Anyone have a command to save players blueprints after wipes? so they dont have to find them all again, even on map change, i know theres a way to do it as other servers told me they do it , the server is vanilla using rustadmin.
thanks
is it possible to save the player data like what they have learned and reset/wipe the map?
Hi guys, set up a server on my own machine, installed Oxide, lots of plugins, successfully opened up ports and confirmed friend's connections, everything works beautifully. It just doesn't show up on any of the natural server search lists, tried modded, community, all of them. What am I doing wrong? Server shows up in my history though.
Server title is as follows (I once read that having too many symbols prevented it): "Cold War Chronicles |Gather3x|Stacks|SofterC4|Clans|NO-Abuse|"
I apologize if this is covered already somewhere but I tried to search and didn't find anything. Thank you kindly in advance for your knowledge and time.
Fix please stability!
Errors:
[QUOTE][3/27/2015 1:14:35 PM] Assertion failed: Stomping old lifeStory
MiniRaven:CleanupStackTrace(String)
MiniRaven:ReportException(String, String)
ErrorLogger:CaptureLog(String, String, LogType)
Facepunch.Output:LogHandler(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
Assert:Test(Boolean, String)
BasePlayer:LifeStoryStart()
BasePlayer:Respawn(Boolean)
ConsoleGlobal:respawn(Arg)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
<BuildFunctions>c__AnonStorey18:<>m__1F(Arg)
Run:Internal(Arg, Boolean)
ConsoleSystem:OnClientCommand(Message)
ServerMgr:OnNetworkMessage(Message)
Network.Implementation.Raknet.Server:ConnectedPacket(RaknetConnection)
Network.Implementation.Raknet.Server:Cycle()
ServerMgr:Update()
[3/27/2015 1:14:50 PM] NullReferenceException: Object reference not set to an instance of an object
BuildingBlock.UpdateSupports (Boolean forceUpdate)
BuildingBlock.DistanceFromGround ()
BuildingBlock+Support.Update (Boolean forced)
BuildingBlock.UpdateSupports (Boolean forceUpdate)
BuildingBlock.StabilityCheck ()
BuildingBlock+StabilityCheckWorkQueue.RunJob (.BuildingBlock entity)
ObjectWorkQueue`1[T].RunQueue (Int64 maximumMilliseconds)
ServerMgr.Update ()
[3/27/2015 1:22:58 PM] NullReferenceException: Object reference not set to an instance of an object
BuildingBlock.UpdateSupports (Boolean forceUpdate)
BuildingBlock.OnPhysicsNeighbourChanged ()
BuildingBlock+UpdateSurroundingsQueue.RunJob (Vector3 position)
ObjectWorkQueue`1[UnityEngine.Vector3].RunQueue (Int64 maximumMilliseconds)
ServerMgr.Update ()
[/QUOTE]
Server animals/players flicking...
He has less than 55k colliders.
[video=youtube;YLkOYXoGUp0]http://www.youtube.com/watch?v=YLkOYXoGUp0[/video]
[QUOTE=orcim91;47385009]Anyone have a command to save players blueprints after wipes? so they dont have to find them all again, even on map change, i know theres a way to do it as other servers told me they do it , the server is vanilla using rustadmin.
thanks[/QUOTE]
If you have direct access to folders... just save the folder called PERSISTENCE then copy it again on the server Folder... BTW... on the wipes the known things will not be deletes unless you dont make and update and you just literally erase the Rust folder and start it all over again. notice that when you do type QUIT on command.. you are saving map and persistence . dont forget to use +server.saveinterval 900 for autosave (15 mins)
What does this mean?, found it in my server log.log file
[3/27/2015 8:56:10 PM] Group is inside is all fucked 3072/Infinity/(0.0, 0.0, -328356000000000000000000000000000000000.0)
The latest version of the server, the bug is still not fixed
[video=youtube;DP1Kl8Y4jtg]http://www.youtube.com/watch?v=DP1Kl8Y4jtg&feature=youtu.be[/video]
[QUOTE=Adam-2012;47415877]The latest version of the server, the bug is still not fixed [/QUOTE]
I confirm this bug. After a few hours of work a server bug reappears. Reboot the server solves this problem again for a few hours .
Our servers have all been running for 22 hours without stability errors. Maybe your server version is out of date?
Garry are the larger maps working any better yet? A 4000 gets pretty crowded with upto 159 players on it.
I understand the server update (anytime now) will reset the official servers.
if I update my private server, will it also reset my server maps/user data?
OR are you manually wiping the server map (saves)?
how do join a server?
Since I've wiped the server and updated the server and installed the new Oxide version and got the server ready to go again, loot doesn't drop! Barrels don't drop items, when they drop from your inventory, it doesn't work! Does anyone know what I need to do???
Hi guys, today's update is causing our server to auto restart as it's using to much CPU. And I only have 9 players in. The CPU use is spiking off the charts since the update. Love all the new stuff, now just need to get the server to stop auto restarting. It's saying CPU usage is too high. We rent from Multiplay. I have a support ticket in to them to alert them to the issue but wanted to post it here as well.
update: appears the issue was our former seed not compatible with ProcGen7 -- had to generate a new seed which has helped the crashing stop. CPU useage still high.
[QUOTE=jarrodfeng;47491980]Since I've wiped the server and updated the server and installed the new Oxide version and got the server ready to go again, loot doesn't drop! Barrels don't drop items, when they drop from your inventory, it doesn't work! Does anyone know what I need to do???[/QUOTE]
What happens if you don't install Oxide?
If it works, and then installing Oxide breaks it, go to the Oxide forums for support.
Hello.
