• Server Hosts
    684 replies, posted
[QUOTE=cluelesshobo;49561702]Lord Garry, o' why dost my server not use the fields I gave it in the bat file. For I don't understand why the server will not create a map after generating. O' why does the server break so! Picture Explains: [url]http://i.imgur.com/f8dxajV.jpg[/url][/QUOTE] I am getting this too, but about 2 minutes (???) after it starts and seems to be up and ready, it decides to finally change the name, maxplayers/etc.
[QUOTE=emly;49562063]I am getting this too, but about 2 minutes (???) after it starts and seems to be up and ready, it decides to finally change the name, maxplayers/etc.[/QUOTE] I left mine on for 10 minutes and nothing happens. I hope Lord Garry will hear our prayer.
One thought: put that all on one line. I haven't' done batch files in years, so maybe it's ok, but I think that it won't be. As in it's probably running your server without any of those on the actual command line, and when you close the server, it tries to run the rest as commands, one by one, but closes before you notice.
Any other server host getting: Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 414969, VertexCount: 0 I am told this is not a Unity bug but a FP/Rust limit. I am also told this is related to structures with a lot of triangle pieces. Can anyone shed some light on the cause and remedy? Thank you!
try to join to my server client.connect 64.251.13.16:28315 [highlight](User was permabanned for this post ("Spam." - postal))[/highlight]
Hello, I noticed that the Rust Server Legacy files seem to be corrupt or mixed up with the Rust Server Experimental files, at least the bundles folder. Normally after a fresh Rust Legacy Server download with SteamCMD.exe the destination folder was only around 1.3 GB. But today after downloading with "app_update 258550 -beta legacy" the destination folder is 2.86 GB. Where else can I report this? Can the Steam Support help? [IMG]http://i.snag.gy/ZuiW4.jpg[/IMG]
Hi, I started a server a week ago and i notice that barrels outside take 12 h or more to respawn. Barrels that are inside structures respawn at the normal rate. Crates respawn normaly both inside and outside structures. Example, barrels at the military tunnel will take many hours to respawn but those that are inside the house or train respawn within 10 minutes. Crates at the same place respawn also at the normal rate wether regardless. Same thing with airport, dish array, roads or even power lines. How can i fix this?
Hello everyone! I know there is already a thread about it, and I already have done everything that was posted there. But our server has the problem that the server fps is always around 50. About a week ago, it was around 300, with even more players than now! I have really no idea how to solve this issue. The server itself cant be the reason, it has a 1 Gbit connection, 32 Gigs of RAM, 2 SSDs, an i7 4790 Processor. If you want to look at the fps yourself, search for "Wolf" at playrust.io, our server is the "[!DE]Wolf Fighters..." one. (I hope its not a problem if I post the name here) Our launch parameters look like this: [CODE]D:\Server\Rust\rust_dedicated\RustDedicated.exe -batchmode -server.port 2700 -server.hostname "XXXX " +load -server.seed 54321 -server.maxplayers 120 -server.worldsize 6000 -server.save 300 -chat.serverlog 1 -server.identity Main -spawn.max_rate 2 -spawn.max_density 1 -rcon.password XXXX -rcon.port XXXX +decay.scale 0 [/CODE] I really hope that someone can help me to resolve this issue, I really tried everything and see no way how to solve this by myself. Greetings and thanks for your help!
i would buy a rdy server.cfg which is right on the server and get accepted. i can give csgo weaponskins or paypal money i just dont understand to get a good server.cfg with automessages and more
Regarding server fps: I noticed, that the server.fps automaticly drop, if the cpu is being throttled (e.g. by speedstep), EVEN (!) if the average load is low. On my machine, I allocated the server thread to one specific core (~20% load). Server FPS: pending between 190-200. If I then force the maximum clock by disabling speedstep, the server fps is always at the cap and the server feels way more responsive. Maybe that'll help some of you! :)
[QUOTE=dilla;49610881]Regarding server fps: I noticed, that the server.fps automaticly drop, if the cpu is being throttled (e.g. by speedstep), EVEN (!) if the average load is low. On my machine, I allocated the server thread to one specific core (~20% load). Server FPS: pending between 190-200. If I then force the maximum clock by disabling speedstep, the server fps is always at the cap and the server feels way more responsive. Maybe that'll help some of you! :)[/QUOTE] Thanks! Could you explain this more in detail maybe? That would be very nice:) For example which buttons we have to press.
