[QUOTE=Turbine101;44354167] Wtf was Garry thinking when he said this "We'll replace zombies with animals so people won't complain when we replace them", bitch please.[/QUOTE]
"You hate them. We know. They’re just plugging a gap for now."
[url]http://playrust.com/6th-feb-update/[/url]
Game isn't done yet. Expect bugs. Expect development delays. All part of the development process.
Man another one of these threads. I've been playing Rust before it came out on steam and I'm more than happy at the rate they are pumping out updates. My best advice is don't bite the hand that feeds you and stop complaining and be patient.
"we haven't totally decided where the game is headed.."
"..we have a plan"
o-o-kay ...
i understand other things like new inventory system, sky, and water must be done first to start working on the bigger picture, however the fact is that people not feeling the changes is what makes everyone frustrated, what rust is failing at unlike other alpha's is the implementation of even the slightest gameplay/visuals often enough, update the look of a model or change some small thing that everyone uses constantly in the game so people can "feel" the change. changing the texture or look or mechanic of one small thing a week will keep the people happy while the real work on the game is being done, as the dev's are definitely working hard at what they want this game to be, focusing everything they got on the big long game, they need to do a little bit of the small game to, to keep updates annd interest and the feeling of being part of a developing game.
[QUOTE=Dogmatic;44354949]i understand other things like new inventory system, sky, and water must be done first to start working on the bigger picture, however the fact is that people not feeling the changes is what makes everyone frustrated, what rust is failing at unlike other alpha's is the implementation of even the slightest gameplay/visuals often enough, update the look of a model or change some small thing that everyone uses constantly in the game so people can "feel" the change. changing the texture or look or mechanic of one small thing a week will keep the people happy while the real work on the game is being done, as the dev's are definitely working hard at what they want this game to be, focusing everything they got on the big long game, they need to do a little bit of the small game to, to keep updates annd interest and the feeling of being part of a developing game.[/QUOTE]
Totally understandable to desire weekly changes, even if it's just some little things, so people feel the changes. However it's not as easy as having the idea and just adding the idea in, it takes time to develop the art assets (which include 3d mesh models and texture applications with multiple filters for bumpmaps, LOD, etc) and then adding the items in requires tremendous troubleshooting and codework to assure that the item a) fits along the guidelines of spawning frequency, durability, etc. and b) doesn't break the whole game or other assets in being there. It's like balancing plates on sticks, and then swapping a plate for a different sized plate. Gotta be careful you don't drop the plate and break it, or knock your plate into other plates and break them, etc etc.
[QUOTE=PeaceKeeper0;44354542]Man another one of these threads. I've been playing Rust before it came out on steam and I'm more than happy at the rate they are pumping out updates. My best advice is don't bite the hand that feeds you and stop complaining and be patient.[/QUOTE]
This. ive been playing for like 7-8 month, and the changes ive seen since the dutch auction are pretty big. update speed has been fairly consistent, and despite common forum-beliefs, speedy. im apart of 9 early access games, and this updates the fastest. sure they may not be very content filled, but what the fuck do you expect for weekly updates? Content filled updates, or timely updates. you get one not both.
[QUOTE=Corvo;44354577]"we haven't totally decided where the game is headed.."
"..we have a plan"
o-o-kay ...[/QUOTE]
if this is news to you than you should read more. this was said a looong time ago.
[QUOTE=Sievers808;44353146]"An [B]investor[/B] is a person who allocates capital with the expectation of a financial return."
You, sir, are [B]not[/B] an investor. You are a game tester. You have no say in the final product whatsoever, let alone the development process.
An investor would have put tens of thousands of dollars into game development and would be getting a cut of the profits and would have some say in development. You put in $20, you get the game. And that's that.[/QUOTE]
He's a dissatisfied customer. And he will share his dissatisfaction with others. Based on how many copies of rust that have been sold and how many people are still playing not many people are very happy with the game. You yourself good sir only have a few hours played in the last week. You spend more time trolling the forums here then playing the game.
