Hi all,
I'm having a "broken save file" issue. although it seems like this.
When i reboot the server, then first it wont boot & will be stuck on loading save.0 , BUT it simulates to be online, the max playercount does not match, amount of sleepers & players are messed up, so i tried to lookup my server in my admin panel and.. nope its not online.
Now i type : Quit, the console shuts down
I restart the server and... YAY it works!
BUT! all buildings are broken, sleepercount is wrong or totally gone, everyone spawnes on : Died stepping on a landmine.prefab.
Can find their base back.. but totally buggy or looks like in someway, its shattered.
Am i the only one that's afraid to reboot the server?
( shit happend after friday's patch)
Hi all,
I'm running a Rust server since a week. After each update, saves are loaded but all the walls are disappearing? Only players bodies floating in the air, cupboard floating, no more walls or any foundation. Every one is dead, killed by himself?
Is anyone aware of this bug? Is my server misconfigured?
[QUOTE=Cavalieros;48856885]Hi all,
I'm running a Rust server since a week. After each update, saves are loaded but all the walls are disappearing? Only players bodies floating in the air, cupboard floating, no more walls or any foundation. Every one is dead, killed by himself?
Is anyone aware of this bug? Is my server misconfigured?[/QUOTE]
Server not updated.
[QUOTE=Cyber Hunter;48856918]Server not updated.[/QUOTE]
I ran that batch :
@steamcmd +login anonymous +app_update 258550 validate +quit
pause
Then i had the bug with my all my saves. Even backups
Should i run it again?
Did that, rectified the folders in the scripts. It didn't change anything to my server saves.
Whenever i boot the server, load the save, the walls are wiped. Not player positions or ladders, cupboards, beds.
Hi, every time this happens in my server i get tons of lag and sometimes the server crash
Anyone knows what to do ?
[IMG]http://i.imgur.com/wRcAcHv.png[/IMG]
my server console is spamming
UpdateNetworkGroup: Missing parent entity 3870015
UpdateNetworkGroup: Missing parent entity 3870015
UpdateNetworkGroup: Missing parent entity 3870015
UpdateNetworkGroup: Missing parent entity 3870015
UpdateNetworkGroup: Missing parent entity 3870015
UpdateNetworkGroup: Missing parent entity 3870015
EDIT/UPDATE:
it stopped after about 1000 rows.
Well lets see what this new patch brings me :)
Hi,
after last patch, my sever won't start. No crashdump, only output.txt:
[CODE]Initialize engine version: 5.2.1f1 (44735ea161b3)
Forcing GfxDevice: Null
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\ConvexHull.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\ConvexHull.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.Rare.dll (this message is harmless)
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Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\LZ4n.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\LZ4n.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
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Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\protobuf-net.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\RustBuild.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\RustBuild.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\DestMath.dll (this message is harmless)
Loading C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\DestMath.dll into Unity Child Domain
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.206 seconds
Platform assembly: C:\service_data\ftp\hub\steamcmd\steamapps\common\rust_dedicated\RustDedicated_Data\Managed\System.dll (this message is harmless)
server.port: "28015"
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting up 1 worker threads for Enlighten.
Thread -> id: 8f4 -> priority: 1
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/.\C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/.\C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/libC:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/.\libC:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/libC:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/.\C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/.\C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/libC:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/.\libC:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
Fallback handler could not load library C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/libC:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
ThrowError: RustNative library couldn't load! C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SelfCheck Failed: RustNative library couldn't load! C:/service_data/ftp/hub/steamcmd/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/RustNative.dll
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)[/CODE]
Server critical error
[QUOTE]92.*.*.*:57816/765611***********/eligar kicked: Steam: k_EAuthSessionResponseVACCheckTimedOut
92.*.*.*:50572/765611***********/eligar joined [windows/765611***********]
92.*.*.*:50572/765611***********/eligar disconnecting: Object reference not set to an instance of an object
at PlayerInventory.GetAmount (Int32 itemid) [0x00000] in <filename unknown>:0
at LocalPlayer.GetItemAmount (.ItemDefinition item) [0x00000] in <filename unknown>:0
at BlueprintCraftGridRow.Setup (.ItemDefinition itemdef, Int32 amountNeeded, Int32 amountToCraft) [0x00000] in <filename unknown>:0
at SelectedBlueprint.UpdateIngredients () [0x00000] in <filename unknown>:0
at SelectedBlueprint.SetCraft (Int32 i) [0x00000] in <filename unknown>:0
at SelectedBlueprint.RefreshBlueprint (.ItemBlueprint blueprint) [0x00000] in <filename unknown>:0
at SelectedBlueprint.OnInventoryChanged () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
at GlobalMessages+Message.Call () [0x00000] in <filename unknown>:0
at PlayerInventory.ClientInit (.BasePlayer owner) [0x00000] in <filename unknown>:0
at BasePlayer.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0
at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0
at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Single time) [0x00000] in <filename unknown>:0
at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0
at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
92.*.*.*:49478/765611***********/eligar Rejecting connection - You are already connected!
92.*.*.*:49478/765611***********/eligar kicked: You are already connected!
