erm.. how about.. you know.. wild animals? bears, Wolves, Hawks .. ? you could go the mutated way aswell would fit in a post apocalyptic/abandoned testing facility theme
zombies are boring.. why allways humanoid enemys? i loved the hostile animals in farcry 3 far more than the generic milita guys
[QUOTE=Tuckrain;41365024]erm.. how about.. you know.. wild animals? bears, Wolves, Hawks .. ? you could go the mutated way aswell would fit in a post apocalyptic/abandoned testing facility theme
zombies are boring.. why allways humanoid enemys? i loved the hostile animals in farcry 3 far more than the generic milita guys[/QUOTE]
Someone suggested this yesterday to me and it really interested me. We could design clothes to be different colours (maybe to identify which tribe we're from) or something like that. Hopefully clothes will actually be seen on a person rather than just in the inventory.
[QUOTE=AxelMaster;41364792]I think mutants would be cool, they should be pale white, with red eyes. they should be attracted to light from flares, flashlights, etc. they should emit a screaming sound when they attack you, and all the other mutants in the area will run after you in a pack. they should also spawn heavily in radiated areas. when you die of radiation your dead body should become a mutant. mutants should be scared of fires, so campfires will scare them away.[/QUOTE]
>attracted to light sources
>scared of campfires
what.
[QUOTE=Private Henk;41360527]Zombie clowns :)[/QUOTE]
[QUOTE=Stickpage52;41364922]Keep the normal zombies with the epic loot >.<[/QUOTE]
It's like they don't even read.
I vote we bring back Smartness.
[QUOTE=Sprockethead;41337658]Drew these fuckers before i realized the art contest was on paper only.
Maybe its relevant
[IMG]http://oi43.tinypic.com/fdrqq0.jpg[/IMG][/QUOTE]
I would love to see these types of zombies in the game, maybe do some editing on the legs of the left one because it looks too weird considering his "human ex-army" like body structure and clothing.
[QUOTE=Sprockethead;41339913]Ive got those too
Perhaps sadistic half-machine creatures?[/QUOTE]
Holy hell, these are great ideas for the game (i.e the animals) they look vicious and strong enough to be a real threat instead of a joke.
PM every person you've banned for alpha key begging. Ask for them to send pictures of themselves (timestamp included) for a chance to win an alpha key. After getting a sizable amount of pictures, start working on models and textures for the beggars. Make their faces, shirts, legs, and maybe shoes interchangeable. Then just replace the zombies with randomly generated key-beggars.
[QUOTE=77Row;41354885]Replace zombies with justin bieber and One D fans, so I would risk being shot at to kill some of those fans.[/QUOTE]
but JB is awesome...
I was thinking some sort of bug that could infect you/decrease your hunger. There can be other kinds of "friendly" bugs (flys for example) that can be crafted into bug spray or something witch would be an effect that keeps them away (Like a repel potion from pokemon)
I think a good replacement would be NPC Bandits who can use guns, can steal from players and have their own settlements.
Would make the game relatively more dynamic.
I think old and [b]rust[/b]ed machine robot things would be awesome and creepy.
People saying zombies are generic, and vampire, raiders, mutants are not? Only young guys would say that. Actually zombies are pretty newer than any other. And it doesnt have to be changed or replaced. Zombies are perfect for post apocalypse contents and that is why its recently popular. And new things always comes out of old and generic things. Iphone is here because there was phone and pc and internet was there. You keep stacking your ideas and experiences on generic base, and eventually you get good as new results. I understand the point of thread, but zombies are still freackin awesome thats for sure.
So..... the game "COULD" be setup similar to... dare I say it...... Runescape... (yeah I went there).
Only with regards to the original Wildy how the starting region is lvl 1 and each "X" defined distance radiating outwards is a higher lvl region. Am I making sense? So the creatures "COULD" be setup as follows;
Zombies "if kept" in the game could be docile until within a certain distance of you. Sound should be their rage triggers and they will only run if they are alerted by sounds or if you get within smelling distance of them. Pheromones drive them crazy. Also have them set so they will roam throughout the entire realm regardless of region lvl so if you piss one off it will chase you forever.