Oh and everyone understands what an average is. The average player count is down in rust. [url]http://steamcharts.com/app/252490#3m[/url] It's going to keep going down until a real patch comes out, one adding something to do in the game and not just red bears or shiny new rocks.
You've responded to your share of unhappy or dissatisfied customers, it must feel to you like you work at facepunch with all the PR you do for them. I think of you as their customer service now.
[QUOTE=FatFlint;44355394]He's a dissatisfied customer. And he will share his dissatisfaction with others. Based on how many copies of rust that have been sold and how many people are still playing not many people are very happy with the game. You yourself good sir only have a few hours played in the last week. You spend more time trolling the forums here then playing the game.
Oh and everyone understands what an average is. The average player count is down in rust. [url]http://steamcharts.com/app/252490#3m[/url] It's going to keep going down until a real patch comes out, one adding something to do in the game and not just red bears or shiny new rocks.
You've responded to your share of unhappy or dissatisfied customers, it must feel to you like you work at facepunch with all the PR you do for them. I think of you as their customer service now.[/QUOTE]
And as usual, after a patch the numbers will skyrocket up for a week or so, than slowly fade down. in my opinion, 25k average players per day is solid, alot of AAA games dont even get that many players.
[QUOTE=exwnightmare;44355440]And as usual, after a patch the numbers will skyrocket up for a week or so, than slowly fade down. in my opinion, 25k average players per day is solid, alot of AAA games dont even get that many players.[/QUOTE]
FYI the last [U]two[/U] "patches" didn't really improve the numbers. Sure someday one of the patches that adds new content will. However by then Rust will have even more dissatisfied customers. Less people are playing every week, look. [url]http://steamcharts.com/app/252490#3m[/url]
[QUOTE=FatFlint;44355394]He's a dissatisfied customer. And he will share his dissatisfaction with others. Based on how many copies of rust that have been sold and how many people are still playing not many people are very happy with the game. You yourself good sir only have a few hours played in the last week. You spend more time trolling the forums here then playing the game.
Oh and everyone understands what an average is. The average player count is down in rust. [url]http://steamcharts.com/app/252490#3m[/url] It's going to keep going down until a real patch comes out, one adding something to do in the game and not just red bears or shiny new rocks.
You've responded to your share of unhappy or dissatisfied customers, it must feel to you like you work at facepunch with all the PR you do for them. I think of you as their customer service now.[/QUOTE]
You don't even respond to my post that you quoted yet you say that [B]I'm[/B] the one that's trolling?
Also, you don't need to play the game every day to have an opinion. I've put quite a bit of time into the game and I'm sure I'll play it again down the line.
I don't feel like I work for FP... I post in other parts of the FP forum as well, not just the Rust section.
I'm not surprised you singled me out, you've been rating almost all of my posts dumb for the last couple weeks.
[QUOTE=FatFlint;44355394]You spend more time trolling the forums here then playing the game.[/QUOTE]
I don't even care what the argument in this thread is about.
Calling someone else's post "trolling" simply because you don't agree with it is childish and completely illogical.
Some of you guys are idiots. Alpha is a stage of development nothing more nothing less. If a Dev says his game is in an alpha stage of development then thats the bottom fucking line.
Just cause it runs smoother then other alphas, has a lot of features already and you have more fun on it then a released game does not mean that its still not an "ALPHA development level project.
Saying that alpha is something thats falling back on or that they are not allowed to call it that or complaining about a game being behind schedule when there is NO PRINTED schedule ANYWHERE that I can find about when the game should be where in development and when is just beyond moronic.
I mean my God the level of entitlement on some of these new comers to facepunch is just fucking astonishing.
And the fact that some of you ignorantly try to say that this game is not an alpha anymore to try and justify your complaint towards facepunch that they are not moving at a speed to which you find acceptable... I mean MY GOD.
