[QUOTE=donkeypunch;46402658]The thing all of you apologists are missing here is that everyone who is complaining purchased a product that most of them had seen and thought had potential. It turns out these people actually liked this product. Then the developer said we're done working on that product we're going to work on this new product with the same name. People have every right to complain about things they find wrong with the game. They are play testers. If they don't complain about the broken mechanics of the new game how will the developers know about the complaints and what to work on? It never fails to amaze me just how far up the butts of facepunch some of these forum posters are.[/QUOTE]
Yes. I liked it so much that I bought a second copy so my wife could play with me.
[QUOTE=frank_walls;46402606]Nobody forced you to buy it, you don't know what early access is, blah blah blah. Lord Garry and FP can do no wrong! You're like a Fox News reporter saying the same stupid sound bites over and over.
I'm not bitching about it being incomplete. I'm bitching about the direction the game is headed because unlike every other alpha game I've played this game was drastically changed from what I purchased. I haven't seen one single alpha game do what FP has done with Rust. I like playing incomplete alpha games because new content gets incorporated into the game and adds the longevity and replay value. I will re-state my original opinion:
[U]Experimental is not as fun as the buggy, hacker infested, and 90% incomplete legacy version.[/U]
If and when it is then I gladly praise Garry and FP for delivering an awesome product. Until then I will wait and continue to roll around in the mud with trolls and ignoramuses on here.[/QUOTE]
If only paying $20 allowed you creative control over the game's direction. *sigh*
[QUOTE=hippowombat;46402851]If only paying $20 allowed you creative control over the game's direction. *sigh*[/QUOTE]
If only early access developers didn't ask for customer feedback. *sigh*
It's an Alpha game, there's not a lot of content and lots of bugs. I wouldn't recommend playing if you don't want to experience bugs, nor would I recommend being a QA for a software company :P
[QUOTE=Snwspeckle;46402919]It's an Alpha game, there's not a lot of content and lots of bugs. I wouldn't recommend playing if you don't want to experience bugs, nor would I recommend being a QA for a software company :P[/QUOTE]
Thanks for reminding me of that. I totally forgot!
[QUOTE=frank_walls;46402902]If only early access developers didn't ask for customer feedback. *sigh*[/QUOTE]
[QUOTE=frank_walls;46402606] I'm bitching about the direction the game is headed because unlike every other alpha game I've played this game was drastically changed from what I purchased. I haven't seen one single alpha game do what FP has done with Rust.[/QUOTE]
Your customer feedback is [I]very [/I]constructive.
[QUOTE=donkeypunch;46402658]The thing all of you apologists are missing here is that everyone who is complaining purchased a product that most of them had seen and thought had potential. It turns out these people actually liked this product. Then the developer said we're done working on that product we're going to work on this new product with the same name. People have every right to complain about things they find wrong with the game. They are play testers. If they don't complain about the broken mechanics of the new game how will the developers know about the complaints and what to work on? It never fails to amaze me just how far up the butts of facepunch some of these forum posters are.[/QUOTE]
Lol. I've heard that semantic argument that this is a new game versus legacy Rust a few times, and it always strikes me as dumb. FP was at the limits of what they could do with the old code base, so they built a system that could handle not just the old build, but whatever else they wanted to throw at it. It's not a new game -- it's a second attempt using the knowledge gathered from the first try. Maybe you don't like the features, fine. But as people have said several thousand times by now, it's in alpha. That means features aren't certain. FP is trying different things to see what sticks. What makes this so much more ridiculous for me is how open the company has been about the fact that shit will change. I've owned the game for a long while now. Remember this?
[QUOTE]We are in very early development. Some things work, some things don’t. We haven’t totally decided where the game is headed – so things will change. Things will change a lot. We might even make changes that you think are wrong. But we have a plan. It’s in our interest to make the game awesome – so please trust us.[/QUOTE]
So please, air out your concerns. What is shitty to do, though, is start melodramatic threads with titles that accuse FP of failing or scream about how if you don't get what you want, you'll quit. That nonsense doesn't help, it just obscures legitimate concerns.
And for the record, it makes you look like a [I][U]giant[/U] [U]dick[/U] [/I]if you call anyone who disagrees with your extremely subjective viewpoint, "trolls and ignoramuses."
[QUOTE=hippowombat;46402997]Your customer feedback is [I]very [/I]constructive.[/QUOTE]
[URL="http://facepunch.com/showthread.php?t=1434554"]http://facepunch.com/showthread.php?t=1434554[/URL]
[editline]3rd November 2014[/editline]
[QUOTE=hippowombat;46403003]And for the record, it makes you look like a [I][U]giant[/U] [U]dick[/U] [/I]if you call anyone who disagrees with your extremely subjective viewpoint, "trolls and ignoramuses."[/QUOTE]
So there aren't any on here, or I shouldn't mention they exist? That wasn't directed at anyone in particular in this thread, so I apologize if it was misconstrued that way. It was just a general comment about the inherent stereotypes you find in online forums.
[QUOTE=frank_walls;46403023][URL="http://facepunch.com/showthread.php?t=1434554"]http://facepunch.com/showthread.php?t=1434554[/URL]
Again, your complaints are very subjective.
[editline]3rd November 2014[/editline]
So there aren't any on here, or I shouldn't mention they exist?[/QUOTE]
I'm not saying there aren't any here, but anyone who disagrees with you isn't automatically stupid. Suggesting they are, as you have, repeatedly, is very arrogant and disrespectful. But enough semantics, let's talk more about how much better you are than everyone and how terrible Rust (apparently) is!
