I have been swapping back and forth from Dev to normal. In the last few days. The server lists have stopped updating and shows all servers. And I can play on both with the dev build. I do not know if this is intentional, but it was not the case a couple of weeks ago.
Posted in another thread but have some tech info to add here
I was perched in my hut in a cave, and some newman's dropped in to my trap.
I got my thompson and was trying to fire at them with no results then, WHAM, server crash.
I returned with everything in my inventory gone, but items on my hotbar. I could select the items but not use them. I couldn't open my doors or storage boxes. I could open campfire but not item slots. I could also see the sleeping newmans, but could not get out to investigate names. One suddenly disappeared, the other did not. I quit.
Fast forward to a couple of hours later when I returned...
I am now at my last sleeping bag, but cannot wakeup.
I can even see myself sleeping by my sleeping bag from the location I was at when the server crashed.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=396863287"]http://steamcommunity.com/sharedfiles/filedetails/?id=396863287[/URL]
Update:
I killed myself.
Respawned in my HOME sleeping bag and my newman was without ANY inventory or hotbar items.
QUIT and rejoined after several tries.
I was allowed to select the same sleeping bag. I respawned and briefly saw my naked newman collapse and disappear.
Now I am back with ALL my inventory from prior to server crash.
Hmmm....
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=396866618"]http://steamcommunity.com/sharedfiles/filedetails/?id=396866618[/URL]
[QUOTE=Lubstar;47184846]Not really a bug but it would be nice if we can stack the big boxes too. They are expensive so i don't think they will be used to build stairs or anything.
[t]http://i.imgur.com/vc7CyOU.jpg[/t]
And we cant crush skulls anymore.[/QUOTE]
stacking boxes is not a good idea unless it can be limited -- people were stacking boxes to get to peoples roofs --- hacks will exploit anything you give them that helps them raid.
Status: Invisible Walls
The problem seems to get better, on Friday i needed serveral relogs until buildings were complete back again, since the last patch they are back after one relog.
Anyway about two hours ago somebody else moved in my house using the same bug, authorized at cupboards and started to remove almost my complete house, looted furnaces and chests.
Hard to play at the moment.
Greetings from Germany and good luck for garry while solving the problems.
So I raided a massive castle today by taking out a single wall.
He had this castle and a shack 10 steps from it, i smashed the wall of the shack and there was a cupboard there. I authenticated myself on the cupboard which allowed me to smash any wall/door/floor of the next door castle despite there being 3 more cupboards in that castle.
Apparantly if someone authenticates themselves on a single cupboard they can do whatever they like within that cupboards range even if there are other cupboards within that range that ?should? block access.
Was this intentional or not? I mean having a ton of cupboards in your house hiding behind walls actually makes it more vulnerable as it requires a person only access to 1 to smash the rest.
[QUOTE=Hammerheads;47190688]Status: Invisible Walls
The problem seems to get better, on Friday i needed serveral relogs until buildings were complete back again, since the last patch they are back after one relog.
Anyway about two hours ago somebody else moved in my house using the same bug, authorized at cupboards and started to remove almost my complete house, looted furnaces and chests.
Hard to play at the moment.
Greetings from Germany and good luck for garry while solving the problems.[/QUOTE]
Some guy did the same thing to us 45 minutes ago on the dev server. He removed half our building and our tool cupboard is on the third floor surrounded with stone walls all closed up so he should be able to give himself access.
Also bow still break after last arrow and doors still don't always synchronize correctly
[B]Bug Report[/B]
Floor/Ceiling doesn't force you to crouch when there's not enough room to stand, and you can clip half-through floors with this way.
For example there's Furnace on first floor, you jump top of it with Crouch jump, then you release the crouch so you can see to 2nd floor and if there's boxes/Cupboard right above of the furnace you can open/Authorize it.
Client version: 1211
when I put hide poncho on I get this error
SV_RPCMessage: moveitem - Exception has been thrown by the target of an invocation.
NullReferenceException: Object reference not set to an instance of an object
Similar to Bifster.
Logged onto my serer and had the issue where you couldn't wake up. Some friends play on my server and I've had to fix it for them. You float like you're swimming but the player can't do anything. Usually forcing a sleep and rejoining fixes this.
When I rejoined I was unable to equip any gear except the hide pancho I was already wearing. I can unequip/equip the pancho but it does not actually add the visual effects to my character. When I attempt to put on other pieces of attire I get:
[code]NullReferenceException: Object reference not set to an instance of an object
at ItemModWearable.get_targetWearable () [0x00000] in <filename unknown>:0
at ItemModWearable.CanExistWith (.ItemModWearable wearable) [0x00000] in <filename unknown>:0
at PlayerInventory.OnStartWearingClothing (.Item item) [0x00000] in <filename unknown>:0
at PlayerInventory.MoveItem (RPCMessage msg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.[/code]
server was just updated prior to joining.
