• Server Hosts
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I hope to be able to support multi-core processors, when the game player over 25 FPS fall to 4~8, hope that as soon as support, game player will get stuck in place was killed My English is not very good
There is no repo for linux version...
0/2 [url]http://i.imgur.com/IdRBq3j.jpg[/url] [url]http://i.imgur.com/negxZ66.jpg[/url]
So are we gonna get a fix for nobody being able to connect anytime soon or at least an update on any progress? I have a server which up until Saturday averages 40-80 at any time of day or night and since Saturday and this connection bug we can't get more then about 5-8 because nobody can connect. I did a fresh wipe yesterday after the last update. Would be nice to at least get some acknowledgement or info for all of us sitting here with the same problem since Saturday please?
if no-one can connect, you'll have to give us more information. We have no connection problems on any of our official servers - how do yours differ?
[QUOTE=garry;47206276]if no-one can connect, you'll have to give us more information. We have no connection problems on any of our official servers - how do yours differ?[/QUOTE] And sorry, don't mean to come off as such a dick, just very frustrated over this as it's killing my server population. If you want log files too just tell me where to send them. Here's a screen from a friend, this is what everyone gets pretty much. [url]http://cloud-4.steamusercontent.com/ugc/532885921362295341/300FEB1B6AFB819134BD38E648D000C668CF7ED3/[/url]
[QUOTE=MeatCircus;47206788]And sorry, don't mean to come off as such a dick, just very frustrated over this as it's killing my server population. If you want log files too just tell me where to send them. Here's a screen from a friend, this is what everyone gets pretty much. [url]http://cloud-4.steamusercontent.com/ugc/532885921362295341/300FEB1B6AFB819134BD38E648D000C668CF7ED3/[/url][/QUOTE] same problem for my player! the receiving data always falls short!! like 2345/2346. I don't know if the size of the map matter's, what i mean if there is a bigger chance of happening on bigger maps like 6000 km² and etc
[QUOTE=xShARkx;47206938]same problem for my player! the receiving data always falls short!! like 2345/2346. I don't know if the size of the map matter's, what i mean if there is a bigger chance of happening on bigger maps like 6000 km² and etc[/QUOTE] I'm only using a 4500 size map since I wiped yesterday morning, was on a 5500 before that. I am using oxide but I even took the time today to revert to vanilla, then reinstalled just the oxide core then 1 plugin and config at a time but nothing changed throughout that whole process. I can get sometimes 8 people max on and nobody else can connect.
0/2 error from a plugin, seems to be because the anti hanging measures you, or some update mechanism My English is not very good
[QUOTE=xiaoxiao;47208172]0/2 error from a plugin, seems to be because the anti hanging measures you, or some update mechanism My English is not very good[/QUOTE] On vanilla servers - same error! [editline]25th February 2015[/editline] I have found how to fix that error.. Open console (F1), then type kill and leave the server. Join and everything will be ok.
[QUOTE=SannyOK;47210466]On vanilla servers - same error! [editline]25th February 2015[/editline] I have found how to fix that error.. Open console (F1), then type kill and leave the server. Join and everything will be ok.[/QUOTE] is not a solution for me and my players
[QUOTE=MeatCircus;47206788]And sorry, don't mean to come off as such a dick, just very frustrated over this as it's killing my server population. If you want log files too just tell me where to send them. Here's a screen from a friend, this is what everyone gets pretty much. [url]http://cloud-4.steamusercontent.com/ugc/532885921362295341/300FEB1B6AFB819134BD38E648D000C668CF7ED3/[/url][/QUOTE] I have the same problem on the stable official amsterdam server. Checked 3 hours ago.
Well I don't know what tell people with vanilla servers but as far as my oxide server looks like I owe Garry a public apology. Removed the kits plugin from my server and it fixed the problem. Still have people getting "Rejecting client (76561198059989312/5.66.40.154:57775): You are already connected!" sometimes on 1st try but can usually get in on 2nd try if they get that.
Getting lots of this today (15:26:18) | New connection from 189.218.124.226:52952 (15:26:18) | Rejecting client (76561198176891773/189.218.124.226:52952): You are already connected! (15:26:19) | New connection from 189.218.124.226:54888 (15:26:19) | Rejecting client (76561198176891773/189.218.124.226:54888): You are already connected! (15:26:20) | New connection from 189.218.124.226:49938 (15:26:20) | Rejecting client (76561198176891773/189.218.124.226:49938): You are already connected! (15:26:20) | New connection from 189.218.124.226:61153 (15:26:21) | Rejecting client (76561198176891773/189.218.124.226:61153): You are already connected! (15:26:21) | New connection from 189.218.124.226:61490 (15:26:22) | Rejecting client (76561198176891773/189.218.124.226:61490): You are already connected! (15:26:22) | hao-hao has left (Disconnected) (15:26:22) | New connection from 189.218.124.226:58613 (15:26:22) | Rejecting client (76561198176891773/189.218.124.226:58613): You are already connected! (15:26:23) | New connection from 189.218.124.226:55139 (15:26:24) | Rejecting client (76561198176891773/189.218.124.226:55139): You are already connected! (15:26:25) | New connection from 189.218.124.226:51679 (15:26:25) | Foreskin Juicy Ass Grits was killed by Suicide (15:26:25) | Rejecting client (76561198176891773/189.218.124.226:51679): You are already connected! (15:26:25) | COKE4EVER has left (Disconnected) (15:26:26) | New connection from 189.218.124.226:51992 (15:26:36) | hao-hao was killed by Tabber (15:26:40) | [EAC] Kicking 76561198176891773 (unconnected) (15:26:46) | [Oxide] 2:26 PM [Info] Animal: npc/animals/stag_corpse (15:26:47) | New connection from 189.218.124.226:52977 (15:27:01) | [EAC] Kicking 76561198176891773 (unconnected) (15:27:08) | [Oxide] 2:26 PM [Info] Animal: npc/animals/stag_corpse (15:27:11) | Empo was killed by MyDirtyBit
yea im running vanilla and it still happens its not a oxide issue and server is running on the current version [editline]26th February 2015[/editline] if i kill them when they log in they can connect thats the only way in
My server does not display list, my server to ban Ping but open port 5555-5556 The former is updated to show the normal My English is not very good
Ok guys anyone having complaints about houses vanishing after a server restart? Have 3 guys saying they built their place and when the server restarted an hour later it was gone.
