• Development Branch
    1,148 replies, posted
[QUOTE=itisjuly;47673560]I can write my own macro app, I'm just wondering if it won't get me banned cause I don't wanna get banned.[/QUOTE] im using marco with my mouse from the very beginning i started play rust. np atm
Hello, Does anyone know if we will be able to produce our own custom maps etc. thanks, rust guy
Keypads need better security. Either there is an exploit or someone got 4 of my key locks right in under 10 minutes.
No one on my server can build after this latest dev update. You can place a foundation and that's all. Anything else results in: "Invalid Socket! Can't place: Couldn't find male socket on build/wall" (trying to place a wall). Edit: A couple of updates later, and still can't build anything beyond a single foundation. Different error: "StringPool.GetNumber - no number for string foundation/sockets/foundation/b. Socket name not pooled! foundation/sockets/foundation/b"
Unhandled raknet packet KICK ALL PLAYERS FROM SERVER ANYONE CAN HELP ME PLS !!!!!!!!!!! Devblog 59 + Pluton
[QUOTE=thinkpol;47684547]No one on my server can build after this latest dev update. You can place a foundation and that's all. Anything else results in: "Invalid Socket! Can't place: Couldn't find male socket on build/wall" (trying to place a wall). Edit: A couple of updates later, and still can't build anything beyond a single foundation. Different error: "StringPool.GetNumber - no number for string foundation/sockets/foundation/b. Socket name not pooled! foundation/sockets/foundation/b"[/QUOTE] im getting the same issue, i can only build foundations, when i try to build anything else nothing happens.
[QUOTE=pooiz;47687196]im getting the same issue, i can only build foundations, when i try to build anything else nothing happens.[/QUOTE] We're still having this issue even with the latest update. I've tried wiping the server to no effect.
Light falls through the walls. [IMG]https://pp.vk.me/c627827/v627827626/9c0/rxY_U0iJVzk.jpg[/IMG] [IMG]https://pp.vk.me/c627827/v627827626/9ca/_ejPqsOOPHw.jpg[/IMG] [IMG]https://pp.vk.me/c627827/v627827626/9d4/XS6uXy4APBM.jpg[/IMG] [IMG]https://pp.vk.me/c627827/v627827626/9de/pgpI4yvNb5Y.jpg[/IMG]
[QUOTE=terorist1990;47690856]Light falls through the walls. ...[/QUOTE] Turn up your graphics
[QUOTE=itisjuly;47691563]Turn up your graphics[/QUOTE] Give money to a computer)) Regulations), in any case, it's not good enough.
[QUOTE=terorist1990;47692808]Give money to a computer)) Regulations), in any case, it's not good enough.[/QUOTE]Shadows are shit because settings are set to shit. It's not a bug or issue, it's how it is.
The house stood on the foundation, the foundation has been destroyed, the house remained in the air. [IMG]https://psv4.vk.me/c612622/u37171653/docs/9864ce7514b5/2015-05-11_00021.jpg[/IMG] [IMG]https://psv4.vk.me/c612831/u37171653/docs/0b5b7fffcdd9/2015-05-11_00022.jpg[/IMG] [IMG]https://psv4.vk.me/c610516/u37171653/docs/83f2d1a88bad/2015-05-11_00023.jpg[/IMG] [IMG]https://psv4.vk.me/c610827/u37171653/docs/a105e64e654b/2015-05-11_00024.jpg[/IMG] [IMG]https://psv4.vk.me/c609528/u37171653/docs/aca24f412a1f/2015-05-11_00025.jpg[/IMG]
Look the channel [video=youtube;OPSXNLHZVg0]http://www.youtube.com/watch?v=OPSXNLHZVg0[/video] [highlight](User was permabanned for this post ("joined just to advertise" - OvB))[/highlight]
How the hell is flyhack possible? Does server not check for people flying or what? [editline]11th May 2015[/editline] And remove walls too? Is server side checking really that bad?
that particular youtuber probably uses non-secured servers given the number of videos he has.
[QUOTE=mrknifey;47707094]that particular youtuber probably uses non-secured servers given the number of videos he has.[/QUOTE]It still doesn't make sense how he can fly or go through walls. Such cheats are simply impossible in games like CS because server validates movement, Rust doesn't seem to.
Bug: (Hapis) Looking at walls with the hammer causes them to turn completely pink and cut like 30 FPS. Something isn't working with the colour change when looking at walls with the hammer(tool).
Dev Branch no working!!! It automatically closes when i try opening it. pls fix garry. Edit: it has been fixed, praise lord garry
When i start up the game i cant click anything in the menu. But i'm sure it didn't crash because my fps still changes. Edit: fixed
Why is my rust crashing when im trying to connect to a server?? it crashes when its loading terrain textures when trying to connect to a server. please help me. it says "the game crashed.The crash report folder named 2015-05-014_170202 next to game executable.It would be great if you'd send it to the developer of the game".
