Stuff that need to be changed to keep people in game.
2 replies, posted
Hi.
Right now u can basicly end game in just one day. That depends from spawn and how many people wanna kill You during that.
This is what would keep people in game for longer time.
1. Durability
Items that people are using all the time like, hatchets, axes, weapons etc.. That should have durability so people need to focus on remaking/repairing them. Right now those items don't disappear from servers what in my opinion is bad. You need to be able to burn out all the "currency" like wood rocks etc.
2. Name Tags.
Right now there is so many hostile guys outside that it would make game a lot better if there would be name tags visible from far distance. Also it would be great if people that kills other players would get red names or maybe there would be more colors depending on kills.
3. Currency.
There should be some currency so u can do something with all those items u find that are useless after u find/make a blueprint Yourself and u already have house. Maybe some vendor in area when u cant shoot so people can trade stuff.
4. Technology
Pistol i 5 metal
M4 is 25 metal
That just says for itself. Make it more complicated because right now its just stupid.
5. Groups of people.
You should think about making this game more friendly for solo/little groups players. Right now when someone decide to create like 6-8 people party. They pretty much can get everything that is possible to get in 2 hours. Get end gear what is kevlar + m4 with all add ons and they just run around and destroy all bases and rape everyone they see on sight.
6. Reward system
You kill bandits - You get something that u can trade for some rewards. That would make people think before killing others because right now killing on sight is best way to progress in to the game and there is no penalty for it.
7. Traps
More protection for basses is needed because when u are in base and there is 1+ guys outside it with c4 and You are pretty much dead no matter what. :)
1. Agreed
2. Horrible thought...what about sneaking up, hiding, this is about not beeing seen, hiding your base...
3.This is survival and self balacing there is currency alread at least arround our server its called "wood" "cloth" "fat" ...
4. Agreed, but thats a balancing issue
5. Balancing issues of the items and crafting system, does not have to do with groups. Groups will always be stronger than an individual...this boild down to metaldoor/C4/research kit discussion (find lots on this forum)
6. Killing on sight is difficult problem. From my point of view a major problem is lots of range weapons, melee weapons encourage talking a lot more. Weapon accuracy also makes it too save to attack...I guess there are different ways to battle this ...
7. Traps ? Great Idea !
I only really agree with traps.
It would be a GREAT idea to make it easier for small groups etc to trap hardier opponents, while still staying true to a realistic outcome.
Doesnt matter much if you have kevlar and an M4 if you get your leg in a beartrap.
Alarm-mines would be a great way to scare people off while giving you the advantage with lights.
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