Boy I sure can't wait for all the bitching and whining about this to end in about a week just like with the zombie removal...
[QUOTE=Gogaqt;44041680]24 shots with m4 are about -13 condition. Wow.
Armor loses condition way faster, kevlar gets destroyed so fast.
You have to bring 3 m4 with yourself when you want to raid someone lol[/QUOTE]
Just tested it, a full magazine is -6 Durability not 13.
[QUOTE=dsi1;44048021]Boy I sure can't wait for all the bitching and whining about this to end in about a week just like with the zombie removal...[/QUOTE]
But whatever "game-ruining" "half-assed" "i want mah money back" game mechanic gets added next time will have the same result...
Everyone is so terrified of change.
We are going to be wiping our servers cause due to low population a few groups are pretty established.
just have to find a server who has low or no repair settings like
69.39.239.198:28615
My server has very high item durability come join us net.connect 23.105.129.242:28125
✰NEW DURABILITY x100! (Stuff lasts much much longer!)✰
Slots = 100
PvP = On
Sleepers = On
Craft Time = Half
Drops / Crafting = Normal
CheatPunch = On
Location = New York
liked the changes u fuckd up kevlar raiders ))))))
I'm testing out this configuration on my server right now.
conditionloss.damagemultiplier "0.25"
conditionloss.armorhealthmult "0.25"
I have not seen how durability is by default, with these settings I cleared 4 animals with my hatchet and my durability went down to 98%.
So is this slower or the same amount of loss?
If you don't like it you could always play Call of Duty instead.
[QUOTE=MrDeceptive;44048961]If you don't like it you could always play Call of Duty instead.[/QUOTE]
There's a big difference between wanting arcade mechanics and wanting resource loops that don't obstruct the game from being played. Degradation is fine in theory, but the default right now is mostly out of whack with the rest of the game's mechanics.
you can change the default, just like how I posted. This argument should be over.
[QUOTE=fruitbat;44047487]Fortunately enough, I learned how to disable durability:
conditionloss.damagemultiplier "0"
conditionloss.armorhealthmult "0"
in server.cfg does it.
Much happier server now.[/QUOTE]
Is this bannable? I want to do it but concerned it would get me in trouble. I think this durability thing is very broken right now with rates and costs and don't want to play with it until its fixed...and really don't want to play with it at all.
[QUOTE=Katyperry;44049302]Is this bannable? I want to do it but concerned it would get me in trouble. I think this durability thing is very broken right now with rates and costs and don't want to play with it until its fixed...and really don't want to play with it at all.[/QUOTE]
Lol no, don't worry.
I would, however, send Garry a cupcake if he added an rcon command that banned you xD
[QUOTE=Katyperry;44049302]Is this bannable? I want to do it but concerned it would get me in trouble. I think this durability thing is very broken right now with rates and costs and don't want to play with it until its fixed...and really don't want to play with it at all.[/QUOTE]
Don't quote me on this, but I think only a server owner can actually apply that to a server.cfg and it was posted for server owners looking to disable/lessen that.
[QUOTE=SteakStyles;44049320]Don't quote me on this, but I think only a server owner can actually apply that to a server.cfg and it was posted for server owners looking to disable/lessen that.[/QUOTE]
Ohh I didn't think about that... yea you can't do it unless you're an admin on a server. (I forget that not everyone is an admin)
Admins may be able to just change it on-the-fly in the console but yes, the permanent solution would be to add two lines to your server.cfg that say:
conditionloss.damagemultiplier "0"
conditionloss.armorhealthmult "0"
NOTE: I haven't tested this... just adding up everyone else's information.
That's right, this is a configuration set by the server admin. It won't work as a regular player, so the comment is really for fellow admins.
Durability this feature is in play for aim botters. they just aimbot Headshots & take gear whitout damage.
but the players who arnt aim botting gain gear whit damage ....
The problem is that everything degrades way too fast, the only way to repair it is at a repair bench, and even if you do repair it it can never go back to being fully repaired. A simple fix for guns would be to allow people to use a different gun of the same type or LQM to fix it. Ghetto rigging with LQM makes sense that eventually too many original pieces missing would eventually make it unusable, but if you take apart another gun for spare parts it should be able to go back to full or at least one level of repair. Melee tools could be made to degrade slower if you use them for the right purpose. Pickaxes degrade slower when harvesting ore and hatchets degrade slower with wood/animals.
the bolt action rifle appears to have an agreeable degradation rate, fired maybe 30-45 bullets and it's at 80%
though I agree that the tools degrade far too quickly, hatchets and pickaxes seem to need repairs after every supply run (hatchets especially when you've gone hunting for food)
[QUOTE=cknoob;44042099]Can servers adjust the durability rate? I'm sure we'll see no durability loss servers soon if so.[/QUOTE]
Thats exactly what I was thinking. If they can have all of these 1/2 craft or even insta craft servers, they will almost definitely have no durability servers.
Make it so I can just remove durability from my server plz
Yeah it's stupidly unrealistic.
Don't use expensive weapons so much then. If you want the edge be prepared to pay for it, otherwise bring a pipe shotgun along with your m4 that you can use in less critical situations.
There's no reason to think that having a bunch of high quality weapons in perfect shape should be the default situation.
[QUOTE=Ebay Account;44050677]Make it so I can just remove durability from my server plz[/QUOTE]
Literally 6 posts up from yours tells you exactly how to turn it off on your server.
[QUOTE=AlexConnor;44046401]If you can cut 1000 logs in 20 min with that real hatchet I would be very impressed :D
I currently play on a community server but it has a decent population, varies from 10 to 50+ depending on the time. And yeah, 10 metal frags and 20 wood is cheap no matter where you play.[/QUOTE]
10-50??? Our server almost never drops below 100, and has been as high as 190, I assure you, resources are scarce.
[editline]26th February 2014[/editline]
I hate the current rate, but I can deal with repair, or condition loss, but both? Like others have said, guns repaired more than three times are useless, as they break so fast. I'd support this addition if we could repair to full, or at least have the max condition only go down 5 each repair.
I like Minecraft, but when I play Rust, I don't want to have to constantly repair or micromanage my equipment. I really wish they had thought this out better.
[QUOTE=The_Unruly;44048874]I'm testing out this configuration on my server right now.
conditionloss.damagemultiplier "0.25"
conditionloss.armorhealthmult "0.25"
I have not seen how durability is by default, with these settings I cleared 4 animals with my hatchet and my durability went down to 98%.
So is this slower or the same amount of loss?[/QUOTE]
I tried this on the console and it did update the setting. Now the degrading on a hatchet seems less, last longer.
Thanks for the post!
conditionloss.damagemultiplier "0.33"
Reminds me of a Chris Rock skit where he thinks the cost of bullets should increase, though in this case, its whether shooting someone is worth losing durability.
It also does make it harder for people to camp areas.
You can tell half of the posters here are those kinds of players who ask for PVE zones and for all weapons but rocks and bows to be taken out of the game. The ones that never engage in PVP and play this game for the minecraft creation side of it, because they're either bad or just not suited to that kind of gameplay.
The other half are the ones who like to raid often and play the game in a more PVP oriented light, personally gunfights are one of the main reason I play. and these are the ones arguing against it. The decay of durability rate does seem a bit extreme.
[QUOTE=Sievers808;44048254]But whatever "game-ruining" "half-assed" "i want mah money back" game mechanic gets added next time will have the same result...
Everyone is so terrified of change.[/QUOTE]
Do you ever stop kissing Dev ass?
The durability loss does seem too fast, especially when it comes to harvesting.
We now need to craft like 10 stone hatchets before we go on a resource run...
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