92.*.*.*:55182/765611***********/eligar Rejecting connection - You are already connected!
92.*.*.*:55182/765611***********/eligar kicked: You are already connected!
92.*.*.*:58862/765611***********/eligar Rejecting connection - You are already connected!
92.*.*.*:58862/765611***********/eligar kicked: You are already connected!
92.*.*.*:57340/765611***********/eligar Rejecting connection - You are already connected!
92.*.*.*:57340/765611***********/eligar kicked: You are already connected!
92.*.*.*:58314/765611***********/eligar Rejecting connection - You are already connected!
92.*.*.*:58314/765611***********/eligar kicked: You are already connected!
92.*.*.*:50572/765611***********/eligar kicked: Unresponsive
92.*.*.*:50572/765611***********/eligar kicked: Unresponsive[/QUOTE]
the error is repeated infinite until you reboot the server
The most weird error im trying to fix is .. when 50k or more colliders are active, my server makes save file errors.(so it won't load on boot)
now when i lower the entities (colliders) by deleting shitloads of loot, animals, or anything else, the save error is gone...
now talking about this, reminds me to ask you or anybody else.. is there a max size for the save file? it exceeds 2 mb, my wild guess is that when i lower colliders, the save file is smaller and it will load on boot?[edit] it does!] ( with deleted entities the size goes down like 1,3 mb).
I'm running a server on Windows Server Datacenter 2012 R2 x64 with 32gb ram ( just so you won't think my server is light weighted).
Regards
[IMG]http://i.imgur.com/xVMjcIj.png[/IMG]
now when i destroy colliders this message is gone and the server boots! (if not deleted the server hangs on this and simulates to be online, but its not!)
How do we Enable the Radiation Effect on our servers? My server doesn't appear to have that active. I can sleep and hangout in a RadTown ... no Radiation. :(
hello garry,
im having a trouble with the server sinds the last update...normaly we change oxide permission from the file itself...(using filezilla /1234306/ruste/server/1234306/oxide/data) first it was oxide.groups.json and we could change it... but now it is a oxide.groups.data file and we just get this when we try to edit it: ሊԊ摡業ቮਉ∀愅浤湩ᰊऊ潭敤慲潴ቲਏ᠀∁洉摯牥瑡牯ᘊ؊汰祡牥ఒ
Șآ汰祡牥 and its making it allot harder for us to give the permissions and all...i hope you guys can change it back to a json file so we can edit it... bc we cant really work with this right now...it will take us allong time to figure it out and fix it..so i hope you can help us..
best regartz jef112
[QUOTE=jef112;48917497]im having a trouble with the server sinds the last update...normaly we change oxide permission from the file itself...(using filezilla /1234306/ruste/server/1234306/oxide/data) first it was oxide.groups.json and we could change it... but now it is a oxide.groups.data file and we just get this when we try to edit it: ሊԊ摡業ቮਉ∀愅浤湩ᰊऊ潭敤慲潴ቲਏ᠀∁洉摯牥瑡牯ᘊ؊汰祡牥ఒ
Șآ汰祡牥 and its making it allot harder for us to give the permissions and all...i hope you guys can change it back to a json file so we can edit it... bc we cant really work with this right now...it will take us allong time to figure it out and fix it..so i hope you can help us..[/QUOTE]
probably better contacting the oxide forums; mods like oxide are not officially supported, so it's unlikely facepunch will change anything specifically for them.
[QUOTE=jef112;48917497]hello garry,
im having a trouble with the server sinds the last update...normaly we change oxide permission from the file itself...(using filezilla /1234306/ruste/server/1234306/oxide/data) first it was oxide.groups.json and we could change it... but now it is a oxide.groups.data file and we just get this when we try to edit it: ሊԊ摡業ቮਉ∀愅浤湩ᰊऊ潭敤慲潴ቲਏ᠀∁洉摯牥瑡牯ᘊ؊汰祡牥ఒ
Șآ汰祡牥 and its making it allot harder for us to give the permissions and all...i hope you guys can change it back to a json file so we can edit it... bc we cant really work with this right now...it will take us allong time to figure it out and fix it..so i hope you can help us..
best regartz jef112[/QUOTE]
[URL]http://oxidemod.org/threads/using-oxides-permission-system.8296/[/URL]
^^^^^^^^^^^^^thats oxide permission system!
You are talking about plugin configuration files! and yeah shit changed, but how far outdated are you on oxide if you are complaining about json files?
Anyways to change permissions for oxide you don't even need to be in those files, but change your shit through your console, once again : [url]http://oxidemod.org/threads/using-oxides-permission-system.8296/[/url]
Goodluck!
garry didn't write Oxide in the first place, don't tell him to fix its outdated problems. :v:
Official server London I. Been lagging since Thursday(?). Its unplayable at the moment because of the lags.
How do I enable the radiation effects? They don't seem to be working on my server. I tried gfx.grain true/false... and that comes up as invalid command. From rcon (f1) or at the server console.
