• We are leaving rust :(
    119 replies, posted
[QUOTE=Warm;44349481]OP, you simply play Rust too much. Also: These have no place in rust. Go back to Battlefield if you want this.[/QUOTE] Tell that to the developers because they spent a considerable amount of time developing the attack helicopter with rocket pods, and M249 SAW door weapon.
[QUOTE=mclmrtn;44352933]Tell that to the developers because they spent a considerable amount of time developing the attack helicopter with rocket pods, and M249 SAW door weapon.[/QUOTE] The artist(s) did. The developers didn't, but I get your point. At some point it was (and maybe still is) clearly going to be content added to the game, so Warm's Battlefield comment is unwarranted.
I believe that while the game is in alpha, beta version or whatever, and did not arrive in its final version, the only thing we should do is to help improve these processes, reporting errors, and among other productive suggestions, while it does not reach the final version, my suggestion is to get in Warkit servers and goes already training your sights ...
[QUOTE=StryfeKhaos;44352708]Hmm, we might have different definitions of 'arbitrarily'. Some metrics are more valuable than others. %gain month over month between pre-steam available and post-steam available is not exactly a great metric. I am not 'arbitrarily' deciding anything, I am applying logic. Feel free to do the same rather than arbitrarily dismissing my arguments. I agree that it doesn't mean the game is going down the drain. I don't easily dismiss the trend though, and the conclusion, that if they don't add some more content that it will continue downward is valid, if not obvious. Garry would say "Oh, if we don't improve the game, people will stop playing! Thanks!" This shouldn't preclude a discussion about how if content was even a small steady stream, it would keep people more engaged, and not lose people for good that are now already gone. But they already got our money. You are right. Not sure what the point is of that, though.[/QUOTE] I'm not trying to just dismiss your arguments, I'm sorry if it sounds that way... I tend to get too defensive, don't look into it too much. :D While there was certainly a large chunk of players that had already bought the game I really think that a vast majority of those were new players... Rust is still on the Steam main store page Featured Games thing, and has been there since it came to Steam. I really think that a majority of that +170% and +40% were new players. Granted, it's also worth noting that since these are percentages the -23% is a lot more than if the number had never jumped up so high in the first place. I fully expect those numbers to fluctuate very wildly. This month there were a lot of long-standing bugs that made the game nearly unplayable for some people, which would likely account for at least a decent chunk of "lost" players. But a lot of those players will come back, too.
I'll be back in 5 months. Had a blast playing this for over 100 hours, but like the OP says, just no new content and not fast enough.
[QUOTE=Flesh;44353161]I'll be back in 5 months. Had a blast playing this for over 100 hours, but like the OP says, just no new content and not fast enough.[/QUOTE] This guy has the right idea. If it's not doing it for you now then come back later and try again.
[QUOTE=Snickerdoodle;44350638]So you don't think that the developers telling you what they're done with with that checklist is "meaningful communication"?[/QUOTE] That card has been on the "Navigable by gamepad/keyboard" for over a week man.... Communication? What about an update on why this section is taking longer than the rest of the checklist? While i understand that making a game takes time, but if you intend to make money on a game, you have to please your customers at all cost. Otherwise they leave. Ask EA, more and more are boycotting their products for their lack luster approaches.
[QUOTE=TwistedTryce;44353269]That card has been on the "Navigable by gamepad/keyboard" for over a week man.... Communication? What about an update on why this section is taking longer than the rest of the checklist? While i understand that making a game takes time, but if you intend to make money on a game, you have to please your customers at all cost. Otherwise they leave. Ask EA, more and more are boycotting their products for their lack luster approaches.[/QUOTE] You know, you'd [I]think[/I] that they have to please the customer but they already have the customer's money and unless that person is buying more than one copy of the game (unlikely) then they only have to appeal to [B]new[/B] players to continue making money. I don't think they're even at a point in development when "pleasing" the customer is important at all. After all, we're really just game testers for now.
