• Server Owners
    723 replies, posted
Hey, We're getting lots of positive comments about or purge server but unfortunately alot of negative comments for issues we can't implement. Which are: + To disable C4 damage to buildings in PVE (this will stop griefing during peace time) + Remote rcon access - according to some coders in our community they have the means to set it up but not the access. This will reduce the means for admins to patrol the server for griefers during peace time. Would these be possible in the future? Many thanks
[QUOTE=BrotherAgusta;42843072]When they allowed rented servers did it somehow take away your ability to choose? When you see a server with 50, 80, 100 people playing, how hard is it to log in and ask publicly how the server is administered? Or play on an official server, or do anything proactive? I personally don't use or care about TP or spawn item, but you won't take my kick/ban from me. Good luck with that one. The only ability an admin should have is to turn their server on/off...come on....Hey you! Hacker!!! Stop doing that or I'll turn my server off and on until you get tired of reconnecting... Work harder / complain less[/QUOTE] Lmao yea the kick/ban is nice to have, but you get the piece of shit admins who abuse it. Don't say they all don't because the majority of them do. You may not and that is great for you. Also the shit where they turn it from pvp to pve or make it instant crafting is very annoying. Yea you can go to the withered away official servers that will probably be gone in the next month seeing as new servers are being bought every minute... I don't think they thought this through before implementing it. Also asking how they are "administered" doesn't always work seeing how the last server I was on they lied about it and griefed, tped, and spawned shit in.
[QUOTE=UltraMankill;42844307]Lmao yea the kick/ban is nice to have, but you get the piece of shit admins who abuse it. Don't say they all don't because the majority of them do. You may not and that is great for you. Also the shit where they turn it from pvp to pve or make it instant crafting is very annoying. Yea you can go to the withered away official servers that will probably be gone in the next month seeing as new servers are being bought every minute... I don't think they thought this through before implementing it. Also asking how they are "administered" doesn't always work seeing how the last server I was on they lied about it and griefed, tped, and spawned shit in.[/QUOTE] If they implemented a public admin rcon log with timestamps I think it would help with determining what server you would like to play on. I'm an admin and I wouldn't mind this feature at all. I'd be the first to support it. I think if you're given Supreme Chancellor Emergency Powers, your actions should be transparent and logged for everyone on your server to see
[QUOTE=BrotherAgusta;42844420]If they implemented a public admin rcon log with timestamps I think it would help with determining what server you would like to play on. I'm an admin and I wouldn't mind this feature at all. I'd be the first to support it. I think if you're given Supreme Chancellor Emergency Powers, your actions should be transparent and logged for everyone on your server to see[/QUOTE] Yea I would really like that. Also if there were to be admins who did abuse by raiding their own people by flying or other means perhaps revoked from the privilege of owning a server.
Can you do rollbacks at all ? If so, how does it tie in with save.all command, you need to do it by hand in the save folder ? (map part) Edit: What I figured out tinkering with it, guessing the rust_island_2013.sav (in save/serverdata) is the current running map save. So when one does a save.all, one need to backthat one up to once harddrive, if you at anytime want to get back to it. As server only backsup last 5 autosaves, anything after that is lost.
[QUOTE]I don't know whether we want to allow server hosts to vastly change the game. This is something we really need to discuss internally before we allow it.[/QUOTE] [U]Until release or advanced beta you are right ![/U] But, after this, a lot of ppl will begin to create a server program of rust, like a "craftbukkit" rust. We can't prevent ppl from being creative with a game so popular like this one, even if they have to crack it like we can see in some unofficial MMORPG free servers. So i think its better to be prepaired for that than be affraid of it, this game will always be your baby ;) Also, some commands : - Vanish with no footstep sound (almost found 3 guys using a bug exploit in the night tonight, the one with large wood storage to glitch inside a house, but they see me and run far away, so can't find they names :/) - Flymode or FreeCam mode, to take videos from good fights, and check out on fights - A way of distinguish ourself from other players, ppl alway shoot before they see your ig name, a special cloth with a bright color can be cool to avoid players from being affraid of you and wasting ammo while you are just trying to help a bugged guy :/ - A destroy command, to destroy anything like foundations, pillar, ceiling and else with one shoot of any melee weapon. - A way to ban disconnected ppl, someone today just insulting, log off, then reconnect, insulting and doing this in a while ><' - A /log command to know who have made this weird large wood storage outside a building, who glitch inside a house *_* - A /vocalall to say something in vocal to all the players, could be cool for a announce.. But maybe pretty scary :/ Maybe a bad idea, ppl always freak out when someone that they dont see, speak arround x) - A airdrop.onme command to airdrop on my pos, can be really cool event making good fight. - And, for the fun, because an admin work is hard and boring, a little command to disguise in a pig and roaming arround "-noo don't kill me ! im a good pig ! -Haha a pig who speak, its an admin i think ! so fun ^^ Hey ! Admin, can you give me stuff please ? -No, its not my job, i am a pig all i can do is running !" x)
I'm wondering what's the point of these windows libs in Linux "rust_dedicated public branch" ? :D [CODE] .-(/servers/rust)--------------------------------------------------(rust_test@a236)- `--#./rust_server.x86_64 Set current directory to /servers/rust Found path: /servers/rust/rust_server.x86_64 Mono path[0] = '/servers/rust/rust_server_Data/Managed' Mono path[1] = '/servers/rust/rust_server_Data/Mono' Mono config path = '/servers/rust/rust_server_Data/Mono/etc' [/CODE] I already sent you a mail.. Either you don't get the mail or have no time to answer :) w/e stay creative ;) regards
[QUOTE=garry;42819788]Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.[/QUOTE] How about you make the game how YOU want it, and let the players decide how THEY want use it. Many games are developed in one way or another... then modding and other communities make due with the gameplay mechanics to turn it into something THEY want. You can't fight that and the more you do, the more foolish you look and the less loyal your playerbase is. To the point where they will up and leave you behind and go to another game. I don't know if you care about your players, or just who will follow your every whim or not. But you need to be flexible enough as a developer to allow people to utilize what you create in the way they want. You set the gameplay mechanics the way you want... but you have to allow them to be creative on their own.
