A bit bummed that a game update will cause sharing not to work. I suspect that a lot of people will be making dwellings with this in mind.
Hopefully there will be a way to make it more "permanent" through new iterations. Either way, great work.
[QUOTE=KesslerSyn;43442124]A bit bummed that a game update will cause sharing not to work. I suspect that a lot of people will be making dwellings with this in mind.
Hopefully there will be a way to make it more "permanent" through new iterations. Either way, great work.[/QUOTE]
It's as permanent as you make it, I guess. You could always tell your player base to set Rust not to auto-update and then they can force the update once the new DLL is released.
[QUOTE=TonyNova;43441734]Found a bug,
if updating to 1.3.1 no one can open their own door now, and they said they are not sharing it .....?[/QUOTE]
I'm also having an issue where players can't open their own doors.
[QUOTE=Giinger;43442239]I'm also having an issue where players can't open their own doors.[/QUOTE]
shut down server, update it, copy dll across, start server
[QUOTE=xEnt22;43442350]shut down server, update it, copy dll across, start server[/QUOTE]
Is this caused by updating the server without shutting it down?
When I install mode, its impossible to connect to the my own server why ? can someone help me on TS or skype ?
Could not get it to work with HBF :\
Followed all instructions and tried at least 3 times
[QUOTE=SinMach1ne;43442710]Could not get it to work with HBF :\
Followed all instructions and tried at least 3 times[/QUOTE]
post the output_log file.
also guys what do you think about me removing "" from /players and /share etc? to do this you'll need to use an underscore as a space
/share the_cool_man
/pm the_cool_man hey how is it going?
Thank you <3 I will install this to my server and spread the word :D
xEnt22 Do u have TS 3 to come in mine and explain to me why does'nt work
[QUOTE=bluenightz;43442795]xEnt22 Do u have TS 3 to come in mine and explain to me why does'nt work[/QUOTE]
like i have the time for that, post your log files....
Thank you very much xEnt22
TS3
[QUOTE=JayFray;43440190]There are currently no commands to change the time of day/night speed individually.
env.timescale changes the speed at which the day/night cycle happens. Not sure what the default is, but env.timescale 1 speeds it up significantly. Setting it somewhere in the .00XX range slows it down to the point of almost not moving.
env.time sets the time of day.[/QUOTE]
What you can do, to achieve a long day and short night (for example), is have some extra computer logged into the game as admin, then run [B]env.timescale "0.0033"[/B] (half normal timespeed to make day twice as long), then after however many minutes you've measured that the day lasts for, have it run [B]env.time "X"[/B] where X is say 18 or 19 or 20, however late in the day/night you want the time to speed up again (this command is to synchronise in case you didn't measure accurately, otherwise it'll get wonky after a few game days). Then, you can run [B]env.timescale "0.0067"[/B] to set time back to normal speed, or something like "0.0134" to make night half normal time (so 1/4 the day length in this example).
You can automate these commands with something like AutoIt or AutoHotKey, at least as a stopgap measure until we have access to easier inbuilt command scripting :)
As for the longer display time for the periodic notices.. I guess xEnt may be able to add an option to repeat the notice at around the same time the client clears it, to have it up there twice as long. Easy to code, compared to some of the other things he's done ;)
[QUOTE=SirEb;43437205]Got the following error after installing rust ++ , server doesn't start anymore
[IMG]http://i.epvpimg.com/aoFKg.png[/IMG][/QUOTE]
Same here, running if I don't replace the DLL but doors sharing not working
I need to give output_log.txt for help ?
thanks
[QUOTE=xEnt22;43442781]post the output_log file.
also guys what do you think about me removing "" from /players and /share etc? to do this you'll need to use an underscore as a space
/share the_cool_man
/pm the_cool_man hey how is it going?[/QUOTE]
/players did not work for me on 1.2
Here is the output
[quote]Initialize engine version: 4.3.1f1 (cebd4d9b5122)
Forcing GfxDevice: 4
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Actor.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Geometry.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.ID.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.ID.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Movement.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Movement.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Prefetch.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Sky.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Sky.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Utility.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\LitJSON.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\LitJSON.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\uLink.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\dfScriptLite.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\dfScriptLite.dll into Unity Child Domain
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\EasyRoads3D.dll (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\EasyRoads3D.dll into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
Non platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
- Completed reload, in 0.352 seconds
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Managed\System.Core.dll (this message is harmless)
The class defined in the script file named 'ByteReader' is not derived from MonoBehaviour or ScriptableObject!