[QUOTE=Warm;44349611]Doesn't really bother me TBH. Diablo 3 xpac came out last night and ESO is this Friday.[/QUOTE] Eso is shit. Beta fucking sucked.
[QUOTE=Afrothundakat;44352076][B]You're a joke[/B] if you don't think communication is poor.[/QUOTE] Wow, thanks. I'm a joke because I'm perfectly okay with watching that activity logs on Trello? Whatever you want to believe. [QUOTE=StryfeKhaos;44350488]You have to either 1) not follow any other games in development or 2) be blinded by fanboisism if you think the communication to the community on this project is even average.[/QUOTE] Neither of these is the case.
go code the game yourself when u want faster development you werent supposed to buy the game for fun ur supposed to buy it to test and give feedback
[QUOTE=Georgi166;44353534]go code the game yourself when u want faster development you werent supposed to buy the game for fun ur supposed to buy it to test and give feedback[/QUOTE] you were not supposed to open your mouth.
[QUOTE=-Natekit-;44353415]Eso is shit. Beta fucking sucked.[/QUOTE] I'm interested to see how long they milk their player base before going F2P. It's already 60 bucks upfront plus the 15 bucks a month plus a cash shop on top of all that.
I will cry every day that you guys are gone... Oh wait who gives a flying shit
[QUOTE=jayfkay;44349938]never said that. still its impossible to play on any server older than 3 days :D[/QUOTE] Yes, and as a server admin on two popular servers I can tell you why. First thing that brings down a server fast is large groups. They hoard large resource areas, control air drops, and build large structures that within a few days will take 50+ c4 to blow into. Other large groups can compete but eventually 1-2 will take over. Once they take over, others will leave. After a slight population drop that group will leave too. Hence making a server full of large structures and no players. New players log onto the server see the buildings, get discouraged, and leave. Most players look for fresh wipe servers to play on after leaving another server, hard to get a good start on a server when full kev m4 groups are running around. Also, when your server pushes past the 50k structures, it tends to lag a bit. A few hours without an admin online can quickly destroy a server too. Players will flip out if an aimbotter goes more than an hour without being banned. Large groups will leave the server quickly if someone isn't online for them to complain to. When the server owners who are use to 100+ players logs on for more then a day or two to a sub 30 population, he is going to wipe. Wipes always bring the population back, as much as people complain about them. Everyone wants to experience the startup phase. Most players reach kev within a day or two. Maybe some future updates can balance out longevity issues with the game, but this is not something that is caused by server owners.
[QUOTE=aZaDa;44354410]Yes, and as a server admin on two popular servers I can tell you why. First thing that brings down a server fast is large groups. They hoard large resource areas, control air drops, and build large structures that within a few days will take 50+ c4 to blow into. Other large groups can compete but eventually 1-2 will take over. Once they take over, others will leave. After a slight population drop that group will leave too. Hence making a server full of large structures and no players. New players log onto the server see the buildings, get discouraged, and leave. Most players look for fresh wipe servers to play on after leaving another server, hard to get a good start on a server when full kev m4 groups are running around. Also, when your server pushes past the 50k structures, it tends to lag a bit. A few hours without an admin online can quickly destroy a server too. Players will flip out if an aimbotter goes more than an hour without being banned. Large groups will leave the server quickly if someone isn't online for them to complain to. When the server owners who are use to 100+ players logs on for more then a day or two to a sub 30 population, he is going to wipe. Wipes always bring the population back, as much as people complain about them. Everyone wants to experience the startup phase. Most players reach kev within a day or two. Maybe some future updates can balance out longevity issues with the game, but this is not something that is caused by server owners.[/QUOTE] if servers were wiped every 5-7 days, that could solve problems with big groups getting stronger over time