I understand the difference between the dev and live client but what is the difference between the dev and live server build? If I switch server to the Dev branch can only Dev branch clients join it? What are the pros/cons of doing it?
[QUOTE=PrimusPalus;42848879]How about you make the game how YOU want it, and let the players decide how THEY want use it. Many games are developed in one way or another... then modding and other communities make due with the gameplay mechanics to turn it into something THEY want. You can't fight that and the more you do, the more foolish you look and the less loyal your playerbase is. To the point where they will up and leave you behind and go to another game. I don't know if you care about your players, or just who will follow your every whim or not. But you need to be flexible enough as a developer to allow people to utilize what you create in the way they want. You set the gameplay mechanics the way you want... but you have to allow them to be creative on their own.[/QUOTE] I disagree. [editline]13th November 2013[/editline] [QUOTE=Clav;42848935]I understand the difference between the dev and live client but what is the difference between the dev and live server build? If I switch server to the Dev branch can only Dev branch clients join it? What are the pros/cons of doing it?[/QUOTE] It depends what's happening. Sometimes the versions aren't compatible, sometimes they are. The dev branch is always the most up to date. It builds every time we push new code/content.
[QUOTE=garry;42849175]Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.[/QUOTE] Good thing Valve didn't think like that or there might not even be such a thing as Rust today.
Too many games are sold on the fact that they're moddable. We want people to play rust because they enjoy it - not because they can change edit the textures in photoshop. If people want to make mods they can, we're not stopping them. My point is that we're not going out of our way to allow people to. We're not going to make an SDK.
I myself play on "The Purge" Server, and as it has pvp AND pve and different times, people can still break into everyone elses house whenever, not just on pvp time, i think a simple enough fix would be (AllowBuildingDamage= False) it would would make a lot of pve servers a more fun place to be, it sucks not being able to kill someone but they can still break in and steal lol,if pvp is disabled, why not building damage? please consider this, i dont think it would be a tough command to write but i could be wrong, its a key feature the game is missing currently [editline]13th November 2013[/editline] Also, Sleepers can be killed regardless of pvp or pve enabled:(
Why cant we get into some servers ie: US East Coast? What is with the server not connecting and the problems? [QUOTE=MagicMushroom;42818019]Hi Garry, We run this server: [url]http://facepunch.com/showthread.php?t=1323414[/url] Would you ever allow a remote rcon access? This is for us to do an automated msg of the day and turn pvp/pve on at the time of the purge. Copied some of the points we'd like to include in the future. [U]Now i know some of these might be a bit far off but you never know[/U]. + We are trying to create a warning Siren, that gives a warning to all players that the Purge is about to commence (i.e the Siren from Silent Hill) + We are trying to create an automatic Message that warns players that the purge is about to commence + We are trying to create a message of the day that lets players know our forums and teamspeak details. + To disable C4 damage to buildings in PVE (this will stop griefing during peace time) + Enable a game tracker to post on community website - e.g [url]www.jestersnc.com[/url] has battlefield maps with current players etc On a separate note may i ask how far will private servers go? e.g mods or tweaking the files to make events? Many thanks[/QUOTE]
[QUOTE=All3n;42850539]I myself play on "The Purge" Server, and as it has pvp AND pve and different times, people can still break into everyone elses house whenever, not just on pvp time, i think a simple enough fix would be (AllowBuildingDamage= False) it would would make a lot of pve servers a more fun place to be, it sucks not being able to kill someone but they can still break in and steal lol,if pvp is disabled, why not building damage? please consider this, i dont think it would be a tough command to write but i could be wrong, its a key feature the game is missing currently [editline]13th November 2013[/editline] Also, Sleepers can be killed regardless of pvp or pve enabled:([/QUOTE] Great idea for pve style servers, there is a godmode for players so it should be easy enough to code into the pve section for buildings
[QUOTE=garry;42819494]I don't know whether we want to allow server hosts to vastly change the game. This is something we really need to discuss internally before we allow it.[/QUOTE] Perhaps use an official and Private section (Similar to the DayZ hive system) that way you can keep the clarity of a pure, un-modded survival gameplay whilst still allowing the modding community to do what they do best. Just my 2 pence
[QUOTE=garry;42849789]Too many games are sold on the fact that they're moddable. We want people to play rust because they enjoy it - not because they can change edit the textures in photoshop. If people want to make mods they can, we're not stopping them. My point is that we're not going out of our way to allow people to. We're not going to make an SDK.[/QUOTE] I agree but disagree, I think the workshop would make things pretty enjoyable while keeping it basic at the same time, Say custom weapons and what not, along with maps, player models, and administrative addons. I do not think you should be able to edit the main game like textures and how the game is played.