Why don't you go play some EA games that are rushed out pieces of crap that are more worried about how much money their new title brings in then having a polished game on release. Are there really that many of you that are new to online gaming that you just spout out nonsense flapping your ignorant holes to developers on a process you not only have NO IDEA about but have no part of???
[QUOTE=teamvortex;44356905]Some of you guys are idiots. Alpha is a stage of development nothing more nothing less. If a Dev says his game is in an alpha stage of development then thats the bottom fucking line.
Just cause it runs smoother then other alphas, has a lot of features already and you have more fun on it then a released game does not mean that its still not an "ALPHA development level project.
Saying that alpha is something thats falling back on or that they are not allowed to call it that or complaining about a game being behind schedule when there is NO PRINTED schedule ANYWHERE that I can find about when the game should be where in development and when is just beyond moronic.
I mean my God the level of entitlement on some of these new comers to facepunch is just fucking astonishing.
And the fact that some of you ignorantly try to say that this game is not an alpha anymore to try and justify your complaint towards facepunch that they are not moving at a speed to which you find acceptable... I mean MY GOD.
Why don't you go play some EA games that are rushed out pieces of crap that are more worried about how much money their new title brings in then having a polished game on release. Are there really that many of you that are new to online gaming that you just spout out nonsense flapping your ignorant holes to developers on a process you not only have NO IDEA about but have no part of???[/QUOTE]
Well for an alpha staged development, its really slow compared to others. The topic is development SPEED, not its stage right this moment.
all of this is really late. the development was super slow two months ago.
iv ranted on this topic 100 times and i know a ton of people who are quiting/taking a break from rust until things are improved.
'alpha' is a marketing scheme and a scam. notice that there are dozens of them on steam pretty much daily? this is a new trend in gaming and its really scary. facepunch has made MILLIONS of dollars on this 'alpha' game. facepunch is smart really. they can hide behind this alpha tag indefinitely and idiots defend it to the death. truth is, the game can't be called an alpha in any way shape or form. the game has been out for 8 months, and has grossed millions of dollars. and yes, that means something.
for arguments sake lets say it is an alpha game. as the OP mentions, and others including myself have mentioned, the development PACE is completely unacceptable. period. if you honestly try to defend that facepunch is doing their best on development you are a complete sucker, or 'fanboy' as you love to say Sievers.
Here are some of my biggest beefs, that demonstrate facepunch's extremely poor "development" or management if u can call it that.
-The preferred playground for hackers is OFFICIAL SERVERS. Why? Because there are literally 0 admins. Facepunch can't even hire some mouth breather 8$ an hour to simply ban the speed/jumphackers to protect their brand. As if this game doesn't have a big enough problem with hackers, which btw cheatpunch won't do a damn thing to fix, if u have faith in cheatpunch u clearly are new to internet gaming
-glitches such as bugged airdrops go unchecked or unfixed for months after a patch. meanwhile, ZERO, not ONE, comment/forum post/announcement about what they plan to do about it. You can't tell me something like that isnt a quick hotfix. if I was running the company it would be fixed the next day, or at the very least an announcement about it.
-Garry and the team unveiled the item editor like it was the greatest thing ever, not to mention they directly said that it took a ton of time and resources to make it. time that should have been spent on GAMEPLAY things such as replacements for the red animals which are blasphemous. call this one opinion but it really shows a lack of priorities. the item editor does nothing. good ideas are ignored, and even if they are accepted, they certainly wont be implemented ANY time soon as made evident by the glacial pace of every other update, hence my opinion that their resources should be spent on gameplay mechanics right now.
-absolutely zero communication between the development team and the community. period. no arguments there. trello is a absolute joke. that page hasnt changed in months, and its very passive communication. Garry seems to only open his mouth on twitter about dinosaurs and cannibalism.
its just so sad that this game has so much promise and the team is dropping the ball. but guess what guys? its ALPHA! give me a break.
