• Weapon Ideas
    192 replies, posted
[QUOTE=latin_geek;41229631]I don't see a problem with restricting gameplay when there's a massive benefit to doing so. You have to introduce some non-realistic elements if you have a loot zone that constantly respawns fresh loot out of the ether and could be barricaded and farmed and there would be nothing anyone could do about it. [editline]28th June 2013[/editline] You can just rate the post "agree" you know. That's the purpose of the rating system. To avoid posts like that.[/QUOTE] Barricades are destructible, and they're moving to making more and more stuff destructible. The developers have personally said that they want it to be our own game and built by us, and they don't want to restrict anything.
[QUOTE=latin_geek;41229631]You can just rate the post "agree" you know. That's the purpose of the rating system. To avoid posts like that.[/QUOTE] I did, but I also wanted to repost it since I want people to see it.
@lain_geek (don't want to quote the entire Goddamn thing just for 1 section), I completely agree with immersion being a huge factor. Immersion could also be stat wise. The hatchet feels very light, not a huge sense of weight to swinging it. Give a sledgehammer or a fire axe a huge, wide swing with a large amount of damage can seem very effective in giving the weapon weight. In fact, just making it seem like the weapon is doing damage does a lot more for the game. If the hatchet was given a heavy and slow swing, it would seem like a much harder impact. As for the guns, I agree. Even have just slightly different clip sizes and slightly different ranges. The P250 and the M9s difference was absolutely amazing in my opinion. They executed the, "higher damage for less ammo" very well I think. If you're a good shot, why not sacrifice some ammo for a harder hit? And by making different weapons for different play styles, you open up an infinite amount of possibility for bartering and trading. Such as, a person who likes to be a sharpshooter could trade in their HMG to someone who likes spray-'n-praying for a bolt action of some sort. The only foreseeable issue I can see with guns is balancing. That's it, such as how the bolt-action will obviously deal higher damage. On the flip-side, it could also be seen as a starter firearm, and do little damage.
[QUOTE=1337Coop;41229327]It would be overpowered and clunky with bayonet controls. Think about a sniper![/QUOTE] ok bolt actions would be accurate, though if we're going for realistic they wouldn't be much more accurate than a M4. they would have only ironsights, limiting their effective range they would have a lot of sway and perhaps a changed aim point relative to the ironsight with bayonet attached don't see how it's overpowered and clunky "sniper"? wtf are you talking about.
[QUOTE=1337Coop;41228786]Dude, just stop making stupid posts, at least make it reasonable.[/QUOTE] Intervention FMJ
i think they would add an 'weapon crafting' option, wich would be something you would get an hour or two into the game, where you can collect/craft you'r own parts for a weapon, kind of the way the game Loadout has done it, that would be pretty cool
[QUOTE=hazzoki;41229949]i think they would add an 'weapon crafting' option, wich would be something you would get an hour or two into the game, where you can collect/craft you'r own parts for a weapon, kind of the way the game Loadout has done it, that would be pretty cool[/QUOTE] Well, you can already craft weapons, and in the past you had to make weapon parts to make weapons, which might come back sooner or later.
[QUOTE=InsaneParrot;41229989]Well, you can already craft weapons, and in the past you had to make weapon parts to make weapons, which might come back sooner or later.[/QUOTE] Yes, but i ment for example you can make an rifle with a pistol barrel, creating some sort of a sub-machinegun like an mp5 or uzi, or maybe a rifle barrel on a uzi-model wich would have lots of recoil, this making the guns fully customizable
[QUOTE=hazzoki;41230024]Yes, but i ment for example you can make an rifle with a pistol barrel, creating some sort of a sub-machinegun like an mp5 or uzi, or maybe a rifle barrel on a uzi-model wich would have lots of recoil, this making the guns fully customizable[/QUOTE] I can kind of see where you are going with this. For me, I would prefer more unconventional mods. An example would be turning a double barrel into a sawed off for the exchange of range for damage.
[QUOTE=rovar;41230051]I can kind of see where you are going with this. For me, I would prefer more unconventional mods. An example would be turning a double barrel into a sawed off for the exchange of range for damage.[/QUOTE] Yeah that would be cool
[QUOTE=latin_geek;41229566]Military grade weapons aren't needed because people are already quite efficient at killing eachother with the small selection of weapons currently available. I'd like to see more variety, but in a way that has differences in mechanics and type of weapon rather than firepower. Instead of a better SMG or LMG or whatever it'd be nice to have stuff like bows and crossbows, throwables, and bolt action rifles. Also, more models for melee weapons would be nice, even if the difference between them was minimal stat-wise. Being able to pick up a crowbar or lead pipe or 2x4 or large hammer instead of a hatchet adds to immersion a lot, IMO. [editline]28th June 2013[/editline] A bayonet (craftable and usable as an addon?) and a flaregun would also be nice Why are you talking about a game you haven't even played, anyway[/QUOTE] A 1-2 hit kill weapon in a survival game, umm, what do you think?
[QUOTE=1337Coop;41230607]A 1-2 hit kill weapon in a survival game, umm, what do you think?[/QUOTE] I don't understand the context. Are you saying we shouldn't have 1-2 hit kill weapons? Because 2 shots to the head with the pistol drops anyone pretty much.
