• New monster concepts on trello!
    93 replies, posted
[QUOTE=spooner777;44952360]Lions, Tigers, Bears, Aligators, Piranhas, Snakes, Box Jelly Fish. Why not take those??? I don't like the monsters idea at all.[/QUOTE] Yeah sure make the game boring with real life stuff that will surely help.
[QUOTE=Pieeer1;44952385]Personally I think the monsters could add a lot of depth to the game. Imagine worms coming out of the ground and eating your home...[/QUOTE] I feel like these animals would be a great addition to the ambiance of the game, but not the actual NPC threat that needs to be established. I feel like we need animals that hunt you down, that attack you when you think you're safe in your house, that differentiate between the scenery and the threat of other players, like a 3rd element.
I'm only guessing here, but I think not even the devs know what will replace the zombies/mutated animals. These are just concepts made by one artist revolving around the radiation theme, doesn't mean this is what we will have in-game in the future. As rust is now it can pretty much go down any road, zombies, mutated animals, cannibals, tribes of cavemen, whatever.
[QUOTE=hippowombat;44952481]I feel like these animals would be a great addition to the ambiance of the game, but not the actual NPC threat that needs to be established. I feel like we need animals that hunt you down, that attack you when you think you're safe in your house, that differentiate between the scenery and the threat of other players, like a 3rd element.[/QUOTE] Exactly. We need things that make you feel like you are being followed. The more gear you have, the more monsters come after you. This could make the gap between freshies and geared players less noticable.
[QUOTE=utilitron;44951037] [IMG]https://trello-attachments.s3.amazonaws.com/52dd0fb645357d6f614646d1/53887c37de5da82035b467a4/1136x788/6091975d6389967e0717388e38a2f9cc/spud-monsters-finishing.jpg[/IMG][/QUOTE] [img]http://cancerbattlefield.com/wp-content/uploads/2009/05/ttar_ginger_v.jpg[/img]
I'd love to see some big, mean, mutants that are attracted to gunfire and blood and come out to eat the bodies (and anyone else they might catch in the area) after a firefight. "Just grab the guns and leave the rest of that crap behind, the damn Thog is coming." I like realism but I also like fun.
[QUOTE=NeatHedgehog;44951256]If you just want to churn out run of the mill crap for a buck, fine. Otherwise, no. How are you supposed to make a game you [B]don't like[/B] when the only person telling you to make it is [B]you?[/B] What is the motivation there? This is the advantage indie devs have over the guys making the next year's football sims.[/QUOTE] You got that right ! :dance:
I can't wait to see THIS epic battle! [IMG]https://pbs.twimg.com/media/Bo55plCIcAA4YNf.jpg[/IMG]
yeah. [IMG]http://i.imgur.com/OsxVZEQ.png[/IMG]
Original, but I think killer carrots and killer trees are a bit too much. I'm ok with mutated animals, though.
[QUOTE=Shavasku;44953055]Original, but I think killer carrots and killer trees are a bit too much. I'm ok with mutated animals, though.[/QUOTE] A bit much compared to what, exactly? There's no plot or story of any kind so I say they have all the wiggle room they need to put in exactly what they want to.
The tree and woodpile monster (seen in trading cards) should be especially afraid of fire. The one thing that bothers me with these is we have no sense of evolution especially in the root monster and tree. How does it sense the environment? What is it using to move? Example: The tree bark is actually skin armor plated, twisting vines that restrict like muscles seen through the joints. Otherwise these look like a DnD magical creature. Not something that came across after radiation.
Personally, and this is my opinion, we are allowed to have those, I think it looks terrible. Just my opinion. Looks very strange and out of place, although that could change. I just feel like Rust should focus on being a multiplayer survival game. Fighting the elements, not potato mutants. Finding food, surviving winter, and most importantly, other players. I would much rather have this time be focused on more cloths, buildings, better maps, seasons, things of that nature. Just my opinion. Why do people feel the need for some extra npc. Maybe I'm the weird one.