for some reason every time i try to load rust it freezes at "loading easy anti cheat 0%" ive deleted the game and re-installed it and still the same issue. I'm on a mac desktop running osx 10.6.8
GARRY can you please help me with the bundle asset problem.. i dont want to wait any longer to play rust
Hi, I'm running buildID 624508 from the dev branch. [B]NRE during shader creation at world setup to blame.[/B] I cannot join servers. The screen reports LOADING done but nothing happens. System info shows Mono spinning in some sort of loop: eating up RAM until it hits 256MB and then it looks like garbage collection happens, then it repeats. Breaking connection with console command client.disconnect results in a spew of "This custom render path shader needs to have at least 2 passes." messages. The output log shows *many* lines of the following types of errors (separated with ====): ================================ The referenced script on this Behaviour is missing! (Filename: Line: 1713) WARNING: Shader Unsupported: '' - Setting to default shader ================================ Fallback handler could not load library D:/Games/Steam/steamapps/common/rust/RustClient_Data/Mono/.\D:/Games/Steam/steamapps/common/rust/RustClient_Data/Plugins/CSteamworks.dll ================================ #ERROR# Hidden/LensDirtiness Shader not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader) at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 at LensDirtiness.OnEnable () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ================================ WARNING: Shader Unsupported: '' - Setting to default shader. WARNING: Shader Unsupported: '' - Setting to default shader. WARNING: Shader Unsupported: '' - Setting to default shader. Fallback handler could not load library D:/Games/Steam/steamapps/common/rust/RustClient_Data/Mono/.\D:/Games/Steam/steamapps/common/rust/RustClient_Data/Plugins/RustNative.dll [B]NullReferenceException at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader) at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 at PVT.Common.CreateMAT (System.String name) [0x00000] in <filename unknown>:0 at TerrainTexturing.CacheBasePyramid () [0x00000] in <filename unknown>:0 at TerrainTexturing.PostSetup () [0x00000] in <filename unknown>:0 at TerrainMeta.PostSetupComponents () [0x00000] in <filename unknown>:0 at WorldSetup+<InitCoroutine>c__IteratorE.MoveNext () [0x00000] in <filename unknown>:0[/B] (Filename: Line: -1) ================================ The image effect effect - Cold (UnityStandardAssets.ImageEffects.ScreenOverlay) has been disabled as it's not supported on the current platform. The image effect effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain) has been disabled as it's not supported on the current platform. The image effect effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) has been disabled as it's not supported on the current platform. The image effect effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) has been disabled as it's not supported on the current platform. The image effect effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized) has been disabled as it's not supported on the current platform. The image effect effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) has been disabled as it's not supported on the current platform. The image effect effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) has been disabled as it's not supported on the current platform. The image effect effect - Hurt (UnityStandardAssets.ImageEffects.NoiseAndGrain) has been disabled as it's not supported on the current platform. The image effect effect - Hurt (UnityStandardAssets.ImageEffects.ScreenOverlay) has been disabled as it's not supported on the current platform. The image effect Main Camera (UnityStandardAssets.ImageEffects.GlobalFog) has been disabled as it's not supported on the current platform. ================================ There are magenta backgrounds on the main screen behind/over the dev blog sections and on the server list screen over the left for all the buttons. My GPU is Nvidia GTX 770 running on 64 bit win7. Initialize engine version: 5.0.1p4 (d5a3c6c514e1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 9.18.13.4752] Renderer: NVIDIA GeForce GTX 770 Vendor: NVIDIA VRAM: 1990 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
If I load the game some icons are missing and appear as pink squares and such and if I try to join a server it gets stuck at "done". Let me know if more info is needed. EDIT: I changed to developement debug and all is fine now.
HI Guys i haven't read the hole thread taking a chance here, please i am a real noob hosting a rust server. we just started hosting the hapis map this week :-) looks great TY and well done. here is the but i read that they fixed the ore problem but i can't see how because ore are scares and the crystals also not working the buzz and glow very sexy but doesn't give you any ore. please if the is a fix i would really appreciate some help.
Just a couple things, with the current build of rust, none of the volume controls work properly. Regardless of how low I run the sliders, the game volume remains at max. I either have to run it at max, or mute it. Next, what is up with the constant ultra-high speed decay rate? Every 30 mins I have to run around on my base, and repair the foundations, walls, etc... they decay 1% almost every 10 mins or so approx. This happens regardless of what type of foundation, where I build, or anything. Can anyone give me some help with either of these issues? My server is hosted by Daemon Servers, and I've been running a legacy server for a long time, so I know the control interfaces.
RE: crafting not losing you stuff when you disconnect. I was playing using windows the other day for a change and I got the alt+tab bug where you get disconnected:unresponsive. When I relogged, my crafting queue just counted down in a couple of secs and I got no items crafted and none of the mats back.
[QUOTE=garry;47125355]I think it'd probably be a good idea for people to discuss and post specific issues they're having on the DEVELOPMENT BRANCH. This will help us solve any issues and balance before we push updates live. So, discuss away. The dev branch was broke yesterday due to compiling issues - but is working again now. I've changed a lot of item stuff so balances might be off, and some things might not work. Feedback & bug reports please. [b]This thread isn't for suggestions or general bitching about something in Rust.[/b][/QUOTE] Garry is it possible to get Rust legacy back it was the best game i've ever played please read and please start legacy again i have to play it atleast one more time
[QUOTE=ItsThaChicken;47741636]Garry is it possible to get Rust legacy back it was the best game i've ever played please read and please start legacy again i have to play it atleast one more time[/QUOTE] [URL="http://playrust.com/devblog-60/"]Are you serious?[/URL] This isn't even a development branch question. [QUOTE=The Official Rust Development Blog]Legacy You may have noticed that when you launch the game it no longer asks you if you want to play the new version or the old version. They’re no longer installed side-by-side. The good news is that if you really only want to play the old version, you can so do by switching to the Legacy branch in Steam’s properties.[/QUOTE] [t]https://i2.wp.com/files.facepunch.com/buck/2015/May/14/steamz.png[/t]
[QUOTE=ItsThaChicken;47741636]Garry is it possible to get Rust legacy back it was the best game i've ever played please read and please start legacy again i have to play it atleast one more time[/QUOTE] you literally quoted the part where garry tells you not to post this here...
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