• New monster concepts on trello!
    93 replies, posted
Just should be an admin option. :eng101: [B]Monsters on? Yes/No.[/B] or? [B]Mutation on? Yes/No.[/B]
[QUOTE=iVolution;44951097]Oh please no, not another fantasy magic kinda game. I really like rust because it is a real life survival game without all the BS. Thanked god you replaced the zombies, now please don't go down this road. I just want a realistic world, with realistic weapons and realistic enemies. Not going down the fantasy road but staying "realistic" is what is going to set Rust apart from all the other games.[/QUOTE] Dude, i could not agree more!
[QUOTE=iVolution;44951097]Oh please no, not another fantasy magic kinda game. I really like rust because it is a real life survival game without all the BS. Thanked god you replaced the zombies, now please don't go down this road. I just want a realistic world, with realistic weapons and realistic enemies. Not going down the fantasy road but staying "realistic" is what is going to set Rust apart from all the other games.[/QUOTE] This!
I remember where I saw it. Dreamcatcher S.King [IMG]http://2.bp.blogspot.com/_Ne5Lb2SiFHg/RwPrsVdLW9I/AAAAAAAAGrw/rbdBj-VTt3I/s400/Ripley_worm.jpg[/IMG] [IMG]http://i77.photobucket.com/albums/j60/bluinkalchemist/picture3.jpg[/IMG]
So I absolutely agree that realism is the way to go for the survival aspect and I also think we should avoid paths that are others are going down. That said, these concepts are as yet unique to Rust and fit in a world that seems to want to lean to the light-hearted. As dark as a bunch of rock wielding naked dudes murdering each other may seem it's also hilarious. So is a giant carnivorous potato eating said naked dudes. Similar to how I mentioned in another thread I also don't think these creatures should drop "loot" in the boring way you find on "rad creatures" previously zombies and "rad towns" but rather some more trivial resources to the economy. High-end gear (probably not craftable) I think could be introduced through far more dangerous and entirely random "events", such as the helicopter gunship appearing and deciding to turn you and your friends into meat chunks.
I don't see why having an option for this is bad. In that case I hope the game doesn't become the typical mmo like wow. Inwhich people grind a lot. And also not like typical fps games. Maybe the game should give some sort of reward in the form of being able to easier build a base or gather material when they are surviving. The monsters should not be worth to kill a lot. So like any loot they drop should be to build something that you only need to build once. Or possibly not loot at all. Anyway the tree monster should drop some wood ^^. Thats what I think.
They don't want it to be a zombie survival game because it is been done often already yet they come up with something instead that has already been done aswell. Bit dissapointed I must say, rather have the zombies back then.
[QUOTE=Sievers808;44953092]A bit much compared to what, exactly? There's no plot or story of any kind so I say they have all the wiggle room they need to put in exactly what they want to.[/QUOTE] I think it is common sense that Rust is more realistic than fantasy, right? Well, at least that's how I feel about Rust. As others have said, I wouldn't like to see mutant potatoes. It really looks out of place for me, but that is just my opinion. On the other hand, I think things like mutant not-so-strange animals would still fit and would not take away the realism from the game. Anyway, everyone should keep in mind what they said about it: "[I]Just toying around with some ideas. Have some spud monsters.[/I]" So, ye... Don't panic.
[QUOTE=Shavasku;44961236]I think it is common sense that Rust is more realistic than fantasy, right? Well, at least that's how I feel about Rust. As others have said, I wouldn't like to see mutant potatoes. It really looks out of place for me, but that is just my opinion. On the other hand, I think things like mutant not-so-strange animals would still fit and would not take away the realism from the game. Anyway, everyone should keep in mind what they said about it: "[I]Just toying around with some ideas. Have some spud monsters.[/I]" So, ye... Don't panic.[/QUOTE] It only looks out of place because they haven't added anything that was "fantastic" like this yet. There's not really any NPC threat so of course they were going to add something, and the game is so early in development that they can add anything they want and it'll never be "out of place" because there is no "place" to begin with. [editline]31st May 2014[/editline] But I agree with the second part, they're just concepts. Plus, try to imagine them with less bright colors, more of a match to the world we're used to in Rust. They're just concepts so when/if they put them into the game the art style will assuredly change.
