[QUOTE=THSee;47311245]What's been happening for me since they added the extra slot is that once the meat is cooked, it pops out of the campfire like charcoal used to do. You can pick them up off the ground, though.[/QUOTE]
I have this issue, but what I just found today is they are actually falling through the floors, and foundations. This isn't just with campfires, it's any loose bags that hit a floor or a foundation. We were shooting a wall with arrows to access a cabinet and the arrows were litterally falling through the floor.
[IMG]https://pp.vk.me/c621626/v621626626/19b63/iDX-2S_kjcg.jpg[/IMG]
[IMG]https://pp.vk.me/c621626/v621626626/19b6d/utK3E8eteiM.jpg[/IMG]
Something I have a problem with FPS in "graphics.lodbias 5". And only in the Green biome.
Missing hands and faces appear to have two sets of eyes and eyebrows now.
Can't close top tier doors
[IMG]http://i.imgur.com/XIjr8Su.png[/IMG]
There is a bug with terrain quality since ~march 13, that is the reason of fps drop, i think. The issue is that the mountain's texture that is far away from player always renders in high quality in despite of your terrain quality settings.
When i was staying like 300 meters from mountain and i had terrain quality "21", it was rendering in high quality ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=408118511[/url]), when i get closer it turned in low quality ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=408118538[/url]), as it must be with terrain quality equal to 21.
Then i noticed that if you increase your terrain quality settings, the distance of "right terrain render" will increase too ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=408122110[/url] , [url]http://steamcommunity.com/sharedfiles/filedetails/?id=408122127[/url]), but some mountains that are located too far will always render in high quality anyway.
[QUOTE=Lubstar;47340612]Can't close top tier doors
[IMG]http://i.imgur.com/XIjr8Su.png[/IMG][/QUOTE]
Same for me, cannot close top tier (did not try others) doors. Opening them or interacting with codelock is fine tho.
[QUOTE=Friiisk;47341543]Same for me, cannot close top tier (did not try others) doors. Opening them or interacting with codelock is fine tho.[/QUOTE]
Ditto - same issue cant close the door - but open and locks are fine
20 hours later
Still can't close doors
Edit: There we go after 2 days [url]https://twitter.com/RustUpdates/status/578612770943430656[/url]
-Fixed-
hey plz can u fix bug abuse with blocks for example happend with me today. airdrop (bad no sound) some bad guys just build fast foundation and 2blocks upgraded it to stone. and killed every 1 through wall coz they sit in blocks. they can move jump loot and they cant be killed.
also some random client close
also some random bug u cant move or do anything. relog not help only restart client.
and when you run a constant rattle as if someone builds a house far away but quiet and very annoying
Warning. After patch if u zoom with any weapon there is big graphics problems. earth and grass jolting(flicker/blink)
also some visual and graphics problems. before patch was much better.
sry for bad english.
-Fixed-
build door, close door, use keylock, close the door with key, demolish door...
[img]http://i.imgur.com/foMdb2F.jpg[/img]
After the 3-19 update, I am missing walls in my house I can not place new ones. The instant I do they fall off like as if it's not stable. I checked the stability and it is 85-100% on surrounding walls & foundations of the walls that are missing
after this patch i have a great problem with fps
[QUOTE=Dumaxa;47360137]build door, close door, use keylock, close the door with key, demolish door...
[img]http://i.imgur.com/foMdb2F.jpg[/img][/QUOTE]
[IMG]https://pp.vk.me/c621626/v621626626/1a8ea/fWdefG1WNd8.jpg[/IMG]
Double protection))
[QUOTE=Thor-axe;47357919]Here's video of the problem I'm getting
[/QUOTE]
I have the same problem
My thread there: [url]http://facepunch.com/showthread.php?t=1456711[/url]
Sleeping bags go slightly through armored floors, you can't use/hit them but gives away sleeping bags and possible loot rooms position.
[url]http://cloud-4.steamusercontent.com/ugc/707402852909023294/475B95E42C78FF2043CF9CCD94DDE205D53C2296/[/url]
Graphic quality from Launcher: Beautiful.
and settings are quite high in the F2 menu.
In case it's graphic setting related.
bleed overlay gets applied when you get too cold, even if you have plenty of health.
I am having the problem with the game opinging a crashing only a half second of being open. Can someone help me on fixing this issue?
