• Items break TOO FAST
    201 replies, posted
[QUOTE=StryfeKhaos;44045496]It's your fault, you made it, you just need to get better at making machined tools using rocks and sticks. :)[/QUOTE] It's not my fault .. Everyone makes the same one :rolleyes: So until a day comes when they release titanium .. Everything's made out of paper?
Guns last way longer than 180 bullets shot from it. I agree they should slow down the durability of weapons
Its a pointless update, have to fix hatchet every fuckings third animal, for me this is a reason to quit with Rust. But i should like the oppurtunity to give the owner of the server rights to disable or enable this.
[QUOTE=F1shy;44045541]Its a pointless update, have to fix hatchet every fuckings third animal, for me this is a reason to quit with Rust. But i should like the oppurtunity to give the owner of the server rights to disable or enable this.[/QUOTE] then quit lol and come back when the game is going to be at more than 50% of creation.
M4 Durability. New = 100% 290 rounds -> broken 16 LQM Repair -> 85% 246 rounds -> broken 13 LQM Repair -> 63% 183 rounds -> broken 10 LQM Repair -> 45% 130 rounds -> broken 7 LQM Repair -> 31% 90 rounds -> broken 5 LQM Repair -> 20% 58 rounds -> broken 4 LQM Repair -> 11% 32 rounds -> destroyed Total life expectancy 1029 rounds, repair costs 55 LQM. You can repair before the weapon breaks, will cost less LQM but the top condition will still be lowered. Personally wouldn't take out any weapon that's been repaired more than 3 times unless it was an emergency (IE, such weapons are reserved for base defense only)
I think the durability scaling is overdone. They did something similar with gunpowder. They wanted to make bullets more scarce, but they went way overboard with that: -Reduced yield of sulfur from sulfur ore cooking in furnace (not 100% sure on this one) -Doubled sulfur and charcoal needed to make gunpowder (2 of each, up from 1 of each) -Increased amount of gunpowder needed in every recipe that required it It's working, don't get me wrong, I don't have a huge surplus of gunpowder like I did before they changed it. I'm scrounging for it though now. Which isn't necessarily a bad thing. It'll be hard to supply an army of people with stuff with how resources spawn. I went off topic but I do think they could tone down the durability scaling just a tad, at least in some cases. It's alpha though, so they're really not going to be worrying about numbers right now guys. They've got to focus on stability and incorporating everything that needs to be incorporated. Don't forget, they already have the game in mind that they want Rust to be. They're in the process of getting all of that in. Once all of it is in they'll start focussing on numbers and balancing (hopefully after stability fixes).
[QUOTE=Stewie.D;44045457]That's not the point. If a real hatchet broke after 20 mins I'd go get my money back :p[/QUOTE] If you can cut 1000 logs in 20 min with that real hatchet I would be very impressed :D [QUOTE=cwzy;44045478]these people that keep saying things are cheap to craft must be playing on empty servers[/QUOTE] I currently play on a community server but it has a decent population, varies from 10 to 50+ depending on the time. And yeah, 10 metal frags and 20 wood is cheap no matter where you play.
I think that the problem will be when raiding a big group, Ive been in fights that have lasted a good 30 minutes. Two huge groups going at it, it your weapons brake after 180 bullets, that means you need to bring like 30 M4's for your entire group, that's a lot. The base you're raiding will have the advantage, since they can craft them as they fight, that's a big advantage towards the home team, but i do see this durability being a huge problem in the end. Maybe the developers can take another look at this. If this stays, the developers should think of reducing the amount of materials it takes to make, ammo,guns,gear, e.t.c...
[QUOTE=Budz831;44046567]I think that the problem will be when raiding a big group, Ive been in fights that have lasted a good 30 minutes. Two huge groups going at it, it your weapons brake after 180 bullets, that means you need to bring like 30 M4's for your entire group, that's a lot. The base you're raiding will have the advantage, since they can craft them as they fight, that's a big advantage towards the home team, but i do see this durability being a huge problem in the end. Maybe the developers can take another look at this. If this stays, the developers should think of reducing the amount of materials it takes to make, ammo,guns,gear, e.t.c...[/QUOTE] Or don't use M4s... or maybe use your M4 until it's broken then switch to a different gun or maybe a bow. Just because you can no longer just use the most powerful weapon all the time doesn't mean the mechanic is broken.
[QUOTE=Sievers808;44046607]Or don't use M4s... or maybe use your M4 until it's broken then switch to a different gun or maybe a bow. Just because you can no longer just use the most powerful weapon all the time doesn't mean the mechanic is broken.[/QUOTE] Well duh, of course youre going to use the weapon until it brakes, my point is, you will have to bring so many weapon to the fight, that makes no sense to bring 30 weapons just to raid someones house.
