• Player Hosted Servers Going to Ruin the Game?
    71 replies, posted
It has gotten overly boring with only haveing less then 10 players on the servers. No fun what so ever I am with Mr_n00b on this one.
[QUOTE=Mr_n00b;42794230]too late for that, the community has been split in every which way, which has resulted in populations so low that you can run around for 20 minutes after a drop and still find it. thanks to the super low populations , people are quitting the game in droves. I know of 13 players who have literally said 'F this' and stopped playing just today thanks to it being so boring now, takes 2-3 hours of running around just to see a single person, usually a naked one at that. Anyways atleast its going to be good for all the newb's who cry about being killed in a pvp game, they can happily get on with playing 'the sims' now. im out of here until this game goes live on steam and there is actually enough players to support the stupidly large amount of servers. i.e. when the game servers get back up to being 60-120 players, instead of less than 20. P.S. Thanks for ruining one of the most exciting games that I've played and turning it into the most boring in the interest of making a few dollars. Heck I'd personally pay the few hundred measly dollars you made just to make it so there was only 1-2 servers and all the rest were shut back down, with the existing renters getting refunds, because how it is now, means I'm going to be playing a lot of BF4 and not playing rust at all.[/QUOTE] I'm sorry you feel that way, this is the exact reason Garry only opened hosting to a limited amount of providers, so that he could see how it would run in the community. I'm sure with the information people have provided it will allow for a better game after future updates.
updates wont help server populations being so low when there are more servers than number of players, i just went out into a field and went to sleep with all my charges etc so that some random n00b can eventually find them. I am going join my 13 mates and stop playing until there is actually enough players to make it interesting enough to play. Not to mention, with the players leaving in droves, not only is there too many servers for numbers of players, its having a net effect of reducing those populations even more. GG streamline, in 24 hours the game has gone from being my favorite game to the game i am least likely to launch. I can only hope that the release on steam is in the near future, because until we get a [B]massive[/B] injection of players or the extreme number of servers are reduced, it is way too boring to play.
I'm afraid of what Mr_n00b says, having too many servers might lead to low population servers which is not fun. In my opinion around 100 players (peak) is the optimum number with the actual map.
I just left my character standing on the side of the road for nearly an hour while afk... I come back and guess what... still there! Yup, populations this low have already ruined the game. No "going to" about it. That ship has sailed.
[QUOTE=Miles Tugo;42794653]I just left my character standing on the side of the road for nearly an hour while afk... I come back and guess what... still there! Yup, populations this low have already ruined the game. No "going to" about it. That ship has sailed.[/QUOTE] I got a plane drop 10 minutes after landing lol no one was there
This is actually ridiculous how many servers there are. Population is way too low, there is no one to use your guns on. Remove half the servers or open the game up to more people to buy. The population needs to rise ASAP.
on the upside i have finally tried out the game BF4 that i got on preorder..... until now I was so busy playing rust that I didn't care it had been released. But now its so pointless playing rust that I'm finally ranking up in BF4 and getting my money worth from the game. GG streamline for dissecting the player-base into minute portions just to make a buck. P.S. BF4 is actually pretty sweet, I'm surprised how addictive and fun rust was before these streamline servers. I never envisioned not trying a game I pre-ordered..... but it happened, and now im sorta glad the game was killed off in one swoop of a server host so that I finally tried it out :D
[QUOTE=Mr_n00b;42795779]on the upside i have finally tried out the game BF4 that i got on preorder..... until now I was so busy playing rust that I didn't care it had been released. But now its so pointless playing rust that I'm finally ranking up in BF4 and getting my money worth from the game. GG streamline for dissecting the player-base into minute portions just to make a buck. P.S. BF4 is actually pretty sweet, I'm surprised how addictive and fun rust was before these streamline servers. I never envisioned not trying a game I pre-ordered..... but it happened, and now im sorta glad the game was killed off in one swoop of a server host so that I finally tried it out :D[/QUOTE] Hi Mr_Noob, As I have stated in a previously Garry opened the ability to host servers to providers to see what sort of affects it would have on the community. We only offered a very small amount of sales for Rust (5 servers in total - we have had multiple tickets of people requesting to buy servers) we have refused these new requests as we have seen that the sale of servers is segregating the community since it currently has a low player base. Stating that we have 'killed' the game by selling servers is a little over the top as players are still playing the game, we now just need to bring in a larger player base from Australia / New Zealand. Until then we have stopped the selling of new servers.