[QUOTE=IIIpl4sm4III;44356932]Well for an alpha staged development, its really slow compared to others. The topic is development SPEED, not its stage right this moment.[/QUOTE]
Right because updates from games like Nether, Space Engineers and DayZ are coming out super fast...
[QUOTE=elixwhitetail;44352700]Keys were free, until demand outstripped server resources (and therefore key demand) by at least 50x from idiots getting on the Reddit hype train after they made Rust go viral, primarily on the false assumption that it was built to be Minecraft+DayZ and therefore attracted the worst of both fanbases.
The devs never wanted this popularity in the first place, and even cutting off the supply of keys entirely for a whole month was doing nothing to stop the flood of new users signing up to do nothing but beg for Rust keys. The only thing they could do was begin to satisfy demand, starting with the key Dutch auctions, prior to being able to transition to a standalone exe instead of the Unity webplayer and launching on Steam.
You are not an investor. Stop saying that.
The fact that you fail to recognize a completely overhauled sky/water system, door sharing, Steam group whitelisting, a complete replacement of the UI framework, and the creation of the item editor as significant changes is why your opinion is not likely to hold very much water with the devs. They aren't new maps or building pieces for you to have fun with, but [B]welcome to alpha[/B]. If you don't like it, go away and play games that are actually fun for six months and then check back in on how Rust is doing. I'm totally serious. You'll be happier that way. [I]This is not a demand for you to leave the forums, however.[/I]
[IMG]http://i.imgur.com/IcBwX4s.png[/IMG]
Anyone going to try and claim that this is unclear?[/QUOTE]
I think "get involved with the game as it develops" is quite clear, yes. Nothing in that description actually really backs up what you are saying. Yes, it's an alpha, we get that, hence the "early access" thing. we understand that there will be issues, but alphas are supposed to be a time of major development. And yes, we are lucky to have Rust come to us, lucky that they went forward and gave it to us. But they also need to realise what comes with that, and that if they are going to try and please us, they need to meet some expectations. To be honest, a tweet a week or so from PlayRust or Garry about how development is going doesn't seem like that much to me,especially when he's posted many today about the Oculus Rift being bought by Facebook thing.
[editline]26th March 2014[/editline]
[QUOTE=elixwhitetail;44352700]Keys were free, until demand outstripped server resources (and therefore key demand) by at least 50x from idiots getting on the Reddit hype train after they made Rust go viral, primarily on the false assumption that it was built to be Minecraft+DayZ and therefore attracted the worst of both fanbases.
The devs never wanted this popularity in the first place, and even cutting off the supply of keys entirely for a whole month was doing nothing to stop the flood of new users signing up to do nothing but beg for Rust keys. The only thing they could do was begin to satisfy demand, starting with the key Dutch auctions, prior to being able to transition to a standalone exe instead of the Unity webplayer and launching on Steam.
You are not an investor. Stop saying that.
The fact that you fail to recognize a completely overhauled sky/water system, door sharing, Steam group whitelisting, a complete replacement of the UI framework, and the creation of the item editor as significant changes is why your opinion is not likely to hold very much water with the devs. They aren't new maps or building pieces for you to have fun with, but [B]welcome to alpha[/B]. If you don't like it, go away and play games that are actually fun for six months and then check back in on how Rust is doing. I'm totally serious. You'll be happier that way. [I]This is not a demand for you to leave the forums, however.[/I]
[IMG]http://i.imgur.com/IcBwX4s.png[/IMG]
Anyone going to try and claim that this is unclear?[/QUOTE]
I think "get involved with the game as it develops" is quite clear, yes. Nothing in that description actually really backs up what you are saying. Yes, it's an alpha, we get that, hence the "early access" thing. we understand that there will be issues, but alphas are supposed to be a time of major development. And yes, we are lucky to have Rust come to us, lucky that they went forward and gave it to us. But they also need to realise what comes with that, and that if they are going to try and please us, they need to meet some expectations. To be honest, a tweet a week or so from PlayRust or Garry about how development is going doesn't seem like that much to me, especially when he's posted many today about the Oculus Rift being bought by Facebook thing.
