[QUOTE=mia-;50172992]Hello... I want open hamachi server. I want to open private. I do not want to receive DDoS. So it opens with hamachi.
Rcon connection successful. but in game console enter connect 25.21.6.193:12975, And error...
How to open hamachi server??
[IMG]http://cafeptthumb4.phinf.naver.net/20160421_89/dkdid86_1461221242767Mt4v3_PNG/hamachi1.png?type=w740[/IMG]
[IMG]http://cafeptthumb4.phinf.naver.net/20160421_262/dkdid86_1461221243243rqsdX_PNG/hamachi2.png?type=w740[/IMG]
help me!!!! The server for my friends. Some time ago.. my server DDoS attacked... Only my friends can access. only!!![/QUOTE]
Not supported. Running it in Hamachi isolates it from Steam and Steamworks and it needs those to run.
Everyone else has to deal with DDOS just as much as you do.
You already made a thread for this, as well. Why do you think you'd get a better answer if you asked a second time in a slightly different place?
[QUOTE=garry;47183814]This thread is for server hosts. If you're having a problem with your server, like memory leaks, crashing, freezing or any performance issues.. here is a place to discuss it.
Dev branch and Main branch.
So - any issues??[/QUOTE]
i think you need to check this [url]https://mega.nz/#F!Z912xa7C!Keuyq9dctfss_0hzC6Fp3w[/url]
[QUOTE=elixwhitetail;50173008]Not supported. Running it in Hamachi isolates it from Steam and Steamworks and it needs those to run.
Everyone else has to deal with DDOS just as much as you do.
You already made a thread for this, as well. Why do you think you'd get a better answer if you asked a second time in a slightly different place?[/QUOTE]
How Steam and Steamworks isolates?
[QUOTE=mia-;50178053]How Steam and Steamworks isolates?[/QUOTE]
The same way Hamachi isolates DDoS.
You can't have one without the other.
[QUOTE=elixwhitetail;50178062]The same way Hamachi isolates DDoS.
You can't have one without the other.[/QUOTE]
It seems to be safer than opening the main IP.
My issue alway the same when connection to the server crash but not rcon. Alway Raknet module issue. I add i'm connect from local network to another computer local i tried tooo a friend from external was same issue.
Regard
[QUOTE=garry;47183814]This thread is for server hosts. If you're having a problem with your server, like memory leaks, crashing, freezing or any performance issues.. here is a place to discuss it.
Dev branch and Main branch.
So - any issues??[/QUOTE]
i have a problem with my server frankfurt 2. I crash every time i kill something human/animal and a yeallow message pops up several times . Also i cant place down stuff like shelves,barricades or sleeping bags
[04/29/2016 15:54:21] Generating terrain of size 3000 with seed 349753420 this is what it says +server.worldsize 5000 +server.seed 21474 this is what i have in my bat file•
[QUOTE=garry;47183814]This thread is for server hosts. If you're having a problem with your server, like memory leaks, crashing, freezing or any performance issues.. here is a place to discuss it.
Dev branch and Main branch.
So - any issues??[/QUOTE]
I only have one issue. After update was released. facepunch messed my pc up from w32.malware.gen. Message me please.
[QUOTE=SnazzyAmerica;50225420]I only have one issue. After update was released. facepunch messed my pc up from w32.malware.gen. Message me please.[/QUOTE]
quarantine and open a ticket [url]http://support.facepunchstudios.com/new-ticket[/url]. they may reply here, but in this case you are probably better contacting them through their site.
that said, it's probably a false, or from something else; i can't think of any other threads over the last few years stating positive malware finds from rust.
Hello,
I created a test server on Linux and saw that the map checksum differ with Windows clients (don't know if clients on other OS are having the same problem) :
[IMG]http://fred777.free.fr/checksum.png[/IMG]
Is that normal?
Is it possible to have the log.log.txt file store in a different place?
It's currently stored inside server/ident/log.log.txt
I have hosted a new modded server dedicated for PVP and Clan Wars.
[EU-PVP-CLAN-TP-SKIN-RANKING-KIT-FIRESTORM-FISHING] CLAN WARS
A new challange begin!
[highlight](User was permabanned for this post ("awful spam" - postal))[/highlight]
Bonjour tous le monde !
Aujourd'hui c'est le grand jour ! L'ouverture de mon , de notre serveur !
Serveur x100 accompagnée de pluggins !
Kit = Supply , Build , Food , Starter
Serveur qui à seulement 50 slots pour débuter. Je ne pense pas que le serveur atteigne le full rapidement.
Mais le jour ou il le sera , si possible , j'augmenterais les slots pour agrandir la communautés.
Le serveur sera joignable juste après le wipe. Wipe forced du 05/05/16
Je vous souhaite une agréable soirée , en espérent vous voir très bientôt !
