[QUOTE=NassimO PotatO;48315909]How 'bout the game performance reporting ? or the source code ?
Hell, even the "future platform" thing...
But i do admit that "critical" was a bit exaggerated.[/QUOTE]
None of that is at all relevant to making shirt skins. garry was replying to a poster who wasn't aware that Unity 5's licensing model changed and assumed there was an up-front cost to get Unity period.
If you are going to be making your own game as a serious, commercial product, it's worth it to upgrade to professional, but that's not what's being discussed here, so Unity's paywalled limitations are irrelevant.
[QUOTE=elixwhitetail;48316293]None of that is at all relevant to making shirt skins. garry was replying to a poster who wasn't aware that Unity 5's licensing model changed and assumed there was an up-front cost to get Unity period.
If you are going to be making your own game as a serious, commercial product, it's worth it to upgrade to professional, but that's not what's being discussed here, so Unity's paywalled limitations are irrelevant.[/QUOTE]
Ah, it was about the skin thing, i just saw garry saying that unity is free without any quotes so that's why i started the debate. My bad.
End of discussion then.
First time posting here.
I'm thinking about creating some skins to the game, but I don't know exactly how Steam Workshops works.
If my product has been selected to be in the game, can I earn money from that? I read somewhere that I need to send my bank account info in order to receive payments from steam, but where can I do that?
[QUOTE=MilhoFrito;48321987]First time posting here.
I'm thinking about creating some skins to the game, but I don't know exactly how Steam Workshops works.
If my product has been selected to be in the game, can I earn money from that? I read somewhere that I need to send my bank account info in order to receive payments from steam, but where can I do that?[/QUOTE]
You can't host paid workshop items. And even if you item was picked it would become official and not related to your account other than maybe a thank you.
[QUOTE=Vlku272;48322018]You can't host paid workshop items. And even if you item was picked it would become official and not related to your account other than maybe a thank you.[/QUOTE]
So the same happens to TF2?
[QUOTE=Vlku272;48322018]You can't host paid workshop items. And even if you item was picked it would become official and not related to your account other than maybe a thank you.[/QUOTE]
Source? In every other game that does this (CSGO, TF2, DOTA) item creator gets a cut from every sale of said item in the marketplace.
[QUOTE=itisjuly;48322142]Source? In every other game that does this (CSGO, TF2, DOTA) item creator gets a cut from every sale of said item in the marketplace.[/QUOTE]
I was thinking the same. What's the point of making skins, if steam sells it, and I dont receive anything?
[QUOTE=itisjuly;48322142]Source? In every other game that does this (CSGO, TF2, DOTA) item creator gets a cut from every sale of said item in the marketplace.[/QUOTE]
If you read it properly it says the game creator AKA FacePunch get a small percentage, not the original creator of the item. You don't need me to get a source, it's the steam market agreement.
Just checking Rust Workshop page and I found this
"Item Creators Can Earn Royalties
Items from this Workshop that are accepted for sale will pay the creators a split of the revenue if that item is sold for a fee."
It's not set up yet for players to make items and get money from them. It is not even close to that - if that ever happens. FP is just letting players design their own clothing skins. The items someone makes now might not even get in the game.
You are treating this like a finished feature of Rust that is setup as part of Steam Workshop. It is not. This is something completely different:
[QUOTE]"Item Creators Can Earn Royalties
Items from this Workshop that are accepted for sale will pay the creators a split of the revenue if that item is sold for a fee."[/QUOTE]
Is it allowed to use logos from other companies on skins? Here is my first skin:
[IMG]http://www.bilder-upload.eu/upload/a8eabe-1438176344.png[/IMG]
[QUOTE=Vlku272;48322163]If you read it properly it says the game creator AKA FacePunch get a small percentage, not the original creator of the item. You don't need me to get a source, it's the steam market agreement.[/QUOTE]
You are incredibly wrong.
If [U]you[/U] read it properly you would know that the creator get royalties.
-- This --
[url]http://steamcommunity.com/workshop/about/?appid=252490[/url]
[QUOTE=MilhoFrito;48322192]Just checking Rust Workshop page and I found this
"Item Creators Can Earn Royalties
Items from this Workshop that are accepted for sale will pay the creators a split of the revenue if that item is sold for a fee."[/QUOTE]
[editline]29th July 2015[/editline]
[QUOTE=cinderstar;48322239]It's not set up yet for players to make items and get money from them. It is not even close to that - if that ever happens. FP is just letting players design their own clothing skins. The items someone makes now might not even get in the game.
You are treating this like a finished feature of Rust that is setup as part of Steam Workshop. It is not. This is something completely different:[/QUOTE]
Wrong. Workshop is up. all that workshop stuff is steam and it works right now.
