Why EasyAntiCheat is the step in the right direction for this game
38 replies, posted
[QUOTE=Soda;44027009]EAC works well because it is used in a niche market. There is no incentive for providers to support leagues using it.
EAC is not used by major developers because it is very invasive.
EAC being used in a large market like Rust will now raise demand enough that there will be a real incentive to reverse engineering it.
This is how supply and demand works. Any AC is a stopgap solution. EAC being a ring0 rootkit will raise the bar for developers, but they will still be there.
The real solution to ridiculous cheating is to have Rust utilize a proper Client-Server Architecture where the client is not authoritative on anything(health, position, velocity, projectiles, etc.). This series of anticheats and bans is a distraction from this real issue that the game has, and tbh, everyone should prefer to see updates on how they're fixing their CSA. Anything else is time wasted.
e: on the off chance that garry reads this: hire a pentesting firm that does secure code auditing ffs, and [url=http://www.microsoft.com/security/sdl/default.aspx]implement this[/url].[/QUOTE]
That would put a lot of weight on servers and would also add a big delay input ( i may be wrong ). I dont think this would be possible now with the current gsps and server stability. I assume this would be viable later.
I love the cheaters coming to cry.
Can only mean EasyAntiCheat is going to be a real problem for hacking :)
[QUOTE=DotAd;44027105]
Layer 1 security: VAC
Layer 2 security: CheatPunch
Layer 3 security: EasyAntiCheat
Layer 4 security: A proper Client-Server Architecture
[/QUOTE]
Theres no need for this kind of headache.
Remember how DayZ mod was infested hackers, and all they did was releasing server files so every community could get a private hive/whitelist and deal with cheaters as they pleased.
Atm this just feels like another WarZ where enforced to play on "their" servers w/o beign able to lock servers or run it as we please.
[QUOTE=pikaz;44027436]Theres no need for this kind of headache.
Remember how DayZ mod was infested hackers, and all they did was releasing server files so every community could get a private hive/whitelist and deal with cheaters as they pleased.
Atm this just feels like another WarZ where enforced to play on "their" servers w/o beign able to lock servers or run it as we please.[/QUOTE]
There is no need for server sided things now because game is alpha but if something is better then any anticheat that is putting everything important on server side,so ye there is need for something like that one day.
The issue with people talking about serverside control for everything is more stress on the servers.
People want cheap servers with high player counts and playable latency. Having the server do all the work will stop this from being attainable.
[QUOTE=DotAd;44027105]
Layer 1 security: VAC
Layer 2 security: CheatPunch
Layer 3 security: EasyAntiCheat
Layer 4 security: A proper Client-Server Architecture
[/QUOTE]
Not sure if this is entirely accurate but that's like wrapping your willy with four condomns. They're all condomns -- they don't really stack protection against anything. The only difference is that one brand is more likely to have holes in it than the other and more often than not, they're in the same exact place anyways.
Personally, I'd like to see more work put towards FP's very own anti-hack. It seems incorrect to depend on a third-party anti-cheat when they can make their own anti-hack that's specifically accustomed to their game; however, I think Garry has already stated he doesn't want FP to "make anti-cheats", rather, he wants them to "make games" which I see as a totally reasonable argument.
What brand is likely to have holes of it right out of the box?
[QUOTE=Corocan;44029702]Not sure if this is entirely accurate but that's like wrapping your willy with four condomns. They're all condomns -- they don't really stack protection against anything. The only difference is that one brand is more likely to have holes in it than the other and more often than not, they're in the same exact place anyways.
[/QUOTE]
No.. No.. Just no. Completely wrong.
I sure hope the implementation of EasyAntiCheat comes with an Official Server wipe! So many of us have lost all our stuff the the "Omega" Hacker, and most of the cheaters currently have STACKED gear everywhere. Would be really nice to have a fresh start along with the new anticheat.
Keep up the great work Garry! :)
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