Small Bug.
Just cooked one chicken meat and two wolf meat in a campfire. When the meat was ready the cooked chicken was in the campfire, the two cooked wolf meat were droped out of the campfire like the charcoal.
Free camera mode creates a new set of arms floating in the air if you switch weapons.
texture issue on foundations (see the grey foundation). Only seems to happen on relog.
A list of a few thins that are still buggy
- Campfires don't always work and don't give cooked human meat.
- Cant crush skulls (Used to work)
- Consuming canned food doesn't give back an empty can (Used to work)
- People can walk trough walls (Sometimes walls are invisible after they just joined)
- Doors don't synchronize correctly (Sometimes the door shows open but you its closed and when you aim at it it says open door)
- Upgrading low walls to stone takes 200 wood
Edit: Campfire breaks after it gets full and after you empty it it only consumes wood and food.
Edit: pics of missing building parts after joining and bugged doors
[t]http://i.imgur.com/uFfF5lb.jpg[/t][t]http://i.imgur.com/4VHBzGb.jpg[/t]
It looks like we can codelock lanterns and large boxes (which is great, I love it), but when you codelock a furnace the furnace model envelopes the codelock model so you can't access the lock to set the code... unless the lockable furnace is on a higher floor and you use the previously mentioned 'stand on furnace on the floor below to poke through ceiling' trick. Don't get me wrong, I actually prefer it the way it is now but it's my responsibility to report the behavior.
I'm sure I risk permaban by sneaking in a suggestion but thuglife so here it goes: it would be cool to have a setting for language preference in the f2 menu and a complimentary setting for 'ignore chat from players not matching my language preference' -- it would cut down on some of the chat clutter for those who desire it.
Keep up the good work Garry et al, this game is becoming ridiculously cool!!!
the last dev update is broken [url]http://facepunch.com/showthread.php?t=1452688&p=47198372#post47198372[/url]
While I don't agree with language ignore, I can understand it. I would love to see an ignore player function though. Might help starve out the trolls.
[QUOTE=y0himba;47198421]While I don't agree with language ignore, I can understand it. I would love to see an ignore player function though. Might help starve out the trolls.[/QUOTE]
I bet it isn't suggestion topic, it is about bugs in the development branch...
[QUOTE=Lubstar;47197789]A list of a few thins that are still buggy
- Campfires don't always work and don't give cooked human meat.
- Cant crush skulls (Used to work)
- Consuming canned food doesn't give back an empty can (Used to work)
- People can walk trough walls (Sometimes walls are invisible after they just joined)
- Doors don't synchronize correctly (Sometimes the door shows open but you its closed and when you aim at it it says open door)
- Upgrading low walls to stone takes 200 wood
Edit: Campfire breaks after it gets full and after you empty it it only consumes wood and food.[/QUOTE]
I had this issue yesterday. I destroyed the campfire and it spit out all consumed items
After server restarts some walls disappear..
[QUOTE=Smyek;47199415]After server restarts some walls disappear..[/QUOTE]
I think they fall off when they have very low stability. I did not put two and two together about a restart but that would make sense as the same thing happened to me. Maybe doing a restart the stability checks are not the same as I noticed it was on walls with very low stability to begin with. I was able to re-attach.
I also had any stacked chests I had put a few days ago empty then disappear. Only the bottom chests stayed around. That was on the dev client with the stable Seattle server so I am not sure if that buggers up the experiment.
[QUOTE=RealmDweller;47198917]I had this issue yesterday. I destroyed the campfire and it spit out all consumed items[/QUOTE]
Thanks, just broke my campfires and got 10 cooked and 10 burned meat
Latest patch to dev branch has caused me to get this when trying to join dev servers London and Toronto, the only 2 up at the time.
[B]Disconnected: Out of Order Entities [xxxx/xxxx][/B]
Numbers were diffferent on each server.
[QUOTE][IMG]http://cloud-2.steamusercontent.com/ugc/38615865313853895/5279A526D954C1D642B0387A6D1EB31AC864DA6C/[/IMG][/QUOTE]
Garry pls
[QUOTE=Thor-axe;47202393]Latest patch to dev branch has caused me to get this when trying to join dev servers London and Toronto, the only 2 up at the time.
[B]Disconnected: Out of Order Entities [xxxx/xxxx][/B]
Numbers were diffferent on each server.
Garry pls[/QUOTE]
Same for me I am also getting invalid packet errors.
Today dude just walked through texts pulled down all the cabinets in the house at the wall all integers (each cabinet hide behind the wall lay a sleeping bag, to check the wall cabinets are intact and not) is also not clear how climbed on to the 2nd to the 3rd floor and the first in the 2nd , with on the 2nd nebilo a single object except the floor. and killed through the walls when we went under the house inspecting it, and also walked through the walls in the house when I was reborn there. Impressions of the game destroyed potrocheno Week 24/7 games for someone used to the bugs. I see no reason why I spent my money on Rust. Help from the supports on the forum is zero. forgive forgiveness for literate writing me
If you're getting Out Of Order Entities, can you post and keep me updated on whether it's fixed or not.