[QUOTE=Mogguls;44358585]I think "get involved with the game as it develops" is quite clear, yes. Nothing in that description actually really backs up what you are saying. Yes, it's an alpha, we get that, hence the "early access" thing. we understand that there will be issues, but alphas are supposed to be a time of major development. And yes, we are lucky to have Rust come to us, lucky that they went forward and gave it to us. But they also need to realise what comes with that, and that if they are going to try and please us, they need to meet some expectations. To be honest, a tweet a week or so from PlayRust or Garry about how development is going doesn't seem like that much to me, especially when he's posted many today about the Oculus Rift being bought by Facebook thing.[/QUOTE]
I'm going to be uncharacteristically diplomatic and suggest that we agree on the following statements, which I hope you will find fair and lacking in the intent to insult.
1) Different members of the Rust subforum have different ideas on what constitutes "major" developments. This is in reference to patches where the actual gameplay experience of Rust from naked to kevlar is fundamentally the same, but, say, there's a new GUI and new sky, or a raft of bugfixes and graphics settings. Some consider these massive, some do not.
2) There is an argument to be made that the devs may wish to reconsider their current communication strategy, but the major difference of opinion is how to go about appropriately expressing one's opinion regarding the matter.
Those are as neutral and objective as I could phrase them. I brought them up because the two major sources of conflict these days when it comes to complaints about the devs that doesn't involve cheaters, the server files, or direct technical issues hurting fun, are people complaining that the devs are not working fast/hard enough (and the people who show up to argue with them), and people complaining that they are not keeping us informed enough on their progress (and the people who show up to argue with them). Rather than cook that up here, since you played the corresponding chess move right by the book, I'm going to cut to the end and try the quick way.
Can we agree that there are differences of opinion held by different members of the forum in the two cases above, and that it is better to consider writing with empathy for the devs than angry complaints and sweeping generalizations?
I'm not a mod, so you are genuinely free to answer however you want or not at all and there's nothing I can do about it, but I'd appreciate it tia
[QUOTE=Sievers808;44353146]"An [B]investor[/B] is a person who allocates capital with the expectation of a financial return."
You, sir, are [B]not[/B] an investor. You are a game tester. You have no say in the final product whatsoever, let alone the development process.
An investor would have put tens of thousands of dollars into game development and would be getting a cut of the profits and would have some say in development. You put in $20, you get the game. And that's that.[/QUOTE]
Sorry to inform you but investing can also be used to describe an end return other than for financial return. For instance I invested my time and energy into getting a good education. I put $20 into an unfinished game expecting it to not sit dormant for 2 months with shitty updates. The only difference between myself an a financial investor is that I cannot withdraw my money. So you're damn right I expect a return and that return would be progression which I currently do not see. Without the $23 million where do you think this game would be? In the crapper with the rest of the games whos programmers didn't care. Games that are free to play have received more content and patches than this does. If this is how slow progress is in alpha then imagine how slow patches will be in release.
[QUOTE=donutman;44359163]I put $20 into an unfinished game expecting it to not sit dormant for 2 months with shitty updates. [/QUOTE]
Uh you're really exaggerating with that 2 months claim lol, unless you really consider the 6000 cheaters banned by cheatpunch a 'shitty update', or the dozens of other additions and fixes that have been made in the last month [url]http://playrust.com/[/url] . They're trying to expand their development team and also still working on the game, be patient.