[QUOTE=aZaDa;44354410]Yes, and as a server admin on two popular servers I can tell you why. First thing that brings down a server fast is large groups. They hoard large resource areas, control air drops, and build large structures that within a few days will take 50+ c4 to blow into. Other large groups can compete but eventually 1-2 will take over. Once they take over, others will leave. After a slight population drop that group will leave too. Hence making a server full of large structures and no players. New players log onto the server see the buildings, get discouraged, and leave. Most players look for fresh wipe servers to play on after leaving another server, hard to get a good start on a server when full kev m4 groups are running around. Also, when your server pushes past the 50k structures, it tends to lag a bit. A few hours without an admin online can quickly destroy a server too. Players will flip out if an aimbotter goes more than an hour without being banned. Large groups will leave the server quickly if someone isn't online for them to complain to. When the server owners who are use to 100+ players logs on for more then a day or two to a sub 30 population, he is going to wipe. Wipes always bring the population back, as much as people complain about them. Everyone wants to experience the startup phase. Most players reach kev within a day or two. Maybe some future updates can balance out longevity issues with the game, but this is not something that is caused by server owners.[/QUOTE] I absolutely agree with everything you said and couldnt have said it better. 99% of the time someone with more stuff than you will set you back to 0 if he finds you. The first one to get full gear wins. Which is in most cases the largest group. Having played 1 entire week on the same server and then just few hours on a new one I can honestly say the buildup phase is the most fun part about the game so far. It gets really boring when you have everything and 5 backups of it. Another problem is the lack of "gardens" that offer a variety of all needed ressources. Which is what makes me really skeptical of the procedural map generation. I doubt it will properly implement roads and towns...
What has happened to the gaming community these days? All i see is a bunch of whiners crying for updates when there is even a warning message on steam that it's an Alpha game. I am on a break as well as the game doesn't have much content into it but i know that there is more to come and i will play on the future. People are missing the point of an Alpha stage i guess, you should help with the development of the game by reporting bugs etc and stop whining and threatening that you'll leave cause you can't have a helicopter or shit
[QUOTE=StryfeKhaos;44350655]Before someone chimes in with a misapplication of Brooks's law (adding manpower to a late software project makes it later), this project is not late, and no one is suggesting adding manpower to get it back on schedule, just getting it moving at a faster clip.[editline]25th March 2014[/QUOTE] Adding manpower to a project adds overhead. In a late project, the benefits will happen too late hence Brook's Law. In this case, people are anxious NOW. They want updates NOW. Adding manpower now will probably delay things that would happen shortly, but improve things that would happen later. So adding manpower is another long term approach that will not immediately solve the problems some people are complaining about, but make them worse. Right now they have made it clear they are working on the engine, which is something that costs now but will pay back dividends later in development. Lots of people aren't happy with that either. People want updates NOW. If you want them asap then don't add developers now. If you want to look at the project as a whole and sacrifice some delay now for improvement later, then support both the engine development and hiring on new staff and be more patient in the short term. Brook's law applies.
[QUOTE=Effect1;44349303]We all have a great time with rust. we are about 10 players, everyone with over 700h rust. the reason is simple: No content updates. The last update bring new Stone textures... what now? Rust is everytime the same. when you have c4 and kevlar, there is no challenge. helicopters and cars are ready since months. Rust hire more developer!! ore more guys will leave this potentially game with no fresh updates. greetings[/QUOTE] I just gave you a rainbow because it was the only one your post was missing. Sh*t happens and things don't roll out like clockwork in the game industry..... it'll be ready when it's ready.