English :
Hello everyone !
Today is the big day ! The opening of my, our server!
x100 server accompanied by pluggins!
Kit = Supply, Build, Food, Starter
Server that only 50 slots to start. I do not think the server reaches full quickly.
But the day he will be, if possible, I would increase the slots for larger communities.
The server will be contacted immediately after the wipe. Wipe the forced 05/05/16
I wish you a pleasant evening in hope to see you soon!
Unity Player [version: Unity 5.3.4f1_fdbb5133b820]
RakNet.dll caused an Access Violation (0xc0000005)
in module RakNet.dll at 0033:0fd129b8.
Error occurred at 2016-05-07_202024.
D:\Jeux\Rust-servers\RustDedicated.exe, run by Bil.
58% memory in use.
3071 MB physical memory [1267 MB free].
5186 MB paging file [3607 MB free].
8388608 MB user address space [8387300 MB free].
Read from location 00000000 caused an access violation.
Cdt
Hi!
I need to enable utf-8 to a nodejs script I'm tweaking that will send killfeeds to my server through web rcon.
Although Vfloyd (rustadmin) said he contacted Garry "directly" (supposedly through a slack channel I don't have access to) and Garry added support to utf-8 ([url]https://twitter.com/rustupdates/status/625965187649130496[/url]) I couldn't find anywhere how I could enable it.
I would like to make sure the messages and its contents are utf-8 encoded, then I need that the server sends utf-8 encoded messages through the socket and decodes my input as utf-8.
Since Vfloyd added a checkbox on rustadmin settings, I suppose it must be passed as a argument on connection. But how?
[QUOTE=garry;47183814]This thread is for server hosts. If you're having a problem with your server, like memory leaks, crashing, freezing or any performance issues.. here is a place to discuss it.
Dev branch and Main branch.
So - any issues??[/QUOTE]
Hey garry,
Im having issues when trying to log in servers, every time it crashes and this message is given:
''The game crashed. The crash report folder named "2016-05-15_155200" next to game executable. It would be great if you'd send to the devoloper of the game!
When i open this folder there is a '' crash.dmp'' ---http://pastebin.com/x015V7Um---
If you could fix this i would realy aprecciate (sorry for my english)
Hi, I have a really annoying issue with my server, so basically I have been running this on Ubuntu server 14.04 for about 7 weeks, its been running perfect at 50 players average, but the server has got very busy now and since today when we hit 100+ players we get frequent crashes (every few hours).
I checked for any issues, nothing in the log, the process is still there in linux but the server is basically dead and i have to manually kill the process. I don't mind the crashes so much as i can fix them fast but because the server doesn't have time to save, we lose 10-15 minutes which then all the players get super pissed about, are there going to be bug fixes for this on linux?
I also checked the ram usage and its not even that high we have loads of leg room, This is on an I7 server 2x ssd so there really is no bottleneck on my end.
[QUOTE=ASG Servers;50353352]I also checked the ram usage and its not even that high we have loads of leg room, This is on an I7 server 2x ssd so there really is no bottleneck on my end.[/QUOTE]
Even though you said you have checked for RAM usage, make sure you run ```free -m``` to make sure you have enough RAM.
Some VPS providers often show incorrect RAM usage on their dashboard. For instance, Microsoft Azure shows only half of actual RAM percent on it's dashboard when running Ubuntu instances.
[QUOTE=BlackMage;50354579]Even though you said you have checked for RAM usage, make sure you run ```free -m``` to make sure you have enough RAM.
Some VPS providers often show incorrect RAM usage on their dashboard. For instance, Microsoft Azure shows only half of actual RAM percent on it's dashboard when running Ubuntu instances.[/QUOTE]
Well its a dedicated server not a VPS, I used a number of commands to check for ram usage and its literally about 4GB for the OS and 8 GB ram usage for the server with 20GB still free :( very frustrating :(, is anyone else running a large busy linux server?
I was wondering if someone knew if you could run rust server on top of valgrind to detect memory leaks?
I receive the following messages in the server console when the user is disconnected from server:
[CODE]XXX.XXX.XXX.XXX:15095/XXXXXXXXXXXXXXX/XXXXXX disconnecting: Exception
UnauthorizedAccessException: Access to the path "D:\Steam\steamapps\common\Rust\cfg\client.cfg" is denied.