[IMG]http://i.imgur.com/uESdy1y.jpg[/IMG]
We even threw up a c4 to stick to the ceiling but i think the pillars are causing it to float or something... but this is really game breaking ):
Also ladders would be nice for those unraidable bases. We were not able to climb up this base only because of that orenode we were able to get that high.
short and sweet. deer/pigs can still noclip rocks and buildings, though not all of them.
There is an armored foundation behind that twig foundation.
[IMG]http://i.imgur.com/vJWCmiK.png[/IMG]
For some reason the floor on this armored foundation is invisible
[t]http://i.imgur.com/62h80HD.jpg[/t]
[QUOTE=Thor-axe;47355211]I'm getting really bizarre trails in game right now. When I move the camera, trails of the silhouettes and trees etc will be behind them, as though the motion blur was bugged(my blur is turned off) and there seems to be some color issue. Unfortunately my video capture isn't working atm so this is the best picture I got. My camera is being swing up and to the left in this shot. It eventually got WAY worse when night came and it was like a full on mushroom trip, with the trails lasting over 10 seconds each. My settings are all lowest except terrain quality(30) and draw distance(max) and my system specs are on my FP profile message board front page.
[B]Day[/B]
[B]Night Time[/B]
Also my in menu character preview looks greasy, is this normal?[/QUOTE]
Just for the record: it's fixed in the dev branch.
Sleeping bags need to be changed. People should not be able to place a sleeping bag, name it to you and it automatically be yours. The problem is that If I wanted to raid someones base and I knew who they were if I make enough bags I could lay down 8 pushing out all your other bags forcing you to random spawn and run to your base. Please set it so if a new bag is placed for you it should tell you who placed it and require you to accept or reject it. This will break raiding wide open. It won't matter wether people are on or off line just force them to respawn out of their base after you kill them.
[QUOTE=balu92;47384524]Just for the record: it's fixed in the dev branch.[/QUOTE]
What do you mean by fixed in the dev branch?
[QUOTE=Wolfman302;47389886]What do you mean by fixed in the dev branch?[/QUOTE]
I have opted in to the developement branch on steam, updated my game, logged in to a random servers and i saw the light. Thankfully it was the sun, saw the moon too. Also created a small wood sign, to put it on a random house with the text: idiots inside.
[QUOTE=THSee;47311245]What's been happening for me since they added the extra slot is that once the meat is cooked, it pops out of the campfire like charcoal used to do. You can pick them up off the ground, though.[/QUOTE]
No they are actually falling through floors. Try it. Place a campfire on a floor not a foundation although I have not checked to see if they fall through foundations as well as my foundations are always stone and I can not check underneath. I could do the math but haven't felt like it. Place wood in one slot and say 10 meat in the remaining 4 slots, you should end up with 40 cooked meat. But from time to time the fire spits them out through the floor. You can verify this by going to the level beneath the campfire and seeing the ejected meat and charcoal. Not all of it but some.
- Hatchets (Stone and metal) impact animation is missing / Animation looks awkward. [b](Fixed)[/b]
- Stone Pickaxe's animation does sudden stop or resets on impact. (Looks weird) [b](Fixed)[/b]
- Water on rivers only load when you're very close to them (Or near spot X on the river)
- Building plan won't change the building part type to different until building plan is reselected.
Also feedback about Icons:
- Guns view angle is odd in my opinion. (Guns with "odd" angle: Bolt, AK, Thompson, Pipeshotgun, Pump Shotgun...)
- Gunpowder doesn't have the powder feeling, and in my opinion looks like piece of burned/gray paper.
[QUOTE=Raven1005;47394178]No they are actually falling through floors. Try it. Place a campfire on a floor not a foundation although I have not checked to see if they fall through foundations as well as my foundations are always stone and I can not check underneath. I could do the math but haven't felt like it. Place wood in one slot and say 10 meat in the remaining 4 slots, you should end up with 40 cooked meat. But from time to time the fire spits them out through the floor. You can verify this by going to the level beneath the campfire and seeing the ejected meat and charcoal. Not all of it but some.[/QUOTE]
I did try stacks but had various problems, since then I've just been trying to cook 3 at a time. Doing it like that they'll pop out but are collectible. The only way to keep them in is to do 2 at a time, which is pretty clunky...
same FAIL AS IN rust legacy....house in rock..u can place sleeping bag in rock...cupboard and u unkillable...unraidable etc.....plz WORK on this problem hard !
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