[QUOTE=Grompel;49612314]Thanks! Could you explain this more in detail maybe? That would be very nice:) For example which buttons we have to press.[/QUOTE] If you're running a Windows server, you can change your energy saving profile from balanced (default setting) to high performance, which should (most mainboards) force the max cpu clock. You can also disable certain options within the bios, but I wouldn't recommend that, if you aren't familiar with pc tech. :) You can check the results while the cpu is in idle (!) by opening the task manager (by pressing CTRL+Shift+Esc) and switching to the performance tab. There you can see the actual cpu clock.
hi! how can i get the players stats with the RustAdmin Software ? [url]http://localhost:8888/getplayersglobalstats[/url] ??? what i need to do with that ? lol
Is there a way to poll Facepunch to know when the new bits are available? as a server owner I find the current process of waiting for the client to get updated antiquated
Hello , since the new patch i dont know what is the new command to raid cam , fly mode for adm on my server thx you .
Can any one fix this problem GameConfig: Could not resolve host: api.facepunch.com
hi guys :) im new to this forum but i hope u can help me anyway :) i got a server with my friend, but 90% of those who try to join the server get this error... Rejecting connection - Steam Auth: k_EBeginAuthSessionResultInvalidTicket kicked: Steam Auth: k_EBeginAuthSessionResultInvalidTicket what can i do about it? >.< it sux that almost no one can join the server :( it is updated (both oxide and steam) and we tried changing server name and other stuff.. could someone plz help? thx :)
I think there is somthing wrong with antihack. antihack.enforcementlevel 2 should be a Bann but people are only getting kicked!
Please can you tell me how I can change rcon.ip? I dont know command to do this.
Please, when linux, Garry?
[QUOTE=Adolfo;49667378]Please, when linux, Garry?[/QUOTE] Soon™
[QUOTE=Ice-T;49665707]Please can you tell me how I can change rcon.ip? I dont know command to do this.[/QUOTE] add "+rcon.ip xxx.xxx.xxx.xxx" at you startup server batch file
I used to host a server when i had an ipv4 address and everything was fine, but my isp changed me to an ipv6 address and i can't connect now. Is there anything i can do? Thanks
[QUOTE=happymonkey1;49691636]I used to host a server when i had an ipv4 address and everything was fine, but my isp changed me to an ipv6 address and i can't connect now. Is there anything i can do? Thanks[/QUOTE] Regain an IPv4 Address. :) If your priovider legally took your IPv4 capability, look for a better one.
Hi Guys, Suffering severe packt losses, pusjing up ping to 1800 on any server. Any idea whats going on?
[QUOTE=kill_shot;49699432]Hi Guys, Suffering severe packt losses, pusjing up ping to 1800 on any server. Any idea whats going on?[/QUOTE] Issues with your ISP, Router or WiFi probably. :)
Hey guys! How about adding config export to the server? It's really helpfull thing! Or it's already have and I don't know about it? looks like: 1. Start server with default settings. 2. Edit server config in realtime and testing changes now. 3. Export server config to file 4. Attach this cfg to the startline command at 'Mission Critical' server. No human error in config! No unknown commands! Profit! (+fast move config between servers)
1 Posts Facepunch London 1 Small is having some serious lag and disconnections issues since thursday's wipe. Barely playable at some times, whole server goes offline.
Facepunch Manchester (All Three Servers) are having severe issues with connection. Occasional lag as well as servers shutting down for 5-14 hours at a time. Hapis, Normal and Small all affected Happening for the last four days now
[QUOTE=dilla;49697390]Regain an IPv4 Address. :) If your priovider legally took your IPv4 capability, look for a better one.[/QUOTE] How do i regain my ipv4? I have at&t uverse. thx
Sorry, you need to Log In to post a reply to this thread.