• Items break TOO FAST
    201 replies, posted
[QUOTE=RustBubba;44042718]Whoo ya! Exactly what the doctor ordered! ;) This change will piss off exactly the kind of people that really shouldn't be playing Rust in the first place! Now somebody needs to do a cumulative damage vs. durability loss spreadsheet and see if it's biased toward any particular weapon type. (hopefully the military types are less durable)[/QUOTE] Seems you always get ass-hurted when doing 1v1 with m4 rofl. l2p and stop posting stupid things.
[QUOTE=Gogaqt;44042737]Seems you always get ass-hurted when doing 1v1 with m4 rofl. l2p and stop posting stupid things.[/QUOTE] Are you a "special" boy?
[QUOTE=Hank420;44042749]Are you a "special" boy?[/QUOTE] As far as I know, we are not brothers.
I guess i'll be bringing a bow and a ton of arrows with me for animals and sleepers. Start hoarding those no-slot and 1-slot guns i never bothered to loot from decayed or raided bases.
[QUOTE=daboo;44042765]I guess i'll be bringing a bow and a ton of arrows with me for animals and sleepers. Start hoarding those no-slot and 1-slot guns i never bothered to loot from decayed or raided bases.[/QUOTE] exactly
[QUOTE=RustBubba;44042718]Whoo ya! Exactly what the doctor ordered! ;) This change will piss off exactly the kind of people that really shouldn't be playing Rust in the first place! [/QUOTE] You're meant to survive in this game correct? so killing people to get there items is a perfectly valid way of playing as you're getting there food or whatever to survive
[QUOTE=mattzey;44042786]You're meant to survive in this game correct? so killing people to get there items is a perfectly valid way of playing as you're getting there food or whatever to survive[/QUOTE] I think he's referring to the people that run around killing people like this is a call of duty death match type game. That is not what Garry is going for with this game. A lot of people don't seem to understand that.
I like it because on the PVP servers people will think before they just fire for no reason and the raiders will actually have to use their brains before they do anything, unlike 90% of them now. Now if we can fix the issues of dropping barricades on people and remove people locking others in homes by dropping them on them (Nick the rat found a way around the recent change and gloats about the bug he found to add to his racist remarks) we should be a bit better. Hopefully some of the future updates make it worth while to not be a douchebag and be a community builder like he kind of hinted/wanted. Don't mind raiders but would love to see the large map come out (that is way overdue) and towns build up with a few people who don't know what being social is like being the bandits that try to come in. His IDEA is sound and like world governments, only works on paper. Unfortunately to properly reinforce the idea, a system that marks people would have to be put in place like in ultima. BUT, ADD kicked in and went on a tangent. Thank you garry for item durability and possibility for new players and nakked players to survive a bit. BTW, Nick the Rat is causing new players to leave the game and receive refunds from valve so might be a good idea to put a stop to the guy.
[QUOTE=Dreldan;44042805]I think he's referring to the people that run around killing people like this is a call of duty death match type game. That is not what Garry is going for with this game. A lot of people don't seem to understand that.[/QUOTE] ah he could have stated it more clearly as he seems to just be hating on pvp and the modern weapons without giving a clear reason
[QUOTE=vakabiel;44042330]Something you are all failing to remember is that the M4 model is a PLACEHOLDER ONLY and that it will go away and be replaced with a much more hand crafted, rigged together model down the road. Something Frankensteined together like that in the real world would fall apart after many shots as well.[/QUOTE] This.
It will be awesome if weapon dont get destroy that fast, and for that you have to clean it often. Otherwise they sometimes do not work properly
They are trying to extend game play guys. It takes people what 2 days to build a mansion size of a house and have endless guns and resources? This will slow the process of building a giant house by a lot if people have to keep crafting new weapons and tools to collect resources. It is extending the game play. You won't log into a freshly wiped "vanilla" server 2 days after a wipe and see gaint metal houses every where (barring admin abuse or LARGE groups of players working together)
Penis Condition 1/100 Need Maintenance Immediately. Add some boobs in the next patch god damn it.
I don't think the weapon deterioration is as big an issue as it is with the harvesting tools. It's hard enough starting out as a naked guy with a rock, but having your stone hatchet break after 3 minutes is just brutal. Not to mention the repair table is way too expensive for just starting out. 50 metal frags?! COME ON
[QUOTE=TV's Rob;44042920]I don't think the weapon deterioration is as big an issue as it is with the harvesting tools. It's hard enough starting out as a naked guy with a rock, but having your stone hatchet break after 3 minutes is just brutal. Not to mention the repair table is way too expensive for just starting out. 50 metal frags?! COME ON[/QUOTE] The game is to easy right now, you need some minutes to get a safe house etc.