Sorry, but their concept artists are terrible. The root monsters and worm monsters are simply laughable. The new armor concepts are ridiculous. Cardboard armor? Really???? That has to be the stupidest ideas I've ever heard of. Firstly, cardboard would have no effect on blades, bullets, or punches. Secondly, don't go swimming or stand out in the rain with that shit. It'll end up being a big pile of mush. Don't even get me started on the twigs taped to body armor. Why would you tape twigs over your knees like that? That disallows bending of the knees. And then to tape them over your dong?? Just think of the chafing. Again, this provides no benefit from enemy attacks. And then the mud suit! Let's just rub mud on ourselves! Okay, that sounds like a great idea! It provides no protection except from the sun. Just think when that shit starts to dry! What a horrible disaster of an idea! Rust needs new concept artists. I was happy with the shelters and other structures, but the current batch of concept art is laughable.
[QUOTE=A. James;44965343]Sorry, but their concept artists are terrible. The root monsters and worm monsters are simply laughable. The new armor concepts are ridiculous. Cardboard armor? Really???? That has to be the stupidest ideas I've ever heard of. Firstly, cardboard would have no effect on blades, bullets, or punches. Secondly, don't go swimming or stand out in the rain with that shit. It'll end up being a big pile of mush. Don't even get me started on the twigs taped to body armor. Why would you tape twigs over your knees like that? That disallows bending of the knees. And then to tape them over your dong?? Just think of the chafing. Again, this provides no benefit from enemy attacks. And then the mud suit! Let's just rub mud on ourselves! Okay, that sounds like a great idea! It provides no protection except from the sun. Just think when that shit starts to dry! What a horrible disaster of an idea! Rust needs new concept artists. I was happy with the shelters and other structures, but the current batch of concept art is laughable.[/QUOTE] You'd be surprised how much cardboard would protect you from small hits. It's still better than completely unprotected skin; it would be much better than bare flesh against blunt strikes. Mud also would help you camouflage anywhere that's not rocks. Twigs over the knees is a bit silly, but the concepts are not about full tactical armour. It's more about covering yourself with whatever you can find, much like a hermit crab or something.
[QUOTE=A. James;44965343]Sorry, but their concept artists are terrible. The root monsters and worm monsters are simply laughable. The new armor concepts are ridiculous. Cardboard armor? Really???? That has to be the stupidest ideas I've ever heard of. Firstly, cardboard would have no effect on blades, bullets, or punches. Secondly, don't go swimming or stand out in the rain with that shit. It'll end up being a big pile of mush. Don't even get me started on the twigs taped to body armor. Why would you tape twigs over your knees like that? That disallows bending of the knees. And then to tape them over your dong?? Just think of the chafing. Again, this provides no benefit from enemy attacks. And then the mud suit! Let's just rub mud on ourselves! Okay, that sounds like a great idea! It provides no protection except from the sun. Just think when that shit starts to dry! What a horrible disaster of an idea! Rust needs new concept artists. I was happy with the shelters and other structures, but the current batch of concept art is laughable.[/QUOTE] No fun allowed. We must fire all employes who exhibit signs of having fun Here are some quotes from the dev blog [QUOTE= Devblog]Yes there’s no actual benefit to rubbing mud all over your cock and balls. But maybe you want to do that. And yes, putting tires on yourself like this still leaves you unprotected in many other areas. But the whole thing is about improvising. You don’t have real clothes. You don’t have much stuff. You don’t have to smear mud on yourself if you don’t want to. You don’t have to put tires on your head of you don’t want to. Your choice.[/QUOTE] [QUOTE= Devblog] I love X’s concepts. Not only because they’re funny, but because they’re different. And I think that’s what a concept artist should do. They should push the boundaries and come up with things that make you think, that evoke a strong reaction. Concept is a concept. It doesn’t mean it’s going to make it to the game. It’s a concept. [/QUOTE]
People in africa cover themselves in mud as a protection against the sun and insects (diseases). People in prisons wear the old newspapers under their clothes for protection against shanks. Twigs, bones and bone plates were used as armor and are still used as armor from several natives. Just because they present some artworks with a sense of humor/lack of reality doesn't mean everything's shit and stupid.