In regions lvl 1-5 you could have your basic food type animals with no attacking abilities for basic resource collection.
5-10 Could be where you find "normal" creatures like your mountain lions, bears, elk and crocodiles all of which can defend against players but are still relatively easy to defeat with firearms and not so easy with melee. These would drop your thicker leather types and higher yields of ressies but farming them with firearms will alert Zeeks of your location. Tense but rewarding.
10-15 Would be home to your npc bandits and their fortresses. Bandits could have to forage for food and resources making outposts a serious target for allied players due to the high yield of basic ressies stored there (the longer the npc outpost is un attacked the higher the amount of ressies given as reward and the stronger the outpost becomes. Zombies could also attack npc's and their outposts.
15-20 Dinosaurs..... well mutated lizards that look like freakish dinosaurs. Have them drop items like serrated teeth for more efficient hatchets, ultra thick hides for leather that is stronger vs. animals and zombie attacks, but the key to this is to have nests of them not just one or two. They are enemy to all other creatures but will only attack them if within a certain distance so they dont eat all the food in a server. Place nests near abandoned factories etc and stash good blueprints inside so ppl have to travel into the deep wilderness to get say.... a sniper rifle or shux a mortar cannon LOL.
Then to compliment the Radiated areas throughout the different lvl regions as an example a mutated boar/deer etc in the radiated areas of lvl 1-5 that will defend against you and drops different items to the non mutated ones... or a mutant outpost in the lvl 10-15 regions where they use different weapons and collect different resources and are that little bit stronger or faster. Finally when a radiated creature leaves it radiated area it will take damage due to lack of vital rads and vice versa for non rad creatures. Only exception to this last rule would be the zombies as they are dead already.
OMG this is a looooooong post but this game has alot of potential and even if I can make the smallest ripple in the creative tides of this game I will be ecstatic.
[QUOTE=NoobSauce;41341078]I really do like the idea of half-machine creatures dominating the world. It's better than generic radioactive mutants/any type of zombie being milked to death already.[/QUOTE]
Sir, You Are Being Hunted.
[QUOTE=PolPol;41340562]Crab people[/QUOTE]
Also
[IMG]http://puu.sh/3ygcv.jpg[/IMG]
[QUOTE=Del91;41365234]>attracted to light sources
>scared of campfires
what.[/QUOTE]
fire may give off light, but fire also burns things and gives off heat, so maybe that's why their afraid of it. just spitting ideas out here...
[editline]8th July 2013[/editline]
wow, the amount of people suggesting that they keep zombies is ridiculous. did anyone of you read the title? they already plan to replace zombies (pretty sure their just place holders. correct me if I'm wrong...) Also people saying mutants are just as generic as zombies are right, but mutants would feel more in line with the theme of Rust due to the radiation aspect. I really due love zombies... but that's why I play Dayz. Or the walking dead. I don't want Rust to just be ANOTHER zombie game. sure at the end of the day it has unique features, but I don't want people to compare Rust and DayZ....
How about sea monsters :l, what did you expect nothing to happen when you dumb gallons of toxic stuff into the ocean?
[QUOTE=AxelMaster;41369216]fire may give off light, but fire also burns things and gives off heat, so maybe that's why their afraid of it. just spitting ideas out here...
[editline]8th July 2013[/editline]
wow, the amount of people suggesting that they keep zombies is ridiculous. did anyone of you read the title? they already plan to replace zombies (pretty sure their just place holders. correct me if I'm wrong...) Also people saying mutants are just as generic as zombies are right, but mutants would feel more in line with the theme of Rust due to the radiation aspect. I really due love zombies... but that's why I play Dayz. Or the walking dead. I don't want Rust to just be ANOTHER zombie game. sure at the end of the day it has unique features, but I don't want people to compare Rust and DayZ....[/QUOTE]
So you want people to compare stalker and fallout series with rust. Actually people are already comparing rust with dayz and minecraft, And if you cant imagine zombies caused by radiation its just lack of your imagination. Zombies arent real so they can happen in any other ways. By the way im not saying that rust MUST contain zombies, no. I dont care if developers change it. It is their descision and i fully respect that. You say about rusts feel, but remember its in alpha, and we havent seen half of it. discussion like this will help developers decide and thats it. Things will change and we waits for it.