[QUOTE=MonoSero;44042942]The game is to easy right now, you need some minutes to get a safe house etc.[/QUOTE] It may be easy for people who are already settled in their mansions, packin' heat, and sitting on chests of ore, but the insanely fast hatchet degradation adds another handicap to fresh puds on busy servers that they really didn't need.
[QUOTE=TV's Rob;44043253]It may be easy for people who are already settled in their mansions, packin' heat, and sitting on chests of ore, but the insanely fast hatchet degradation adds another handicap to fresh puds on busy servers that they really didn't need.[/QUOTE] That's why a global server wipe is really needed at this point since a major paradigm change in gameplay has taken place. For whatever reason, Garry didn't think a wipe was needed, I disagree.
[QUOTE=RustBubba;44043274]That's why a global server wipe is really needed at this point since a major paradigm change in gameplay has taken place. For whatever reason, Garry didn't think a wipe was needed, I disagree.[/QUOTE] Yeah I'll be looking for a freshly wiped server tonight..
[QUOTE=RustBubba;44043274]That's why a global server wipe is really needed at this point since a major paradigm change in gameplay has taken place. For whatever reason, Garry didn't think a wipe was needed, I disagree.[/QUOTE] Required to avoid bugs and problems related with the development: No (What I think that Garry meant) Required to improve the gameplay: I guess
[QUOTE=Gogaqt;44041680]24 shots with m4 are about -13 condition. Wow. Armor loses condition way faster, kevlar gets destroyed so fast. You have to bring 3 m4 with yourself when you want to raid someone lol[/QUOTE] the dont raid anybody and go work by ourself gathering, and if ever you still want to raid then you will pay the price, and often small price for big win.
Gun durability should act differently, thats for sure. Cleaning kits are a MARVELOUS idea. Here's a simple way to implement them sufficiently: Cleaning kits restore 10 durability points, without altering the durability cap. How this plays out: you clean your gun, you go out and use it. If you clean it before it breaks (add in a crafting time/animation so it can't be spammed mid-fight) then you don't hurt your gun. If you shoot over 200 rounds through it to the point it jams/breaks, then it must be repaired like typical items, and has a durability cap decrease as all items currently do.
[QUOTE=thuesen207;44042160]An M4 wont jam after 150 rounds if it it cleaned and oiled but they will probably tweak the settings, if not there is nothing we can do about it :)[/QUOTE] I think that's the point of needing to maintain it in the first place. Before the patch it didn't need to be "cleaned and oiled".
Takes 290 rounds to break an M4. I can live with that, most I'll carry on a raid is about 100 rounds and if I've gone through half that then its been a heavy firefight. And no **** kevlar is damaged when you get shot. Seems to take about 10 damage per 1%, you'll have to take 1000 damage between repairs for your armor to break in combat.
i think that 90% of this thread being m4 related is a bad sign. the m4 shouldn't even be in the game. kevlar death squads armed with crates of m4's are basically untouchable. even if you had to repair it every 200 shots, or even 25 shots. the effective damage output is way higher than the pipe gun or revolver. but what those two latter weapons have is a uniqueness and gritty survival quality which makes the game more interesting and adds to the atmosphere of desperation.
[QUOTE=AlexConnor;44043847]Takes 290 rounds to break an M4.[/QUOTE] Is that "damaged beyond repair", or just damaged to the point where it [B]needs [/B]to be repaired?
wearing leather, it was halfway used up just fighting off some bears... is that what we're going for? because I suppose in real life when my server lags and a wanton wolf bites me I should need to buy a new suit of.. wait a second. how do we deal with this? armor in real life degrades rapidly when used, but this is a game that forces us into unrealistic situations.. if I wanted leather I'd own a cow.
Durability is pretty bad right now - can't finish a normal gathering run because hatchets break mid-route. As a server admin, I really want the ability to set a scaling factor on durability. I also think the default should be exactly 10 times lower than the present value.
[QUOTE=fruitbat;44044465]Durability is pretty bad right now - can't finish a normal gathering run because hatchets break mid-route. As a server admin, I really want the ability to set a scaling factor on durability. I also think the default should be exactly 10 times lower than the present value.[/QUOTE] Can you quantify: "a normal gathering run"? How many rocks/wood piles?
i want raiders to bring many m4 and kev suit cause they are afraid to broke in fight, so i will be able to take more when i will kill them, Welcome to rust ;)
[QUOTE=iamsteele007;44044408]wearing leather, it was halfway used up just fighting off some bears... is that what we're going for? because I suppose in real life when my server lags and a wanton wolf bites me I should need to buy a new suit of.. wait a second. how do we deal with this? armor in real life degrades rapidly when used, but this is a game that forces us into unrealistic situations.. if I wanted leather I'd own a cow.[/QUOTE] If I was getting attacked by a bear I would expect it to be able to tear through my leather shirt pretty easily.
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