[QUOTE=Hallcha;44930707]An interesting one, indeed. I would like to see it, but I'm not sure it completely fits. It'd certainly be fun to shoot at each other just to shave 2 minutes off travel time.[/QUOTE]
Rust could definitely use railroads... at least as a decoration :)
Ok I agree you [B]need[/B] something in the game to this extent. Because whenever they get done with the reboot, running for 1-3 hrs just to reach your friends or get some resources at the town that's now like chernobyl would completely ruin the game. Horses would be an ok start but finding a decrepit car, jeep, bike, boat, hell even a chopper would be badass and having the experience to progress father into the game as you fix it up and get it into a working state. I agree with the 2nd comment, yes it does not fit the current default branch of the game and would not go in well if they did throw a jeep in. Yes it would need to be balanced but if you think about what they're doing with the map and other things, it's needed in some form or fashion. They are making the maps procedural generated and really the game has very little progression. You get the M4 and you're done. Nothing else really to do other than build a gigantic house if wanted and be a raider. This would add a great dynamic to the game and provide further content for them to off of for updates.
Running for 1-3 hours? Since when does it take that long to get anywhere on the map?
Progression has nothing to do with whether there are vehicles or not, there's not a lot of progression because the game isn't finished yet. There is still a LOT LOT LOT that needs to be added/changed.
Mhm, that would be a cool way to add progression is my point and something just badass to add. I said you might have said issues along those lines when they launch the reboot since it has proceduraly generated maps.
When I played the open beta last year, right before the game exploded in popularity, there were cars. They were just stock Unity cars. I remember shooting at Garry, and trying to take the car when he went off for supplies. Turned out only the devs could drive cars.
They were pointless for anything other than going faster.
[QUOTE=BazzBerry;44921509]I disagree. H1Z1 and DayZ are two other completely different games that aren't even technically the same genre as Rust. Because they have vehicles, Rust [B]HAS[/B] to have them or else it'll fail? No, no that's not how it works.
Keep in mind with the procedurally generated maps coming up there won't even be roads (at least from what I can tell) for vehicles to drive on, just rough terrain. The map size isn't large enough to warrant vehicles (at least in Rust 1.0, the playable map area can be walked across in 5-10-15 minutes).[/QUOTE]
When you compare today's popular PC games, DAYZ, RUST, and H1Z1 are all grouped together, idk why, but they are all similar in the sense that they are all just coming out and are competing against each other. Why play Rust when you can get DAYZ or H1Z1? If they have better stuff? BOTH games plan on coming out with buildable base, they have weapons, and will have PVP. so all three games will be VERY similar, but Idk.... rust needs a hook
[QUOTE=Beo;44932934]Rust could definitely use railroads... at least as a decoration :)[/QUOTE]
I like the idea of railroads.
I think map is too small for vehicles. But If map will enlarge, It can be.
Taking into consideration a tremendous ammount of water we're going to have in new Rust, I suggest boats to be the vital priority, if devs had any vehicles planned at all.
Heres my suggested 'type' of vehicles-
1. Dirt bike (up to 2 people)
2. Small Jeep (up to 4 people)
3. Mini bus/transit (up to 8 people)
Apart from the fun of building, maintaining and running the vehicles they all bring some real benefit to gameplay.
Heres some of my thoughts-
1. Getting from A-B much faster
2. Running people down
3. Additional storage when raiding
4. Getting teams to places, no one gets lost so easy
5. Protecting your vehicle becomes significant (it can't easily be stored 10 floors up and 4 rooms in a base for example)
6. Protection when traveling with all that C4 to a raid
For me (rare) vehicles, simply are a no brainer for Rust.
[QUOTE=shoshinkan;44941881]Heres my suggested 'type' of vehicles-
1. Dirt bike (up to 2 people)
2. Small Jeep (up to 4 people)
3. Mini bus/transit (up to 8 people)
Apart from the fun of building, maintaining and running the vehicles they all bring some real benefit to gameplay.
Heres some of my thoughts-
1. Getting from A-B much faster
2. Running people down
3. Additional storage when raiding
4. Getting teams to places, no one gets lost so easy
5. Protecting your vehicle becomes significant (it can't easily be stored 10 floors up and 4 rooms in a base for example)
6. Protection when traveling with all that C4 to a raid
For me (rare) vehicles, simply are a no brainer for Rust.[/QUOTE]
This is such a good idea. +1
I think vehicles will do nothing except further widen the gap between fresh spawns and players that have already settled into a server.
There's already too many people that complain about being KOSed when they're naked and just starting, imagine how many more there would be when people can just speed around the map running people down, insta-killing anyone.
It would turn Rust into a destruction derby. You must have a vehicle to survive or else get run over repeatedly.
