[QUOTE=Exoexile;47609580]Hey,
I'm getting this
[B]"Rust Launcher Error:LoadingError - EasyAntiCheat cannot run if Kernel Patch Protection has been
disabled."[/B]
_Message, everytime I want to start Rust through Steam and join my server while my RustDedicated.exe (-batchmode) is running.
I wanted to set-up a personal dedicated Server for me and my friend through that steamcmd standard stuff to try things out.
It worked before the last patch.
The Error does NOT appear when I play Rust normally without RustDedicated.exe running in the background.
Im a bit new into this stuff and would be grateful for help and suggestions.
-Exo[/QUOTE]
[QUOTE][B]Teddy[/B]
Some word on how EasyAntiCheat is working. You can get in touch with them here.
This week we added verifications for Kernel Patch Protection, also known as Patch Guard or KPP. Patch Guard is a Windows self-protection mechanism that ensures the integrity of kernel code and critical objects. When Patch Guard detects a forbidden kernel modification, a bluescreen with CRITICAL_SYSTEM_CORRUPTION is triggered. Microsoft has included this functionality to prevent drivers and anti-virus software from introducing system instability. Due to this, some hacks disable Patch Guard to gain the ability to hide themselves by making kernel modifications.
With the recent update, Rust will not start if Patch Guard has been disabled. In that case a Windows restart is required with normal boot configuration, having Patch Guard enabled. We are currently testing and working out possible hiccups/bugs with the new system, so please give us some time to iron out remaining issues.[/QUOTE]
[url]http://playrust.com/devblog-57/[/url]
Hey people,
I'm having an Dedicated server running on my computer with oxide plugin.
It works really good, But i can't find the correct way to get admin rights on my own server.
What i allready tried:
in the console i typed ownerid <SteamID> <Playername>, the console told me that i've bin added as owner, but i can't use commands ingame
After some research i found moderatorid <SteamID>, Yet the same story.
Can someone please help me out with this?
it is really an pain in my ass.
Tnx
Hello again after a few days of tinkering we got our server online (ended up being a port other than the server, query and rcon port) but now we are facing a annoying issue, all players gets kicked every now and then with the message "timed out" the server says this ""player" kicked: Steam: k_EAuthSessionResponseAuthTicketCanceled"
It will kick everyone online at the same time and will be unavailable to join for 10-30 minutes after a server restart or waiting about 30 minutes we can connect but this message keep popping up
GameConfig: Could not resolve host: gameapi.facepunchstudios.com; No data record
of requested type
Thank you for any help!
Unhandled Raknet packet 110 and 46 ? What is it ? My server doing it and kick all players from server ! How can i fix this ?
Please look into the checksum errors and wrong server protocol errors.
Haven't been able to connect to a game since the first update on thursday.
How can I update my rust server?
I think it dosnt help a shit but i still do it cuz i hope this thread does any fucking sense...
Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
Loading Save From server/my_server_identity/save/Procedural Map_5000_7898/0.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Destroyed 39690 old entities
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Creating 110491 entities from save
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
StringPool.GetString - no string for ID3007822917
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Couldn't find prefab ""
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
StringPool.GetString - no string for ID3007822917
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Couldn't find prefab ""
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
StringPool.GetString - no string for ID3007822917
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Couldn't find prefab ""
Hi guys!
I tried to put the new map in my server but i can't.
I've got a file to start the server quickly with the server name, max players, etc, but i don't know how to put the new map.
Hello
Sorry not sure where to put this one is.... Is there a way to contact a server admin?
I'm considering hosting my own and I'd like to know if there is a way that I can have reports on any issues with the server (such as the rock spawning issue found on UK! Fresh Server - Noob friendly! - No Admin Abuse!) as I'd not like to have players haemorrhage away like this one has seen.
Thanks All.
Hey guys!
Is anyone so nice and can help me with my Problem?
[URL="http://facepunch.com/showthread.php?t=1463968"]http://facepunch.com/showthread.php?t=1463968[/URL]
Thanks!
[QUOTE=SannyOK;47183864]So... Latest build of server... Console spamming this message and when spamming - server freezes!
[editline]21st February 2015[/editline]
Of course messages like this too:[/QUOTE]
During the loading screen (while loading into a server), a little bit after it says 'terrain textures', it crashes.
After the game crashes a window pops up and it says 'The game crashed. The crash report folder named "2015-05-04_175636" next to the game executable. It would be great if you'd send it to the developer of the game. (I don't know how to send the file to the developer of the game)
I can play on the old version of rust.
I've already tried reinstalling the game and verify integrity of game cache
Any help would be awesome.
Thank you :) please some1 help me
why i get this error, when i try to start my second server?
[IMG]http://puu.sh/hDM0x/4793799aaa.png[/IMG]
If you first server is on 28015, it uses 28016 as well. Start your second server on 28017. Also make sure it's got s different identity from the first.
Unhandled raknet packet KICK ALL PLAYERS FROM SERVER ANYONE CAN HELP ME PLS !!!!!!!!!!!
Devblog 59 + Pluton
[QUOTE=Tokrus;47685694]Unhandled raknet packet KICK ALL PLAYERS FROM SERVER ANYONE CAN HELP ME PLS !!!!!!!!!!!
