I think adding like a focus mod when aiming with a configurable button or just reduce weapon sway a little, and a noclip for admins to do events, etc.
i have big plans for the mod. i am also going to start letting developers onboard to make this a really big community mod. if there's any C# devs around let me know and ill github this and people can contribute to it.
once [URL="http://neolithproject.org/"]Neolith[/URL] is released though, things like door sharing, chat history will get moved to their own plugins, right now its not possible to make them separate mods due to the way Leather works.
[QUOTE=xEnt22;43469666]i have big plans for the mod. i am also going to start letting developers onboard to make this a really big community mod. if there's any C# devs around let me know and ill github this and people can contribute to it.
once [URL="http://neolithproject.org/"]Neolith[/URL] is released though, things like door sharing, chat history will get moved to their own plugins, right now its not possible to make them separate mods due to the way Leather works.[/QUOTE]
Is Neolith honestly worth messing around with at this point? I see it is ver 0.1, but I would be willing to toss it up on my 2nd server to see what happens.
[QUOTE=mcrippins;43469968]Is Neolith honestly worth messing around with at this point? I see it is ver 0.1, but I would be willing to toss it up on my 2nd server to see what happens.[/QUOTE]
No, its not downloadable right now, thats just the landing page for when its released.
[QUOTE=xEnt22;43469979]No, its not downloadable right now, thats just the landing page for when its released.[/QUOTE]
Yeah - just realized, sorry.
xEnt22,
When is Neolith being released?
nj xent. so far i love rust ++ so do alot my players couple picked up their own server because of this
Nevermind - found it
Is Neolith being developed by Canvox as well?
It looks like Leather, but with a nice coat of paint on the website.
[QUOTE=xEnt22;43469666]i have big plans for the mod. i am also going to start letting developers onboard to make this a really big community mod. if there's any C# devs around let me know and ill github this and people can contribute to it.
once [URL="http://neolithproject.org/"]Neolith[/URL] is released though, things like door sharing, chat history will get moved to their own plugins, right now its not possible to make them separate mods due to the way Leather works.[/QUOTE]
Actually, xEnt22 I've already used your Rust++ to learn how everything worked in the inside and made some improvement by myself. I would honestly like to work with you on this. Only bad thing now is that my host HFB disallow the replacement of the DLL in the managed folder ... Anyone with a host that still allows that ? I will change for sure, since their support confirmed me that they won't change that.
Anyway xEnt hit me up !
sure EquilFox17 add my steam.
Hello, I just installed this mod into my server and so far seems pretty good, ty!
Only issue so far is that tp disconnection problem that I fixed in my server before mod using "truth.punish false". Pls how can I add this command into the mod?
[QUOTE=thegame3202;43467813]This is what's going to kill Garry allowing mods. Companies like Oxide. [B]I would bet there is an NDA and the hosts have to pay to have it.[/B][/QUOTE]
This is exactly what Oxide is doing.
[QUOTE=EquiFox17;43470977]Actually, xEnt22 I've already used your Rust++ to learn how everything worked in the inside and made some improvement by myself. I would honestly like to work with you on this. Only bad thing now is that my host HFB disallow the replacement of the DLL in the managed folder ... Anyone with a host that still allows that ? I will change for sure, since their support confirmed me that they won't change that.
Anyway xEnt hit me up ![/QUOTE]
Equifox - I actually just switched to FPS Players and I have everything I need. There are other companies as well, but so far so good here.
[QUOTE=EquiFox17;43470977]Actually, xEnt22 I've already used your Rust++ to learn how everything worked in the inside and made some improvement by myself. I would honestly like to work with you on this. Only bad thing now is that my host HFB disallow the replacement of the DLL in the managed folder ... Anyone with a host that still allows that ? I will change for sure, since their support confirmed me that they won't change that.
Anyway xEnt hit me up ![/QUOTE]
Check out BMRFServers, theyre excellent.
Alright thank you guys !
@xEnt22
I've added you !
I cant Put in Rust++ on HFB anymore. Cant see Server Data Folder...
Only: Save, logs, cfg
What is that for a Bullshit...
[QUOTE=xDave90;43471293]I cant Put in Rust++ on HFB anymore. Cant see Server Data Folder...
Only: Save, logs, cfg
What is that for a Bullshit...[/QUOTE]
I am working with HFB now to restore access to Rust++ mod. expect it soon!
[QUOTE=xEnt22;43471459]I am working with HFB now to restore access to Rust++ mod. expect it soon![/QUOTE]
Awesome that's great news!
we have another developer on board EquilFox. also our git is located here: [url]https://github.com/xEnt22/RustPP[/url]
anyone can fork that and request changes to our mod.
Ok so i was just editing the DropParty config file in the File Manager
i went to save and I got access denied.
I refreshed, and now I no longer see the "Mod" "Plugins" Folders..
I have Uninstalled and re-installed, but still doesn't show.
[QUOTE=xEnt22;43471459]I am working with HFB now to restore access to Rust++ mod. expect it soon![/QUOTE]
I hope i can put in my own CFG Config for Drops and more. :/
Any update on what is going on here? We have no access to the mod at all on our server. It was working and then suddenly it was gone.
[QUOTE=BARKx4;43471112]This is exactly what Oxide is doing.[/QUOTE]
tbh if that's case... another reason i wont use it. donations sure but straight up paying for something as a mod is flat out wrong
Hi, are you the same xEnt who worked on RSCA with KO9?
Just two questions from a Pathfinder:
The command /location show you the coordination as x/Y/Z.
1. Can I find out where an player is, like /locaton "player" or else?
Reason: Many Beginners are great problems to find there position and I (as admin) cann't help them, to follow the right way. Or I want to find out where the player is and if he is cheating. I want to observe him.
2. Is there a map or a page, which can translate the /location coordinates to a point of the map. Not the high (Y-Parameter), only X and Z?
Reason: There are many maps arround, but they use there own koorsination-system, but the Rust++ mod have one, I cann't verify..
Thanks for a answer.
[editline]9th January 2014[/editline]
And a other question yet:
I wear invisible armor, so none can see me.
Are the players arround able to hear me?
And why the animals see me?
Tks
[QUOTE=Miq;43472089]Hi, are you the same xEnt who worked on RSCA with KO9?[/QUOTE]
sure is!
btw guys great news, our new dev has whipped up a DLL patcher. we will work with GSP's on how to get that auto patching so you don't need to wait around for me to update it after a server patch.
[QUOTE=xEnt22;43472238]sure is!
btw guys great news, our new dev has whipped up a DLL patcher. we will work with GSP's on how to get that auto patching so you don't need to wait around for me to update it after a server patch.[/QUOTE]
Hehe thanks for taking me in the team !
With the patcher, no need to wait for us to update the DLL each time Rust push an update, you will be able to do it yourself and bring your server back on in no time !
as for whats happened recently, i have been talking with GSP's all day and working with them to support leather & rust++. without GSP's on board you guys wouldn't be able to use the mod :P
[QUOTE=xEnt22;43472347]as for whats happened recently, i have been talking with GSP's all day and working with them to support leather & rust++. without GSP's on board you guys wouldn't be able to use the mod :P[/QUOTE]
sadly...now most gsp's are removing ftp access so much for adding other leather mods .
Sorry, you need to Log In to post a reply to this thread.