[QUOTE=Snickerdoodle;44350604]How?[/QUOTE]
I am guessing he assumed you read my post where I pointed out that 'Updated 2 hours ago' doesn't necessarily mean that any meaningful communication happened two hours ago, and in the case of the card you quoted, it doesn't.
[QUOTE=StryfeKhaos;44350622]I am guessing he assumed you read my post where I pointed out that 'Updated 2 hours ago' [B]doesn't necessarily mean that any meaningful communication happened two hours ago[/B], and in the case of the card you quoted, it doesn't.[/QUOTE]
So you don't think that the developers telling you what they're done with with that checklist is "meaningful communication"?
[QUOTE=LordCrypto;44350521]throwing more devs at a game does not equal faster development[/QUOTE]
Unless you are incapable of managing people and projects, it does, unless you have reached a point where you have so many development resources that there isn't anything for anyone to do, a point where I don't think anyone argue FacePunch is at right now.
Before someone chimes in with a misapplication of Brooks's law (adding manpower to a late software project makes it later), this project is not late, and no one is suggesting adding manpower to get it back on schedule, just getting it moving at a faster clip. To their credit, it seems that they are hiring, and who knows how much time they have to vet and hire developers.
[editline]25th March 2014[/editline]
[QUOTE=Snickerdoodle;44350638]So you don't think that the developers telling you what they're done with with that checklist is "meaningful communication"?[/QUOTE]
*sigh*
Let me try again.
There [B]is[/B] meaningful communication on that card (although I would contend that it is more meaningful to each other and less to the community). I [B]didn't[/B] say it wasn't meaningful. I said it [B]did not happen two hours[/B] ago as you were trying to point out in a previous comment as if to argue that it was [B]recent communication[/B]. It was [B]not[/B] recent.
The argument isn't whether the communication is meaningful, it's that it is lacking. Even having occasional meaningful communication can still result in communication that is lacking.
[QUOTE=Snickerdoodle;44350604]How?[/QUOTE]
Snicker, don't get me wrong. We all got used to Garry on this forum. He used to come here daily and say a thing or two. That's what I mean with communication. Even if it was not a big deal, it showed he was here reading the stuff and actually interacting with us.
Also, we used to have 1 update per week at least. I am aware of the fact they are placing the foundations in game so things can get added faster on the future. I got that. But what is annoying me is the fact that last time Garry spoke with us was 20 days ago and that was about the "updateless week". I am more or less fine with the fact we didn't have updates on last weeks. What is really annoying me is the fact that Garry is simply not talking with us anymore. It simply is frustrating because it really doesn't take much effort to tell us what is going on at the moment.
Edit: please, don't mention the bug fixes update on 18th march, because that must have happened way earlier.
So glad more whiny people are leaving! :D
We Will really really mis you guy's.....
[QUOTE=notHere;44350063]The game has a lot less people, just look at the numbers when it loads, they used to be pretty high now they are half of what they were. I know the devs are working on something bigger they said so but I think the "Alpha" name is a BS excuse.[/QUOTE]
It's consistently in Steam's top 10 games, with around 30k players active at any given time. Look at Steamstats. People keep making this claim, but they're just wrong.
[QUOTE=Effect1;44349303]We all have a great time with rust. we are about 10 players, everyone with over 700h rust.
the reason is simple: No content updates.
The last update bring new Stone textures... what now?
Rust is everytime the same. when you have c4 and kevlar, there is no challenge. helicopters and cars are ready since months.
Rust hire more developer!! ore more guys will leave this potentially game with no fresh updates.
greetings[/QUOTE]
Oh hey look...another "I've been playing Rust until my eyes bleed/now I'm bored/Rust never has any updates/they've got millions of dollars why don't they hire more people/Rust is dying and me and my friends quit." thread which is supposed to function as some sort of thinly veiled threat to the developers that if they don't drop everything they're doing to please one guy they're gonna lose...woah...10 players. How original.
Go cry somewhere else
[QUOTE=LordCrypto;44350521]throwing more devs at a game does not equal faster development[/QUOTE]
bullshit...
Come back when its out of Alpha.
I own like currently 6 Alpha games, all that i enjoy. But if i spent 700 hrs on any of them of course you will get bored.
Put it this way its a hell of alot shorter to get in game build a metal house then it is to develop and add it into game, so it will run out of content after some point.
The devs definitely aren't going take the fact that you and your friends bought the game, and stopped playing after 700 hours as a failure on their part, so you're going to have to come up with a better threat.
Wait until they've released the update that's been holding up development before you start criticising it.
[QUOTE=ezkl;44349702]I already left and cancelled my server months ago, I was probably the best admin on any server yet I couldn't grow a population which was the only thing I wanted
Anyway, rust is dying down, everyone I know already stopped playing[/QUOTE]
LMAO, keep thinking you were the best admin EVER...with no players on your server. Stupid is Stupid.