Doesn't seem like fun to me.
if any vehicles where to be avalible in a apocalyptic era it would most likely be bikes, Roller scates/ InLines , homemade electric 4 weel chair or something. i think gass vehicles is op since this is supposed to be in future and even now we are low on oil recources on this plannet since its been used so fast. i think a electic bike could be possible to make but would require a set of rare crafting books for engine, frame,wheels,battery,screws. so 5 rare crafting books would enable one to build parts for a electric bike but then one would need the recipe for the bike wich could be found easier since it requires the main items wich is hard to get. this way i think it wont be op. and it would be fun to steal someones bike make em rage lol.
Edit, anyhow i seriously believe Inlines / rollerblades is something that would be awesome, it could have a effect of faster movement by 15/20 % depending if its torn weels on it or new renovated at craftingtable it could decline from 20% bonus speed to 15% depending of the current durability.
ps know m8s sorry about my poor english lol.
[QUOTE=Sievers808;44941921]I think vehicles will do nothing except further widen the gap between fresh spawns and players that have already settled into a server.
There's already too many people that complain about being KOSed when they're naked and just starting, imagine how many more there would be when people can just speed around the map running people down, insta-killing anyone.
It would turn Rust into a destruction derby. You must have a vehicle to survive or else get run over repeatedly.
Doesn't seem like fun to me.[/QUOTE]
People sometimes joke in the car, "oh hey pedestrian there, 50 points lolol vehicular manslaughter jokes."
That would be taken [I]quite literally[/I] in Rust if they had vehicles.
[QUOTE=BazzBerry;44912760]Now this got me thinking - not necessarily in stead of vehicles but an idea I am fond of would be some sort of tower you could build that would have a mounted machine gun (with considerably more power then typical hand-held guns) would be neat and would add a nice touch for defense against raiders - or if you have the time and resources a good offense if placed appropriately outside of an enemy base.
Not intending to hijack the thread, just fuming my thoughts.
For vehicles, though, I might not be opposed to having something like this;
[img]http://i.dailymail.co.uk/i/pix/2012/12/10/article-2245815-166D36FA000005DC-361_634x418.jpg[/img]
Just a basic unattractive mobile gunning vehicle that'd offer a bit of protection.
I just don't want to see fancy vehicles and explosives from vehicles - that's it, mainly.
A slow moving tanky vehicle like that with a machine gun on it might be okay.[/QUOTE]
Too many images to put here, so heres a link:
[url]https://www.google.com.br/search?q=metal+slug+tank&client=firefox-nightly&hs=gzQ&rls=org.mozilla:en-US:unofficial&channel=sb&source=lnms&tbm=isch&sa=X&ei=OXWHU6P5F6TG8QGhz4HADQ&ved=0CAgQ_AUoAQ&biw=1920&bih=979[/url]
[QUOTE=Ziggyhed;44942518]if any vehicles where to be avalible in a apocalyptic era it would most likely be bikes, Roller scates/ InLines , homemade electric 4 weel chair or something. i think gass vehicles is op since this is supposed to be in future and even now we are low on oil recources on this plannet since its been used so fast. i think a electic bike could be possible to make but would require a set of rare crafting books for engine, frame,wheels,battery,screws. so 5 rare crafting books would enable one to build parts for a electric bike but then one would need the recipe for the bike wich could be found easier since it requires the main items wich is hard to get. this way i think it wont be op. and it would be fun to steal someones bike make em rage lol.
Edit, anyhow i seriously believe Inlines / rollerblades is something that would be awesome, it could have a effect of faster movement by 15/20 % depending if its torn weels on it or new renovated at craftingtable it could decline from 20% bonus speed to 15% depending of the current durability.
ps know m8s sorry about my poor english lol.[/QUOTE]
Roller skates or inline would be tough to use unless there's a lot more pavement added in the future.
Nothing established to date pins Rust down to a specific era (present or future) or scenario (stranded or post-apocalyptic). There hasn't been much established in terms of theme or genre other than it being survival, so everything seems to be on the table. People's opinions will be driven by where they'd like the game to go. I personally like the Mad Max direction this would take Rust, but to each his own.
(We are not low on oil resources on this planet, btw. Production is tightly controlled so it might seem that way. That's neither here nor there, and has no bearing on Rust.)
[QUOTE=Ziggyhed;44942518]if any vehicles where to be avalible in a apocalyptic era it would most likely be bikes, Roller scates/ InLines , homemade electric 4 weel chair or something. i think gass vehicles is op since this is supposed to be in future and even now we are low on oil recources on this plannet since its been used so fast. i think a electic bike could be possible to make but would require a set of rare crafting books for engine, frame,wheels,battery,screws. so 5 rare crafting books would enable one to build parts for a electric bike but then one would need the recipe for the bike wich could be found easier since it requires the main items wich is hard to get. this way i think it wont be op. and it would be fun to steal someones bike make em rage lol.