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize)
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding)
(wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool,System.Text.Encoding)
System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding)
System.IO.File.WriteAllText (System.String path, System.String contents)
ConVar.Global.writecfg ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
ConsoleSystem+Index+<BuildFunctions>c__AnonStorey34.<>m__29 (.Arg arg)
ConsoleSystem+Run.Internal (.Arg arg, Boolean bWantReply)
UnityEngine.Debug:LogException(Exception)
Run:Internal(Arg, Boolean)
SystemRealm:Normal(RunOptions, String, Object[])
SystemRealm:Normal(String, Object[])
ConVar.Global:quit(Arg)
System.Reflection.MethodBase:Invoke(Object, Object[])
<BuildFunctions>c__AnonStorey34:<>m__2A(Arg)
Run:Internal(Arg, Boolean)
SystemRealm:Normal(RunOptions, String, Object[])
SystemRealm:Normal(String, Object[])
RunConsoleCommand:ClientRun(String)
UnityEngine.EventSystems.EventSystem:Update()[/CODE]
These messages appear only when the log out that user. The other players are disconnected without any strange messages at console. What could it be?
P.S. server running under linux.
[QUOTE=genus;50356513]I receive the following messages in the server console when the user is disconnected from server:
[CODE]XXX.XXX.XXX.XXX:15095/XXXXXXXXXXXXXXX/XXXXXX disconnecting: Exception
UnauthorizedAccessException: Access to the path "D:\Steam\steamapps\common\Rust\cfg\client.cfg" is denied.
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize)
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding)
(wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool,System.Text.Encoding)
System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding)
System.IO.File.WriteAllText (System.String path, System.String contents)
ConVar.Global.writecfg ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
ConsoleSystem+Index+<BuildFunctions>c__AnonStorey34.<>m__29 (.Arg arg)
ConsoleSystem+Run.Internal (.Arg arg, Boolean bWantReply)
UnityEngine.Debug:LogException(Exception)
Run:Internal(Arg, Boolean)
SystemRealm:Normal(RunOptions, String, Object[])
SystemRealm:Normal(String, Object[])
ConVar.Global:quit(Arg)
System.Reflection.MethodBase:Invoke(Object, Object[])
<BuildFunctions>c__AnonStorey34:<>m__2A(Arg)
Run:Internal(Arg, Boolean)
SystemRealm:Normal(RunOptions, String, Object[])
SystemRealm:Normal(String, Object[])
RunConsoleCommand:ClientRun(String)
UnityEngine.EventSystems.EventSystem:Update()[/CODE]
These messages appear only when the log out that user. The other players are disconnected without any strange messages at console. What could it be?
P.S. server running under linux.[/QUOTE]
I'm not 100% sure but this line here looks like a big give away. change the permissions of that file to allow it read access.
UnauthorizedAccessException: Access to the path "D:\Steam\steamapps\common\Rust\cfg\client.cfg" is denied.
[QUOTE=ASG Servers;50356544]I'm not 100% sure but this line here looks like a big give away. change the permissions of that file to allow it read access.
UnauthorizedAccessException: Access to the path "D:\Steam\steamapps\common\Rust\cfg\client.cfg" is denied.[/QUOTE]
I can't do it, because it seems that this path on player's side computer. Server running under linux and can not have this path.
Hmm that's very odd that it would be reporting an error on the clients side, quite unlikely too
If you are running linux I would double check the configurations for that path using this command:
grep -r "client.cfg" /home/myserverdirectory/, if this displays something then that shouldn't be there :)
If this is via TCadmin, then maybe speak to the hosts about this as maybe its a conflict with their windows master server configuration?
Help please...
... when i start Rust (on Steam) this message come on a window and they stay: Rust Launcher Error: LauncherNetworkError - Could not create socket! Something is blocking the application from working. Yes i know my English is bad because i am from germany.
[QUOTE=DerAlfredman;50357809]Help please...
... when i start Rust (on Steam) this message come on a window and they stay: Rust Launcher Error: LauncherNetworkError - Could not create socket! Something is blocking the application from working. Yes i know my English is bad because i am from germany.[/QUOTE]
are you referring to a server? as this is the server hosts thread.
same same same:
========== OUTPUTING STACK TRACE ==================
0x0000000013C429B8 (RakNet) NET_StopLogging
0x0000000013C5731E (RakNet) NET_StopLogging
0x0000000013C58B13 (RakNet) NET_StopLogging
0x0000000013C599EF (RakNet) NET_StopLogging
0x0000000013C4EEEE (RakNet) NET_StopLogging
0x0000000013C52040 (RakNet) NET_StopLogging
0x0000000013C567F9 (RakNet) NET_StopLogging
0x0000000013C6788D (RakNet) NET_StopLogging
========== END OF STACKTRACE ===========
**** Crash! ****
[QUOTE=garry;47183814]This thread is for server hosts. If you're having a problem with your server, like memory leaks, crashing, freezing or any performance issues.. here is a place to discuss it.
Dev branch and Main branch.
So - any issues??[/QUOTE]
Seattle 2 have been down for 2 days and was wondering why?
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