Like other have said, I think this is my last night on Rust until this is fixed or servers can disable it. It really is game breaking at the moment. I can't gather resources without a ton of pick axes and hatchets in my inventory. When they said durability, I was expecting a gun to degrade by 1% every 1,000 shots or a pick axe to go down 1% after 1,000 hits. But I killed 3 rad animals and saw a 12% drop on my pistol. I own many guns and not a single one wears out that fast. In fact, I have a WW2 used and fired Mosin Nagant that still shoots straight as the day it came out of the factory despite its knicks and scratches. Fix this Garry.
[QUOTE=Budz831;44046760]Well duh, of course youre going to use the weapon until its broke, my point is, you will have to bring so many weapon to the fight, that makes no sense to bring 30 weapons just to raid someones house.[/QUOTE] "30" seems like a pretty extreme exaggeration. Maybe stop spray and praying? Or try for a stealth raid rather than running in guns a-blazing. There are plenty of other options than "bring 30 guns cuz devs suck" (I know you didn't say that, just a summary of people complaining (: ) [editline]25th February 2014[/editline] [QUOTE=Omega Man;44046780]Like other have said, I think this is my last night on Rust until this is fixed or servers can disable it. It really is game breaking at the moment. I can't gather resources without a ton of pick axes and hatchets in my inventory. When they said durability, I was expecting a gun to degrade by 1% every 1,000 shots or a pick axe to go down 1% after 1,000 hits. But I killed 3 rad animals and saw a 12% drop on my pistol. I own many guns and not a single one wears out that fast. In fact, I have a WW2 used and fired Mosin Nagant that still shoots straight as the day it came out of the factory despite its knicks and scratches. Fix this Garry.[/QUOTE] No need to compare durability to real life... in real life you can't just slap some pieces of metal onto a gun to fix it.
[QUOTE=Sievers808;44046789]"30" seems like a pretty extreme exaggeration. Maybe stop spray and praying? Or try for a stealth raid rather than running in guns a-blazing. There are plenty of other options than "bring 30 guns cuz devs suck" (I know you didn't say that, just a summary of people complaining (: ) [editline]25th February 2014[/editline] When i raid, i raid with at least 7 people. Sometimes we run into groups of 5 or more. Shots will be fired the whole time. 7 people times 3 guns each is 21, thats just an example. I do see people carrying a lot of guns on them. No need to compare durability to real life... in real life you can't just slap some pieces of metal onto a gun to fix it.[/QUOTE]
[QUOTE=Sievers808;44046789] No need to compare durability to real life... in real life you can't just slap some pieces of metal onto a gun to fix it.[/QUOTE] So you are happy with the current durability rate? You want to sit there and repair crap all day long? Carry 20 hatchets and 20 pick axes for a normal farm run? Waste all that metal? You obviously are not someone who makes bullets or metal buildings because you'd know just how hard it is to farm the amount of metal necessary to do those things. But now we need EVEN MORE FREAKIN' METAL TO REPAIR ITEMS EVERY 10 SECONDS!
[QUOTE=Omega Man;44046853]So you are happy with the current durability rate? You want to sit there and repair crap all day long? Carry 20 hatchets and 20 pick axes for a normal farm run? Waste all that metal? You obviously are not someone who makes bullets or metal buildings because you'd know just how hard it is to farm the amount of metal necessary to do those things. But now we need EVEN MORE FREAKIN' METAL TO REPAIR ITEMS EVERY 10 SECONDS![/QUOTE] I haven't actually played it yet since the update so I'll have to decide for sure later tonight. However after reading all the threads about it I think I agree with how it's working for now. Obviously it'll be tweaked and changed over time so I'm not that concerned about it. I don't know what your idea of a "normal farm run" is but when I'm playing it tends to be on a server with more than 10 people so I don't exactly have time and freedom to run from node to node all day so no... I don't carry 20 pickaxes.
I'm also not pleased with it, the rate is way of! Sure they must have a durability but shooting 5 red animals with my shotty and then its at 54% that sucks! And you guys talk about guns and hatchets, but then you haven't even looked at you're armor i guess... this is a no go!
With how fast farming tools lose durability I would rather just make a handcannon and go around farming the farmers. Works for me I guess.