Edit, anyhow i seriously believe Inlines / rollerblades is something that would be awesome, it could have a effect of faster movement by 15/20 % depending if its torn weels on it or new renovated at craftingtable it could decline from 20% bonus speed to 15% depending of the current durability.
ps know m8s sorry about my poor english lol.[/QUOTE]
Inline rollerblades? Uhhhhh good luck rollerblading through grass and dirt.
Also I don't know why you assume the game is in the future since there's not really a plot yet (at least not one that we're truly aware of). I always felt like the game was more of a late-Cold War era.
[QUOTE=Sievers808;44942647]Inline rollerblades? Uhhhhh good luck rollerblading through grass and dirt.
Also I don't know why you assume the game is in the future since there's not really a plot yet (at least not one that we're truly aware of). I always felt like the game was more of a late-Cold War era.[/QUOTE]
Is there an echo in here? :)
Lol I know... I had the page open for a while so I didn't see your post when I made mine.
At least we're on the same page. :zoid:
Cars are also going to make you a big target. I imagine something where you have to process low grade fuel into something greater to run anything bigger than a moped.
Maybe just a railroad trolley ...
So how big are the maps going to be?.. If they keep the current size there will defiantly need to be faster transport. I've ran for an hour or so and haven't found the edge of the map. Obviously nothing spawns after about 10 mins, but I'm assuming stuff will eventually spawn everywhere.
Anyways, vehicles would be awesome if done right. They would need to be mad max style otherwise to would break the atmosphere for me. Maybe a vehicle or two you could build in a similar way to metal buildings atm (but a lot harder). It would need a lot of parts you have to find one at a time. You would need to make sure you have plenty of fuel and keep it maintained, if you break down you'll be a sitting duck.
Maybe a motorbike as well, which would handle rough terrain better but you would be completely exposed.
Horse and maybe even a mountable attack bear would be cool. They wouldn't need fuel, but would need to be tamed and fed regularly. Maybe a makeshift carriage/ cart that could be used to carry people or resources.
A hand cart would also be good. It would be slower but handy for raids when you had enough people to protect it- or even lone wolfs using the cover of night.
All this stuff would make it easier to get around on a larger map, but it would also add a new dynamic to the game. If a crew gets a vehicle, they become a massive target, and hiding a big noisy car that cant get through mountains will be hard. Needing a safe place to store vehicles (maybe a fenced enclosure for mounts) means completely new base designs.
It'll be a long way off, but I cant wait to see where the Devs go with this.
[QUOTE=khan mang;44912032]So I know there is a lot of talk about vehicles and people saying that it would be too much like dayZ if added.
I think vehicles would be an awesome addition to this game if implemented properly. Obviously they would have to be balanced in my mind it would be cool if vehicles were a hard thing to make but would be very useful for example say we could make a dirt bike as one of the easier vehicles to make. It would allow for faster transport and you could store additional loot on the bike, guns, ammo, medkits loot space etc. But obviously if someone steals it and loots it that would suck bad, but add a great experience in game.
Adding some kind of jeep this being a lot harder to make and pretty rare but imagine rolling up with your crew to raid some house and provide backup (i'm thinking mountable MG on the back too). I think it would add a sick aspect to the game and like I said if its balanced correctly I think it would be awesome[/QUOTE]
I think vehicles should be something like this:
Pushbike (1 occupant)
looks like: a crude improvised pushbike cobbled together from various metal pipes and struts
pros -
hard to destroy
can squeeze into tight spots
doesn't require fuel
cons-
rider can be shot off it
the slowest land vehicle
crashing will knock the rider off and potentially cause injuries
rider cannot fire weapons
Motorbike (1 occupant)
looks like: [url]http://static.neatorama.com/images/2012-05/desert-bike.jpg[/url]
pros -
good top speed and handling
decent fuel economy
can squeeze into places where 4 wheeled vehicles cannot go
cons -
rider can be shot off it
crashing will knock the rider off and potentially cause injuries
rider cannot fire weapons
Outrider (2 occupants)
looks like: a beat up old harley davidson with a sidecar attached
pros -
decent top speed and handling
decent fuel economy
passenger in the sidecar can fire his weapon
makes for a good armed patrol/light attack vehicle
cons -
rider and passenger can be shot and killed
crashing too hard will knock the rider off the bike (but it is harder to fall off than the regular bike)
sidecar reduces speed and agility compared to the reglar motorbike
Jeep (4 Occupants)
Looks like: [url]http://static.panoramio.com/photos/large/19351265.jpg[/url] (but with wheels and the roof sliced off)
pros-
can carry 4 people, the 3 passengers can fire their weapons out of the sides of the vehicle
can use its weight to ram smaller vehicles off the road
fairly resistant to gunfire
cons-
not particularly fast
has serious trouble traversing rugged terrain such as mountains, forests, swamps etc
its weight can work against it, causing it to sustain heavy damage when you crash into solid objects at high speed
loud and makes a large dust plume behind it which can draw unwanted attention
requires a lot of fuel to run
Raft (Occupancy based on weight of load being carried)
looks like: a floating wooden raft that can be used to traverse rivers and lakes
pros -
stops you from drowning
can carry small vehicles such as motorbikes across water
acts as a physics object which allows players to run around on it and fire their weapons at threats
can place a stash on it to use it as mobile item storage
cons -
very slow
overloading it can cause it to sink
shooting the floating barrels tied to the side can also cause it to sink
Hang Glider (1 Occupant)
looks like: an improvised hang glider made from leather and metal struts
pros -
can fly right over any obstacles
the higher up you launch from the further you go, build a really massive tower and take off from it to soar across the whole map
not particularly expensive to craft
cons -
is destroyed upon landing
completely useless unless you have an elevated location to take off from
taking damage will cause it to lose lift and eventually go into a dive
I agree that most of these wouldn't fit on the current map but when the new procedural maps come in vehicles may become necessary tools for travelling around quickly. And for those who say they would just be used to shit on new players you are probably right but they could always counter by setting up vehicle traps such as tripwires to knock motorbike riders off their bikes or hidden stakes to destroy the tyres of jeeps. That or just move into the mountains or the deep forest where most vehicles can't get to.
