• Weapon Ideas
    192 replies, posted
Since we are talking about explosions,a craftable cannon that can be placed like a building piece which uses crafted cannonballs is a another idea.
minigun
[QUOTE=ZotiX;41228088]Since we are talking about explosions,a craftable cannon that can be placed like a building piece which uses crafted cannonballs is a another idea.[/QUOTE] It would be overpowered, think about it though, dropping a cannon in a factory area... Or what about a team of people who have 5 cannons locking down a factory area?
[QUOTE=AJisAwesome15;41228107]minigun[/QUOTE] For a turret that might actually work haha... Most weigh 80-90 pounds though so don't expect to be carrying them around hehe. [editline]28th June 2013[/editline] [QUOTE=1337Coop;41228140]It would be overpowered, think about it though, dropping a cannon in a factory area... Or what about a team of people who have 5 cannons locking down a factory area?[/QUOTE] Artillary in general sounds like a horrible idea.
[QUOTE=Tsyolin;41228154]For a turret that might actually work haha... Most weigh 80-90 pounds though so don't expect to be carrying them around hehe. [editline]28th June 2013[/editline] Artillary in general sounds like a horrible idea.[/QUOTE] I agree, just the idea makes me scared of noob teams with them. :) [editline]28th June 2013[/editline] Umm, kind of off-topic, but what would you guys/girls rate this game?
Have the devs mention ideas of what zombies will become? I can't really think of much else that would fit the survivor feel of the game, zombies are pretty much a perfect fit. I'm sure they will find something though. As for the turrets. Please no. Maybe if it is mounted?
Why does everyone want "hardcore" military weapons? I would prefer if its harder to get hold of a firearm and it would focus more on improvised weaponry.
[QUOTE=1337Coop;41228183]I agree, just the idea makes me scared of noob teams with them. :) [editline]28th June 2013[/editline] Umm, kind of off-topic, but what would you guys/girls rate this game?[/QUOTE] I haven't played yet but based on what I'm seeing so far and how big it is already I'd say it's gonna pretty damn awesome. But it's far too early to give an official rating.
[QUOTE=TheHypnotoad.;41228221]Have the devs mention ideas of what zombies will become? I can't really think of much else that would fit the survivor feel of the game, zombies are pretty much a perfect fit. I'm sure they will find something though. As for the turrets. Please no. Maybe if it is mounted?[/QUOTE] Even if it is mounted, think about locking down an area with a few cannons/miniguns... [editline]28th June 2013[/editline] [QUOTE=Tsyolin;41228233]I haven't played yet but based on what I'm seeing so far and how big it is already I'd say it's gonna pretty damn awesome. But it's far too early to give an official rating.[/QUOTE] Just on what you have seen, what would you give it?
[QUOTE=TheHypnotoad.;41228221]Have the devs mention ideas of what zombies will become? I can't really think of much else that would fit the survivor feel of the game, zombies are pretty much a perfect fit. I'm sure they will find something though. As for the turrets. Please no. Maybe if it is mounted?[/QUOTE] I beleive they mentioned adding turrets at somepoint as a defenseive structure but I can't source it. [editline]28th June 2013[/editline] [QUOTE=Xombi;41228225]Why does everyone want "hardcore" military weapons? I would prefer if its harder to get hold of a firearm and it would focus more on improvised weaponry.[/QUOTE] My point exactly.
[QUOTE=1337Coop;41228140]It would be overpowered, think about it though, dropping a cannon in a factory area... Or what about a team of people who have 5 cannons locking down a factory area?[/QUOTE] You asked for a grenade launcher which would be infinitely more overpowered in my opinion. Also, it wouldn't make sense to use grenades as the ammunition. You can't just shove a grenade inside of an M79 and have it shoot. One of the devs would have to develop 40mm grenades specifically for the launcher. And that, would be overpowered. You could decimate towns from longer ranges as it is a million times more mobile than a turret or cannon.
[QUOTE=Tsyolin;41228264]I beleive they mentioned adding turrets at somepoint as a defenseive structure but I can't source it.[/QUOTE] It would kind of ruin the feeling of the game if you can't raid a base, but the only fix I can think of would be it costing an ridiculous amount of metal pieces/gunpowder for turret/ammo.
[QUOTE=1337Coop;41228239]Just on what you have seen, what would you give it?[/QUOTE] I won't give a rating to a game based off of an initial build. My opinion is subject to change.
[QUOTE=Tsyolin;41228293]I won't give a rating to a game based off of an initial build. My opinion is subject to change.[/QUOTE] Giving a rating for this game is like rating the the cake mix of a cake before it's been finished. There's really no point as it's going to look drastically different.
[QUOTE=rovar;41228274]You asked for a grenade launcher which would be infinitely more overpowered in my opinion. Also, it wouldn't make sense to use grenades as the ammunition. You can't just shove a grenade inside of an M79 and have it shoot. One of the devs would have to develop 40mm grenades specifically for the launcher. And that, would be overpowered. You could decimate towns from longer ranges as it is a million times more mobile than a turret or cannon.[/QUOTE] Again, artillary is dumb for this... lets just enjoy what we have for now.
[QUOTE=rovar;41228274]You asked for a grenade launcher which would be infinitely more overpowered in my opinion. Also, it wouldn't make sense to use grenades as the ammunition. You can't just shove a grenade inside of an M79 and have it shoot. One of the devs would have to develop 40mm grenades specifically for the launcher. And that, would be overpowered. You could decimate towns from longer ranges.[/QUOTE] Alright, I get what you're saying, but what if 40mm grenades where unable to be crafted, only able to be found rarely in weapon crates?