Holosight for hatchet pl0x
[QUOTE=A_Pigeon;41230712]Holosight for hatchet pl0x[/QUOTE] Totally needed, cant seem to hit those damn wood piles :P
[QUOTE=trotskygrad;41229850]ok bolt actions would be accurate, though if we're going for realistic they wouldn't be much more accurate than a M4. they would have only ironsights, limiting their effective range they would have a lot of sway and perhaps a changed aim point relative to the ironsight with bayonet attached don't see how it's overpowered and clunky "sniper"? wtf are you talking about.[/QUOTE] He said bolt-action, I've never seen a close-range bolt-action, so I assumed he meant a sniper. Even if they had iron-sights, what about damage? [editline]28th June 2013[/editline] [QUOTE=rovar;41230688]I don't understand the context. Are you saying we shouldn't have 1-2 hit kill weapons? Because 2 shots to the head with the pistol drops anyone pretty much.[/QUOTE] I mean body-shots.
[QUOTE=1337Coop;41230828]He said bolt-action, I've never seen a close-range bolt-action. [/QUOTE] [URL=http://imgur.com/s68wh1V][IMG]http://i.imgur.com/s68wh1V.jpg[/IMG][/URL] The Obrez is for close-range
While hypothetical ideas are being thrown around, how about the ability to just pick up a handful of dirt and throw it, possibly obscuring the vision of your target if you hit them in the eyes?
[QUOTE=SteakStyles;41231071]While hypothetical ideas are being thrown around, how about the ability to just pick up a handful of dirt and throw it, possibly obscuring the vision of your target if you hit them in the eyes?[/QUOTE] And what about support for motion controller. I have this Nintendo Power Glove i've been dying to try out. No but on a more serious note this would be freaking rad!
i would love to see some snipers and some more basic weapons like knifes ETC
[QUOTE=SteakStyles;41231071]While hypothetical ideas are being thrown around, how about the ability to just pick up a handful of dirt and throw it, possibly obscuring the vision of your target if you hit them in the eyes?[/QUOTE] Why not POCKET SAND?
[QUOTE=Confuzzed Otto;41231233]Why not POCKET SAND?[/QUOTE] the deadliest of all sands, pocket sand. Blinding and pissing the piss out of your enemy.
[QUOTE=tame09gaming;41231225]i would love to see some snipers and some more basic weapons like knifes ETC[/QUOTE] No snipers please, we do not need people sitting on hills at spawn points popping off heads, making it even more impossible to survive
[QUOTE=hazzoki;41231333]No snipers please, we do not need people sitting on hills at spawn points popping off heads, making it even more impossible to survive[/QUOTE] Honestly I think more guns are one of the last things the devs need to worry about at this point, there is already enough.
Personally, after playing this game, I think that it would be more reasonable to force group cohesion. Since the ability to acquire military weapons would be challenging, may I suggest that surplus weapons be common enough? I'm saying Colt 1911's, Smith and Wesson Model 10's, Lee-Enfield rifles, old stuff. Make them fairly realistic. The main point is, I'd really like civilizations to pop up, groups of people who mutually assist eachother, I imagine men and women barricaded up in little hand built mud and stick shacks, old worn rifles and pistols, carefully shooting raiders out of windows. Additionally, add a blocking system, with melee combat, make it more realistic instead of circling and axing eachother, maybe make shields and stuff. Make craftable weapons too, like matchlock rifles. Essentially stuff people know exist and try to build. Add a starting screen that allows you to start off with a custom loadout upon death, make permanent characters too. Example 50 Points to use to buy stuff, you could buy a surplus bolt action rifle for twenty five, then a few cartridges for it, and a knife. That sort of thing. Make it so that you could start off with some equipment, and as you run low on cartridges or shells you'd have to steal or band together. I mean, I'd like to imagine this game allowing face customization to an extent, and different genders, and making ways of identifying friends, say little nametags that you can see on friends only. I'm not suggesting a skill system. All I really want to be able to do is have my character start off with a knife and a Colt 1911, and then like, build a civilization with people, Imagine entire city-states, crop growth, all sorts of stuff.