@leggenofrobo this is exactly what im talking about, so many are closed minded about vehicles but if they're balanced like you describe thats exactly what will make this game that much better.
Forget realism... THIS IS A GAME!
Vehicles would be a great addition if appropriately incorporated into the gameplay. For instance: by making vehicles slow and cumbersome yet well armoured (cue rocket launcher); or fast and light yet vulnerable.
It would also create an interesting new dynamic around fuel, adding something 'rare and precious' to the game other than the tedium of C4 explosive being the top currency.
Mad Max, Cormac McCarthy's 'The Road' (a book I keep mentioning here that you all really should read as it's a perfect setting for Rust)... there are loads of post-apocalyptic references to draw upon in terms of integrating vehicles into this game.
Although I have to say that rollerblades, as mentioned above, wouldn't be top of my own personal wishlist ;-)
Vehicles are a horrible idea. It would just put new players farther behind older ones, like stated previously. People wouldn't have any need to use guns after they get a car. See a threat? Just run it over.
Not to mention you cannot combat a car with a gun. If you want a vehicle i suggest sometime simpler, with less moving parts, like horse drawn wagons, or just horses in general. Designed for transporting goods and people but only slightly faster than walking.
[QUOTE=Menenyay;44952209]Vehicles are a horrible idea. It would just put new players farther behind older ones, like stated previously. People wouldn't have any need to use guns after they get a car. See a threat? Just run it over.
Not to mention you cannot combat a car with a gun. If you want a vehicle i suggest sometime simpler, with less moving parts, like horse drawn wagons, or just horses in general. Designed for transporting goods and people but only slightly faster than walking.[/QUOTE]
There are lots of ways to mitigate people driving around running people over, not the least of which would be ... trees. Minimizing fuel would be another. Btw, a horse has more moving parts. :P
As for not combatting a car with a gun, maybe you've missed the art for the homemade grenade/junk/something launcher?
It's not a horrible idea. Implementing them with no constraints and allowing them to become OP would. I imagine Garry would say, "We shouldn't make vehicles be OP? Thanks."
They're putting a rocket launcher in the game and people think vehicles would be OP?!
It's a game. Vehicles would be fun. That's right: FUN! :)
First i apologize if i misspell something. my english is not so good.
So i think best thing would be spawn system.
Expample:
vehicle gets spawned or droped by air drop, with some fuel in it and its always different amount. and maximum half tank. also its client side generated so admins cant use some commands to spawn them, because if its in server files there will be:
1. some servers filled with bandits with vehicles,
2. some servers filled with abusive admins with vehicles,
3. some servers that will ban vehicles.
so if that is on client none of this will happend because mods like oxide, magma or others won't have access to the files.
Now some other things. What vehicles.
Like many of you said before, best thing is improvised bikes/bicycles, dirt bikes
[IMG]http://www.njuskalo.hr/image-w920x690/mopedi/tomos-puh-rog-pony-express-slika-24146533.jpg[/IMG]
[IMG]http://visforvoltage.org/files/u114/normal_HPIM0679k.jpg[/IMG]
nothing special, just to let you move a bit faster, so if no bikes at least this:
[IMG]http://www.geekalerts.com/u/tramp-it-jump-shoes.jpg[/IMG]
are you a fucking faggot or something op? how is having a vehicle in this kind of game a good idea.
Sorry, you need to Log In to post a reply to this thread.