Everything gets stale after 700 hours...especially 700 hours in 3 months....that's almost 8 hours EVERY SINGLE day....is that even possible?
700 hours worth of entertainment for $20 is a pretty sweet deal; you've got everything you're entitled to. The game will develop as Garry and co. see fit - you don't get to make demands here.
[QUOTE=StryfeKhaos;44350601]I can't speak for the OP, but there is more to it for me than a $20 investment (I actually spent more, having bought 4 keys during the dutch auctions to get friends to play). There is the emotional investment as well, buying into a game early in development in the hopes of providing feedback and testing that would be used to improve the game. In can be disappointing when it doesn't feel like that investment has collectively mattered all that much.
Also to note, sandbox games and FPS's tend to prolong hours played and can't be strictly compared to other games in hours per $ to a content-limited game like Skyrim, for example. Have I gotten my money's worth? Sure. I was hoping (and still hold out hope) for a lot more than just 'getting my money's worth' in just hours played. A couple of Rust's key concepts were and are very interesting and full of potential and I hope to see it succeed.[/QUOTE]
I sort of agree with you when it comes to hoping to see more out of the game, but I disagree on my personal time table to see that progress. Having bought into Alpha's in the past I was well aware that they often take quite a bit of time to progress, especially during the early stages when engine issues and optimizations are going on. Most players look for the "sexy" update with tons of new content while ignoring the big things that allow for further development down the road. That is the stage of development Rust is currently in, bug fixes and foundation to build on moving forward. At some point it should reach a critical mass where you see large content updates.
[QUOTE=Snickerdoodle;44349773]
It tells you exactly what they're working on. They updated that checklist of stuff to do 2 hours ago.[/QUOTE]
HAHA, the ONLY person who updates ANYTHING is that new guy they got from when they bought the skybox off the unity marketplace because the rust team couldn't fix their own. Andre does it all, hes my fav rust dev, he gets stuff done, he updates, and gives detailed write ups.
You're a joke if you don't think communication is poor.
[QUOTE=Effect1;44349303]We all have a great time with rust. we are about 10 players, everyone with over 700h rust.
the reason is simple: No content updates.
The last update bring new Stone textures... what now?
Rust is everytime the same. when you have c4 and kevlar, there is no challenge. helicopters and cars are ready since months.
Rust hire more developer!! ore more guys will leave this potentially game with no fresh updates.
greetings[/QUOTE]
Same here. I'm only one player however. I stopped playing a few weeks ago due to no content being added, no direction or plan for where we're going. But I am still faithfully hanging around the site and forums, always to see if anything is actually happening with this game.
My question to you who have not left yet, what do you [I]do[/I] when you play? Legitimately interested, what do you guys do at this point to keep it fun?
edit: no responses? guess that answers my question.
[QUOTE=Afrothundakat;44352076]HAHA, the ONLY person who updates ANYTHING is that new guy they got from when they bought the skybox off the unity marketplace because the rust team couldn't fix their own. Andre does it all, hes my fav rust dev, he gets stuff done, he updates, and gives detailed write ups.
You're a joke if you don't think communication is poor.[/QUOTE]
If you buy a skybox on the Unity Marketplace it comes with a free developer? Dang, I would jump on that deal too and I don't even need a skybox.
People look at the numbers and that is why they say the game is failing. Games can fail while still in alpha, games can sell a million copies and have less then 10k people playing it online at one time.
Games fail all the time.
Rust is losing players everyday, while sales for the game are still good, not many people are playing it for very long. If you look at the statistics you'll see that there has been a pretty big drop in it's player base in the last 30 days. So when a game consistently has its player base dropping people will correctly think it's failing.
The %Gain is -23.40 right now according to [url]http://steamcharts.com/app/252490#3m[/url] and it's been on a pretty constant downslide if you look at the chart.
[QUOTE=FatFlint;44352310]People look at the numbers and that is why they say the game is failing. Games can fail while still in alpha, games can sell a million copies and have less then 10k people playing it online at one time.
Games fail all the time.
Rust is losing players everyday, while sales for the game are still good, not many people are playing it for very long. If you look at the statistics you'll see that there has been a pretty big drop in it's player base in the last 30 days. So when a game consistently has its player base dropping people will correctly think it's failing.
The %Gain is -23.40 right now according to [url]http://steamcharts.com/app/252490#3m[/url] and it's been on a pretty constant downslide if you look at the chart.[/QUOTE]
I hate these stupid steamcharts. Everyone looks at the red numbers and yells "FAIL" but everyone conveniently ignores the +170% and +40% that are there as well.