Yeah, if this is where the game is going then that sucks! I wish i would have known this in the past and saved the money on the game. Talk about ruining a game....It doesn't even fit in with the world design at all. Somethings are better left on paper or just as a "creative concept". But i guess this is what you get when a group of people(devs) have no story to go off of. Just a bunch of jumbled shit like Garry's mod :p [B]Come on H1Z1!!!!![/B]
I agree we want to have seasons and weather, and I'm sure that is coming (they are working on snow, for example). I know where you are coming from, Daniel, but once you have a bow (which isn't hard to obtain) the survival aspects of the game become pretty easy. Of course they could toughen things up a bit, but ultimately what makes survival difficult is the competition for resources from other players. I think the NPC's are designed as a way to keep us busy when other players aren't around. I'm always hesitant to shotgun a bear that is attacking me for fear of drawing other players to my location. It's good for us to have non-player threats that force us to decide whether we should fight hand-to-hand to maintain silence or fire off a gun and risk detection. Bears and wolves are getting sort of old. They work for now but I'd like something more. It doesn't necessarily have to be odd or otherworldly -- even a cougar/puma that tracked wounded players and pounced on them when they had their backs turned would add some nice tension to the game. I think we need something other than bears, wolves, and other players. I'm open to just about anything. I trust Garry to make it bad ass. He hasn't failed us yet, has he?
[QUOTE=Gin_Ja;44953290]Somethings are better left on paper or just as a "creative concept". [/QUOTE] That's exactly what these are.... :suicide:
[QUOTE=Dionysus9;44953402]I agree we want to have seasons and weather, and I'm sure that is coming (they are working on snow, for example). I know where you are coming from, Daniel, but once you have a bow (which isn't hard to obtain) the survival aspects of the game become pretty easy. Of course they could toughen things up a bit, but ultimately what makes survival difficult is the competition for resources from other players. I think the NPC's are designed as a way to keep us busy when other players aren't around. I'm always hesitant to shotgun a bear that is attacking me for fear of drawing other players to my location. It's good for us to have non-player threats that force us to decide whether we should fight hand-to-hand to maintain silence or fire off a gun and risk detection. Bears and wolves are getting sort of old. They work for now but I'd like something more. It doesn't necessarily have to be odd or otherworldly -- even a cougar/puma that tracked wounded players and pounced on them when they had their backs turned would add some nice tension to the game. I think we need something other than bears, wolves, and other players. I'm open to just about anything. I trust Garry to make it bad ass. He hasn't failed us yet, has he?[/QUOTE] But how long until this new npc gets boring? Seasons and natural things that actually exist can give us this non-player threat you seek. Snowstorms, thunderstorms, droughts can all dynamically challenge us. Wouldn't that be more worthy than a carrot with teeth? Just my opinion. I see where you come from. And I agree there needs to be more, just feel like there is a better route.
[QUOTE=Gin_Ja;44953290]Yeah, if this is where the game is going then that sucks! I wish i would have known this in the past and saved the money on the game. Talk about ruining a game....It doesn't even fit in with the world design at all. Somethings are better left on paper or just as a "creative concept". But i guess this is what you get when a group of people(devs) have no story to go off of. Just a bunch of jumbled shit like Garry's mod :p [B]Come on H1Z1!!!!![/B][/QUOTE] Why are you here then? All you do is rag on the game and dumbvote anyone who supports it. If you hate it so much why are you posting here? Go to the H1Z1 Reddit so you can post some positive stuff and help your soul feel better.
i really dont like these. I think the more standard mutated animals could work if they are improves and variety added. The one thing I liked about the zombies (not that i particularly like zombies themselves) was the way that at first they scared the shit out of me. I would avoid them at completely. but after a while though of learning their weaknesses I was able to farm them quite happily. I feel like if they just had a range of mutated animals and maybe some humans which had differnet weaknesses and strenghts then I'd be happy. Not being able to headshot bears and things really annoys me. It doesnt make sense. why would a bear be able to take more bullets/arrows to the brain than a human?
I'm all for this. There's no canon, there's no story and so they're free to add in whatever they like. As someone posted earlier, the battle between cardboard box survivor and plant monster would be an amazing thing to have in the game.
if the player shadow is supposed to be height comparison to the leeches were screwed not even going to be able to see the damn things in the grass lol
Rust needs the Final Fantasty mithra/miqo'te, and it also needs a mutated version which runs around in the middle of the night making some gurgling hissing noise. In the more serious realm by the way: Rust would do well if it had normal animals as well. Things like mountain lions, large snakes, packs of wild boar, and maybe giant rats. These creatures would be present in the day time more-or-less, with exceptions for the mountain lions being present at night.
I don't give a shit what they put in, if I have to shoot realistic mountain lions or pink flying elephants! As long as they give me the loot I'm looking for (BP's Metal parts en Researchskits). For me this game is about farming/raiding that's what I love. Planning observing scouting taking other peoples loot messing with them, getting in a gun fight. I can farm all day for resources to make C4, I don't know other games with the raiding and base building stuff (pls I like to know if there are I love it) so I can't be bothered by a backstory or anything...