Trench raiding comes to mind as it was fought face-to-face with crude weaponry.When i imagine a post apocalyptic survival fight.
[QUOTE=1337Coop;41228313]Alright, I get what you're saying, but what if 40mm grenades where unable to be crafted, only able to be found rarely in weapon crates?[/QUOTE] That would only further imbalance the game as groups of people would camp the crate spawns preventing others from getting them. Everything should be equally accessable to players.
[QUOTE=1337Coop;41228313]Alright, I get what you're saying, but what if 40mm grenades where unable to be crafted, only able to be found rarely in weapon crates?[/QUOTE] You're better off using a gun then. If you only have 2 grenades and a grenade launcher, you may as well throw it away/use it because there are only limited situations where it would come in handy. And that takes up a weapon slot, so I doubt you want to be carrying a grenade launcher for the perfect chance to use it, as there is very limited use for explosives as is. From far away, an M4 has a better chance of picking you off then you seeing them and firing the grenade launcher. Plus, if you miss with an M79 or a single shot launcher you're screwed. To make explosives, you need to balance killing power, availability, usable situations, destructive capabilities and a lot more. It's not like balancing a shotgun or rifle.
[QUOTE=Xombi;41228361]Trench raiding comes to mind as it was fought face-to-face with crude weaponry.When i imagine a post apocalyptic survival fight.[/QUOTE] Then on Christmas we can have a temporary truce, bury dead casulties, and play a game of football, sound good?
Maybe melee warfare would be cool, but it would be hackers furdayz speed hacking though [editline]28th June 2013[/editline] [QUOTE=rovar;41228394]You're better off using a gun then. If you only have 2 grenades and a grenade launcher, you may as well throw it away/use it because there are only limited situations where it would come in handy. And that takes up a weapon slot, so I doubt you want to be carrying a grenade launcher for the perfect chance to use it, as there is very limited use for explosives as is. From far away, an M4 has a better chance of picking you off then you seeing them and firing the grenade launcher. Plus, if you miss with an M79 or a single shot launcher you're screwed. To make explosives, you need to balance killing power, availability, usable situations, destructive capabilities and a lot more. It's not like balancing a shotgun or rifle.[/QUOTE] What about keeping it, so you can blow up barricades, doors, windows?
[QUOTE=1337Coop;41228425]Maybe melee warfare would be cool, but it would be hackers furdayz speed hacking though[/QUOTE] Pretty sure it is already.
[QUOTE=1337Coop;41228425]Maybe melee warfare would be cool, but it would be hackers furdayz speed hacking though[/QUOTE] All ideas should be thought of under the assumption that bugs aren't in play. Because by using the logic of hackers, we should have homing launchers that follow players until they die. Melee weapons would be cool, and much easier to balance. Such as a sledge, with a long swing time and high damage or a combat knife with quick swing times and lower damage.
[QUOTE=rovar;41228453]All ideas should be thought of under the assumption that bugs aren't in play. Because by using the logic of hackers, we should have homing launchers that follow players until they die. Melee weapons would be cool, and much easier to balance. Such as a sledge, with a long swing time and high damage or a combat knife with quick swing times and lower damage.[/QUOTE] I know, but I'm trying to be real with how alpha's are.
[QUOTE=rovar;41228453]All ideas should be thought of under the assumption that bugs aren't in play. Because by using the logic of hackers, we should have homing launchers that follow players until they die. Melee weapons would be cool, and much easier to balance. Such as a sledge, with a long swing time and high damage or a combat knife with quick swing times and lower damage.[/QUOTE] See this is what we do when Rust is down. We speculate like crazy and overthink everything... GUNS, EXPLOSIONS, AND ZOMBIES OH MY.
What about makeshift weapons? Like a broken pipe, a sharp rock attached to a handle, some sort of steam-esque machine gun, or perhaps a modified nail gun.
[QUOTE=1337Coop;41228473]I know, but I'm trying to be real with how alpha's are.[/QUOTE] With... How alphas are? All alphas aren't Rust alphas. And if we're talking about alpha development for rust, we shouldn't even be thinking about new content until bugs, glitches, and hacks have been fixed for the better. Alpha stage isn't the time for developing new content, it's actually making a structured playable base in which your existing content actually works. The devs are doing just fine for an alpha build.
You know its supposed to be apocalyptic and there is radiation pretty much everywhere. How about some Nuke dud´s ^^ Nuke IED anyone? :D
[QUOTE=Mirth;41228569]What about makeshift weapons? Like a broken pipe, a sharp rock attached to a handle, some sort of steam-esque machine gun, or perhaps a modified nail gun.[/QUOTE] I think that might be a good idea, especially in post-apocalyptic situations. [editline]28th June 2013[/editline] [QUOTE=rovar;41228573]With... How alphas are? All alphas aren't Rust alphas. And if we're talking about alpha development for rust, we shouldn't even be thinking about new content until bugs, glitches, and hacks have been fixed for the better. Alpha stage isn't the time for developing new content, it's actually making a structured playable base in which your existing content actually works. The devs are doing just fine for an alpha build.[/QUOTE] I know, that's what I mean, it's an alpha, they're just trying to make it playable, not setting up anti-cheat softwares.
[QUOTE=Xombi;41228574]You know its supposed to be apocalyptic and there is radiation pretty much everywhere. How about some Nuke dud´s ^^ Nuke IED anyone? :D[/QUOTE] Stop encouraging them.
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