[QUOTE=kassor;48322286]Is it allowed to use logos from other companies on skins? Here is my first skin:
[IMG]http://www.bilder-upload.eu/upload/a8eabe-1438176344.png[/IMG][/QUOTE]
Nah no Company logos unless you own them. Otherwise its breach of copy right etc etc.
[QUOTE=GrymThor;48323130]Nah no Company logos unless you own them. Otherwise its breach of copy right etc etc.[/QUOTE]And trademark too which is even worse
i always seem to get an error while trying to upload though
RESULT:k_EResultInsufficientPrivilege
UnityEngine.Debug:Log(Object)
WorkshopBaseEditor:UploadToWorkshop(WorkshopBase) (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:86)
WorkshopBaseEditor:OnInspectorGUI() (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:65)
UnityEditor.DockArea:OnGUI()
ID:18446744073709551615
UnityEngine.Debug:Log(Object)
WorkshopBaseEditor:UploadToWorkshop(WorkshopBase) (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:87)
WorkshopBaseEditor:OnInspectorGUI() (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:65)
UnityEditor.DockArea:OnGUI()
Upload Result: k_EResultFileNotFound
UnityEngine.Debug:LogError(Object)
WorkshopBaseEditor:UploadToWorkshop(WorkshopBase) (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:137)
WorkshopBaseEditor:OnInspectorGUI() (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:65)
UnityEditor.DockArea:OnGUI()
I'm having a problem. I press "Create & Upload" and a new window opens that says it is uploading, and then I can check on friends list that Rust is open.
Whats happening? Also in unity if I press View Online, it goes to a steam page with this message "The item is either marked as hidden or you do not have permission to view it."
[B]Edit:[/B] Finally I got it.
There it is, the #1 T-Shirt
[IMG]http://i.imgur.com/XZVM3jP.jpg?1[/IMG]
[QUOTE=KiLLerBoy_001;48324708]i always seem to get an error while trying to upload though
RESULT:k_EResultInsufficientPrivilege
UnityEngine.Debug:Log(Object)
WorkshopBaseEditor:UploadToWorkshop(WorkshopBase) (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:86)
WorkshopBaseEditor:OnInspectorGUI() (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:65)
UnityEditor.DockArea:OnGUI()
ID:18446744073709551615
UnityEngine.Debug:Log(Object)
WorkshopBaseEditor:UploadToWorkshop(WorkshopBase) (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:87)
WorkshopBaseEditor:OnInspectorGUI() (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:65)
UnityEditor.DockArea:OnGUI()
Upload Result: k_EResultFileNotFound
UnityEngine.Debug:LogError(Object)
WorkshopBaseEditor:UploadToWorkshop(WorkshopBase) (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:137)
WorkshopBaseEditor:OnInspectorGUI() (at Assets/Scripts/Editor/WorkshopBaseEditor.cs:65)
UnityEditor.DockArea:OnGUI()[/QUOTE]
Try running Unity with ADMIN permission
Another one
[IMG]http://i.imgur.com/pzCpfse.png?1[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=490698458[/url]
This should be stickied so people have easy access to making workshop content.
My third t shirt.
This time with a big guitar. Now go pick up so girls
[IMG]http://i.imgur.com/gQEUFFj.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=490969965[/url]
How do you keep the dirty part when you make new layer on your tshirt ?
[QUOTE=Siscka;48340009]How do you keep the dirty part when you make new layer on your tshirt ?[/QUOTE]
Just use some blending modes in photoshop
Another one
[IMG]http://i.imgur.com/U3X6IkW.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=491869676[/url]
[QUOTE=MilhoFrito;48344356]Just use some blending modes in photoshop[/QUOTE]
Thanks, i'm learning photoshop !
Gonna check that.
Nice one.
How do you remove the flashy light on the shirt in scene mode ?
Do you mean specular? If so, just change the value to 0
And three more colors versions of my cannibal tshirt
[IMG]http://i.imgur.com/m0aPn0n.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=492127056[/url]
[IMG]http://i.imgur.com/tUGB3av.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=492125697[/url]
[IMG]http://i.imgur.com/uybou7A.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=492126436[/url]
Yes that was it thx !
Great tshirts
[QUOTE=Siscka;48349655]Yes that was it thx !
Great tshirts[/QUOTE]
You welcome. Thanks ;)
FYI the SDK is now on Steam and I made things a bit easier.
[img]http://files.facepunch.com/garry/2015/August/02/2015-08-02_16-20-13.png[/img]
[img]http://files.facepunch.com/garry/2015/August/02/2015-08-02_16-20-34.png[/img]
[img]http://files.facepunch.com/garry/2015/August/02/2015-08-02_16-21-07.png[/img]
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