[QUOTE=hippowombat;46403049]I'm not saying there aren't any here, but anyone who disagrees with you isn't automatically stupid. Suggesting they are, as you have, repeatedly, is very arrogant and disrespectful. But enough semantics, let's talk more about how much better you are than everyone and how terrible Rust (apparently) is![/QUOTE]
Check my edit above. Also, not saying I'm better than anyone. Just voicing my opinion - which I think is valid, but you're welcome to disagree with. I find it interesting how entrenched people become in their opinions about stuff.
I don't think you can deny that there is a large group of players unhappy with the direction of the game. I originally liked that FP was re-working the game. I'm just slowly losing faith that's all. If and when the game gets to the point I enjoy it as much as legacy I will gladly praise the game, and even better I will play it again.
[B]What I Did [U]Not[/U] Say:[/B] I am entirely fed up with this game and ready to give up on it entirely because it is not complete yet.
[B]What I Did Say:[/B] I have become very disillusioned, not only by the slow rate at which development has progressed, but also by the direction that it has taken... I plan to refrain from playing Rust for at least the next couple months, as I estimate this is the least amount of time it will take for the game to get back to baseline at the current rate of progress. I also plan to refrain from recommending the game to my friends until I can feel there is actually something to be gained by investing any significant amount of time on an un-modded server, and thereby assuage the regret I now feel for having invested $20 in this game.
And to answer your question, I currently have more than 530 hours in-game.
[QUOTE=utilitron;46399615]This is a common misconception that Garry has addressed on multiple occasions. Rust's development was fully funded before the alpha sales. Hiring a slew of coders poses it's own challenge, and would not have increased production as some seem to think. Garry's main reason for the reboot was coding standards. The code in legacy was too unruly to be easily refactored. When you add a large amount of people to a team, you have to make sure their code is to the standaed of the rest of the code. Because they removed Pat and Helk had to step aside because of his mom getting sick, that left Garry and the new team member (at the time) Andre. It just would not have been the right move.[/QUOTE]
I can understand how, when it comes to coding, there is such a thing as too many cooks in the kitchen. Still, I don't understand why there are only a handful of people working on things like building 3D models, which can be easily tweaked and plugged into the game as further coding is done. I find it extremely hard to believe that development of the game could not be expedited by the hiring of at least a few extra people.
Also, we were led to believe that the re-boot would allow developers to streamline their ability to make changes and additions to the game. In reality, it appears to have done quite the opposite.
[QUOTE=utilitron;46399615]You must have missed the fact a [URL="http://www.reddit.com/r/playrust/comments/2k321s/for_facepunch_about_building_pieces/clhg13g?context=3"]weight bearing system[/URL] is on the horizon.[/QUOTE]
You're right, I did miss that. I'm had hoped they had this in mind, and I'm glad to know there are plans to implements something like this, but to say that it is on the horizon is beyond exaggeration.
[QUOTE=Dreldan;46400731]I can tell in every one of these rants about the experimental none of the ranters have bothered to visit the "development" drop down menu at the playrust.com website. If you had you would see they are actively pushing updates and making changes several times a day. To be more specific go look their twitter @rustupdates (which is in that development drop down menu). If you even spent half the time reading about the future of the game and the plans as you did bitching about the game, you'd see there is a lot of things in store to address your ridiculous complaints.[/QUOTE]
To be clear, I have been keeping track of things in the devblogs and on the Trello board. I don't doubt there are many things being planned to address current issues with the game. The frustrating part is how the developers have repeatedly understated the amount of time it has taken to implement what they have said they plan to do, which leads me to believe this pattern will continue. The weekly updates have been marginal; so marginal that it appears we have at least another six months to wait before we even get to the Beta version.
[QUOTE=utilitron;46399615]You didn't invest in shit. You bought a game that is currently in development. You bet your ass gameplay isn't a priority. You seem shocked that it isn't. It is naive of you to think that it should be. [/QUOTE]
Naive? I disagree. I bought Minecraft while it was still in Alpha, and the game has never lacked for gameplay since I've owned it. Even though I had to wait more than a year before the official release, I didn't care because the game remained enjoyable from the start. I tested a few different pre-release games while in college, and I have to agree with frank_walls when he says:
[QUOTE]I've purchased, played, and enjoyed plenty of alpha games. I think it's a genius way for small developers to build games. This has been the first alpha game I've purchased that doesn't seem to have a consistent, logical, and professional approach to it's development cycle.[/QUOTE]
and
[QUOTE]Experimental is not as fun as the buggy, hacker infested, and 90% incomplete legacy version. If and when it is then I gladly praise Garry and FP for delivering an awesome product.[/QUOTE]
[QUOTE=elixwhitetail;46401862]Or you could just not buy Early Access titles?? Nobody forced you to give garry $20 of your money. Nobody is forcing you to play Rust right now.
Do you actually understand what you are talking about when you say [B]alpha[/B]? It means feature-incomplete.
You are bitching about an incomplete game being incomplete. Do you understand this?[/QUOTE]
So tired of this straw man of yours. Many of these posts are not 'bitching' but 'starting a discussion'. You read 'bitching' into any post that is negative in any way. Your self-appointed apologist ramblings are as they have always been -- stale.
[editline]3rd November 2014[/editline]
[QUOTE=Boseknows;46404107][B] And to answer your question, I currently have more than 530 hours in-game.[/QUOTE]
That's 530 more hours than elix since it came out on Steam.
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