Devblog 59 + Pluton[/QUOTE]
What happens if you run an unmodified server? FP doesn't support mods.
OK I Clear server deleted Pluton just clear server and testing .
Clean server doing same :-(
Here´s my Problem someone placed a hole bunch of sign. Really A-LOT. I want to remove all at once since I think it might cause Server lag. Im running vanilla so no oxide. Is there a way to simply remove all signs?
PS: Has there been a Memory leak fix yet? Receiving Memory leak issues at 12 am and 12 pm gmt+2 only
EDIT: Never mind! I found out that the 13k files in the storage are caused by the new ingame map. Even though it´s not a really good way it´s not the Thing causing the Memory leaks. (That´s what I thought at first).
So Problems I´m having right now is Memory leak at the mentiont time above but I also get some rarly between. No crashes here so far. Something I just noticed right now...the leaks seem to happen at full hours...strange.
Still have Unhandled raknet packet errors on clear server with 40 players people are angry :-(
[QUOTE=garry;47183814]This thread is for server hosts. If you're having a problem with your server, like memory leaks, crashing, freezing or any performance issues.. here is a place to discuss it.
Dev branch and Main branch.
So - any issues??[/QUOTE]
i have the problem ticket expired and it's really annoying i get it every 10min
Anyone experiencing any issues today/last night on clanforge? I got a notice saying Ddos last night but today..its happening again?
[QUOTE=garry;47183814]This thread is for server hosts. If you're having a problem with your server, like memory leaks, crashing, freezing or any performance issues.. here is a place to discuss it.
Dev branch and Main branch.
So - any issues??[/QUOTE]
There is a hacker on the hong kong server named 352282787 i dont know what else to report this too, but plz help, multiple hackers on, i only got this ones name though
[highlight](User was banned for this post ("READ the post you just quoted. This isn't the place for this." - postal))[/highlight]
I was on RustyKraws Pve Friendly Building Server and got booted for hacking and all I was doing was walking (I don't hack). Is there a easy way to contact server hosts/admin to find out why or what happened to cause this.
Since the update my server won't launch properly. The process starts but the server window doesn't pop up.
This is in the end of my log
[CODE]Rust 1261.51.1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Error while reading AssetBundle header!
(Filename: Line: 597)
Couldn't load root AssetBundle - Bundles/Bundles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
ThrowError: Couldn't load root AssetBundle - Bundles/Bundles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
[/CODE]
I haven't checked this logfile before since it always started up properly before but it might have something to do with it.
Also this is my launch stuffs
[CODE]"D:\rust\RustDedicated.exe" -batchmode -autoupdate -load +server.hostname "<server name>" +server.port 28015 +server.identity "<hostname>" +server.seed 6738 +server.maxplayers 100 +rcon.port 28016 +rcon.ip 0.0.0.0 +rcon.password "<rcon pw>" -logFile "output.log"[/CODE]
Same problem here.
Seems to come from some Unity files ?
How are you updating the server?
Since 14.05.2015, 22:16 CEST, my Server is out of any List. Our Community cant find it ingame in any Section (Community, Modded, not even History). My Server-Provider keeps telling my "its your problem, only the top200 server are listed cause of a unity5 restriction.").
But that cant be the answer to "Why is the Server no more listed in Server History"... Can any Serverowner help me with this issue? I already got a hint from other Hosts and they say ... "its a problem of your Provider" .. thanks for help ( you can still connect via client.connect 31.214.243.207:28066 )
Server is update since the new version is out.
I tried to remove successivly
- save files
- All game files
- Bundle files
It's still the same problem, the process is launched but anything appears in the console.
Edit : Misread !
Updating via a script
[QUOTE]@echo off
SETLOCAL ENABLEDELAYEDEXPANSION
SET STEAMLOGIN=anonymous
SET RustBRANCH=258550 validate
SET RustPath=C:\steamcmd\steamapps\Rust\RustMaster
SET STEAMPATH=C:\steamcmd
:: _________________________________________________________
:loop
echo.
echo You are about to update Rust
echo Dir: %RustPath%
echo Branch: %RustBRANCH%
echo.
%STEAMPATH%\steamcmd.exe +login %STEAMLOGIN% +force_install_dir %RustPath% +"app_update %RustBRANCH%" +quit
echo .
echo Your Rust server is now up to date
echo Server gonna start now
C:\steamcmd\steamapps\Rust\rustmaster\runRust.lnk
call /wait C:\steamcmd\steamapps\Rust\rustmaster\RustDedicated.exe
goto loop[/QUOTE]
Windows server 2008 R2
[QUOTE=garry;47728825]How are you updating the server?[/QUOTE]
I'm updating the server via a script that runs this
[CODE]@ShutdownOnFailedCommand 0
@NoPromptForPassword 1
login anonymous
force_install_dir D:\rust (This is the path where your server files are located)
app_update 258550 -beta experimental validate
quit[/CODE]
But I've also tried the manual way by entering everything through steamcmd myself. I'm running it on a windows home server 2011 if that matters
Same as above, rustdedicated.exe is listen in process manager, but the server itself isn't running and the console doesn't show up either
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