(Filename: Line: 1615)
The class defined in script file named 'Facepunch.Load.Downloaders.Fake' does not match the file name!
(Filename: Line: 1615)
A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 32 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 1169)
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\TCAFiles\Users\RizaA\9129;C:\TCAFiles\Users\RizaA\9129;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*[url]http://msdl.microsoft.com/download/symbols;[/url]', symOptions: 530, UserName: 'TCAGame'
OS-Version: 6.1.7600 () 0x110-0x3
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C:\Windows\syswow64\kernel32.dll:kernel32.dll (769D0000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7600.17206
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C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (74BF0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (71D80000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7600.16385
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C:\Windows\system32\HID.DLL:HID.DLL (729F0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSACM32.dll:MSACM32.dll (72590000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Mono\mono.dll:mono.dll (10000000), size: 2285568 (result: 0), SymType: '-exported-', PDB: 'C:\TCAFiles\Users\RizaA\9129\rust_server_Data\Mono\mono.dll'
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C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (72550000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (6C6A0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7600.16385
C:\Windows\system32\dsound.dll:dsound.dll (734E0000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\POWRPROF.dll:POWRPROF.dll (73780000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\POWRPROF.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (76EC0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Windows\system32\dbghelp.dll:dbghelp.dll (71DE0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7600.16385
========== OUTPUTING STACK TRACE ==================
(0x0043A238) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xf2e18
(0x0043DD22) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xf6902
(0x0043DDB9) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xf6999
(0x0025BA83) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x9f123
(0x0025CB79) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xa0219
(0x0025CD24) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xa03c4
(0x002B1E96) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xf5536
(0x004FDB68) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1b6748
(0x0052F4D0) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1e80b0
(0x769E3677) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x77A49F42) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x77A49F15) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36
========== END OF STACKTRACE ===========
**** Crash! ****
[/quote]
[QUOTE=plopingo;43442994]Same here, running if I don't replace the DLL but doors sharing not working
I need to give output_log.txt for help ?
thanks[/QUOTE]
You need the dll.... dafuq lol
@xEnt22 Do u come to my Teamspeak ?
well shit im stuck switching oxide which is not supported by fps players and they dont even have as much as rust ++. this kinda sucks.
[editline]7th January 2014[/editline]
[QUOTE=bluenightz;43443246]@xEnt22 Do u come to my Teamspeak ?[/QUOTE]
he said no blue
[editline]7th January 2014[/editline]
also 1.2 players works for me you need afew players for it to show
Okay, can someone help me ? because I follow the tutorial but that not working. i cant connect to my serv
having a issue with door sharing not working it says it shared with people but they don't have the access to open any help
[editline]6th January 2014[/editline]
where is the new dll that I need to replace assembly csharp or whatever
[QUOTE=xEnt22;43442781]post the output_log file.
also guys what do you think about me removing "" from /players and /share etc? to do this you'll need to use an underscore as a space
/share the_cool_man
/pm the_cool_man hey how is it going?[/QUOTE]
How would that work with people with actual underscores in their name?
[QUOTE=SinMach1ne;43443138]/players did not work for me on 1.2
Here is the output[/QUOTE]
Dude you've run furnace against that mainData file like 8 times. It's bound to break something. EDIT: Which you can see by the fact that it loads LeatherLoader like 8 times.
