• RUST++ Mod
    3,217 replies, posted
[QUOTE=EquiFox17;43772323]/i is using CanSpawnItem flag[/QUOTE] thanks, you may want to edit the front page, as it reads: /give "player" "itemname" "amount" (FLAG: CanGiveItem) - gives a player an item /i "itemname" "amount" (FLAG: CanGiveItem) - gives yourself an item
so what will Magma improve?...im thinking of making a move from rust essentials to try rust++
Magma is just a modding API for people who want to make plugins in JavaScript. I'm working with Equifox to get Magma to be very open for scripters to do what they want. Also, I'm going to add a Magma version when we get a more complete version out.
[QUOTE=mistad;43773154]Magma is just a modding API for people who want to make plugins in JavaScript. I'm working with Equifox to get Magma to be very open for scripters to do what they want. Also, I'm going to add a Magma version when we get a more complete version out.[/QUOTE] So in a sense its something like where the community can make plug-ins for oxide?..just in a different format for RUST++
Magma will be the next open-source platform for Rust modding. It will allows everyone to join in and push the rust modding scene to another level. Plugins will be stables, easy to implements, and coders will have access to alot of content, ressources.
[QUOTE=EquiFox17;43773903]Magma will be the next open-source platform for Rust modding. It will allows everyone to join in and push the rust modding scene to another level. Plugins will be stables, easy to implements, and coders will have access to alot of content, ressources.[/QUOTE] Wheare i can get Magma sources?
The public version isn't ready yet, we will make an announcement when it is.
I still cant use /addadmin if i type /addadmin playername nothing comes up if i type /addadmin "playername" it says no user with "playername" if i type /getflags playername it says playername is not an administrator i have /addadmin=true in config file am i missing something?
[QUOTE=Bullwinkle;43774384]I still cant use /addadmin if i type /addadmin playername nothing comes up if i type /addadmin "playername" it says no user with "playername" if i type /getflags playername it says playername is not an administrator i have /addadmin=true in config file am i missing something?[/QUOTE] I have the same issue. I believe its a HFB issue. Probably a write permissions to the file issue. [editline]3rd February 2014[/editline] This is what I get when I try to add a player [QUOTE]Failed to invoke Method ConsoleNetworker:SV_RunConsoleCommand with 2 parameters: chat.say "/addadmin Blazed", Sender: Player Client (27), timestamp: 63631.768 System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at RustPP.Permissions.Administrator.AddFlagsToList (System.Collections.Generic.List`1 l, System.String str) [0x00000] in <filename unknown>:0 at RustPP.Permissions.Administrator..ctor (UInt64 userID, System.String name) [0x00000] in <filename unknown>:0 at RustPP.Commands.AddAdminCommand.Execute (.Arg& Arguments, System.String[]& ChatArguments) [0x00000] in <filename unknown>:0 at RustPP.Commands.ChatCommand.CallCommand (System.String cmd, .Arg& arg, System.String[]& chatArgs) [0x00000] in <filename unknown>:0 at RustPP.Core.handleCommand (.Arg& arg) [0x00000] in <filename unknown>:0 at chat.say (.Arg& arg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at ConsoleSystem.RunCommand (.Arg& arg, Boolean bWantReply) [0x00000] in <filename unknown>:0 at ConsoleSystem.RunCommand_Serverside (System.String strCommand, .NetUser user, System.String& StrOutput) [0x00000] in <filename unknown>:0 at ConsoleNetworker.SV_RunConsoleCommand (System.String cmd, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at #=qaL2AMBCaBLCj4lGSCwjcBVYUs_5vzeQVgu44HVklVYQ=.#=qG_E6hqIvz6NLWQQCT2N5IA== (System.Object #=qHU1X5mvYu3s1KCG5AbpxtA==, System.Object[] #=qkZ6vhdfn7DFsLIYEdsMCpg==) [0x00000] in <filename unknown>:0 [/QUOTE]
I dont even get that error message, just a whole lot of nothing.
[QUOTE=Bullwinkle;43774598]I dont even get that error message, just a whole lot of nothing.[/QUOTE] Well the error message pops up in the console. Not in actual chat.
[QUOTE=disKord;43774619]Well the error message pops up in the console. Not in actual chat.[/QUOTE] ya, nothing in the console
Does anyone know how to turn on nudity for your server?
I actually am kinda glad to see the Voice proximity toggle. This will help you with getting rid of all of those annoying 12 year olds.
[QUOTE=EquiFox17;43774299]The public version isn't ready yet, we will make an announcement when it is.[/QUOTE] thenk you for support open source community. White list dont work fine, can i make auto add in white list after first plyaer login?
Two questions: 1. What does CanSilence allow? It's only listed under the default flags, but no explanation for what it allows. 2. Where does Rust++ save the bans to? I want to be able to take any /bans my admins make and copy them to the bans.cfg in case Rust++ stops working.
Alright for people having trouble with addadmin, you didn't follow the instructions listed before. Add [CODE]default_admin_flags=CanKick|CanTeleport|CanAnnounce|CanGetFlags|CanMute|CanUnmute|CanSilence[/CODE] CanSilence will do nothing at time, it's not fully implemented, but It's a placeholder for silenced footsteps. Auto adding player to whitelist defeats the purpose of whitelisting, I don't get what you mean here.
Ok thanks Edit: I can't find the instructions? If your referring to the first page, I've done all of that. Still not working
Is it me or is instako, making other structures Decay really fast?
[QUOTE=Bullwinkle;43776577]Ok thanks Edit: I can't find the instructions? If your referring to the first page, I've done all of that. Still not working[/QUOTE] EquiFox told everyone having issues to take the RustPP.cfg from the download link in the OP and make sure you're not missing anything. Most people upgraded RustPP, copied over their old CFG and missed the default_admin_flags command. Thanks for the clarification on Silence, EquiFox.
[QUOTE=Bullwinkle;43776577]Ok thanks Edit: I can't find the instructions? If your referring to the first page, I've done all of that. Still not working[/QUOTE] you may have done what i did, copy your old cfg file into the new one, if so you are missing this line: default_admin_flags=CanAnnounce doesnt seem like that should be an issue, but as soon as i added it, it solved the whole /addadmin issue.
Ok thanks for your help
RUST++ Can auto reload white list every 10 second?
Hi. I have many noname or colored named players. How i can ban him? Cneed to do in the name of the players used only symbols: a-z A-Z 0-9?
[QUOTE=iZedd;43780600]Hi. I have many noname or colored named players. How i can ban him? Cneed to do in the name of the players used only symbols: a-z A-Z 0-9?[/QUOTE] i would open console - type status - pull the steam id and use the /ban feature
[QUOTE=ATF_STRYFE;43778022]you may have done what i did, copy your old cfg file into the new one, if so you are missing this line: default_admin_flags=CanAnnounce doesnt seem like that should be an issue, but as soon as i added it, it solved the whole /addadmin issue.[/QUOTE] Where did you enter this exactly the server cfg? Or the rust++ .cfg file can you post ow yours looks?? I dont see anylines with admin flags. Thanks!
Hi all, We are running a server with Rust++ and want to know if there is an option to set the wood walls undestructable. Thanks for your help.
someone help me pls i'm need auto reload function for RUST++ white list it already have or still in progress? or does anyone have any idea? Thankkk!
yes i want whitelist to be easier used it's very complicated to use it i need wihtelist to protect my server from hackers
How is that hard to understand a simple function like whitelisting guys :( To add someone to the whitelist : Use /addwl playername or Add his username & steamID to the whitelist.xml file, then use /reload in-game.
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