New monsters, new humanoids or something else that's cool. If you do nothing and do not make suggestions, the game will be at an impasse. Monsters are cool, why you do not like?;) Let's add them to the game and if there is garbage just remove them as zombies.
[QUOTE=KOT9KA;44968725]New monsters, new humanoids or something else that's cool. If you do nothing and do not make suggestions, the game will be at an impasse. Monsters are cool, why you do not like?;) Let's add them to the game and if there is garbage just remove them as zombies.[/QUOTE] You are right that we must make suggestions but the monsters doesn't fit the game, the game tends to be realist and the giant potato/worms doesn't really fit the game.
[QUOTE=Joke;44969456]You are right that we must make suggestions but the monsters doesn't fit the game, the game tends to be realist and the giant potato/worms doesn't really fit the game.[/QUOTE] Having a game which focuses on realism in regards to survival does not preclude having elements which are not based in reality. Dayz is not "real" in regard to having zombies and Rust was originally just a Dayz clone. While zombies were jettisoned it was not to abandon any concept of "extraordinary" creatures but rather because zombies were done to death and something different was desired. Man-eating potatoes may not be what we end up with but they certainly fit the criteria of "different".
I really like the idea of creatures that: -are attracted to gunfire -stalk you, staying passive until you let your guard down by looting, or until you turn away from them -hunt you in packs similar to raptors, where one tries to distract you while another sneaks up on you -appear as rocks, trees, animals until you're in close enough proximity, when they try to attack you, which would easily mix with the concepts of the deer and the mutant tree -lay nests near houses to produce creatures similar to woodlice that slowly eat away at structures until the nest is found and destroyed (replacing decay) Enemies that have unique strategies of hurting the player would make them less annoying to encounter I'd also like the idea of an mob AI controller making sure these enemies slowly move around the map automatically, perhaps leading them in favour of places where too many people are living close together (sleeping bags/beds) in order to make it harder for massive groups.
I really dont think the issue is the idea of the monsters. Just how they are visualized (not diss on the artwork). Like I said they have no sense of evolution. To make people think, there has to be subtext in the story. I could see the tree/root things work only in present form if say like in the rpg Rifts (not to be confused with the mmo) a nuclear war created rifts to magical realms.
Some kind of biological/nuclear nano-bug experiment (or alien infestation carried on a meteor) gone awry that eat away at structures would be sweet. These bugs could infest your base and end up being a real problem causing decay and degredation of structural integrity, players could capture and manufacture their own cultures of this organism (as a replacement to c4) and use it to raid rival bases. The longer the organisms are left to mutate, the faster acting and more devastating they are (and much more risky to handle for the creator). This would be great for working out the risk/reward for raiding other bases. Would also go along with the game's title, nano-bugs eat away at mankind's constructions leading to the fall of civilisation and return to primitive ways.
I like the idea that's getting thrown around... Infestation. But instead of ONLY eating your wooden stuff, let's have 'em burst out of your walls at times and try to kill you. Would be very fun.
[QUOTE=Outback;44957089]I'm actually kind of excited if there are mutants, as long as they mesh with the game well it could be awesome. Enemies that are a challenge would at least do 2 things: 1.) Force players to work together to survive (more easily, should be possible to solo play still though), thus quieting players that want a little less KoS (should still be there, but there would be less). 2.) Make raids more interesting, especially if there are powerful nocturnal enemies, making night raids have less advantages (advantage of stealth, but disadvantage of having to deal with enemies on the attack/return trip, and possibly creating chaos during a raid, which would be fun as well), and maybe forcing players to keep some type of light on at night to prevent being ripped apart by mutants. [editline]30th May 2014[/editline] Oh my gosh, is that avatar from Reel Fishing? I remember playing that as a kid, still have it actually :D[/QUOTE] I see a lot of forcing players to do this or forcing them to do that in your ideas. Pretty sure that's exactly what Garry said he hates doing.
