• Vehicles in Rust
    79 replies, posted
In my opinion, if anything involving an engine is put in the game, it should be expensive to the point of almost not being worth it, including maintenance, fuel, breakdowns, etc etc.
[QUOTE=joecavallo;44953716]First i apologize if i misspell something. my english is not so good.[/quote] Your English is fine. [quote]So i think best thing would be spawn system. Expample: vehicle gets spawned or droped by air drop, with some fuel in it and its always different amount. and maximum half tank.[/quote] It's a good idea. They can even be made uncraftable, indestructible (maybe breakable and then repairable) - and have a limited number on the server when it starts. If one doesn't get used for a week, then it disappears from where it was left, and respawns randomly somewhere in a populated area. If they're difficult or impossible to make, but easy to steal (kill the rider and take it, or find it parked and take it), I think it would make it more dynamic and exciting ;) [quote]also its client side generated so admins cant use some commands to spawn them, because if its in server files there will be: 1. some servers filled with bandits with vehicles, 2. some servers filled with abusive admins with vehicles, 3. some servers that will ban vehicles. so if that is on client none of this will happend because mods like oxide, magma or others won't have access to the files.[/quote] I'm afraid you have some fundamental misunderstandings about how this sort of game works - if you try to make something 'client only', then it will simply be used (and detected) as a cheat. The problem of immature, inexperienced, abusive or otherwise crap admins is not a problem of code or technology, it's a problem of those people and their mindsets. #1 and #3 are also not problems at all - any more than it's a 'problem' that there are currently some "free m4 and kev for everyone" servers, and some "NO C4, guns rare" servers. It's just adding choice, and variety - so long as the server and its settings are properly described in the server name or welcome messages, then there is no problem at all there. #2 will always be a problem, and cannot be solved with programming. [quote]Now some other things. What vehicles. Like many of you said before, best thing is improvised bikes/bicycles, dirt bikes [IMG]http://www.njuskalo.hr/image-w920x690/mopedi/tomos-puh-rog-pony-express-slika-24146533.jpg[/IMG] [IMG]http://visforvoltage.org/files/u114/normal_HPIM0679k.jpg[/IMG] nothing special, just to let you move a bit faster, so if no bikes at least this: [IMG]http://www.geekalerts.com/u/tramp-it-jump-shoes.jpg[/IMG][/QUOTE] Those bikes look perfect for Rust! The shoes look like something that would make you fall over the second you try to dodge a Hatchet to the head, though lol
The weird shoe things are lame, if I'm just being honest. I'm sure they'd be totally fun irl, but in Rust it just seems a little [B]too[/B] silly and out-of-place. I could be in favor of a little old moped or bike of some kind that wasn't very fast and would be rare and probably kind of expensive to maintain. On top of that, someone being able to hop on and just steal it is a constant threat -- I wouldn't like the idea of needing a key on your person to use it, I think that'd just be annoying. I just think that the only functionality of a vehicle should be mobility. Not running people over or mounting machine guns or anything like that. I guess it would make sense to hit someone with a moped and kinda knock them over or something but... not flat-out murder them like a jeep, truck, or any other typical vehicle would. Small boats would make sense, especially in a procedurally generated map with lakes and oceans or whatever, but I'd assume they would also have to be quite rare otherwise everyone would have one and there's be fuckin boats all over the place (which would be classy as hell, but not conducive to a hardcore survival game). In fact, a small outboard motor would be an awesome and fun(ny) weapon. [B]EDIT:[/B] And actually, I even think small crappy motorbikes and boats are more realistic than taming wild horses. I know realism isn't/doesn't have to be a goal but... I tend to lean that direction.
[QUOTE=joecavallo;44953716]nothing special, just to let you move a bit faster, so if no bikes at least this: [IMG]http://www.geekalerts.com/u/tramp-it-jump-shoes.jpg[/IMG][/QUOTE] Maybe a boot with spiral springs? [IMG]http://us.cdn2.123rf.com/168nwm/derocz/derocz1101/derocz110100195/8756012-dog-and-metal-spring--black-and-white-cartoon-illustration-vector.jpg[/IMG]
Call me crazy, but I don't really see why people worry so much about a gap between players. It actually has been frustrated me, because as soon as half of a server gets kev, the server is restarted. The first server I played on was constantly filled with 100 people (I even had problems getting on the server sometimes) and it didn't wipe for a month, despite there being kevs Day 1. I had NO problem getting started; it's not about the gap, so much as knowing what to do when you're at a disadvantage. I mean, do people just get a revolver and try to solo 5 guys with kev, then flip out when they lose, then quit or something? lol. Vehicles would further split the player gap yes, but there are plenty of ways to get around something like that. Such as: stealing vehicles, hiding, etc. If you were spawn killed several times by idiots driving around in a bus shooting nakeds, no big deal; you have nothing to lose when you start. xD It would be kinda like getting taken down by chopper groups in Day Z. Yes, it happens, but you would learn how to deal with it; if Rust is going to use full map size, vehicles will probably be a necessity.
