Rust++ appears to be breaking chat on my server. Anyone else having this issue?
whenever i add people to whitelist.xml , i do a /reload and it doesnt work
I have to restart server to make it work , or turn off whitelist and add connected people
[QUOTE=inkyeee;43725083]whenever i add people to whitelist.xml , i do a /reload and it doesnt work
I have to restart server to make it work , or turn off whitelist and add connected people[/QUOTE]
How about after you add them do a /saveall then /reload ? see if that helps.
*EDIT* First /addwl playername then /saveall then /reload
Hi xEnt22, love the work you've done and your dedication to Rust++.
I was just wondering though, would it be possible to change the way your white list system works? I would love it to all be done via a steam group.
[QUOTE=J0NE5YG4MING;43725898]Hi xEnt22, love the work you've done and your dedication to Rust++.
I was just wondering though, would it be possible to change the way your white list system works? I would love it to all be done via a steam group.[/QUOTE]
Rather than changing, maybe adding it as a feature, as I do like the current way it works, but the addition of Steam Groups wouldn't be a bad thing.
Love the mod! I know the admin has the ability to /instako, but can other players have a /remove feature to get rid of their mistakenly placed object?
[QUOTE=attckdog;43714831]It's not.[/QUOTE]
Obviously, But I was just pointing it out to the developers so they could look into maybe getting that cleared up with Chrome.
Anyone help with Decay settings, my spikes are decaying so fast!
and another thing, when i turn on /instako spikes nearby starts breaking instantly, ty!
[QUOTE=ViniiToledo;43731886]Anyone help with Decay settings, my spikes are decaying so fast!
and another thing, when i turn on /instako spikes nearby starts breaking instantly, ty![/QUOTE]
[code]
decay=false
[/code]
Try not hitting anything but what you're aiming at.
Hey update The server [URL="http://www.brasilhosting.net/"]BrasilHosting[/URL] also has its mod and everyone else ;)
Have a question, the converter says 6000 milliseconds are 10 minutes, and airdrop falls in about 50-60 minutes?
Nice mod :D
/addadmin isn't working for me either. I've tried with/without quotes and on multiple people. Even validated my config multiple times to make sure it was all configured. Oddly enough, if I try to set flags it tells me people aren't admins...
Edit: Just a thought, would restoring the old RustPP folder from 1.5 be causing this issue?
[QUOTE=JayFray;43733211]/addadmin isn't working for me either. I've tried with/without quotes and on multiple people. Even validated my config multiple times to make sure it was all configured. Oddly enough, if I try to set flags it tells me people aren't admins...
Edit: Just a thought, would restoring the old RustPP folder from 1.5 be causing this issue?[/QUOTE]
the player needs to be online
It's
/addadmin namehere
/addadmin "name here"
You can manually enter admins with their in-game name/64bitid from the xml file
[QUOTE=ezkl;43733238]the player needs to be online
It's
/addadmin namehere
/addadmin "name here"
You can manually enter admins with their in-game name/64bitid from the xml file[/QUOTE]
They are online and I've tried both commands. Having to add them to the XML directly is super tedious =\ I'll see if it works though.
Someone can tell me how can i Fix this ERROR?
MissingMethodException: Method not found: 'BanList.Add'.
could we have zones to be added so some areas are pvp and some not please ?
[QUOTE=robjp2210;43735970]could we have zones to be added so some areas are pvp and some not please ?[/QUOTE]
Most likely not possible yet, this is something that'll be done by the developers themselves or when the DK is released
PvP Areas are possible.
Be aware though that, we are mainly focusing on Magma for now to offer a complete Modding API to the community, before adding more features to Rust++. We aren't letting you down, it is way better for the modding scene to focus on Magma, this way people will join in and you people will be able to use more and more contents everyday.
I am on my own now, xEnt left for good personal reasons that I won't discuss here, but you got to understand him and respect his choice.
It doesn't mean the mod will die, don't worry :) I am very dedicated to it !
Thanks for your support again !
-Fox
Okay, I used to host with Rust Essentials but I found Rust++ to be more appealing for me. So, how do I easiest add everyone from whitelist.txt(Essentials) to whitelist.xml?(Rust++) Essentials used a simple txt with the IDs on a row downwards like this.
1111111111111111
1111111111111111
1111111111111111
EDIT: Now that i come to think of it, chat logs would be awesome.
how do i configure air drop? i make air drop for min 1 player and this
configurable_airdrops=true
airdrop_interval=300000
amount_of_airdrops=1
and air drop never come,someone can help me?
[QUOTE=lex509;43738552]how do i configure air drop? i make air drop for min 1 player and this
configurable_airdrops=true
airdrop_interval=300000
amount_of_airdrops=1
and air drop never come,someone can help me?[/QUOTE]
Those settings are disabled for a reason
Hi,
I use Rust++ and DropParty but I want to know how to could configure Airdrop frequency and minimum players requirement for an airdrop to happen please?
I know that if I use Oxide or one if his plugins it won't work because it is not compatible with Rust++.
Any other solution please? I'm new into this.
FYI : I use a HFB Server
Best regards.
what i dislike is when a mod gets an update, our servers break... i mean mine stays up but the mods stop working which makes all the rules such as no explosives disappear... today i get on, and half the houses are raided and explosives are everywhere.... i wish the GSP could just push the update to our server or allow the old one to run until we update to the new version. maybe give us a day or two to update...
[QUOTE=Drunkslaine;43739177]Hi,
I use Rust++ and DropParty but I want to know how to could configure Airdrop frequency and minimum players requirement for an airdrop to happen please?
I know that if I use Oxide or one if his plugins it won't work because it is not compatible with Rust++.
Any other solution please? I'm new into this.
FYI : I use a HFB Server
Best regards.[/QUOTE]
Ok another question. Is it possible that Airdrop config in Rust++ disable Airdrop completely since it's configurable_airdrops=DISABLED FOR NOW.
airdrop_interval=DISABLED FOR NOW.
amount_of_airdrops=DISABLED FOR NOW
?
Regards
[QUOTE=Drunkslaine;43739497]Ok another question. Is it possible that Airdrop config in Rust++ disable Airdrop completely since it's configurable_airdrops=DISABLED FOR NOW.
airdrop_interval=DISABLED FOR NOW.
amount_of_airdrops=DISABLED FOR NOW
?
Regards[/QUOTE]
I haven't tested this, but it stands to reason that setting the airdrop.min_players variable in the server config (not the rust++ config) to something above your max server limit would do the job. So if your pop limit is 100, setting airdrop.min_players 200 or something where the condition will never be met should theoretically work.
Edit: Not really sure that's what you're asking. But I believe min players for airdrops defaults to 50 if you don't set it manually in the server config, so that might be why you're not seeing any.
[QUOTE=EquiFox17;43713669]Yes, use /tphere all[/QUOTE]
woot and that was one I suggested during that test lol and you did it rather fast too lol
Does anybody else has problems with the /instako command?
Whenever I have it activated, the latest structure I built collapses, then the previous one and so on until I disable the command.
UP !
Someone can tell me how can i Fix this ERROR?
MissingMethodException: Method not found: 'BanList.Add'.
Do you have the latest Rust version ?
[QUOTE=EquiFox17;43740114]Do you have the latest Rust version ?[/QUOTE]
now I do yes. but there was a change and it caused all the other mods to stop working and now I may have to wipe again to eliminate the explosives
Well as far as I know Rust++ is working good on the latest version.
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