• RUST++ Mod
    3,217 replies, posted
Sorry I'm new here, are u the 1 who is running server- rust.us.to:12345
we now have Streamline Servers on board, Australians rejoice!
Good Mod. thx
Hi, I get an error when i config the mod (End of Stream encountered before parsing was completed) Help me
Can you add /kick and /ban to chat just like /tphere also /tpto is not working right
How to put the "players" command only for adm?
[QUOTE=rogerinholemo;43547056]How to put the "players" command only for adm?[/QUOTE] You don't need it. In your control panel, just type status, and you'll see everyone on the server, their steamid64, their ping and their ip address.
/players is for the players
I really like your mod but i have a problem with my map. I installed it and when i go on my map, i have all my storage on me but all the house of the map are disappear. Can you help me?
Everything works, but a lot of stuff is decaying, what is happening?
[QUOTE=T4MA;43548623]I really like your mod but i have a problem with my map. I installed it and when i go on my map, i have all my storage on me but all the house of the map are disappear. Can you help me?[/QUOTE] More than likely your world save was lost, but userdata was saved. [b]Edit:[/b] This is why you should always backup your save and userdata. That way if something does go wrong, you can re-upload them.
[QUOTE=Shootmeplx;43548630]Everything works, but a lot of stuff is decaying, what is happening?[/QUOTE] yeah i had a player ask why things were decaying and i have decay=false
Wait so streamline have actually fixed their shit now? Finally, i'll get rid of Oxide and get Rust++ back on!
Hey ent and fox, what about my ideas ? You two have not spoken a word about it =/
[QUOTE=Godzinhu;43537883] What is my idea behind it? I was thinking of creating blocks of 1x1 for clans that could have only one big box. [EDIT2] Another mod: Prevent players spawning in a recent placed sleeping bag for a X minutes (To avoid spawn rushing when attempting to raid a enemy base)[/QUOTE] Why though, what purpose does this super duper indestructible box serve? I do feel something needs to be changed with sleeping bags though, it's a common thing at the moment before raiding a base. You setup 12 sleeping bags with a large wood storage and THEN start raiding. I don't think xEnt has the ability to change sleeping bags like this though?
[QUOTE=MudcrabWarr;43549927]Why though, what purpose does this super duper indestructible box serve? I do feel something needs to be changed with sleeping bags though, it's a common thing at the moment before raiding a base. You setup 12 sleeping bags with a large wood storage and THEN start raiding. I don't think xEnt has the ability to change sleeping bags like this though?[/QUOTE] As a server admin, I don't really participate in offensive raiding. (Everyone just assumes I spawn in explosives to raid.) But I actually think the sleeping bag thing is fine. It encourages people to fight on as opposed to "Welp, I died. I'm 500 miles away. Time to logout." I think what we need now are better administrative features. Logging is a big one. I would like to have logs that show what people are looting, how many they loot, etc. This will help me be watchful for dupers/exploiters. And of course the tiered admin permissions and ability to remove ceilings/pillars/foundations, which they're currently working on.
actually i have two choice have rust++ on my server and use the user data and leave the map save or remove Rust++ and have map and everything back
[QUOTE=T4MA;43550074]actually i have two choice have rust++ on my server and use the user data and leave the map save or remove Rust++ and have map and everything back[/QUOTE] If you can get your old save back, then download it and the userdata. Re-install Rust++ and then upload the correct sav files to keep your world intact while having R++. =)
[QUOTE=TimbTV;43550071]As a server admin, I don't really participate in offensive raiding. (Everyone just assumes I spawn in explosives to raid.) But I actually think the sleeping bag thing is fine. It encourages people to fight on as opposed to "Welp, I died. I'm 500 miles away. Time to logout." I think what we need now are better administrative features. Logging is a big one. I would like to have logs that show what people are looting, how many they loot, etc. This will help me be watchful for dupers/exploiters. And of course the tiered admin permissions and ability to remove ceilings/pillars/foundations, which they're currently working on.[/QUOTE] I got the same thing at first. Once people started raiding my stuff and realized I played like any other, it went away. Just don't have this ridiculous metal house that looks suspicious. Ours is pretty large, but there are 3 of us.
[QUOTE=thegame3202;43552127]Just don't have this ridiculous metal house that looks suspicious.[/QUOTE] Doesn't matter the size tbh, i decided to finally build a base in hacker valley. It was 3x3 about 5-6 levels high. But apparently because an ADMIN built it, i must have spawned the items in haha. I'll just go back to making tiny 1x1 houses out in the middle of no where.
I'm wondering if you can incorporate any patches for reduced/editable sway and recoil for guns. People have been complaining non-stop about how unrealistic it is. You can't even lay down or sit for better accuracy and reduced recoil and sway. Another thing, my server Admins are wondering if you can create a noclip/fly for admins only? We are construction/architectural enthusiasts, and it would make things much easier.
[QUOTE=HellFever;43552885]I'm wondering if you can incorporate any patches for reduced/editable sway and recoil for guns. People have been complaining non-stop about how unrealistic it is. You can't even lay down or sit for better accuracy and reduced recoil and sway. Another thing, my server Admins are wondering if you can create a noclip/fly for admins only? We are construction/architectural enthusiasts, and it would make things much easier.[/QUOTE] Wait. You're supposed to claim you need noclip and fly to hunt down and take care of hackers and then use it for personal gain. Isn't that how it works?
[QUOTE=Gott;43552924]Wait. You're supposed to claim you need noclip and fly to hunt down and take care of hackers and then use it for personal gain. Isn't that how it works?[/QUOTE] I just want a direct answer from the coder
[QUOTE=HellFever;43552885]I'm wondering if you can incorporate any patches for reduced/editable sway and recoil for guns. Another thing, my server Admins are wondering if you can create a noclip/fly for admins only? [/QUOTE] I don't think they can modify the recoil values set for the guns, i may be wrong though. They can easily add noclip/fly, but the biggest problem you'll have is, VAC bans. How would you work around that?
Should add a prefix that tell a player from an admin/owner. :D and kits that you can customs to your hearts content :3
[QUOTE=thegame3202;43552127]I got the same thing at first. Once people started raiding my stuff and realized I played like any other, it went away. Just don't have this ridiculous metal house that looks suspicious. Ours is pretty large, but there are 3 of us.[/QUOTE] I'm fine with not offensively raiding. I'm not really one who likes to run around taking other peoples' things. However if they raid me, once we find out who it was, they're fair game. [quote]I don't think they can modify the recoil values set for the guns, i may be wrong though. They can easily add noclip/fly, but the biggest problem you'll have is, VAC bans. How would you work around that?[/quote] If there is a server side variable to enable noclip, there is no client side hooking. VAC safe. However I think I remember reading in this thread that there is currently no noclip to use in the Rust client.
[QUOTE=TimbTV;43553219]I'm fine with not offensively raiding. I'm not really one who likes to run around taking other peoples' things. However if they raid me, once we find out who it was, they're fair game. If there is a server side variable to enable noclip, there is no client side hooking. VAC safe. However I think I remember reading in this thread that there is currently no noclip to use in the Rust client.[/QUOTE] I eliminated "explosives" from airdrops therefor disabling users to craft C4. Now C4 is only lootable from zombies, loot boxed and airdrops (low quantity) since then, my server remains with 60+ people online. Raiders now think twice before wasting C4.
I was wondering how you modify the drop and crafting
[QUOTE=MQCmajor;43554339]I was wondering how you modify the drop and crafting[/QUOTE] Add DropParty.
Thanks to HFB we now have an [URL="http://facepunch.com/showthread.php?t=1349248"]Official RUST++ Mod Server![/URL]
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