I'm actually kind of excited if there are mutants, as long as they mesh with the game well it could be awesome. Enemies that are a challenge would at least do 2 things: 1.) Force players to work together to survive (more easily, should be possible to solo play still though), thus quieting players that want a little less KoS (should still be there, but there would be less). 2.) Make raids more interesting, especially if there are powerful nocturnal enemies, making night raids have less advantages (advantage of stealth, but disadvantage of having to deal with enemies on the attack/return trip, and possibly creating chaos during a raid, which would be fun as well), and maybe forcing players to keep some type of light on at night to prevent being ripped apart by mutants. [editline]30th May 2014[/editline] [QUOTE=JoeSkylynx;44956835]Rust needs the Final Fantasty mithra/miqo'te, and it also needs a mutated version which runs around in the middle of the night making some gurgling hissing noise. In the more serious realm by the way: Rust would do well if it had normal animals as well. Things like mountain lions, large snakes, packs of wild boar, and maybe giant rats. These creatures would be present in the day time more-or-less, with exceptions for the mountain lions being present at night.[/QUOTE] Oh my gosh, is that avatar from Reel Fishing? I remember playing that as a kid, still have it actually :D
When we are always shutting away suggestions etc due to realism issues, I really cant justify this change. Natives/Bandit NPCs would fit much better in my opinion. Or leave it as is and have more elements to combat such as: -Dehydration (requires water as often as food) -Sanity?? (Could require human contact to lower, will make people alot less hostile if they both are in need) Anything but this really lol
[QUOTE=riyadmarhez;44953643]i really dont like these. I think the more standard mutated animals could work if they are improves and variety added. The one thing I liked about the zombies (not that i particularly like zombies themselves) was the way that at first they scared the shit out of me. I would avoid them at completely. but after a while though of learning their weaknesses I was able to farm them quite happily. I feel like if they just had a range of mutated animals and maybe some humans which had differnet weaknesses and strenghts then I'd be happy. Not being able to headshot bears and things really annoys me. It doesnt make sense. why would a bear be able to take more bullets/arrows to the brain than a human?[/QUOTE] When you have survived out in the wilds, you learn that shooting a bear in the head will only piss it off. You see, their skulls are dense enough where even a high-powered rifle round will just bounce off of it, and then you have a bear with the scent of its own blood. You always gut shot a bear, or get them in the throat - should you feel so inclined to shoot at a full-grown bear.
[QUOTE=Xounn;44957420] -[B]Sanity[/B]?? (Could require human contact to lower, will make people alot less hostile if they both are in need)[/QUOTE] I love the idea of slowly going crazy because you murder everyone you see, to the point where players start appearing to be animals/mutants for you (and other bizarre shit).
I rather see Mutated animals or people than plants that gained sentience. Maybe if we get some Lore on rust we could define what creatures would fit in the setting better. Maybe even Insane Cannibals or Bandits (Borderlands style) would be fitting
If they add sanity, they need to add PTSD "flashbacks" like the ones in Spec Ops: The Line. For example you are walking into an area, and then all a sudden the screen starts shaking and you get fish eye'd, and then you see people rising from the ground with bullet holes, or limbs missing, crawling or running at you and shouting things like, "WHY DID YOU SHOOT ME?" "WHAT DID WE DO TO YOU" "ALL I WAS DOING WAS HARVESTING WOOD" "HELP ME" and a few of them having Red Orchestra 2 type death groans going on with things like, "MOMMA IM SORRY" "DAD HELP ME PLEASE" "ANDY WHERE ARE YOU?!"
[QUOTE=JoeSkylynx;44958013]If they add sanity, they need to add PTSD "flashbacks" like the ones in Spec Ops: The Line. For example you are walking into an area, and then all a sudden the screen starts shaking and you get fish eye'd, and then you see people rising from the ground with bullet holes, or limbs missing, crawling or running at you and shouting things like, "WHY DID YOU SHOOT ME?" "WHAT DID WE DO TO YOU" "ALL I WAS DOING WAS HARVESTING WOOD" "HELP ME" and a few of them having Red Orchestra 2 type death groans going on with things like, "MOMMA IM SORRY" "DAD HELP ME PLEASE" "ANDY WHERE ARE YOU?!"[/QUOTE] No no, they would shout things like "I'm frendly!", "I have nothing!", "I just respawned!", "Polish?" etc :)
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