This is protection against the missing walls. Instead of letting you carry on regardless you now get kicked. This is helping us diagnose what's happening and try to fix it.
Right now it kind of seems to only be happening to people with quite fast computers. Could you guys post your specs?
[QUOTE=garry;47206266]If you're getting Out Of Order Entities, can you post and keep me updated on whether it's fixed or not.
This is protection against the missing walls. Instead of letting you carry on regardless you now get kicked. This is helping us diagnose what's happening and try to fix it.
Right now it kind of seems to only be happening to people with quite fast computers. Could you guys post your specs?[/QUOTE]
It's working for me now at least on the first server I tried.(Toronto)
Dell XPS 630i
Windows 7 64-bit
Intel Core 2 Duo E8400 @3.00GHz
Nvidia GeForce GTX 260 OC Edition(Twin Frozr)
4GB DDR2
288GB HD + 1TB HD
I'll try to let you know if I see houses with obviously missing walls but it's hard to tell the difference between bugged and raided.
[QUOTE=garry;47206266]If you're getting Out Of Order Entities, can you post and keep me updated on whether it's fixed or not.
This is protection against the missing walls. Instead of letting you carry on regardless you now get kicked. This is helping us diagnose what's happening and try to fix it.
Right now it kind of seems to only be happening to people with quite fast computers. Could you guys post your specs?[/QUOTE]
it's my computer's performance:
Chipset
AMD RX881M + SB820M
Memory
DDR3 1066 MHz SDRAM, 2 x SO-DIMM socket for expansion up to 8 G SDRAM
Display
15.6" 16:9 HD (1366x768) Color-Shine (Glare-type)
Graphic
ATI Mobility™ Radeon® HD5470 with 1GB DDR3 VRAM
Storage
2.5" SATA
320GB 5400rpm/7200rpm
[editline]25th February 2015[/editline]
[QUOTE=garry;47206266]If you're getting Out Of Order Entities, can you post and keep me updated on whether it's fixed or not.
This is protection against the missing walls. Instead of letting you carry on regardless you now get kicked. This is helping us diagnose what's happening and try to fix it.
Right now it kind of seems to only be happening to people with quite fast computers. Could you guys post your specs?[/QUOTE]
I dont know why but I can not complement the previous message,
CPU cycles in my computer AMD® Turion ™ II Dual-Core P520 Processor
and RAM 3Gb
also give the characteristics of a computer of my wife who has the exact same problem:
AMD Athlon (tm) 64x2 Dual Core Processor 5400+ 2.81 GHz
3.00 GB RAM
Graphic Nvidia GeForce GTS 450 128bit 1GB DDR5
[editline]25th February 2015[/editline]
and please return the function of cabinets in place where needed authorization in each of them. Now, the system sometimes takes nekorekto main cabinet, and there raider enough to authorize any access to the others. It has been tried on a friend who logged on only one random closet and got permission to build. And because of a bug with the destruction of the walls are now so dilapidated cabinet was generally not a problem, any man who has found a bare bow in the first barrel can wreck your life is ruined cabinets, and you will not even suspect this fact, since the walls are intact
garry, i caught someone named <mathew> ([url]http://steamcommunity.com/profiles/76561198147988162/[/url]) hacking on the rustafied dev server @ ~9:45pm MST 2/24. admin wasn't on so i figured i would cap it and post it here. he was spouting off about being able to disable grass via hacks and superjumping so i steam-friended him to lure him in, eventually caught it on video. i asked for an explanation, he said he was able to get EAC to not startup. here is one of the handful of videos i got of him in action: [video] [url]https://www.youtube.com/watch?v=MFcSgMI4wHs[/url][/video]
...if you need any more videos for proof just let me know, i have 5 more.
Any chance we can get repair benches to be default? I'd love to bug test it for you guys but I can't find one.
Also, I [B]REALLY[/B] wish we could use low grade fuel in the furnace, even when smelting only metal and not collecting charcoal it's pretty slow, and being able to smelt faster for a higher cost would be great at this point.
P.S. The new bow VM feels [B]PERFECT![/B] Very satisfying to land shots with.
[QUOTE=garry;47206266]If you're getting Out Of Order Entities, can you post and keep me updated on whether it's fixed or not.
This is protection against the missing walls. Instead of letting you carry on regardless you now get kicked. This is helping us diagnose what's happening and try to fix it.
Right now it kind of seems to only be happening to people with quite fast computers. Could you guys post your specs?[/QUOTE]
So the problem is fixed? Some of my walls still disappear for everyone after each restart.. maybe it's another issue, dunno
Sorry, you need to Log In to post a reply to this thread.