you can read some of what they've got set up here:
[url]http://www.polycount.com/forum/showthread.php?p=2012686[/url]
[url]http://www.facepunchstudios.com/jobs/[/url]
[QUOTE=postal;44359209]Sitting dormant with updates?? yeah that sure makes sense. Also you're really exaggerating with that 2 months claim lol, unless you really consider the 6000 cheaters banned by cheatpunch a 'shitty update', or the dozens of other additions and fixes that have been made in the last month [url]http://playrust.com/[/url] . They're trying to expand their development team and also still working on the game, be patient.[/QUOTE]
How am I exaggerating with 2 months? That's when I bought the game and literally nothing groundbreaking has changed. Banned 6000 cheaters lol?? Congrats, 8000 more have joined. Lag, rubber banding, server hosts have seen no improvements since I started. We still have 3rd world countries hosting rust servers. Can you at least gives us a good host so we can test the game properly. EVERY server I have joined has rubber banding and it totally throws off the game play . I can't even count how many people I've killed with headshots because the hit box stayed in place while the server lagged.
[QUOTE=donutman;44359258]How am I exaggerating with 2 months? That's when I bought the game and literally nothing groundbreaking has changed. Banned 6000 cheaters lol?? Congrats, 8000 more have joined. Lag, rubber banding, server hosts have seen no improvements since I started. We still have 3rd world countries hosting rust servers. Can you at least gives us a good host so we can test the game properly.[/QUOTE]
lol were you expecting the game to be perfected in that time or something? Don't ignore improvements just because something else isn't working right. You can't just patch away all the issues instantly. And you should really quit making up numbers about cheaters or about progress, it's really not gonna make people take you seriously. As for nothing major added, shared doors, a new anticheat system, and the durability system were added in that time, I'd call that pretty big additions. If you want more big additions, then you'll just have to be patient and wait for them. They've already stated a new content patch is coming soon.
You can read some of what they're planning here:
[url]http://playrust.com/updateless-week/[/url]
[QUOTE=postal;44359278]lol were you expecting the game to be perfected in that time or something? Don't ignore improvements just because something else isn't working right. You can't just patch away all the issues instantly. And you should really quit making up numbers about cheaters or about progress, it's really not gonna make people take you seriously.[/QUOTE]
Really? Did you just make up 6000? How many threads are created everday over the number of hackers. Seriously, they are an on going issue, but don't worry we won't notice because we're too busy looking up at the beautiful new sky and the lovely furnace we have. I'll continue to wait patiently while zero progress gets made. What part are none of you getting that communication is seriously lacking. Shared doors LOL!!! You mean that failure passcode thing? Someone created a mod in their free time that is better than pass codes.
[QUOTE=donutman;44359298]Really? Did you just make up 6000? How many threads are created everday over the number of hackers. Seriously, they are an on going issue, but don't worry we won't notice because we're too busy looking up at the beautiful new sky and the lovely furnace we have. I'll continue to wait patiently while zero progress gets made.[/QUOTE]
Uh no lol, I didn't make it up. Stop being silly about this. ~6000 banned cheaters from cheatpunch, thousands more from VAC, and a new third anticheat being currently investigated is not zero progress: [url]http://facepunch.com/showthread.php?t=1369576[/url]
again, stop ignoring all improvements just because a few other issues remain. And idk why you're complaining about the sky and new furnace (while oddly enough claiming no progress is being made). Do you want the entire art team to cease all work while the programmers deal with cheaters? That'd be rather pointless.
[QUOTE=donutman;44359298]Shared doors LOL!!! You mean that failure passcode thing? [/QUOTE]
Oi you, quit being a baby or you're going to get banned.
[QUOTE=postal;44359317]Uh no lol, I didn't make it up. Stop being silly about this. ~6000 banned cheaters from cheatpunch, thousands more from VAC, and a new third anticheat being currently investigated is not zero progress: [url]http://facepunch.com/showthread.php?t=1369576[/url]
again, stop ignoring all improvements just because a few other issues remain. And idk why you're complaining about the sky and new furnace (while oddly enough claiming no progress is being made). Do you want the entire art team to cease all work while the programmers deal with cheaters? That'd be rather pointless.[/QUOTE]
Hey Postal, I do appreciate you joining in here. And I do understand what you're saying, about progress, cheaters, and being patient.
