Rust: Black Screen After Unity Loads: Please Assist.
80 replies, posted
[QUOTE=PatGlynn;41083754]For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..
So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.
For others who get crashes after the head bundle, I need you to post your log files [url]http://docs.unity3d.com/Documentation/Manual/LogFiles.html[/url][/QUOTE]
Dude you have a great game. Anyone who thinks they get to keep what they build in an Alpha stage deserves to be let down.
[QUOTE=PatGlynn;41083754]For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..
So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.
For others who get crashes after the head bundle, I need you to post your log files [url]http://docs.unity3d.com/Documentation/Manual/LogFiles.html[/url][/QUOTE]
Pat I respect what you're doing and I love this game, however you are going about this in an asinine way. Why is wall glitching not being addressed? At all? It should be fixed first and foremost before any other problems with the game. Basically right now all you're doing is stripping people their one ability to make themselves safe, and thats craft a fuckton of doors to surround their walls since people can get in them.
I don't understand why its such an issue to just fix this. Its the biggest problem in the game and, aside from random KOSing, its the most complained about problem, so why arent you addressing it?
I'm not trying to come off disrespectful or anything, I'm just a loyal player wanting the biggest problem fixed (me and my buddys play an average of 12 hours a day). Perhaps it is fixed in the new build, but I haven't seen a word saying so yet, so thats why I'm expressing my concerns.
[editline]18th June 2013[/editline]
Yes we have no life
[QUOTE=Elementium;41084293]Dude you have a great game. Anyone who thinks they get to keep what they build in an Alpha stage deserves to be let down.[/QUOTE]
SPAWN KILLING is ALPHA tested way too much...
[QUOTE=Desert Rat;41084333]Pat I respect what you're doing and I love this game, however you are going about this in an asinine way. Why is wall glitching not being addressed? At all? It should be fixed first and foremost before any other problems with the game. Basically right now all you're doing is stripping people their one ability to make themselves safe, and thats craft a fuckton of doors to surround their walls since people can get in them.
I don't understand why its such an issue to just fix this. Its the biggest problem in the game and, aside from random KOSing, its the most complained about problem, so why arent you addressing it?
I'm not trying to come off disrespectful or anything, I'm just a loyal player wanting the biggest problem fixed (me and my buddys play an average of 12 hours a day).
[editline]18th June 2013[/editline]
Yes we have no life[/QUOTE]
I agree that walls should be fixed before inventory duping since duping is the only way you can build a safe base, especially since there's often building wipes.
I'm not upset that progress is being made or anything, but it would be nice to play the game in a way beyond running around and hatcheting everyone since you'll die/server will restart before you can do anything else.
If you disagree with us, aapio, please voice your concerns, the testing of this game is a community effort and all opinions should be heard.
I cant connect to server too!
[QUOTE=0FucksGiven;41084401]I agree that walls should be fixed before inventory duping since duping is the only way you can build a safe base, especially since there's often building wipes.
I'm not upset that progress is being made or anything, but it would be nice to play the game in a way beyond running around and hatcheting everyone since you'll die/server will restart before you can do anything else.[/QUOTE]
i agree... its somewhat sad but the only way to get a house going without beeing frustrated to death by random murderers is by using the crafting glitch, its a good thing that they fixed it but expect a whole lot more frustrated players whining in the chat and a lot more pvp since nobody wants to sit there chopping trees and randomly dying from a guy with a hatchet that randomly spawned next to you. love the game and i have high hopes, im gonna play the heck outta that game :)
EDIT:
see all the randoms in this post? yeah thats an issue as well :P
On a side note, the event log is like, half and hour behind lol..
[QUOTE=Desert Rat;41084430]If you disagree with us, aapio, please voice your concerns, The testing of this game is a community effort and all opinions should be heard.[/QUOTE]
I didn't feel a written reply was needed, hence the rating, however I don't think problems relating to survival should be addressed initially simply because this is a game in Alpha, and this argument has been stated many times before.
The Inventory bug is causing gigantic structures which are killing the server on a daily basis and causing wipes, with this gone, it will allow for more times between wipes, allowing people to experience further aspects of the game without having all the resources cut off by high tier players who own big ass bases.
I just didn't feel it was fair telling the game owner which problem he should address first, due to the fact the server cannot even run for a day without a wipe in it's current state.
However, each to their own :)
Soooo I see ppl writing at "Events" but still have this HEAD screen...
- 088% Mesh.Bake PhysX CollisionData
What can I do?
EDIT:
I'm in, good job, but these innocent killers...
Server has been restarted. you may wanna reconnect now
oh shit its back?
im on
I am on but so much laggy
So what do i do with this Recycle kit... never seen one before?
[QUOTE=aapio;41084516]I didn't feel a written reply was needed, hence the rating, however I don't think problems relating to survival should be addressed initially simply because this is a game in Alpha, and this argument has been stated many times before.
The Inventory bug is causing gigantic structures which are killing the server on a daily basis and causing wipes, with this gone, it will allow for more times between wipes, allowing people to experience further aspects of the game without having all the resources cut off by high tier players who own big ass bases.
I just didn't feel it was fair telling the game owner which problem he should address first, due to the fact the server cannot even run for a day without a wipe in it's current state.
However, each to their own :)[/QUOTE]
[img]http://filesmelt.com/dl/faggot12.jpg[/img]
oh
[QUOTE=0FucksGiven;41084726][img]http://filesmelt.com/dl/faggot12.jpg[/img]
oh[/QUOTE]
How does this counter anything i said in my argument? I do PVP a lot yes:
"name": "aapio",
"pvpAmount": "290"
Im a dick in this game, it's how it goes im afraid.
aapio where is the "pvpAmount" you mention?
[QUOTE=DeanW050;41084826]aapio where is the "pvpAmount" you mention?[/QUOTE]
[url]http://rust.shanked.me/[/url]
[url]http://rust.shanked.me/[/url]
All credit too [URL=]"http://facepunch.com/member.php?u=229460"[/URL] - nicatronTg
For this good tracker
is the update out yet. if it is I still am having the black screen issue
Thanx for the info, i was worried because i got in when the registration was open[QUOTE=PatGlynn;41083754]For those of you that get stuck at the loading screen while music is playing, it seems like we've reached the limit of network objects..
So i'm sorry to say, I'll back up the world save data ( structures ) for testing a fix to not use a network object per structure component. but unfortunately once i can restart the server it'll have structure data erased. I hope this doesn't deter anyone from restarting and continuing to play test, but it might happen in the future too as we are in alpha and without any way to remove structures and all the ways to exploit your inventory i've gotta do it.
For others who get crashes after the head bundle, I need you to post your log files [url]http://docs.unity3d.com/Documentation/Manual/LogFiles.html[/url][/QUOTE]
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