[QUOTE=manolislp;44357653]What has happened to the gaming community these days? All i see is a bunch of whiners crying for updates when there is even a warning message on steam that it's an Alpha game. I am on a break as well as the game doesn't have much content into it but i know that there is more to come and i will play on the future. People are missing the point of an Alpha stage i guess, you should help with the development of the game by reporting bugs etc and stop whining and threatening that you'll leave cause you can't have a helicopter or shit[/QUOTE] sooooo how many more times we need to report the Pillar baricade bug/glitch that is seriously game breaking to get fixed ????? [QUOTE=Sievers808;44353393]You know, you'd [I]think[/I] that they have to please the customer but they already have the customer's money and unless that person is buying more than one copy of the game (unlikely) then they only have to appeal to [B]new[/B] players to continue making money.[/QUOTE] so you agree that they dont give a shit abbout the player base and the community bicous they got our money allready ???? nice devs we got here.......... meh im taking a break..... waiting for a Big update or allot of smalls....... gonna play other Alpha/Beta games where huge progress is happening every 1-2 week.....
[QUOTE=Warm;44349481]OP, you simply play Rust too much. Also: These have no place in rust. Go back to Battlefield if you want this.[/QUOTE] They actually did make models for a helicopter, lol. However I don't think they will add it since they are moving towards more rustic stuff now.
[QUOTE=jayfkay;44349435]corrupt admins,lack of content/way too linear middleage->modernity life and the impossibity to play on a server thats 3+ days old are keeping me away from the game for now. that and pillar barricade etc. bs[/QUOTE] i tried send you message you dont have that on so
[url]http://store.steampowered.com/stats/[/url] 5th on steam...plenty of people enjoying the game as is.
[QUOTE=manolislp;44357653]... All i see is a bunch of whiners crying for updates when there is even a warning message on steam that it's an Alpha game. .. People are missing the point of an Alpha stage i guess...[/QUOTE] No YOU sir are missing the point of an Alpha stage. When exactly do you think the actual content of the game is supposed to be fleshed out? Beta? Release? Maybe it'll be a DLC. Alpha is when we should be seeing the most progress being made, the most content being added. Beta is the small fixes and minor additions. For the 1000th time, stop using "It's alpha" as an excuse for why there is no new content.
[QUOTE=jayfkay;44353620]you were not supposed to open your mouth.[/QUOTE] Instead of being bu**hurt explain me why am I not allowed to post in a PUBLIC thread.
[QUOTE=tornainbow;44357819]Adding manpower to a project adds overhead. In a late project, the benefits will happen too late hence Brook's Law. In this case, people are anxious NOW. They want updates NOW. Adding manpower now will probably delay things that would happen shortly, but improve things that would happen later. So adding manpower is another long term approach that will not immediately solve the problems some people are complaining about, but make them worse. Right now they have made it clear they are working on the engine, which is something that costs now but will pay back dividends later in development. Lots of people aren't happy with that either. People want updates NOW. If you want them asap then don't add developers now. If you want to look at the project as a whole and sacrifice some delay now for improvement later, then support both the engine development and hiring on new staff and be more patient in the short term. Brooks's law applies.[/QUOTE] Brooks's law doesn't apply because BY DEFINITION Brooks's law ONLY applies to projects that are late. Yes, it might slow it down current progress for a bit (would we notice?), but not nearly as much as adding people to a project that is almost finished because there is less to learn and more opportunity to innovate. The new guy they recently added seems to have picked things up quite quickly. Also, I don't think any of the reasonable folks would be real upset if facepunch said "thing are going to be slow for the next few weeks as we get new devs up to speed, but after that progress will be much faster than before." The unreasonable folks might, but the unreasonable folks will complain about everything.
I love how people always excusing with that "ITS AN ALPHA"-Shit! So stupid...
[QUOTE=FatFlint;44352393]After over 2 weeks of Garry saying his sky was done FP seemed to be unable to make it work. So they purchased a sky from the Unity Asset Store, you know the same place they purchased the animals. After the purchase they hired André Straubmeierm, maker of the aforementioned sky. André Straubmeier can program like a boss it would appear.[/QUOTE] According to Andre's twitter account, he contacted Gary for a job, not the other way around.
Why did you bother announcing this?? I don't care if you're leaving or not. I doubt anybody else does either.
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