someone knows what that error is about ? Happened since last update: [QUOTE]84.102.29.238:59444/76561198027248249/|C.F|Ankou disconnecting: Invalid field id: 0, something went wrong in the stream at ProtoBuf.BlueprintList.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.BlueprintList instance) [0x00000] in <filename unknown>:0 at ProtoBuf.BlueprintList.DeserializeLengthDelimited (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at ProtoBuf.PersistantPlayer.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.PersistantPlayer instance) [0x00000] in <filename unknown>:0 at ProtoBuf.PersistantPlayer.DeserializeLengthDelimited (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at ProtoBuf.BasePlayer.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.BasePlayer instance) [0x00000] in <filename unknown>:0 at ProtoBuf.BasePlayer.DeserializeLengthDelimited (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance) [0x00000] in <filename unknown>:0 at ProtoBuf.Entity.Deserialize (System.Byte[] buffer) [0x00000] in <filename unknown>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 [/QUOTE]
Hi Garry. We have a problem with 2 servers. Some players have errors when connecting to the server. Because of these players failed server. We can not understand the reasons. Here are 2 server logs with this problem. 77.247.245.6:28000 Log.EAC.txt: [url]https://onedrive.live.com/?cid=78db5...04E25CBD%21739[/url] Log.Log.txt: [url]https://onedrive.live.com/?cid=78db5...04E25CBD%21740[/url] Log.Warning.txt: [url]https://onedrive.live.com/?cid=78db5...04E25CBD%21741[/url] Log.Exception.txt: [url]https://onedrive.live.com/redir?resi...04E25CBD%21738[/url] 193.169.173.70:28036 Log.EAC.txt: [url]https://onedrive.live.com/?cid=78db5...04E25CBD%21745[/url] Log.Log.txt: [url]https://onedrive.live.com/?cid=78db5...04E25CBD%21747[/url] Log.Warning.txt: [url]https://onedrive.live.com/?cid=78db5...04E25CBD%21746[/url] Log.Exception.txt: [url]https://onedrive.live.com/?cid=78db5...04E25CBD%21746[/url]
[QUOTE=maks52481;47236357]Hi Harry[/QUOTE] Garry. But good on you for providing logs;)
[QUOTE=mrknifey;47236620]Garry. But good on you for providing logs;)[/QUOTE] Excuse me, please
Today we keep coming across the same issue, every couple of hours people cannot build on my server... everything placed instantly disappears or destroys. A restart sometimes helps, but only sometimes.... A memory issue perhaps? Actually just happened again, restarting does nothing for us? Suggestions please? Can't see anything in the logs...
[QUOTE=Cheeze;47244559]Today we keep coming across the same issue, every couple of hours people cannot build on my server... everything placed instantly disappears or destroys. A restart sometimes helps, but only sometimes.... A memory issue perhaps? Actually just happened again, restarting does nothing for us? Suggestions please? Can't see anything in the logs...[/QUOTE] Interestingly turning stability off enables building again... turning back on brings back the bug? [editline]2nd March 2015[/editline] Okay, as we are a modded server I checked the number of building components, 143,000+ As soon as we started removing abandoned bases and other junk people could build again, we cleared around 6,000 so it probably won't last too long.
Before I need to do a full wipe I thought I'd ask to see if my map can be saved. I restarted the server this morning and its hanging. Players: 0% (0/0) CPU: 7.68% Memory: 25% (1.9 GB) Bandwidth: 33 bytes/sec What would be the best log to show you the problem? Thanks for reading.
Just not having any luck here... Decided to wipe because I never got any answer here. Now its disconnecting most people with Invalid Packet lol... Jesus it's just getting worse by the second :( Not going to restart any of my other servers ^^
Like I said in my previous post I've not restarted this servers because of the map getting corrupt on my other server. Just checked my normal server this morning and the memory leaks seem to be getting worse over time :suicide: [url=http://postimg.org/image/frbxcix3j/][img]http://s3.postimg.org/frbxcix3j/Capture.jpg[/img][/url] One week without restarting On the other hand Cpu has been better since last update.
Am I the only one who does not connect to the server Facepunch Amsterdam 3? Try to connect to any other and works without problem
[3/5/2015 10:30:11 PM] A script behaviour has a different serialization layout when loading. (Read 136 bytes but expected 176 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? In our error log... we are having a lot of issues too, spawning under the map, can't gather....
Hi I have a problem whit my server. It disconnects users alleatorylly whit the tipic message "timed out", and it doens't lets reconnecting
Can't connect anymore to facepunch Amsterdam 2 error : Raknet packet error 20 here a screenshot : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=403516379[/url]
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