[QUOTE=A_Pigeon;41230712]Holosight for hatchet pl0x[/QUOTE] laser for better aim + flashlight to see when its night...also throw in a silencer so that nobody can hear us chopping dem wood piles ^^
I'd like to see tons of different guns and attachments in the game No matter which guns
What I think about adding new weapons is that we don't need any more items that exist only to harm other players. What I believe should be introduced is more tool items that not only have the ability to ward off assailants, but also provide more benefits for the survival of yourself and your comrades. Why should we give the bandits more machines of death if they will only use it for evil? Why not give the foragers and the survivalists a chance to live out in peace and only attack if it so necessary? Some of my ideas are thus: 1. A survival knife or kukri that provides a better experience for hunting game. It would have a faster swing speed than the hatchet and deal increased damage against non-humanoids, but it would have reduced damage against humans and zombies. It could also harvest dead animals instantly. 2. A torch, which would provide a brighter light in the dark but a shorter visible radius. Crafted from wood and charcoal, the torch starts out unlighted, but can be lit from a campfire, consuming one charcoal from your inventory. Without charcoal, you cannot ignite the torch. The flame only lasts until night ends, E.G. an internal timer would calculate the time from sunset to sunrise and set the flames limit to whatever that time is (Subject to change during development). The torch can be swung around to flicker the light source, providing a signal to your friends. The torch can hit an enemy for minor damage, but there is a chance that he will catch fire, factored by wether or not he has wood or coal in his inventory or if he is armoured or not. Fire deals quick bursts of 1-2 damage in a small time, but a friend can pat you out to stop the flames immediately. A torch can also be consumed to cook raw meat, but you can only do this once before the torch dissapears from your inventory. A torch cannot be thrown. You cannot set fire to buildings. 3. The bones of Mother Earth, rocks. Rocks can be scrounged from the ground, spawning at random in flats and quarries. Rocks can be thrown as projectiles to deal 2-5 damage to enemies, blurring their vision momentarily so that you may escape them without killing them, or simply to aggravate zombies (even though they won't be around forever). Because rocks are in high abundance, they have a quick reload speed and fire rate, but you can only carry 20 from your usable slots at once. Rocks may have a purpose in crafting, but I cannot go into details without going off topic. Also, I haven't thought of a real crafting purpose yet. So as you see, these alternative weapons are not designed to kill humans specifically (But they do have the capacity to through determination), instead rather opting to enhance the survival experience that the game is offering to us. One weapon is for game, the second is for a multi-purpose flare alternative, and the third a makeshift distraction and escape weapon. Using these sidearms, one can have a proper defense while still living in peace with nature (Damn hippies). Thoughts, gentlemen?
[QUOTE=Scout Dogg;41232323]What I think about adding new weapons is that we don't need any more items that exist only to harm other players. What I believe should be introduced is more tool items that not only have the ability to ward off assailants, but also provide more benefits for the survival of yourself and your comrades. Why should we give the bandits more machines of death if they will only use it for evil? Why not give the foragers and the survivalists a chance to live out in peace and only attack if it so necessary? Some of my ideas are thus: 1. A survival knife or kukri that provides a better experience for hunting game. It would have a faster swing speed than the hatchet and deal increased damage against non-humanoids, but it would have reduced damage against humans and zombies. It could also harvest dead animals instantly. 2. A torch, which would provide a brighter light in the dark but a shorter visible radius. Crafted from wood and charcoal, the torch starts out unlighted, but can be lit from a campfire, consuming one charcoal from your inventory. Without charcoal, you cannot ignite the torch. The flame only lasts until night ends, E.G. an internal timer would calculate the time from sunset to sunrise and set the flames limit to whatever that time is (Subject to change during development). The torch can be swung around to flicker the light source, providing a signal to your friends. The torch can hit an enemy for minor damage, but there is a chance that he will catch fire, factored by wether or not he has wood or coal in his inventory or if he is armoured or not. Fire deals quick bursts of 1-2 damage in a small time, but a friend can pat you out to stop the flames immediately. A torch can also be consumed to cook raw meat, but you can only do this once before the torch dissapears from your inventory. A torch cannot be thrown. You cannot set fire to buildings. 3. The bones of Mother Earth, rocks. Rocks can be scrounged from the ground, spawning at random in flats and quarries. Rocks can be thrown as projectiles to deal 2-5 damage to enemies, blurring their vision momentarily so that you may escape them without killing them, or simply to aggravate zombies (even though they won't be around forever). Because rocks are in high abundance, they have a quick reload speed and fire rate, but you can only carry 20 from your usable slots at once. Rocks may have a purpose in crafting, but I cannot go into details without going off topic. Also, I haven't thought of a real crafting purpose yet. So as you see, these alternative weapons are not designed to kill humans specifically (But they do have the capacity to through determination), instead rather opting to enhance the survival experience that the game is offering to us. One weapon is for game, the second is for a multi-purpose flare alternative, and the third a makeshift distraction and escape weapon. Using these sidearms, one can have a proper defense while still living in peace with nature (Damn hippies). Thoughts, gentlemen?[/QUOTE] 1. I think that falls under the category of specific items for different materials. 2. Flares? Campfires? What's the point of combining the two? 3. You can mine rocks, if this was to be added, you would just use the ores that you collect, I'd presume.
[QUOTE=Scout Dogg;41232323]Rocks can be thrown as projectiles to deal 2-5 damage to enemies, blurring their vision momentarily so that you may escape them without killing them[/QUOTE] magical blinding rock of witchcraftery
[QUOTE=SteakStyles;41231071]While hypothetical ideas are being thrown around, how about the ability to just pick up a handful of dirt and throw it, possibly obscuring the vision of your target if you hit them in the eyes?[/QUOTE] It's pretty much just like this, but less believable. Although, super rocks would be pretty cool. [B]Edit:[/B] I think what would really solidify the experience of this game is biological warfare. If you happen to load up on beans, you'll get digestive issues. Then, you can let a wet one rip right in to a bottle. Then you throw the bottle to blind enemies and make them choke. Thoughts?
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