[QUOTE=IGotWorms;44352211]If you buy a skybox on the Unity Marketplace it comes with a free developer? Dang, I would jump on that deal too and I don't even need a skybox.[/QUOTE]
After over 2 weeks of Garry saying his sky was done FP seemed to be unable to make it work. So they purchased a sky from the Unity Asset Store, you know the same place they purchased the animals. After the purchase they hired André Straubmeierm, maker of the aforementioned sky. André Straubmeier can program like a boss it would appear.
[QUOTE=Sievers808;44352346]I hate these stupid steamcharts. Everyone looks at the red numbers and yells "FAIL" but everyone conveniently ignores the +170% and +40% that are there as well.[/QUOTE]
When analyzing the current trend, yes we conveniently ignore the early gains and look at what is happening currently. Crazy! The month over month %gain of 170% when the game was being played in December by those who already had bought the game before it was on Steam compared to those playing after it was purchasable on steam IS easily ignored to look at the trend, by the way, because it's mostly meaningless except to show how popular it was on release.
Edit: I will agree that it's premature to use the word 'fail' or 'failing'.
[QUOTE=StryfeKhaos;44352470]When analyzing the current trend, yes we conveniently ignore the early gains and look at what is happening currently. Crazy! The month over month %gain of 170% when the game was being played in December by those who already had bought the game before it was on Steam compared to those playing after it was purchasable on steam IS easily ignored to look at the trend, by the way, because it's mostly meaningless except to show how popular it was on release.
Edit: I will agree that it's premature to use the word 'fail' or 'failing'.[/QUOTE]
You can't just arbitrarily decide that some statistics are meaningless and others aren't. It's perfectly reasonable that a game would lose players a couple months after a Steam release. I play a lot of games right when they come out, that doesn't mean that I'm going to continuously play the same game for months afterwards.
It's just silly to think that because there are less players than there were at launch that the game is going down the drain.
People will always come and go... quite frankly I doubt the devs were expecting a surge of players like this and I doubt they care about a few lost players here and there.
Besides, they already got your money.
[QUOTE=Daze507;44351096]bullshit...[/QUOTE]
Consider this:-
Me and 10 other people just entered your life - what do we do now?
Each one can't duplicate what the others do, and each one has to work on something meaningful to the project AND it has to work in the end project.
Development is a long painful process and even with releases come more problems as people find things wrong that the developers didn't even account for!
[QUOTE=Warm;44349481]OP, you simply play Rust too much.
Also:
These have no place in rust. Go back to Battlefield if you want this.[/QUOTE]
Sorrry BF4 is still under development.
This is one of the funniest post I've ever read. Sorry - no offense intended but honestly since this is announced in public forum might as well part of this announcement should concern me. Well it should but disappointingly it doesn't mainly due to the fact no. 1 out of 10 that I don't even know you guys personally nor can I say - fear what kind of consequences will come if you do so.
If it was addressed to developers which would maybe make more sense I will be subscribing to this if some one like Garry has a broken heart.
Regards, and best of luck to you - 10 anonymous Rust veterans, I salute you :eng101:
Sentiment of the post I agree with. Content of the post I disagree with.
As a fellow game developer, I can say they've done a brilliant job... but need to go quick to keep players. HOWEVER, I don't know how much they care about keeping players, considering this is a single purchase game experience.
Honestly, if they really did care about retention... they'd have to worry so much MORE about the 'early' game (tutorializing) than where this OP is saying there is a problem... you've played 700 hours, you are 'retained' by all standards.
[QUOTE=Sievers808;44352575]You can't just arbitrarily decide that some statistics are meaningless and others aren't. It's perfectly reasonable that a game would lose players a couple months after a Steam release. I play a lot of games right when they come out, that doesn't mean that I'm going to continuously play the same game for months afterwards.
It's just silly to think that because there are less players than there were at launch that the game is going down the drain.
People will always come and go... quite frankly I doubt the devs were expecting a surge of players like this and I doubt they care about a few lost players here and there.
Besides, they already got your money.[/QUOTE]
Hmm, we might have different definitions of 'arbitrarily'. Some metrics are more valuable than others. %gain month over month between pre-steam available and post-steam available is not exactly a great metric. I am not 'arbitrarily' deciding anything, I am applying logic. Feel free to do the same rather than arbitrarily dismissing my arguments.
I agree that it doesn't mean the game is going down the drain. I don't easily dismiss the trend though, and the conclusion, that if they don't add some more content that it will continue downward is valid, if not obvious.
Garry would say "Oh, if we don't improve the game, people will stop playing! Thanks!"
This shouldn't preclude a discussion about how if content was even a small steady stream, it would keep people more engaged, and not lose people for good that are now already gone.
But they already got our money. You are right. Not sure what the point is of that, though.
They are adding a bear trap.
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