How does reducing the player population by quitting help problems of low population on servers? Logic fail. The numbers will balance out, players will eventually avoid bad servers and go to good ones. New server admins themselves will grow bored and drop their subscriptions. As a new server admin myself I can say that spawning in your own items is boring as hell. There are no magic scripts that give item x,y,z to player a,b,c. You have to hand type a command for each item for each player, it takes an absolute age. I'd rather run around with a rock and bash things.
Hmm. To say that is fine, but personally I think I'd rather play on an official server where I know nothing's being spawned in and everything is legit. Also, "bringing in a larger player base" isn't something that just happens overnight. If people are leaving because of low population and no action, we're already in decline. If more keys are released I guess more people will come into the game and player population will begin to climb again. We may need a full Steam release for that, just thinking out loud here.... Seems like for the time-being at least, Rust has lost that 'vibe'.
[QUOTE=bmatchett;42793295]Lol, they pay for it, they do what ever they want on it... don't like it join an official server.[/QUOTE] I don't see any official Aussie servers ON atm... do you?
I need to agree here. I do think it might not be the best idea for Rust to allow private servers. Dayz has same thing and I have been on plenty servers where the admins spwn in weapons for themselves and friends and spawn in vehicles etc, even so far as to locate bases and destroy them for 'kicks' Arma - Wasteland releases to a select few servers per country so as not to flood. This keeps the maps populated with enough players to enjoy, otherwise if the a country had say 250 servers but not enough players to populate the server it gets a little boring
Here's the deal. If someone buys a server and wants people to play with, they will should not abuse power-else their server will be empty. That said, I'm sure abuse will happen. At that point it's time to switch servers. However, I would like to see a few official servers stay online.
[QUOTE=garry;42792591]Why would people pay to host a server just to ruin the experience of joining players[/QUOTE] sry, but are you kidding? computer 22 from IH already done that. turned on god mode and killed people. spamed masses of c4 and raided houses...he even streamed it. build up a big metalbase without even learning "blueprints". IH is even advertising their servers with the ability to enable godmode. so if a hosting company does stuff like that, what u think will happen on servers rented by a 13 yo who just got raided and killed....right he will spawn himself a weapon lots of c4, switches on his godmode and will take revenge. it´ll ruin the experience of playing this game
A simple question dear OP. If "Player Hosted Servers Going to Ruin the Game", why are other popular games out there that have not even one officially hosted server? All Servers of CS:S, DoD:S, and so on are hosted by players and yes with mani_admin_plugin you can also "cheat" if you are an admin. Has that ruined counter strike? Or day of defeat? Nope... There are good admin out there, trust them, they know what "responsible" means. And if the don't know, leave the server.
[QUOTE=Asanbosam;42797168]sry, but are you kidding? computer 22 from IH already done that. turned on god mode and killed people. spamed masses of c4 and raided houses...he even streamed it. build up a big metalbase without even learning "blueprints". IH is even advertising their servers with the ability to enable godmode. so if a hosting company does stuff like that, what u think will happen on servers rented by a 13 yo who just got raided and killed....right he will spawn himself a weapon lots of c4, switches on his godmode and will take revenge. it´ll ruin the experience of playing this game[/QUOTE] People will get pissed off and leave the server. Then after a while the server wont have much of a population and will die. After a 2-3 months im guessing you'll see which are the popular and non popular server are by if they're empty or not. Unfortunately you'll have to find out the hard way of investing into a character and when the admin finally comes online and ruins thing you'll have to change.
You do know the best dayz servers and any other game servers are actually player moderated servers. All you need to find is a community that doesn't abuse their powers in their server. I like the whole "please moderate the servers and kick kids and ban exploiters/hackers" and then when player servers are about to come out and these things made possible people go "oh but they'll abuse it". Lol you people.
I really hope they revert back to a few official servers once the new map is released. The amount of servers at this stage has spread the population out; it's rare to see 150+ players on any given server now. With the new 8x8km map, it'd be nice to see a few 1000+ man official servers where you get a lot of player interaction instead of 15+ servers that spread the population out.
8+8km with 1000+ players? Are you high?
It won't take long before people make websites where you can donate $5 for items. You still have a choice wether to play on this server or not. Abusive admins or donation servers will get known VERY fast. These servers will have low population since only a minority of people wants to play on servers like that. There will be clans circlejerking with inventory's full of C4 and blow up every house you try to build. Who is going to play on servers like that besides the clan themselfs? Don't like the server? Don't play on it. There will be PLENTY of non-abusive servers out there even if the official ones go down. Don't worry about it.
