• RUST++ Mod
    3,217 replies, posted
[QUOTE=iDyn;43401352] Another thing which could be useful is changing the /players slightly. Normal players would just see how many players are online (this would stop offline raiding, as they can check if the other player is online) and adding a separate command for the player list - and possibly restrict it for Admins only and make it list in the console rather than chat. [/QUOTE] You can shift-tab and go into the steam UI to see who is on the server. /players is just a nice shortcut for not having to do that, so I personally don't see any reason why he would limit it in that way. My $.02.
A spectate command for admins would be great, would be a massive help in finding hackers. [editline]3rd January 2014[/editline] Went on to the test server, none of the commands seem to work?
I cannot get this mod to work on my server sadly.
[QUOTE=StryfeKhaos;43401746]You can shift-tab and go into the steam UI to see who is on the server. /players is just a nice shortcut for not having to do that, so I personally don't see any reason why he would limit it in that way. My $.02.[/QUOTE] It's buggy which is why I suggested such a command. It's no problem - I can code it in myself either way.
I suppose a noclip command for admins would be pretty great.
[QUOTE=EpiXCody;43404843]I suppose a noclip command for admins would be pretty great.[/QUOTE] What would this command do?
[QUOTE=J0NE5YG4MING;43404905]What would this command do?[/QUOTE] noclip would allow you to walk thru walls and objects. [editline]3rd January 2014[/editline] Also I agree that noclip would be a useful addition. However I dunno how possible that would be.
[QUOTE=Sievers808;43404921]noclip would allow you to walk thru walls and objects. [editline]3rd January 2014[/editline] Also I agree that noclip would be a useful addition. However I dunno how possible that would be.[/QUOTE] That would be helpful, yeah. Good idea. I thought "noclip" meant as in admins wouldn't have to use bullets to fire their weapons, which would be a terrible thing to do lol.
Installed on my server. I will not post the IP, so if you want check my threads. Works great except /players and /history seem to not work.
givem time guys.
later tonight ill fix all the bugs. /history does work but in that version you need to have about 7 chat messages written already for it to show up. /players was also working fine last time i tried. that server i linked had issues last night and i disabled the mod.
cool can't wait xent! that airdrop thing interested me alot to. did not know you could set multiple drops.
[QUOTE=xEnt22;43408009]later tonight ill fix all the bugs.[/QUOTE] G'day xEnt, may I ask, would it be possible at your current stage of development for me to start a server where C4 is not craftable and can only be found randomly and rarely on zombies/crates, airdrops only give building supplies, the M4/MP5 are removed from the game, and possibly make bears and wolves stronger (like 2x hp)? And have you managed to overcome the issues where the mod wouldn't be loaded sometimes (I remember the other day being in your always-daytime server at night lol)? Thanks for putting your time and effort into this mod, it's just what I was waiting for :) The /history and in-game /pm commands are especially nice bonuses. Edit: Sorry, I just followed some more links and figured DropParty is what I wanted in order to most easily modify the loot tables. I guess my question regarding enemy hp still stands though :)
HP probly not for awhile. as for loot yep. as for how rare the first number in loot table you see on left is the Rarity so i assume setting it to 1 makes it rare & 0 might be super rare? or allways drops. still haven't figured it out entirely. but that's how feels
[QUOTE=tiffany87;43410000]HP probly not for awhile. as for loot yep. as for how rare the first number in loot table you see on left is the Rarity so i assume setting it to 1 makes it rare & 0 might be super rare? or allways drops. still haven't figured it out entirely. but that's how feels[/QUOTE] Well I'm pretty happy with how rare C4 is normally - on a test server (experimenting with building etc) I got to the point of collecting about 2,000 gunpowder, 450x .556 ammo, 700x 9mm ammo, and a crapload of other stuff before I found a single charge. If it's not in airdrops (and can't be crafted or duped) then it's going to be very expensive to raid people (but not impossible). ;) Stands to reason that the HP values for animals have to be listed there in the server code somewhere... I might have to have a look ;)
[QUOTE=Gliktch;43410127]Well I'm pretty happy with how rare C4 is normally - on a test server (experimenting with building etc) I got to the point of collecting about 2,000 gunpowder, 450x .556 ammo, 700x 9mm ammo, and a crapload of other stuff before I found a single charge. If it's not in airdrops (and can't be crafted or duped) then it's going to be very expensive to raid people (but not impossible). ;) Stands to reason that the HP values for animals have to be listed there in the server code somewhere... I might have to have a look ;)[/QUOTE] oh im sure its there. but im guessing its well hidden. most likely no-where people wanna look. i'm waiting cause i wanna lower resources gained from animals , wood/metal. time will tell how far we can mod or not.
Yeah here's how I'm working at the moment. Anything I have found that I can listen on/modify in the rust server I'll add all functionality first before I dive in more and see what else I can do. Tonight I'll finish up config file and release v1.1 which may have minor bugs due to the large amount of changes. After I release that I'll look at sharing doors
it will be ready in how long? thank you
20 minutes, ironing out 1 last bug. big update so its well worth it.
Can't wait - thanks for your efforts so far!
ok, update is out! let me know if there is any issues, i did test everything though (maybe not the automated airdrops, but should work fine) ah it seems i cant change the title of this post. if a mod sees this, could you remove the v1.0 out of it. thanks changelog: /history will now display 6 of the last strings (up from 5) fixed /history needing 5 chat messages before working EVERYTHING is now configurable in the rust++.cfg file automated notices added starter kit added advanced airdrops added freeze time added (permanant day/night) added /ping command fixed other little issues added voice proximity setting
LOVE YOU!
if someone wants to make me a RUST++ logo for the front page, your welcome to :) my paint skills not quite cutting it :(
does not work for me it still hang on version 1.0? Resolve : Delete the old file, I put the new
[QUOTE=Jarhead59;43412496]does not work for me it still hang on version 1.0?[/QUOTE] what do you mean? need more details. shut down server, delete old Rust++_mod and replace with new one and config. then start up
[QUOTE=xEnt22;43412554]what do you mean? need more details. shut down server, delete old Rust++_mod and replace with new one and config. then start up[/QUOTE] I was a replacement but the server not take into account the new, so I delete the old mod I put the new
[QUOTE=Jarhead59;43412570]I was a replacement but the server not take into account the new, so I delete the old mod I put the new[/QUOTE] FTP/file managers wont let you replace the old Rust++_mod whilst your server is running. shut it down fully then replace the files. I just tested it on my live server and dev server, works fine
I managed to make it work, it is not possible to change the name of Chat "RUST + +:" by cons it has a bug with the starter kit once did his work but we can do it again as many times as you want. fix a bug?
[QUOTE=Jarhead59;43412635]I managed to make it work, it is not possible to change the name of Chat "RUST + +:"[/QUOTE] for now no, ill throw it in the next one. also it seems /players does not work as well as it should. ill fix it tomorrow.
No probleme, it is already a very good working, courage by cons it has a bug with the starter kit once did his work but we can do it again as many times as you want. fix a bug?
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