If you attack and kill another player, you simply forfeit the ability to respawn at your camp.
In what world is this a good idea, and why?
This doesn't appear to be a constructive post in any way what-so-ever. You do know there's non-PvP servers correct?
This is fucking retarded
what a stupid idea
You can have multiple sleeping bags, not sure how this changes anything. I think NPC's should come arrest you and put you in a cage and only when the victimized player forgives you, shall you be released.
+1?
[QUOTE=ChoWZa;43227401]You can have multiple sleeping bags, not sure how this changes anything. I think NPC's should come arrest you and put you in a cage and only when the victimized player forgives you, shall you be released.
+1?[/QUOTE]
In other words, kill someone, don't get to play on that server again after the butthurt player refuses to forgive you.
Nice plan.
So you kill some one and you lose your sleeping bag spawn....
This is one of the times you should sit down out side and think on that.
Would you want that to happen to you if some one was in your home and you had to shoot first?
[QUOTE=Dhal;43227291]In what world is this a good idea, and why?
This doesn't appear to be a constructive post in any way what-so-ever. You do know there's non-PvP servers correct?[/QUOTE]
There is an issue at the core of PvP in a survival game. At this point your stuff is worth more than your life. If you die, you simply respawn where all your stuff is.
The decision to kill is not one of survival, but of dominance. Penalizing player killing hopfully sways the decision back to survival.
how about find a PVE server with a decent admin?
[QUOTE=Sowhat160;43227328]This is fucking retarded[/QUOTE]
Thanks for the constructive criticisms
[QUOTE=Sowhat160;43227328]This is fucking retarded[/QUOTE]
Please never post again.
[QUOTE=Dhal;43227291]In what world is this a good idea, and why?
This doesn't appear to be a constructive post in any way what-so-ever. You do know there's non-PvP servers correct?[/QUOTE]
I think that he is going in the right direction. There needs to be something in the game that makes people hesitate to shoot someone. Right now the game is unbalanced because there is no reason not to shoot everyone you see.
[QUOTE=utilitron;43227506]There is an issue at the core of PvP in a survival game. At this point your stuff is worth more than your life. If you die, you simply respawn where all your stuff is.
The decision to kill is not one of survival, but of dominance. Penalizing player killing hopfully sways the decision back to survival.[/QUOTE]
If the game is [I]player versus player survival[/I], why would you harshly penalize someone for engaging in [I]player versus player combat[/I]?
Seriously, that's like proposing a Call of Duty game and making you suicide for the rest of the round if you kill a guy. What are you even thinking?
[QUOTE=Arikaus;43227340]what a stupid idea[/QUOTE]
Your contribution to the conversation is both valid and appreciated.
[QUOTE=elixwhitetail;43227447]In other words, kill someone, don't get to play on that server again after the butthurt player refuses to forgive you.
Nice plan.[/QUOTE]
Sorry miss click. Meant agree.
[QUOTE=utilitron;43227506]There is an issue at the core of PvP in a survival game. At this point your stuff is worth more than your life. If you die, you simply respawn where all your stuff is.
The decision to kill is not one of survival, but of dominance. Penalizing player killing hopfully sways the decision back to survival.[/QUOTE]
I think it's a bad call to decide what "survival" should mean for other players. If I don't want to gather resources then I can take the risk to steal them from other players. And since when do you respawn where your stuff is? If you can't respawn at your sleeping bag then you respawn randomly. And despite that, not everyone is going to have a full stash of guns and ammo and armor waiting for them back at their house.
[QUOTE=utilitron;43227275]If you attack and kill another player, you simply forfeit the ability to respawn at your camp.[/QUOTE]
While this post is completely useless, I do think some kind of bandit system like DayZ could be good. Say you're constantly just killing random people, an example could be: 10 kills in 1 hour = flagged as a bandit for x amount of time. Name could show up in red from a distance or something. Just to let new people know to avoid and not to trust them
[QUOTE=utilitron;43227506]There is an issue at the core of PvP in a survival game. At this point your stuff is worth more than your life. If you die, you simply respawn where all your stuff is.
The decision to kill is not one of survival, but of dominance. Penalizing player killing hopfully sways the decision back to survival.[/QUOTE]
So you are telling us that you find it ok and are happy with the loss of your sleeping bag spawn in the event of [B][I][U]YOUR[/U][/I][/B] home being raided and you killing people. This would hurt the defender more then the raider.
[QUOTE=hybridPanda;43227533]Please never post again.
I think that he is going in the right direction. There needs to be something in the game that makes people hesitate to shoot someone. Right now the game is unbalanced because there is no reason not to shoot everyone you see.[/QUOTE]
Shut the fuck up idiot asshole.
[highlight](User was banned for this post ("Flaming" - Craptasket))[/highlight]
[URL="http://store.steampowered.com/app/252490/"]Remember, everyone:[/URL]
[B]About the Game[/B]
The only aim in Rust is to survive.
To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players. Create alliances with other players and together form a town.
Whatever it takes to survive.
[QUOTE=M16Noob3;43227511]how about find a PVE server with a decent admin?[/QUOTE]
This is not a valid solution for the problem. I don't think most people want to remove pvp in general. That is not fun. But I don think that there needs to be something that makes people hesitate to kill someone on sight.