However, the issue isn't so much the "current state", it's the progress/direction/communication. The whole "FP is the dev team in the next dorm room" (casual, swearing, don't give a f) vibe was refreshing at first,
but at some point it loses some shine and we want them to actually be a business, and feel like they A) have a plan and a direction, and can communicate it to us and B) are actually going to start fleshing this game out at a reasonable pace.
I still couldn't tell you if this is going to be a robot dinosaur game or a military herp derp. By comparison, Starbound alpha also didn't have updates super often. But you know what they did?
They posted almost every day on the front page what they had worked on that day, with pictures, videos, and a road map of where we were going and what the end product was going to look like.
Everyday I come by and still see the same post from 2 weeks ago (which was a placeholder post to begin with for "things coming soon!"), that I have a problem with.
edit: why is it people have no problem responding to shit posts, but if you make a well constructed argument, you get ignored.
In my opinion, developers should work on anticheat system: deny noclip, speedhacks, megajumps and so on...
Becouse it's doing really bad for game reputation...Game overflowed with cheaters... No fun to play....
[QUOTE=bricktown;44357816]
'alpha' is a marketing scheme and a scam. notice that there are dozens of them on steam pretty much daily? this is a new trend in gaming and its really scary. facepunch has made MILLIONS of dollars on this 'alpha' game. facepunch is smart really. they can hide behind this alpha tag indefinitely and idiots defend it to the death. truth is, the game can't be called an alpha in any way shape or form. the game has been out for 8 months, and has grossed millions of dollars. and yes, that means something. for arguments sake lets say it is an alpha game. as the OP mentions, and others including myself have mentioned, the development PACE is completely unacceptable. period. if you honestly try to defend that facepunch is doing their best on development you are a complete sucker, or 'fanboy' as you love to say Sievers.
[/QUOTE]
By all meanings this.
[QUOTE=kabanoid96;44350263]
I might not be well informed; maybe the devs are busy with something that I (we?) aren't aware of, or they could simply be (hopefully) preparing a massive update. If anyone could correct me or fill me in on information I am unfamiliar with, it would be much appreciated. The Rust Trello isn't updated frequently at all.
[/QUOTE]
True they might be - they might be occupied with other things like new staff training, maybe they have problems with their workflow methodology that maybe decreasing their productivity. This development of rust transparency issues were discussed a lot on this forum but it is their right to make whatever they feel publicly available information. I saw some tumblr blogs that keep a keen track on every bit of information about rust might be worth exploring that - also you can try following Garry's twitter page.
Bottom line - I don't think people should get angry about lack of content and progress that much like it's the end of the world. I don't think FacePunch is interested in loosing their audience in the long run as it would mean a lot of hired people being laid off and whole company going down in flames (in other words if they wanted to run away with that much cash why hire and expand and buy all kinds of fancy anti cheat software and have plans on purchasing 3rd party middle ware e.g. that voxell engine as I recall ?).
[editline]26th March 2014[/editline]
[QUOTE=bricktown;44357816]all of this is really late. the development was super slow two months ago.
iv ranted on this topic 100 times and i know a ton of people who are quiting/taking a break from rust until things are improved.
'alpha' is a marketing scheme and a scam. notice that there are dozens of them on steam pretty much daily? this is a new trend in gaming and its really scary. facepunch has made MILLIONS of dollars on this 'alpha' game. facepunch is smart really. they can hide behind this alpha tag indefinitely and idiots defend it to the death. truth is, the game can't be called an alpha in any way shape or form. the game has been out for 8 months, and has grossed millions of dollars. and yes, that means something.
for arguments sake lets say it is an alpha game. as the OP mentions, and others including myself have mentioned, the development PACE is completely unacceptable. period. if you honestly try to defend that facepunch is doing their best on development you are a complete sucker, or 'fanboy' as you love to say Sievers.