[QUOTE=animato09;41369816]So you want people to compare stalker and fallout series with rust. Actually people are already comparing rust with dayz and minecraft, And if you cant imagine zombies caused by radiation its just lack of your imagination. Zombies arent real so they can happen in any other ways. By the way im not saying that rust MUST contain zombies, no. I dont care if developers change it. It is their descision and i fully respect that. You say about rusts feel, but remember its in alpha, and we havent seen half of it. discussion like this will help developers decide and thats it. Things will change and we waits for it.[/QUOTE]
thanks for not being a total jerk in your reply. But I didn't compare Rust to Fallout or stalker. that confused me a little. its already confirmed zombies are being replaced, so im just trying to tell people why arguing for zombies being in rust is pointless... I might have gone on a bit of a rant, so sorry about that. oh and on the topic of comparisons pretty sure Rust is also Stalker inspired too. and how could you compare it to Fallout? one is single player, the other is a multiplayer. one is an rpg, the other is a survival game with player generated content incorporated into it. and how does adding mutants make them similar? dayZ and Rust are pretty similar as it is, except for the setting and the ability to craft and build things. anything Rust can do to differeniate itself from DayZ is a plus.
[QUOTE=Sprockethead;41339913]Ive got those too
Perhaps sadistic half-machine creatures?[/QUOTE]
Your other stuff is pretty good as well:
[QUOTE][IMG]http://25.media.tumblr.com/tumblr_maxqa0MsFc1rv17uqo1_1280.png[/IMG]
[IMG]http://24.media.tumblr.com/tumblr_maxq5aT0aU1rv17uqo1_1280.png[/IMG]
[IMG]http://25.media.tumblr.com/tumblr_maxqeiJ3Lz1rv17uqo1_1280.png[/IMG]
[IMG]http://25.media.tumblr.com/tumblr_maxq14EgUs1rv17uqo1_1280.png[/IMG]
[IMG]http://25.media.tumblr.com/tumblr_maxq46ZAHF1rv17uqo1_1280.png[/IMG]
[IMG]http://24.media.tumblr.com/tumblr_maxqb3n8yI1rv17uqo1_1280.png[/IMG]
[/QUOTE]
[QUOTE=AxelMaster;41370032]thanks for not being a total jerk in your reply. But I didn't compare Rust to Fallout or stalker. that confused me a little. its already confirmed zombies are being replaced, so im just trying to tell people why arguing for zombies being in rust is pointless... I might have gone on a bit of a rant, so sorry about that. oh and on the topic of comparisons pretty sure Rust is also Stalker inspired too. and how could you compare it to Fallout? one is single player, the other is a multiplayer. one is an rpg, the other is a survival game with player generated content incorporated into it. and how does adding mutants make them similar? dayZ and Rust are pretty similar as it is, except for the setting and the ability to craft and build things. anything Rust can do to differeniate itself from DayZ is a plus.[/QUOTE]
sorry if i hurt your feelings, i suck at english so the words i can choose are limited. so people can misunderstand what i'm trying to say. anyway, discussing about something for creation and feedback is not pointless. whatever the idea is, even some glitches caused by programming error can make games better. and what we're talking about is base floor of the game. what world would we play on. what kind of enemies would we fight against. its all related with basic gameplay. even if developers have made their decisions, still talking about it doesn't hurt anything. it might still can improve something.