He is trying to come up with solutions to that. Why not actually help?
[QUOTE=trickcard;43227470]So you kill some one and you lose your sleeping bag spawn....
This is one of the times you should sit down out side and think on that.
Would you want that to happen to you if some one was in your home and you had to shoot first?[/QUOTE]
After the house ownership changes, it wouldn't be hard to put in place rules that allow you to attack in penalized if someone attaks your home.
[QUOTE=utilitron;43227655]After the house ownership changes, it wouldn't be hard to put in place rules that allow you to attack in penalized if someone attaks your home.[/QUOTE]
That really sounds like you're overcomplicating the issue severely because you don't like the fact that an [I]alpha game[/I] isn't balanced. Balance will come with time. Making the game complicated and adding PK rules that will totally be abused and exploited is not the solution.
[QUOTE=hybridPanda;43227554]Sorry miss click. Meant agree.[/QUOTE]
Refresh the page and re-rate.
Implying a survival game that rewards dickish behavior would bring out the best in people. That's rich. I'm almost in tears.
I also disagree with this idea. The focus of the game is to create a harsh environment where the biggest threat to you is other people, forcing you to create or find a group to exist in where you have better safety in numbers. A PVP server is just that: for PVP. You can't penalize a person for participating in the game how it was meant to be played just because you think it's unfair that someone raided your house for supplies and then killed you to get your stuff. I'm sad to inform you, but this game is going for realism, and if something like this were real --- you'd expect that other people would be so bad as to come into your home, kill you, and take your things to survive. Only difference being that if people killed you IRL you can't come complain about it on a forum. :P Being able to be killed by others forces you to find better, more creative ways to defend yourself and your home. If you do not like being killed, either play on a PVE server or find a game where you don't die ... like Tetris.
[QUOTE=Sowhat160;43227608]Shut the fuck up idiot asshole.[/QUOTE]
You are a very constructive thinker.
Here how about this.
What about when you shot a gun at a player unprovoked you take a hit in a humanity pool like in dayz. IF you loose enough points you become a bandit. Your clothes change, or something along those lines. If you shoot at a bandit unprovoked then you gain some humanity. It does not have to change your clothes maybe just the style of the clothes, or a logo on the clothes. Maybe it changes is a large logo on the front of your shirt/pants or a colored band on your arm/legs. That way we could still have unique clothing in the future.
Discuss.
[QUOTE=hybridPanda;43227709]You are a very constructive thinker.
Here how about this.
What about when you shot a gun at a player unprovoked you take a hit in a humanity pool like in dayz. IF you loose enough points you become a bandit. Your clothes change, or something along those lines. If you shoot at a bandit unprovoked then you gain some humanity. It does not have to change your clothes maybe just the style of the clothes, or a logo on the clothes. Maybe it changes is a large logo on the front of your shirt/pants or a colored band on your arm/legs. That way we could still have unique clothing in the future.
Discuss.[/QUOTE]
Shut the fuck up idiot asshole
[highlight](User was banned for this post ("Flaming" - Craptasket))[/highlight]
[QUOTE=hybridPanda;43227709]You are a very constructive thinker.
Here how about this.
What about when you shot a gun at a player unprovoked you take a hit in a humanity pool like in dayz. IF you loose enough points you become a bandit. Your clothes change, or something along those lines. If you shoot at a bandit unprovoked then you gain some humanity. It does not have to change your clothes maybe just the style of the clothes, or a logo on the clothes. Maybe it changes is a large logo on the front of your shirt/pants or a colored band on your arm/legs. That way we could still have unique clothing in the future.
Discuss.[/QUOTE]
Loosing points would be ez.
[QUOTE=hybridPanda;43227709]You are a very constructive thinker.
Here how about this.
What about when you shot a gun at a player unprovoked you take a hit in a humanity pool like in dayz. IF you loose enough points you become a bandit. Your clothes change, or something along those lines. If you shoot at a bandit unprovoked then you gain some humanity. It does not have to change your clothes maybe just the style of the clothes, or a logo on the clothes. Maybe it changes is a large logo on the front of your shirt/pants or a colored band on your arm/legs. That way we could still have unique clothing in the future.
Discuss.[/QUOTE]
Shut the fuck up idiot asshole.
[highlight](User was banned for this post ("Flaming" - Craptasket))[/highlight]
Panda, again (though it's a well thought out idea), that would take away from the realism of the game. In reality, if it were the apocalypse (or whatever) bad guys would not walk around wearing a certain logo or type of shirt where you could be like: "Oh! That guy is a bandit."
I do like the idea of humanity loss for unprovoked attacks, though.
The only sort of penalty should be "reputation" which is a system by which someone who has recently killed has some sort of visual marker (red name perhaps) that indicates he is a danger which lasts for a while. With this killers can be targeted or avoided much easier. People in real life tend to be decent because of social pressure and norms, as such a thing is not well modeled in a virtual environment like this, people are more likely to be dicks. Introduce more tools for social pressure and you'll see behavior improve. Hard penalties though are not the way to go, they can feel arbitrary.
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