Eh, I don't really see what the big deal is. I always thought ~60-80 players made for the best play experience because that allowed for plenty of encounters with people in the popular areas (rad towns, hangar and supply drops) but left enough open, unused space to allow people to actually get a decent start on their own. Honestly, this just sounds like the complaining of bandits that they might actually have to play the other half of the game from time to time (gathering resources/building) rather than just constantly murdering people that have very little. 100+ just feels like overcrowding to me and makes it practically impossible to farm anything without expecting to run into someone else. Encounters with other people SHOULD be rare if you're in the middle of nowhere...
I personally really don't like all the servers people have been making. I play on US East Coast and with everyone starting to get servers it is getting hard for me to find US East Coast out of the server list.
[QUOTE=SuperTvInHD;42798370]I personally really don't like all the servers people have been making. I play on US East Coast and with everyone starting to get servers it is getting hard for me to find US East Coast out of the server list.[/QUOTE] Fair enough. I hadn't actually been playing the game lately so I hadn't really seen the growing server list but I loaded the game up a couple hours ago just to see what people were talking about and it was kinda funny. There are probably double the number of servers there were before (guessing based on how much scrolling I can do since I never actually counted them) and it becomes a bit difficult to determine which were the original official servers on that list. That being said, I still saw plenty of servers getting 60+ players and to me that's the ideal experience anyway. There were even several with 80+. Just because the servers aren't constantly hovering at 120+ each now doesn't mean the game has been ruined by too many servers. If that's the way the bandits feel about it then I can't say i'll be sad to see their numbers diminish.
Everything about renting player servers seems like a huge good point in the marketing and money making ways. However for RUST, I personally also feel the need of having less servers. I believe this game would be amazing if it only had 1-4 servers, all based on Region. The map is huge and should be able to maintain high player population. Having less servers would make the game way more personal, I remember when there was only that ONE server, everyone knew who was who and who "ruled" over the different regions. Now it all seems like clans are split onto different servers and it really does ruin the experience. I know for a fact I am not the only one feeling like this and as late as it might be, I am still hoping Garry, Helk and Pat will come to realise this and perhaps take back the player server renting and what not. [B]Imagine a server where teams rule regions, instead of a game where teams rule servers. See that's a game that would take gaming to another level.[/B]
I think another factor here is that right now, there is almost no way for server owners to differentiate their servers. If admins could tweak gameplay, add content, add mods, etc., then differentiation would occur and inattentive server owners would see their servers' numbers drops. Those differentiation capabilities are also probably quite a ways of considering where Rust is in the development cycle. [editline]8th November 2013[/editline] [QUOTE=SuperTvInHD;42798370]I personally really don't like all the servers people have been making. I play on US East Coast and with everyone starting to get servers it is getting hard for me to find US East Coast out of the server list.[/QUOTE] The server list could definitely use some metadata instead of depending on server title. Name, Location, Hosting Provider, Official/Unofficial, Number of Players, maybe even a column for 'server owner' -- all sortable, with filters on provider, official/unofficial, location. Maybe a way to mark favorites or add a player note ("My main server", "some blueprints but no house", etc).
[QUOTE=AQ.Frontal;42798107]8+8km with 1000+ players? Are you high?[/QUOTE] The current playable map is about 2x2km. 200 players on the 2x2km playable area is a pretty good amount of people. 1000 players on an 8x8km map doesn't seem like much of a stretch to me.
[QUOTE=SuperTvInHD;42798370]I personally really don't like all the servers people have been making. I play on US East Coast and with everyone starting to get servers it is getting hard for me to find US East Coast out of the server list.[/QUOTE] 3/10 for making me reply
Thank you for everyone who left their input. Appears that the majority of people agree that issues have been caused by these player owned servers. While my original point was that the spawning of items and such would be a big issue, I'm now seeing even MORE of these servers popping up. Scrolling through the list, not a single server has 100 players, (besides EU Central, which usually has 100+), and few have over 60. If anyone thinks that that is a fun experience for players, you're pretty fucking wrong. The point of this game is to survive from OTHER PLAYERS. Not sit around running from bears and killing pigs. Don't ruin the game that so many people love just to please a few players.
Until I can have a private server for myself and friends why even bother to pay for a server, kinda defeats the purpose of paying for a server when you have no real control. As to the comment about people abusing their power if they pay for a server they should be able to do whatever they want (they paid for it)? That being said however there should also be some indicators showing what servers follow a strict no cheat (spawn items etc rules), and others that well do whatever the heck they want so people can make a informed choice when joining a server.
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