[QUOTE=Valadian80;44042323]Nowhere has it been stated that this is how they plan to control higher end items. In addition this is apparently occurring for all items in the game. As such it's clearly the case that their numbers are off. If it's true that an M4 is almost broken after one magazine then it's plain as day that the numbers aren't correct. The way to control higher end things isn't to make them flimsy, it's to make them difficult and costly to acquire. 30 low quality metal isn't that hard to churn out. You'll just see gameplay shift to having guys run around with several M4's. They'll still be just as obnoxious.[/QUOTE] yes you are right about them not noting this is the way to control military weapons.. but this is 1 way of pro longing the game.. ie, not firing at everything and anything.. making sure you have enough material to make more stuff when needed.. Before.. you would have stack and stacks of Metal Ore, Low Quality Metal, Sulfur.. and whatever else b/c you need need to make anything once you gotten the blue prints, you might make a couple spares of armor and m4, and shotties but the rest of the collection of stuff you had went to building more metal walls or wooden walls.. To me this is going to make raiding soo much more fun for the simple fact that when you raid someone you really want to make sure they do have a horde of stuff in there b/c if not you wasted c4 and all the materials to make that c4.. with 180 shots per m4 is a bit much.. b/c you could go through that in 1 good raid/fight out 30-45 mins fight.. I think this update is diff going to make this game a little more realistic and people making smarter choices
After this and prior updates all I can say is... I really wish I didn't buy this... :suicide: You've taken the Rust I loved, and turned into a crappy version of minecraft with this update. IE: a game that is now more resource focused than anything else. I mean... you're now forced to get resources, to make resource gathering tools, to repair those resource gathering tools, to get more resources, to build more resource gathering tools, to gather resources, to repair more resource gathering tools, to gather resources.... you see where this is going. (keep the dumb votes coming, it's my opinion -- I hate minecraft with every fiber of my being) GG, Gary. GG.
It's 2.5 swings per 1 point of durability on hatchets. How about the rubberbanding though? That's not fixed yet.
Just bring a repair station with you on raids, put it outside their base, there all you fucks go, problem solved.
Fortunately enough, I learned how to disable durability: conditionloss.damagemultiplier "0" conditionloss.armorhealthmult "0" in server.cfg does it. Much happier server now.
[QUOTE=TGxNihilum;44047266]After this and prior updates all I can say is... I really wish I didn't buy this... :suicide: You've taken the Rust I loved, and turned into a crappy version of minecraft with this update. IE: a game that is now more resource focused than anything else. I mean... you're now forced to get resources, to make resource gathering tools, to repair those resource gathering tools, to get more resources, to build more resource gathering tools, to gather resources, to repair more resource gathering tools, to gather resources.... you see where this is going. (keep the dumb votes coming, it's my opinion -- I hate minecraft with every fiber of my being) GG, Gary. GG.[/QUOTE] I wish you hadn't bought the game either. Then you probably wouldn't be on the forum complaining about a mechanic that's been in the game for something like 12 hours and is very likely subject to change.
Server without Durability net : 50.31.103.6:28025
[QUOTE=fruitbat;44047487]Fortunately enough, I learned how to disable durability: conditionloss.damagemultiplier "0" conditionloss.armorhealthmult "0" in server.cfg does it. Much happier server now.[/QUOTE] Awesome! Dunno if that works but if it's legit then cool.
[QUOTE=Sievers808;44047489]I wish you hadn't bought the game either. Then you probably wouldn't be on the forum complaining about a mechanic that's been in the game for something like 12 hours and is very likely subject to change.[/QUOTE] Remove your head from your anus and be nicer. It's my opinion and it's valid. Here you are complaining about people complaining... *sigh*
Poorly balanced. It seems low rent or lazy to have it just turn yellow, no model change or anything? no matter what position you take on it, it can and should be improved significantly. conditionloss.damagemultiplier "0" conditionloss.armorhealthmult "0" until fixed
I think the durability thing can't just appear without a total rebalance of the craft system material requirement. In the current status, the durability slows the progress of the player and change the focus of gameplay to gathering material..
While testing this update last week, I learned the Bow does not degrade. At least it didn't in the test server. But, as far as the durability, I like the setting so far. Each decision you make will have consequences now. Not just, I can kill 20 noobs and have 40 bandages BS. And, the hatchet degrades faster than it should, but I found it is good just to carry 3 or 4 stone hatchets and all will be ok. Just toss them as they break, you are only losing one rock difference between repairing and replacing. This update also makes the Metal hatchet too expensive to use and the stone one a more viable option. As far as the kev and military weapons. I like the current rate because is makes them more valuable to another person that might have a set getting ready to die, and they just might try to take it away from you. Also, any of the Guns should have a 1% chance of jamming on each firing in my opinion. If you wanna play the bad guy then it will cost ya.
I love this game, I think Garry is doing an excellent job. But to be honest I don't want to have to constantly gather resources. I like that when you have to first start you do, but once you get established I want the resource gathering to slow down a lot to focus more on hunting players and surviving. I don't think with the new update I'm going to have to constantly gather, but I'm worried its headed in that direction.
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