[QUOTE=Kurogo;44974667]I see a lot of forcing players to do this or forcing them to do that in your ideas. Pretty sure that's exactly what Garry said he hates doing.[/QUOTE] Indeed. It is not for nothing called "suggestions". Somebody needs to sail the ship in the right direction, lets have some faith in the captain. Somebody will have to make the game, lets have some faith in the devs.
[QUOTE=Kurogo;44974667]I see a lot of forcing players to do this or forcing them to do that in your ideas. Pretty sure that's exactly what Garry said he hates doing.[/QUOTE] Poor wording on my part. You still would wouldn't have to work together, but it would make surviving against hostile enemies/conditions easier, but you still increase the chance of betrayal. Turning on a light at night still will always lure other players to your location, so it would turn it more into a choice at night of: increase risk of hostile monsters, increase risk of hostile players. Also, 2 times is not "a lot" for future reference. Thank you for pointing out my word choice though. EDIT: I would also like to mention that "forcing" a player to do something isn't always an awful in thing in a game based around player freedom. You don't have to stand around a fire at night or eat food, and you don't have to bandage yourself when bleeding, but you will starve and suffer from cold status if you don't have appropriate clothing or possibly bleed-out/take heavy damage. There does need to be consequences for certain actions, otherwise, there is a limited amount of viable options, ironically hindering player freedom. For instance: There is no real reason to have a fire going in a shelter at night. You can easily obtain items to block the cold status, and find enough food to counteract the increased metabolism. Since this is an Alpha (and abandoned build now), I can't (and won't) really give it flak for that, but just as an example: because there is no real reason to do so, it creates one viable option (keeping your fire on only creates drawbacks, such as luring other players to where you are from great distances at night), limiting player freedom. Now, if there was a penalty for keeping your fire off, such as the cold status being a lot worst, or enemies breaking into your shelter, you would then have to think about what you would like to do for the night considering the circumstances, and go from there.
[QUOTE=almosttactful;44951163]#1 rule for a developer...make a game for your audience...not for yourself.[/QUOTE] Well, lets take a look at a game that listened strictly to it's audience, Nether. That game is a pile of horse crap now. Also: What is it with people in wanting a "realistic survival" experience out of Rust? This is being made by the guy who made Garry's Mod.. that being one of the goofiest games ever devised. I like that they're steering away from being a dead serious hardcore survival experience, there are plenty of other games that can give you that.
Dinosaurs would have been a lot better than fantasy monsters. [Edit] Do you really think these silly monsters a better? Seriously.. the people on here follow like sheep.
[QUOTE=almosttactful;44951163]#1 rule for a developer...make a game for your audience...not for yourself.[/QUOTE] I was not aware that some obscure quote helps dictate what is wrong/right in the gaming industry. I find it utterly contemptuous when people throw out random quotes as if they validate their argument 100%.
[QUOTE=Kris101;44975663]Dinosaurs would have been a lot better than fantasy monsters. [Edit] Do you really think these silly monsters a better? Seriously.. the people on here follow like sheep.[/QUOTE] It would match the game I think. I mean, there's nothing silly about naked bald men running around bashing each other's heads in right?
I would much rather have silly mutants than cookie-cutter dinosaur McGee's running around.
I woke up this morning, and I came up with a wonderful idea about monsters. scary trees hands, Oooo :) Imagine you come to a tree to gathering resources and at this point begins to strangle you, guess who?, Yes, this tree strangles you with their hands - branches. You bleed, scream, but no one can help you. Only your ax will help you or not :) I have no artistic talent, sorry :) [IMG]http://s14.postimg.org/92732aaxt/image.png[/IMG]
[QUOTE=KOT9KA;44976140]I woke up this morning, and I came up with a wonderful idea about monsters. scary trees hands, Oooo :) Imagine you come to a tree to gathering resources and at this point begins to strangle you, guess who?, Yes, this tree strangles you with their hands - branches. You bleed, scream, but no one can help you. Only your ax will help you or not :) I have no artistic talent, sorry :) [IMG]http://s14.postimg.org/92732aaxt/image.png[/IMG][/QUOTE]Ха украинца вижу тут впервые :D ну хоть не чурка... Yah what nonsense is better would have added all of the Stalker then it would seem that there was a nuclear explosion
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