and yes, i see rust is kinda like stalker. but look, when we put 'post apocalypse' and 'radiation' together, it all seems to be connected. stalker, fallout.. mutants. its a cliche made out of game history. so if rust don't want to follow stalker's steps devs can try something different. that is what we're discussing here. it's not chit-chat.
and i understand singleplayer and multiplayer are a lot different. but what i tried to tell you was it was in the same category just like i said up there. adding 'mutant' would just make people come up with fo for sure. by the way, stalker is sp too. but rust is mp, so obviously devs are expecting users to be actors in the world of rust, like npcs in fo and stalker. so you don't have to separate mp and sp games. genre doesn't really matter in this case. cause rust is not far from rpg.
differentiate rust from dayz is a good idea but it has to be careful. you said 'differentiate from dayz is a plus' but there better be more reason than 'make changes on everything because i don't want to be compared with former game'. keep whats good, change something bad is very basic and important.
don't take my words as assault. nice talking to you.
I've got a thread that already has one of my ideas for a replacement for zombies, if you want to check it out here is the link [url]http://facepunch.com/showthread.php?t=1287092[/url]
[QUOTE=animato09;41370864]sorry if i hurt your feelings, i suck at english so the words i can choose are limited. so people can misunderstand what i'm trying to say. anyway, discussing about something for creation and feedback is not pointless. whatever the idea is, even some glitches caused by programming error can make games better. and what we're talking about is base floor of the game. what world would we play on. what kind of enemies would we fight against. its all related with basic gameplay. even if developers have made their decisions, still talking about it doesn't hurt anything. it might still can improve something.
and yes, i see rust is kinda like stalker. but look, when we put 'post apocalypse' and 'radiation' together, it all seems to be connected. stalker, fallout.. mutants. its a cliche made out of game history. so if rust don't want to follow stalker's steps devs can try something different. that is what we're discussing here. it's not chit-chat.
and i understand singleplayer and multiplayer are a lot different. but what i tried to tell you was it was in the same category just like i said up there. adding 'mutant' would just make people come up with fo for sure. by the way, stalker is sp too. but rust is mp, so obviously devs are expecting users to be actors in the world of rust, like npcs in fo and stalker. so you don't have to separate mp and sp games. genre doesn't really matter in this case. cause rust is not far from rpg.
differentiate rust from dayz is a good idea but it has to be careful. you said 'differentiate from dayz is a plus' but there better be more reason than 'make changes on everything because i don't want to be compared with former game'. keep whats good, change something bad is very basic and important.
don't take my words as assault. nice talking to you.[/QUOTE]
I wasn't being sarcastic. I appreciate the fact that you wrote an honest response instead of the 12 year old, "YOU SUCK, I'M RIGHT AND YOU'RE WRONG!" and you are right about us talking about and still giving them feedback. But when I said it was pointless I was pointing out the fact that the name of the thread is Zombie Replacement Ideas, not Lets Keep Zombies. If they wanted to talk about that they should have started their own thread. And this is not chit chat, this is you and me having a discussion about a game we're clearly passionate about. regarding your remark about Rust being close to an RPG, I really have to disagree with you. Rust is no where near an RPG. Can you level your character up? No.
Can you interact with NPC's and go on quests or missions for them? No. Are there dialogue trees? No. You see what I mean? And I honestly hope Rust never goes down the path of an RPG. It would ruin it for me. Ahh but see I've gone on another rant, so I should just stop here. And I don't take your words as an assault. I see this as us collaborating on our collective thoughts about the game. I really enjoyed reading your post, so yes, it was a pleasure talking with you. :)
[QUOTE=Sprockethead;41340604][IMG]http://24.media.tumblr.com/tumblr_l9tpusNJ6I1qzkrfxo1_r1_500.jpg[/IMG]
[/QUOTE]
I wish this was a real game.
Great ideas, how about flying squirrels with an attitude.. .maybe zombie squirrels!
Maybe add a chicken on a raft. :yarr:
[QUOTE=garry;41337447]Dinosaurs[/QUOTE]
Get to work, mods! We want dinosaurs!
hipsters
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