[QUOTE=RustBubba;44044479]Can you quantify: "a normal gathering run"? How many rocks/wood piles?[/QUOTE]
7 or 8 stacks of wood, a couple hundred ore = broken hatchet at around 600 of any single resource.
If a hatchet broke that fast IRL I'd take it back on warranty :)
What happened to East Coast Servers? I would love try new patch if the server back online..
You guys are on a deserted island with limited supplies, any weapons you could make would be sloppy at best
[QUOTE=fruitbat;44044552]7 or 8 stacks of wood, a couple hundred ore = broken hatchet at around 600 of any single resource.
If a hatchet broke that fast IRL I'd take it back on warranty :)[/QUOTE]
that isnt a normal gathering run, you play on a server of 10 15 peoples ? and btw if in real life you ever get 600 log of wood with one axe without repair stop play game and start a woodcutter carrer.
[QUOTE=fruitbat;44044552]7 or 8 stacks of wood, a couple hundred ore = broken hatchet at around 600 of any single resource.
If a hatchet broke that fast IRL I'd take it back on warranty :)[/QUOTE]
7 to 8 stacks - you mean stacks in your inventory, or nodes? If it's the first I'd say I'm good with that. If it's the later than yeah, I agree it's a bit harsh although I could be talked into it. Either way, it is possible even at that level to remake the hatchet out of what you gathered.
[QUOTE=fruitbat;44044552]7 or 8 stacks of wood, a couple hundred ore = broken hatchet at around 600 of any single resource.
If a hatchet broke that fast IRL I'd take it back on warranty :)[/QUOTE]
What about if you crafted that hatchet yourself as an amateur? Would you attempt to take that back to the store as well?
[QUOTE=Dreldan;44044619]What about if you crafted that hatchet yourself as an amateur? Would you attempt to take that back to the store as well?[/QUOTE]
I'd make a stone hatchet in that situation. I doubt I could craft a steel hatchet or pick axe with a simple stone furnace fueled by wood for smelting.
Regarding quantity, my server has around 40 people and we like to build. So, things have come to a grinding halt given that we need to make new hatchets every time we go out. Hence, we really need a way to adjust durability scaling in the server config... and not have it appear as modded. As a stop gap I might have to admin spawn crates of hatchets to keep it from getting ridiculous.
[QUOTE=fruitbat;44044654]I'd make a stone hatchet in that situation. I doubt I could craft a steel hatchet or pick axe with a simple stone furnace fueled by wood for smelting.
Regarding quantity, my server has around 40 people and we like to build. So, things have come to a grinding halt given that we need to make new hatchets every time we go out.[/QUOTE]
Right, and how many wood logs do you think you could gather before that stone hatchet fell apart? I'll be honest i don't think if i made one it would stay together very long.
I'll say it again
"They are trying to extend game play guys. It takes people what 2 days to build a mansion size of a house and have endless guns and resources? This will slow the process of building a giant house by a lot if people have to keep crafting new weapons and tools to collect resources. It is extending the game play. You won't log into a freshly wiped "vanilla" server 2 days after a wipe and see gaint metal houses every where (barring admin abuse or LARGE groups of players working together)"
You just proved that it is taking you longer to build on your server. That is the point. Wood/metal mansions should't pop up over night. But with the slowing and added difficulty of the building process (which really wasn't slowed that much) Maybe c4 should be less common? (keep in mind we have to talk as if we all play on official servers you can't argue things based on your servers mods and settings that differ from the official vanilla servers)
My only complaints are that the repair "cost" is roughly half the price of just making another of what you are repairing and it doesn't completely repair it. Granted only in fantasy could you ever repair something to like new condition with just scrap wood and metal, and on highly populated servers you might not have the luxury of being able to collect enough stuff to make a fresh one rather than repair.
[QUOTE=Dreldan;44044669]Right, and how many wood logs do you think you could gather before that stone hatchet fell apart? I'll be honest i don't think if i made one it would stay together very long.
I'll say it again
"They are trying to extend game play guys. It takes people what 2 days to build a mansion size of a house and have endless guns and resources? This will slow the process of building a giant house by a lot if people have to keep crafting new weapons and tools to collect resources. It is extending the game play. You won't log into a freshly wiped "vanilla" server 2 days after a wipe and see gaint metal houses every where (barring admin abuse or LARGE groups of players working together)"
You just proved that it is taking you longer to build on your server. That is the point. Wood/metal mansions should't pop up over night. But with the slowing and added difficulty of the building process (which really wasn't slowed that much) Maybe c4 should be less common? (keep in mind we have to talk as if we all play on official servers you can't argue things based on your servers mods and settings that differ from the official vanilla servers)[/QUOTE]
We don't want more of a time sink. That's my point, and why it needs to be configurable per server.
[QUOTE=fruitbat;44044654]we really need a way to adjust durability scaling in the server config... and not have it appear as modded.[/QUOTE]
Slightly unrelated but I have a serious problem with this...
If you change your game from vanilla in any way I think it should go into the modded category.
[QUOTE=fruitbat;44044552]7 or 8 stacks of wood, a couple hundred ore = broken hatchet at around 600 of any single resource.
If a hatchet broke that fast IRL I'd take it back on warranty :)[/QUOTE]
Try playing on a server that is actually populated! :rolleyes: We typically play on a server with 100+ players...
We're damned lucky to get one wood pile and perhaps one or two rocks on any "gathering run" before being harassed by competing elements, and you don't want a gunfight while carry resources, so you tend to bug out at the first sign of trouble...