Here are some of my biggest beefs, that demonstrate facepunch's extremely poor "development" or management if u can call it that.
-The preferred playground for hackers is OFFICIAL SERVERS. Why? Because there are literally 0 admins. Facepunch can't even hire some mouth breather 8$ an hour to simply ban the speed/jumphackers to protect their brand. As if this game doesn't have a big enough problem with hackers, which btw cheatpunch won't do a damn thing to fix, if u have faith in cheatpunch u clearly are new to internet gaming
-glitches such as bugged airdrops go unchecked or unfixed for months after a patch. meanwhile, ZERO, not ONE, comment/forum post/announcement about what they plan to do about it. You can't tell me something like that isnt a quick hotfix. if I was running the company it would be fixed the next day, or at the very least an announcement about it.
-Garry and the team unveiled the item editor like it was the greatest thing ever, not to mention they directly said that it took a ton of time and resources to make it. time that should have been spent on GAMEPLAY things such as replacements for the red animals which are blasphemous. call this one opinion but it really shows a lack of priorities. the item editor does nothing. good ideas are ignored, and even if they are accepted, they certainly wont be implemented ANY time soon as made evident by the glacial pace of every other update, hence my opinion that their resources should be spent on gameplay mechanics right now.
-absolutely zero communication between the development team and the community. period. no arguments there. trello is a absolute joke. that page hasnt changed in months, and its very passive communication. Garry seems to only open his mouth on twitter about dinosaurs and cannibalism.
its just so sad that this game has so much promise and the team is dropping the ball. but guess what guys? its ALPHA! give me a break.[/QUOTE]
Paid 19 bucks/euros worth of alpha, kept raging on 100 posts - that energy put to use even for digging trenches could earned you back your money :) I honestly believe that this is like one of those people that demands closing down whole supermarket counter because the sum of whole 100 products he bought had a discrepancy of 2 cents and he demands to see the supermarket manager. Well you learned your lesson if you think Early Accesses are scams cause you just got scamed is what you saying - so best thing to do would probably not buy any more of them and do something useful...
I think I am on the BAN row after this post but... :v:
Helk is working of the farming system. This will take time.
The new guy Andre is working on procedural terrain/resource spawning. There are pictures of his progress every few days. Including new ones today.
Garry is working on the item manager.
Tom is working on adding new rock meshes for Andre.
Daniel is working on bear traps.
Rob is working on icons/new ui.
There is progress posted every day or two except on the weekends.
Calm down.
i think you need to read his message again, in no way is he saying he wants rust to fail. in fact what i get from it is that he wants quite the opposite of that.
also, try working on consistency:
"If I'm a Rust fanboy, then your the anti-Rust fanboy."
"I'm proud to be a "fanboy", as you call it"
..uhhhhhhhh.........
[QUOTE=Sievers808;44352055]Calling everyone you disagree with a fanboy doesn't help your argument, in fact, it seriously detracts from it because now I definitely won't take anything you say seriously.
If I'm a Rust fanboy, then your the anti-Rust fanboy. You just want to see the game fail and will always tell them how horrible of a job they're doing.
See? It sucks to get lumped into a stupid category like "fanboy" just because of an opinion.
They aren't "scared" to push updates... where would you even get that information? Did you realize that some (if not most/all) of the devs were in San Francisco for GDC?
People just don't understand that this game has years of development left. It's been on Steam for like 4 months, it's just getting started.
I'm proud to be a "fanboy", as you call it. Just because I like the game, I want to see it succeed, and I trust the devs to deliver something that will be awesome.
Since I've already put over 200 hours into the game I've gotten WAYYY more fun for my money than almost any other game. That's a damn good deal to me and I'm looking forward to more.[/QUOTE]
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