How do you envisage adding custom weapons?
About what i mentioned earlier there was aoint i forgot to bring up, someone blew up and hatchet there way into my house and i couldnt do anything about it because its "PvE", i strongly feel there need to be a "allowbuildingdamage=false" command
Here is my wishlist as a server admin in no particular order: 1) remote access to rcon 2) rcon log file, especially for item creation. 3) More fine grained access to rcon. Allowing one group of admins to post server notices and kick/ban but not create items. That kind of thing. 4) God mode should stop leg breaks on falling, but doesn't. Combined with it being easy to figure out x and y but not z for teleporting around the map, putting in a safe high Z value will often end up in broken legs. 5) God mode should also stop you from death in the ocean. If you screw up your Z value on TP and end up under the world, you die. 6) Server log in messages. 7) Repeating scheduled server messages.
[QUOTE=garry;42851876]How do you envisage adding custom weapons?[/QUOTE] Don't be silly, you know how! You did make garrys mod and you have a wonderful server resource --> to client distribution system on there. Why not use the same similar method. O.o Of course that just handles transporting, if you mean something more technical along the lines of the model itself or something, i guess you would have to set a file standard that the game can pop in via server owner. Put it in a readable directory that can be read and loaded on startup..? Then server can send client these things. However, the other thing is.. we cant make it a unity asset not really, because you build the items into the game. Something else would have to be done.
[QUOTE=garry;42819788]Yeah we don't know whether we want the game to be like that. We want people to play our game - not a sub-game that a server owner has created.[/QUOTE] Allow server owners to set their server to a vanilla or custom mode, then display and allow filtering of that information on a server browser (assuming rust has one). Keeps the two apart but gives the player choice anyway.
So you want us to spend time making a scripting system/file system/model format so you can create mods.. how long do you think that will take us? [editline]13th November 2013[/editline] [QUOTE=PieClock;42852392]Allow server owners to set their server to a vanilla or custom mode, then display and allow filtering of that information on a server browser (assuming rust has one). Keeps the two apart but gives the player choice anyway.[/QUOTE] That's already the plan for servers with nosleepers/pve
Is the server restart command "quit" or is the command not on this list? I apologize ahead of time for my ignorance. So it would be rcon quit in console to restart the server?
Using the console command server.hostname, anything after the first space isn't showing? United Kingdom - PVP/Sleepers Just shows up as United :pwn:
[QUOTE=phl4sh;42854845]Using the console command server.hostname, anything after the first space isn't showing? United Kingdom - PVP/Sleepers Just shows up as United :pwn:[/QUOTE] use a "at the beginning of a long word and at the end on any long words" so when you type the hostname it should be like this exactly: press F1/ server.hostname/ "United Kingdom - PVP/Sleepers"/enter/close F1 and enjoy your new server hostname ! Tony
Maybe one day we could speak about modding rust, but for now the game need work, i don't think modding is the priority now. But, maybe server's plugins, to add some customised commands, maybe a customised map could be cool, with that all server will not look the same.. But its the choice of Garry, for me now all i wait to know is that : Private linux server on our dedicated one day or not ? Well, i assume i just have to wait and see..
Would it be possible for us to make custom maps in unity engine and submit them to the devs?
I apologize if this has been asked, but will the ability to view log files be accessible eventually and if so what would be viewable? Would be great to be able to determine if people are cheating so we could remove them from the server instead of waiting for VAC to do it <3
[QUOTE=TonyNova;42855690]use a "at the beginning of a long word and at the end on any long words" so when you type the hostname it should be like this exactly: press F1/ server.hostname/ "United Kingdom - PVP/Sleepers"/enter/close F1 and enjoy your new server hostname ! Tony[/QUOTE] Cheers
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