[QUOTE=Noizey Bear;43443204]You need the dll.... dafuq lol[/QUOTE]
I know I need the DLL but the server is not starting with it !
[QUOTE]Initialize engine version: 4.3.1f1 (cebd4d9b5122)
Forcing GfxDevice: 4
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
Platform assembly: C:\Rust Server\rust_server_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.Actor.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.Geometry.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.ID.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.ID.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.Movement.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.Movement.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.Prefetch.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.Sky.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.Sky.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Facepunch.Utility.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\LitJSON.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\LitJSON.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\dfScriptLite.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\dfScriptLite.dll into Unity Child Domain
Platform assembly: C:\Rust Server\rust_server_Data\Managed\EasyRoads3D.dll (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\EasyRoads3D.dll into Unity Child Domain
Non platform assembly: C:\Rust Server\rust_server_Data\Managed\..\LeatherLoader (this message is harmless)
Loading C:\Rust Server\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain
- Completed reload, in 0.050 seconds
Platform assembly: C:\Rust Server\rust_server_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Rust Server\rust_server_Data\Managed\System.Core.dll (this message is harmless)
MissingMethodException: Method not found: 'server.set_lan'.
(Filename: Line: -1)
Loading mods...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Attempting to scan Assembly: C:\Rust Server\rust_server_Data\mods\DropParty_mod
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Non platform assembly: C:\Rust Server\rust_server_Data\mods\DropParty_mod (this message is harmless)
Located mod 'Drop Party' with 1 MonoBehaviours to bootstrap.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Attempting to scan Assembly: C:\Rust Server\rust_server_Data\mods\Rust++_mod
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Non platform assembly: C:\Rust Server\rust_server_Data\mods\Rust++_mod (this message is harmless)
Located mod 'Rust++' with 1 MonoBehaviours to bootstrap.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Finished scanning for mods.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
[/QUOTE]
[QUOTE=CanVox;43443432]Dude you've run furnace against that mainData file like 8 times. It's bound to break something. EDIT: Which you can see by the fact that it loads LeatherLoader like 8 times.[/QUOTE]
My attempts to recook in order to fix it
What do I do now?
[QUOTE=SinMach1ne;43443697]My attempts to recook in order to fix it
What do I do now?[/QUOTE]
You take a copy of the backup you made of the original file and cook that.
[QUOTE=SinMach1ne;43443697]My attempts to recook in order to fix it
What do I do now?[/QUOTE]
delete it then do a steam update. Then cook it, 1 time this time :p
[QUOTE=plopingo;43443605]I know I need the DLL but the server is not starting with it ![/QUOTE]
@plopingo: did you run the steam server update on the server before doing all of this?
also, use [url=http://pastebin.com/]pastebin[/url] guys
[editline]7th January 2014[/editline]
has anyone got it running perfectly yet? if so which game server provider are you using?
[QUOTE=xEnt22;43443764]@plopingo: did you run the steam server update on the server before doing all of this?
also, use [url=http://pastebin.com/]pastebin[/url] guys
[editline]7th January 2014[/editline]
has anyone got it running perfectly yet? if so which game server provider are you using?[/QUOTE]
Running fine over here. Only thing not working is the air drop thing... causes huge lag on my server and the plane freezes in the air. I'm using HFBservers
[QUOTE=Noizey Bear;43443804]Running fine over here. Only thing not working is the air drop thing... causes huge lag on my server and the plane freezes in the air. I'm using HFBservers[/QUOTE]
Yea, I also use HFB and the airdrop option does the same thing for me and eventually crashes my server. Anyways, I got it running perfect on my server except for the map getting wiped upon a restart.
[QUOTE=xEnt22;43443764]@plopingo: did you run the steam server update on the server before doing all of this?
also, use [url=http://pastebin.com/]pastebin[/url] guys
[editline]7th January 2014[/editline]
has anyone got it running perfectly yet? if so which game server provider are you using?[/QUOTE]
my mistake it's ok now
thanks
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