i will continue to play both pve and PVP and not give a rats ass who hates what because i dont give 2 craps if my play style isnt someone elses playstyle.[/QUOTE] aye, and if you want to play the way you want, make your own server
I couldn't really care less about this feature, but i will say this, this has an effect on everyone, even if you don't plan to play on one of these servers with this option. Adding features to the game takes time, developer time, time better used to add features that are needed to the game, so when you say "don't tell me how to play the game/if you don't like it don't use it/this doesn't effect you" etc etc. Have a think about how what you want (as a very small amount of the player base) takes away from what the whole population is losing for that.
C4 is fine it just needs to be harder to get your hands on to prevent people to stockpile it to raid around every night ... but I really think this is just as it is in alpha...
[QUOTE]C4 is fine it just needs to be harder to get your hands on to prevent people to stockpile it to raid around every night ... but I really think this is just as it is in alpha...[/QUOTE] I see this a lot too, you need to think of the consequences. At present i have a large metal base, multiple paths(with many doors)/skins to take out once you are inside and not once has anyone even gotten half way through a single path. If we make c4 harder to get, it means the time it takes to build a secure base is much shorter than the time it takes to raid a secure base, meaning that no base will ever be raided because you will expand faster than anyone can obtain the explosive needed to breach in to a loot room. In my opinion the balance is right, what people need to remember is its not just 1 person raiding every night, its 40 different people, in groups of 2-4 and each of them spent hours crafting explosive each for their raid. so while 30 houses get hit each night, many more dont, if you are silly enough to re stock the same house over and over, re think your survival tactics, not the c4 availability.
Ok, I also found out now, its not the problem that guns and C4 is around ... the real problem is that Research Kits do not get used up once you use them...so everybody can learn to craft everything within minutes once 1 person in his group owns 1 research kit ! This undermines slow spread of people who can craft all the stuff ...
[QUOTE=Skitted;43206826]Ok, I also found out now, its not the problem that guns and C4 is around ... the real problem is that Research Kits do not get used up once you use them...so everybody can learn to craft everything within minutes once 1 person in his group owns 1 research kit ! This undermines slow spread of people who can craft all the stuff ...[/QUOTE] I think researching / collecting all the items IN GENERAL are way too easy atm. You're right, within about one good zomb run at the start, I can learn most of the necessities (medkits,ammo, etc). Then all it takes is to find a kevlar guy off guard and you're finished. Then it becomes a rifle / kevlar manufacturing simulator.
I honestly do not think c4 is balanced, and due to this it ruins the realism of the game. Think about it, in a real survival situation do you go from naked to building houses with 10 metal doors just to fend off insane amounts of c4. Instead, breaking down a wooden door should be done with a club, not with a c4. Metal doors should be crafted later down the line, maybe even salvaging doors from already existing structures. C4 shouldn't be able to be crafted by some naked man, none of these resources wouldn't be available in the wild. I honestly think c4 should be completely removed. It has no place in a realistic survival game. the only way it could tie in would be by finding them in military zone, not drops. Sorry for any typos, I had just typed this on my IPad at 12:00 AM.
[QUOTE=selimi02;43208404]I honestly do not think c4 is balanced, and due to this it ruins the realism of the game. Think about it, in a real survival situation do you go from naked to building houses with 10 metal doors just to fend off insane amounts of c4. Instead, breaking down a wooden door should be done with a club, not with a c4. Metal doors should be crafted later down the line, maybe even salvaging doors from already existing structures. C4 shouldn't be able to be crafted by some naked man, none of these resources wouldn't be available in the wild. I honestly think c4 should be completely removed. It has no place in a realistic survival game. the only way it could tie in would be by finding them in military zone, not drops. Sorry for any typos, I had just typed this on my IPad at 12:00 AM.[/QUOTE] Maybe C4 should not be researchable nor craftable ...just need to be lucky to find it... for until there is decent balance ideas.
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