We are having serious problems with our server. Today it started to freeze, and after a while the connection is closed, and was closed seven hours. Tried to update, loading backups in the end the only way I boot was doing semi-wipe.
We start the server with another seed and other size. All good, but after 15 minutes we miss everyone with the message:
"player" kicked: Steam: k_EAuthSessionResponseAuthTicketCanceled
"player" kicked: Unresponsive
Rejecting connection - Steam Auth Timeout
[EAC] Kicking XXXXXXXXXXXX (unconnected )
Anyone have any idea what's going on?
Appreciate all the help, because the server is usually always with an average of 150 players.
ATT Staff La Isla
Found that some seeds cause rivers to run uphill and some rivers running down steep slopes (looking very unatural)
The ones running uphill usually start on a slope going down, but then can go up if the path encounters a hillock/rising slope.
I know suggestions probably don't belong here, but the start of the rivers begin at springs/small streams and then merge into rivers... maybe start some smaller streams and merge them? - the only 'steep' a river should traverse is a cliff for waterfalls etc... the current hills it's flowing down would mean the weight of water would speed up and fly off the edge at each turn made.
It's a really ambitious world you're building... looking miles better with each iteration!
My server starts lagging after some time. I'm running it with oxide but I'm sure it's about the last server build. It seems the AI is lagging my server. And I'm not alone with that problem. I try to disable Ai think and pathing. Can someone confirm the issue?
I am having somewhat of an weird issue, we launch the server but only the local user can play. One would think this is a port forwarding issue but the thing is the router is in DMZ and the servers firewall is turned off, yet we can not get the server to actually appear in the list or connect with console command. Would appreciate if anyone have any ideas :)
[QUOTE=kentbakk;47512620]I am having somewhat of an weird issue, we launch the server but only the local user can play. One would think this is a port forwarding issue but the thing is the router is in DMZ and the servers firewall is turned off, yet we can not get the server to actually appear in the list or connect with console command. Would appreciate if anyone have any ideas :)[/QUOTE]
This appears to be similar to our issue. We can't check if our server allows connections locally, but yesterday we confirmed it was indeed up and rejecting every player/console connection. We are going to try reinstalling. BTW:
[QUOTE]update: appears the issue was our former seed not compatible with ProcGen7 -- had to generate a new seed which has helped the crashing stop. CPU useage still high.[/QUOTE]
This helped us too, but only for 5 hours max. After that, massive player kicking with SteamAuth error.
[QUOTE=garry;47183814]This thread is for server hosts. If you're having a problem with your server, like memory leaks, crashing, freezing or any performance issues.. here is a place to discuss it.
Dev branch and Main branch.
So - any issues??[/QUOTE]
I have been playing Rust (old version) for a long time with no problems. I am hosting my own server through "Game Servers" on my windows 8.1 pc. As of last night (April 12, 2015) I am no longer able to play because the game won't finish loading. I get to the "Waiting for Character Loading" screen and no further. I tried the solution suggested on the forum to set screen res to "fastest" and smaller than my pc's screen but it has not helped.
NM
My rust server has come under attack this week and manages to knock the whole windows server off. Only happens when rust server is running. Changed Port and that helped for a while until they found out the new one. Anyway server regularly had 100+ people had had been going since the start. I guess the fucktards win. As I can't keep changing it.
Hey i hope im in the right Topic.
My Server starts to lagg after some period of Time, i get this Errors...
[B]Net.sv.Cycle took 2.20 [/B]
I already did ai.move 0 and ai.think 0 otherwise i would get after sometime AI.handler Errors.
The Net.sv will lagg out but it is really annoying. :/
Anyone got the same Problems?
COME ON I CANT BE ALONE WITH IT! HELP OR CANT WE ANYTHING?
[video=youtube;5OyCbwTPpNU]https://www.youtube.com/watch?v=5OyCbwTPpNU&feature=youtu.be[/video]
Very bad works construction of ceilings ((and sometimes if you put walls with ladders.
Infos about this please?
[B]----------------------> Net.sv.Cycle <----------[/B]
This fucks my Server so hard i dont know where to find any help please....
Hi a have this problem server doing this error Unhandled raknet packet 46 and 100 and kick all players from server anyone can help fix it thx DB57
Hey,
I'm getting this
[B]"Rust Launcher Error:LoadingError - EasyAntiCheat cannot run if Kernel Patch Protection has been
disabled."[/B]
_Message, everytime I want to start Rust through Steam and join my server while my RustDedicated.exe (-batchmode) is running.
I wanted to set-up a personal dedicated Server for me and my friend through that steamcmd standard stuff to try things out.
It worked before the last patch.
The Error does NOT appear when I play Rust normally without RustDedicated.exe running in the background.
Im a bit new into this stuff and would be grateful for help and suggestions.
-Exo
[QUOTE=Exoexile;47609580]Hey,
I'm getting this
[B]"Rust Launcher Error:LoadingError - EasyAntiCheat cannot run if Kernel Patch Protection has been
disabled."[/B]
_Message, everytime I want to start Rust through Steam and join my server while my RustDedicated.exe (-batchmode) is running.
I wanted to set-up a personal dedicated Server for me and my friend through that steamcmd standard stuff to try things out.
It worked before the last patch.
The Error does NOT appear when I play Rust normally without RustDedicated.exe running in the background.
Im a bit new into this stuff and would be grateful for help and suggestions.
-Exo[/QUOTE]
just so you know, this is more a thread for server host issues than player connection issues. but anyway;
EAC is not present in legacy, so you won't get this error there. as per devblog, restart windows to re-enable it. and don't disable it.
*edit*
my bad, re-read and you are trying to set up a private server, so it kinda fits :)
Sorry, you need to Log In to post a reply to this thread.