[QUOTE=fruitbat;44044737]We don't want more of a time sink. That's my point, and why it needs to be configurable per server.[/QUOTE]
Yes We does. and stop speaking for me. Thank you.
[QUOTE=SteakStyles;44044717]My only complaints are that the repair "cost" is roughly half the price of just making another of what you are repairing and it doesn't completely repair it. Granted only in fantasy could you ever repair something to like new condition with just scrap wood and metal, and on highly populated servers you might not have the luxury of being able to collect enough stuff to make a fresh one rather than repair.[/QUOTE]
Sounds good to me, makes "inexpensive" items trivial to repair/replace, and rare ones very expensive. Completely changes the paradigm by forcing constant, significant, gathering to maintain your expensive toys.
Huge game-changer...
I'm sure it wont be too long before the plugin makers make an option to slow down the rate of the durability.
[QUOTE=RustBubba;44044307]Is that "damaged beyond repair", or just damaged to the point where it [B]needs [/B]to be repaired?[/QUOTE]
That's 290 rounds for "broken and needs repairing". I'm not sure if there is any accuracy loss or other penalty up to the point of breaking, was just firing full auto. No jamming through. Tested with 3 M4s, 289 rounds fired, 291 and 294. Shotgun took 96 rounds to break, 9mm was 7 rounds for 1% so 700 to break.
[QUOTE=fruitbat;44044737]We don't want more of a time sink. That's my point, and why it needs to be configurable per server.[/QUOTE]
Um, some of us do. Folks running around with stacks of guns and armor isn't good for the game. Having them have to think twice about firing that gun and is it worth it is. IMO
[QUOTE=AlexConnor;44044954]That's 290 rounds for "broken and needs repairing". I'm not sure if there is any accuracy loss or other penalty up to the point of breaking, was just firing full auto. No jamming through. Tested with 3 M4s, 289 rounds fired, 291 and 294. Shotgun took 96 rounds to break, 9mm was 7 rounds for 1% so 700 to break.[/QUOTE]
and do you think any real life gun like this would need maintenance after that ?
[QUOTE=AlexConnor;44044954]That's 290 rounds for "broken and needs repairing". I'm not sure if there is any accuracy loss or other penalty up to the point of breaking, was just firing full auto. No jamming through. Tested with 3 M4s, 289 rounds fired, 291 and 294. Shotgun took 96 rounds to break, 9mm was 7 rounds for 1% so 700 to break.[/QUOTE]
Any idea how many times you can repair?
IMHO, this is still not enough durability loss... The servers will probably spawn "rare" items far in excess of their final "unrepairable" destruction rate, making "rare" a meaningless term after a few days of starting a new server. Bummer... :zoid:
[QUOTE=Yulin;44044966]Um, some of us do. Folks running around with stacks of guns and armor isn't good for the game. Having them have to think twice about firing that gun and is it worth it is. IMO[/QUOTE]
That's fine, I agree with you. That's why I want a configurable durability setting.
[QUOTE=kaklaw;44045016]and do you think any real life gun like this would need maintenance after that ?[/QUOTE]
Yes if you tried to make it yourself with metal you mined out of rocks in a shitty furnace with shitty tools and didn't have proper lubricate and tools necessary to maintain a gun like this, you'd be lucky to get any type of gun to fire one bullet.
What do I use to repair my rock?
[QUOTE=Dreldan;44045117]Yes if you tried to make it yourself with metal you mined out of rocks in a shitty furnace with shitty tools and didn't have proper lubricate and tools necessary to maintain a gun like this, you'd be lucky to get any type of gun to fire one bullet.[/QUOTE]
i agree with you, it was sarcasm
It means it breaks when you use 7.5 clips, and you loose 2.45 metal frag each time you fire a bullet :)
[QUOTE=kaklaw;44045016]and do you think any real life gun like this would need maintenance after that ?[/QUOTE]
I'd think so. Especially the M4/M16, if you don't maintain it to a high standard its prone to jamming, and such jams will often require disassembly or at the least clearing with a cleaning rod.
[QUOTE=RustBubba;44045039]Any idea how many times you can repair?
IMHO, this is still not enough durability loss... The servers will probably spawn "rare" items far in excess of their final "unrepairable" destruction rate, making "rare" a meaningless term after a few days of starting a new server. Bummer... :zoid:[/QUOTE]
Not sure about repairing, was testing on a pvp server which lets you spawn guns and ammo but not building materials so didn't set up a repair bench. Will have to check that.
Yeah, its not really going to affect how weapons are used.
I couldn't give a crap about the m4. The only thing annoying me is my hatchet. Breaks after about 20 mins and costs the same to fix it. Surely u should be able to "sharpen" them?
[QUOTE=Stewie.D;44045400]I couldn't give a crap about the m4. The only thing annoying me is my hatchet. Breaks after about 20 mins and costs the same to fix it. Surely u should be able to "sharpen" them?[/QUOTE]
Not like they are expensive to make. Carry 2 if you want to harvest a valley.
[QUOTE=AlexConnor;44045429]Not like they are expensive to make. Carry 2 if you want to harvest a valley.[/QUOTE]
That's not the point. If a real hatchet broke after 20 mins I'd go get my money back :p
these people that keep saying things are cheap to craft must be playing on empty servers
[QUOTE=Stewie.D;44045457]That's not the point. If a real hatchet broke after 20 mins I'd go get my money back :p[/QUOTE]
It's your fault, you made it, you just need to get better at making machined tools using rocks and sticks. :)
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