We are having a issue with the doorsharing being reset whenever there is a server restart. Any way that we can prevent this from happening? Can't seem to find a file where all this date is stored in, so that we could save it! :)
[QUOTE=NoctisAkatsuk;43592631]We are having a issue with the doorsharing being reset whenever there is a server restart. Any way that we can prevent this from happening? Can't seem to find a file where all this date is stored in, so that we could save it! :)[/QUOTE]
/saveall
done
Also if you're on the latest rust++ they have an autosave feature which is enabled by default -- so no idea why it wouldn't save for you
AUTOSAVE isnt working set in to 10 mins:
autosave_enabled=true
autosave_interval=600000
Meinservhost.de RUST ++ 1.42
[QUOTE=xMAXIMUSx;43591205][URL="http://facepunch.com/showthread.php?t=1339912"]http://facepunch.com/showthread.php?t=1339912[/URL]
DropParty[/QUOTE]
This only allows me to change the drops, not disable the crafting of C4...
This may just be a host issue but I have some problems..
1. Can't turn off fall damage, I toggle it in console then do consoles save all which registers as doing it's job, upon restart it reverts and I can't find a config file.
2. Save.all did not prevent my house from being deleted.
3. If I wanted airdrops for xx players then how would I configure that? Since rcon commands want to be done every restart
[QUOTE=execution;43594805]This may just be a host issue but I have some problems..
1. Can't turn off fall damage, I toggle it in console then do consoles save all which registers as doing it's job, upon restart it reverts and I can't find a config file.
2. Save.all did not prevent my house from being deleted.
3. If I wanted airdrops for xx players then how would I configure that? Since rcon commands want to be done every restart[/QUOTE]
for the 2 it is not Save.all in console but /saveall in chat
[QUOTE=execution;43594805]This may just be a host issue but I have some problems..
1. Can't turn off fall damage, I toggle it in console then do consoles save all which registers as doing it's job, upon restart it reverts and I can't find a config file.
2. Save.all did not prevent my house from being deleted.
3. If I wanted airdrops for xx players then how would I configure that? Since rcon commands want to be done every restart[/QUOTE]
1. Go into your cfg\server.cfg config file and add the line: falldamage.enabled false
2. Type /saveall into chat.
3. Same as number 1, except add airdrop.min_players "#"
Replace # with the minimum number of players you want for there to be an airdrop.
Question for Rust++ mod group.
Will rust++ add a feature that will allow admins or mods to be added to the game? I want to bring in a couple guys to help me moderate my server. My host company FPS is telling me to give a couple people admin or mod abilities I need to do it through oxide or rust essentials. The problem is I prefer rust++ and have been running it on my server since day one.
Do you plan to add this feature anytime in the future?
I need DLL Rust++ to compile the source files for for developing this mod...
I can't do anything with this source files...
Thanks for the answer, /saveall helped! :)
A new question, are you guys going to implement the economy system that Oxide runs? I will stick to Rust++ as it seems to be more stable on our server(Not having to install loads of plugins), but would love to try out that feature as well :)
I set Decay to false and things are still decaying on our server. Does anyone know a solution for this? :(
Hi all,
We have recently spent time developing a whole new mod API for the community and put RUST++ to the side, however after running into some issues with the new script engine & mono incompatibilities, we have temporarily shelved this and will work on RUST++ 1.5
expect a moderator system with configurable abilities, a whitelist and a few more commands for players. We have also split the plugin from using Leather Loader, to a stand alone mod. you will be able to install RUST++ without re-cooking any data files or even needing to install Leather if you wish.
[QUOTE=xEnt22;43597010]Hi all,
We have recently spent time developing a whole new mod API for the community and put RUST++ to the side, however after running into some issues with the new script engine & mono incompatibilities, we have temporarily shelved this and will work on RUST++ 1.5
expect a moderator system with configurable abilities, a whitelist and a few more commands for players. We have also split the plugin from using Leather Loader, to a stand alone mod. you will be able to install RUST++ without re-cooking any data files or even needing to install Leather if you wish.[/QUOTE]
Awesome eta?