[QUOTE=DonJWilson;48929592]How do I enable the radiation effects? They don't seem to be working on my server. I tried gfx.grain true/false... and that comes up as invalid command. From rcon (f1) or at the server console.[/QUOTE]
[URL="http://playrust.com/devblog-71/"]Radiation is temporarily disabled while it's overhauled.[/URL]
I believe it's "radiation 1" from server console or "+server.radiation 1" in the server launch command.
my server worked fine, after the update this Friday, a few days later he started kicking players with the inscription timeout, what to do?
Did we get another patch last night? Looks like I had a scheduled update last night..?
I am getting [B]constant errors[/B] (every few minutes) on the [B]Face Punch Texas III[/B] Procedural Map. Also I just "woke up" from taking a break for a couple of hours and I am missing some of my items. Not all of them and I was not robbed or raided. What is this from?
I hope I am posting this in the correct forum area...
I'm a new guy...
Disconnected : wrong connection protocol : client update required on London-Development mode (procedural map) how to fix?
London 1 lagging again. 900ms
Hey
Cant install the server!
the Error:
[QUOTE]Steam>app_update 258550 validate
ERROR! Failed to install app '258550' (No subscription)
[/QUOTE]
any info on Ireland? down for like 8 hours
I'm getting spammed non-stop with "TimeWarning" errors.
TimeWarning: onprojectileattack took 0.02 seconds (21 ms)
TimeWarning: OnRPCMessage took 0.02 seconds (23 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (26 ms)
TimeWarning: doplace took 0.02 seconds (24 ms)
TimeWarning: OnRPCMessage took 0.03 seconds (26 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (28 ms)
TimeWarning: rpc_openloot took 0.02 seconds (21 ms)
TimeWarning: OnRPCMessage took 0.02 seconds (23 ms)
TimeWarning: ConnectedPacket took 0.02 seconds (25 ms)
TimeWarning: OnClientCommand took 0.06 seconds (56 ms)
TimeWarning: ConnectedPacket took 0.06 seconds (57 ms)
TimeWarning: rpc_openloot took 0.02 seconds (24 ms)
TimeWarning: OnRPCMessage took 0.03 seconds (25 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (26 ms)
TimeWarning: sv_launch took 0.04 seconds (36 ms)
TimeWarning: OnRPCMessage took 0.04 seconds (38 ms)
TimeWarning: ConnectedPacket took 0.04 seconds (40 ms)
TimeWarning: rpc_openloot took 0.02 seconds (25 ms)
TimeWarning: OnRPCMessage took 0.03 seconds (27 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (28 ms)
TimeWarning: rpc_openloot took 0.03 seconds (26 ms)
TimeWarning: OnRPCMessage took 0.03 seconds (28 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (30 ms)
TimeWarning: rpc_openloot took 0.03 seconds (25 ms)
TimeWarning: OnRPCMessage took 0.03 seconds (27 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (29 ms)
Missing projectileID (49)
TimeWarning: rpc_openloot took 0.03 seconds (27 ms)
TimeWarning: OnRPCMessage took 0.03 seconds (30 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (32 ms)
TimeWarning: OnClientCommand took 0.03 seconds (28 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (30 ms)
TimeWarning: onprojectileattack took 0.02 seconds (21 ms)
TimeWarning: OnRPCMessage took 0.02 seconds (23 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (25 ms)
TimeWarning: OnClientCommand took 0.02 seconds (24 ms)
TimeWarning: ConnectedPacket took 0.03 seconds (27 ms)
I got a big problem, i try to explain in sad english, few update ago my server run on windows server 2003/similar i call it, i see an mscorlib.dll inside the new update this file was not here before. I don't know if it's linked but my server fresh install or not (a copy) won't up now from 2 or 3 updates old! it load cpu 50% 60% and memory no up more than 700-750 mb. Then i was thinking its was my old OS because there no communication about lots of things, then i been updated my OS too to windows server2k8 fresh install too (supported by oxide because they remove their old support of 2k3) i try to launch again the server and it is the same issue !!!!! load cpu 50% 60% and memory no up the server won't launch. WHAT I'M WRONG FACEPUNCH?! why this fuckin server won't up now from 2 or 3 updates far old??? i posted on oxide but they don't have answer
a client disapointed
I got a big problem, i try to explain in sad english, few update ago my server run on windows server 2003/similar i call it, i see an mscorlib.dll inside the new update this file was not here before. I don't know if it's linked but my server fresh install or not (a copy) won't up now from 2 or 3 updates old! it load cpu 50% 60% and memory no up more than 700-750 mb. Then i was thinking its was my old OS because there no communication about lots of things, then i been updated my OS too to windows server2k8 fresh install too (supported by oxide because they remove their old support of 2k3) i try to launch again the server and it is the same issue !!!!! load cpu 50% 60% and memory no up the server won't launch. WHAT I'M WRONG FACEPUNCH?! why this fuckin server won't up now from 2 or 3 updates far old??? i posted on oxide but they don't have answer
a client disapointed
who target dumb? wtf? what is requierement minimal now where are information?
hey elixwhitetail? why you classified me my request disturb you? don't you understand me sad english? what is dumb my post? me? you?
[editline]25th October 2015[/editline]
you want to spend your time taking people for idiots? elixwhitetail
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