[QUOTE=Menenyay;44952209]Vehicles are a horrible idea. It would just put new players farther behind older ones, like stated previously. People wouldn't have any need to use guns after they get a car. See a threat? Just run it over. Not to mention you cannot combat a car with a gun. If you want a vehicle i suggest sometime simpler, with less moving parts, like horse drawn wagons, or just horses in general. Designed for transporting goods and people but only slightly faster than walking.[/QUOTE] Or you could just y'know, build in thick forest or up the side of a mountain where vehicles can't go. As for combatting cars with guns cars actually tend to be quite vulnerable to bullets, you could shoot out the tyres to make it spin out and crash, shoot the engine compartment to burst the radiator or crack the engine block, shoot the driver to kill them and steal their vehicle or shoot at the lower rear end to puncture the fuel tank. Sure if your a fresh spawn with a rock your a sitting duck if you go out in the open when there's vehicles in the area but if you have a gun then you have a means of fighting back when people try and run you over
[QUOTE=StryfeKhaos;44952660]Btw, a horse has more moving parts. :P[/QUOTE] Yeah but I dont need to oil a horse's ligaments and joints, nor do I have to lift up it's hood and replace a belt or refill the coolant
hmmmn a tank in rust whould be nice, but i think this will never happening
Horses would be the most likely only option if any.
There isn't much of a gab between naked and full kev+guns. Getting a bow is easy and if you're with a group it is doable to take on a smaller group even if you're outgunned. That said, vehicles won't be much different there will be a way to counter it when you are undergeared or w/e or just lure them out and let a friend steal the vehicle. Pretty sure there will be ways to gun down vehicles (rocket launcher) or just kill the driver. Would add some more fun gameplay and possibility's imo and it would help with bigger maps.
...A bike? It would take a lot of resources to make, but it would be worth it. Only one person at a time, and you can shoot while on it (???don't know if this is a good idea or not)
This is a game changer. Should be thought through and or tested well.
[QUOTE=AlexanderMRL;44960841]This is a game changer. Should be thought through and or tested well.[/QUOTE] Yeah, I imagine they'll try some ideas in experimental development and we'll see where it goes. I'm much more of a vehicle minimalist but I'm open to seeing what they come up with.
[QUOTE=Menenyay;44952209]Vehicles are a horrible idea. It would just put new players farther behind older ones, like stated previously. People wouldn't have any need to use guns after they get a car. See a threat? Just run it over. Not to mention you cannot combat a car with a gun. If you want a vehicle i suggest sometime simpler, with less moving parts, like horse drawn wagons, or just horses in general. Designed for transporting goods and people but only slightly faster than walking.[/QUOTE] They want to bring some kind of RPG Launcher to rust so fighting a tanky bus or jeep would not be a problem
They have been working on a rocket launcher, and without vehicles. it would be kinda useless other than buildings.
BOATS, the land is massive. Would be a nice way to get around using the water and a boat.
[QUOTE=Nick5020;44962301]BOATS, the land is massive. Would be a nice way to get around using the water and a boat.[/QUOTE] I'd love to see a raft or canoe.
Horses and Horse Drawn Carridges.
[QUOTE=Sievers808;44941921]I think vehicles will do nothing except further widen the gap between fresh spawns and players that have already settled into a server. There's already too many people that complain about being KOSed when they're naked and just starting, imagine how many more there would be when people can just speed around the map running people down, insta-killing anyone. It would turn Rust into a destruction derby. You must have a vehicle to survive or else get run over repeatedly. Doesn't seem like fun to me.[/QUOTE] I don't buy that. There needs to be end game content and content for bigger groups. Once cars etc are around, people aren't going to be near fresh spawns.
[QUOTE=Iska;44961459]They want to bring some kind of RPG Launcher to rust so fighting a tanky bus or jeep would not be a problem[/QUOTE] Oh yeah i forgot about the rocket launcher
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