[QUOTE=xEnt22;43597010]Hi all,
We have recently spent time developing a whole new mod API for the community and put RUST++ to the side, however after running into some issues with the new script engine & mono incompatibilities, we have temporarily shelved this and will work on RUST++ 1.5
expect a moderator system with configurable abilities, a whitelist and a few more commands for players. We have also split the plugin from using Leather Loader, to a stand alone mod. you will be able to install RUST++ without re-cooking any data files or even needing to install Leather if you wish.[/QUOTE]
If you could get chat to output to console, that'd be incredible
thanks cyber4 and MQCmajor
I'm having a problem installing Rust++ on my server. Everything seems to work fine except for the "freeze_time" option. I've set it to "true" but it doesn't seem to work. Am I doing something wrong?
Can you make like a hunger game mod or something? And also is it possible to make an economy system and also is it possible to have entirely new map. Or ability to shield an area or property or land etc.
K things are generally working great now, but how do I fix it so words that start with an s or an r don't just become "gathered x tones" Welcome to "ust erver!"
Or player has join (ed)
update:
Tried to google this, I can see other players sentences with r and s fine.
When I type I see something that should say "r and s don't work" becomes " and don't work. "
The server messages say things like welcome to "U T erver" even the ++ wont show.
As well as when I get 2 of an item for 20 wood, the 2 doesn't show up. Can't find any problems like this other than someone said it midway through the thread or so but havent found a response yet.
[QUOTE=xEnt22;43597010]Hi all,
We have recently spent time developing a whole new mod API for the community and put RUST++ to the side, however after running into some issues with the new script engine & mono incompatibilities, we have temporarily shelved this and will work on RUST++ 1.5
expect a moderator system with configurable abilities, a whitelist and a few more commands for players. We have also split the plugin from using Leather Loader, to a stand alone mod. you will be able to install RUST++ without re-cooking any data files or even needing to install Leather if you wish.[/QUOTE]
[QUOTE=dblockk;43597440]Awesome eta?[/QUOTE]
This^^
Do you guys have any idea when v1.5 should release? Maybe a time frame? I need those mod features badly.
Thanks for your hard work and doubly thanks for switching back to Rust++
Shouldn't be long, EquiFox has been working on new features.
[QUOTE=xEnt22;43600559]Shouldn't be long, EquiFox has been working on new features.[/QUOTE]
Can't wait for the new admin features, and whatever else is coming!
[QUOTE=Rust-Addict;43596849]I set Decay to false and things are still decaying on our server. Does anyone know a solution for this? :([/QUOTE]
I have the same problem.
My players are very angry, because of my Homepage I told them that the building will not decay, but they all disappears afer a while. This is very bad for the admins and the players, which trust theadmins hints!!!!
Please make the decay=false option true!
The oxide-Mod "no-decaying" Works fine since several weeks!
-snip- should have read the first post more carefully
[QUOTE=Deejay-Mickey;43602578]I have the same problem.
My players are very angry, because of my Homepage I told them that the building will not decay, but they all disappears afer a while. This is very bad for the admins and the players, which trust theadmins hints!!!!
Please make the decay=false option true!
The oxide-Mod "no-decaying" Works fine since several weeks![/QUOTE]
Just.... Change... it....
I need DLL Rust++ to compile the source files for for developing this mod...
I can't do anything with this source files...
Love how everyone gets all mad and offended when something is not working on an ALPHA STATE game.
"Boo-hoo I promised my players..." grow up, you want to promise something, don't play alpha state games.
The game has tons of glitches and therefore, the mods will have some as well, chill out, let them do their thing...
Will this work with the latest Rust update?
This is not working now because of latest RUST's update.
What will we do now ++?
:tinfoil:
How long will it take you to update the Mod?
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